Difference between revisions of "Jester"

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'''Jester/ Malcolm Brite'''
+
'''Jester/ Malcolm Brite
PL 13
+
Hero Points 6
+
PL 13'''  
  
STR 17 (+3/+4 Super-strength = +7)
+
Hero Points 6  
DEX 18 (+4)
 
CON 15 (+2)
 
INT 20 (+5/+6 Super- intelligence = +11)
 
WIS 15 (+2)
 
CHA 18 (+4)
 
  
[41 pp on Attributes]
+
STR 15 (+2/+8 Super-strength = +10)
  
Attack/Defensive/Initiative
+
DEX 18 (+4)  
Base Attack = 5 (15p)
 
Melee: 5 BAB+4 (Attack Finesse) = 9
 
Ranged: 5 BAB +4 Dex = 9
 
Base Defense Bonus = 7
 
Defense = 10+ 7 BDB +4 Dex = 21
 
Flatfooted = 10+ 7 BDB = 17
 
Initiative: +8
 
Unarmed Damage: +2 STR + 4 Super-Strength = 9S
 
Speed: 100/200/400
 
  
'''Saves'''
+
CON 15 (+2)  
Dam: +2 (+13 Armour)
 
Fort: +2 (Con)
 
Will: +4 +2 (Iron Will) +2 (Wis)
 
Ref: +6 (Dex + Lightning Reflexes)
 
  
'''Feats'''
+
INT 20 (+5/+4 Super- intelligence = +9)  
Improved Initiative (+4 Initiative)
 
Imp. Disarm (cannot be countered)
 
Imp. Grapple (can grapple one handed)
 
Imp. Trip (once tripped, can attack)
 
Indomitable Will (can reroll Will save after round
 
Instant Stand [device] (standing is a free action)
 
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
 
Amplhibious [Super, Device] (survive in water)
 
Darkvision [Super, Device] (see in darkness)
 
Immunity: Poison [Super, Device]
 
Immunity: Suffocation [Super, Device]
 
Lightning Reflexes
 
Attack Finesse
 
Radio Broadcasting [Super, Device]
 
Radio Hearing [Super, Device]
 
Rapid Strike [Device]
 
Power Attack [Device]
 
Rapid Takedown [Device]
 
Takedown Attack [Device]
 
Immunity: Pressure [Device]
 
True Sight [device]
 
Iron Will
 
Photographic Memory
 
See Invisible [Device]
 
[27pp]
 
  
'''Skills (Total)'''
+
WIS 15 (+2)  
Acrobatics 7
 
Balance 7
 
Bluff 10
 
Climb 10
 
Computers 12
 
Concentration 2
 
Craft (Battlesuit) 12
 
Diplomacy 6
 
Disable Device 12
 
Disguise 8
 
Drive 5
 
Escape Artist 4
 
Forgery 11
 
Gather Info. 4
 
Hide 4
 
Innuendo 10
 
Intimidate 8
 
Jump 10
 
Knowledge: Metahumans 11
 
Known Criminals 11
 
Freedom City 11
 
Comedy Routines 11
 
Listen 6
 
Medicine 11
 
Move Silent 4
 
Open Lock 5
 
Perfrom (Stand-up comedy) 11
 
Profession (Technician) 2
 
Science:
 
Technology 11
 
Physics 11
 
Chemistry 11
 
Forensics 11
 
Search 11
 
Sense Motive 2
 
Sleight of Hand 6
 
Spot 2
 
Survival 2
 
Swim 10
 
Taunt 12
 
[20pp]
 
  
'''Superpowers'''
+
CHA 18 (+4)
  
Super-Intelligence 6
+
[41 pp on Attributes]
  
'Jester' Suit
 
  
Armour 13
+
'''Attack/Defensive/Initiative
 +
'''
 +
Base Attack = 5 (15p)
 +
 
 +
Melee: 5 BAB+4 (Attack Finesse) = 9
 +
 
 +
Ranged: 5 BAB +4 Dex = 9
 +
 
 +
Base Defense Bonus = 7
 +
 
 +
Defense = 10+ 7 BDB +4 Dex = 21
 +
 
 +
Flatfooted = 10+ 7 BDB = 17
 +
 
 +
Initiative: +8
 +
 
 +
Unarmed Damage: +2 STR + 8 Super-Strength =10S
 +
 
 +
Speed: 100/200/400
 +
 
 +
 
 +
'''Saves'''
 +
 
 +
Dam: +2 (+13 Armour)
 +
 
 +
Fort: +2 (Con)
 +
 
 +
Will: +2 (Wis)
 +
 
 +
Ref: +6 (Dex + Lightning Reflexes)
 +
 
 +
 
 +
'''Feats'''
 +
 
 +
Improved Initiative (+4 Initiative)
 +
 
 +
Imp. Disarm (cannot be countered)
 +
 
 +
Imp. Grapple (can grapple one handed)
 +
 
 +
Imp. Trip (once tripped, can attack)
 +
 
 +
Indomitable Will (can reroll Will save after round
  
Super-Strength 4
+
Instant Stand [device] (standing is a free action)
Limit: Device
 
  
Dazzle 9 'Confetti Combat'
+
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
Extra: Dazzle Burst
 
Extra: Scramble Electronics
 
Limit: Device
 
  
Sensory Protection 5
+
Amplhibious [Super, Device] (survive in water)
[Device]
+
 
 +
Darkvision [Super, Device] (see in darkness)
 +
 
 +
Immunity: Poison [Super, Device]
 +
 
 +
Immunity: Suffocation [Super, Device]
 +
 
 +
Lightning Reflexes
 +
 
 +
Attack Finesse
 +
 
 +
Radio Broadcasting [Super, Device]
 +
 
 +
Radio Hearing [Super, Device]
 +
 
 +
Rapid Strike [Device]
 +
 
 +
Power Attack [Device]
 +
 
 +
Rapid Takedown [Device]
 +
 
 +
Takedown Attack [Device]
 +
 
 +
Immunity: Pressure [Device]
 +
 
 +
[27pp]
 +
 
 +
 
 +
'''Skills (Total)'''
 +
 
 +
Acrobatics 7
 +
 
 +
Balance 7
 +
 
 +
Bluff 10
 +
 
 +
Climb 10
 +
 
 +
Computers 10
 +
 
 +
Concentration 2
 +
 
 +
Craft (Battlesuit) 9
 +
 
 +
Diplomacy 6
 +
 
 +
Disable Device 10
 +
 
 +
Disguise 8
 +
 
 +
Drive 5
 +
 
 +
Escape Artist 4
 +
 
 +
Forgery 9
 +
 
 +
Gather Info. 4
 +
 
 +
Hide 4
 +
 
 +
Innuendo 10
 +
 
 +
Intimidate 8
 +
 
 +
Jump 10
 +
 
 +
Knowledge: Metahumans 9
 +
 
 +
Known Criminals 9
 +
 
 +
Freedom City 9
 +
 
 +
Comedy Routines 9
 +
 
 +
Listen 6
 +
 
 +
Medicine 11
 +
 
 +
Move Silent 4
 +
 
 +
Open Lock 5
 +
 
 +
Perfrom (Stand-up comedy) 11
 +
 
 +
Profession (Technician) 2
 +
 
 +
Science:
 +
 
 +
Technology 9
 +
 
 +
Physics 9
 +
 
 +
Chemistry 9
 +
 
 +
Forensics 9
 +
 
 +
Search 9
 +
 
 +
Sense Motive 2
 +
 
 +
Sleight of Hand 6
 +
 
 +
Spot 2
 +
 
 +
Survival 2
 +
 
 +
Swim 10
 +
 
 +
Taunt 12
 +
 
 +
[20pp]
 +
 
 +
 
 +
'''Superpowers'''
 +
 
 +
Super-Intelligence 4
 +
 
 +
'Jester' Suit
 +
 
 +
Armour 13
 +
 
 +
Super-Strength 8
 +
Limit: Device
 +
 
 +
Blending 6
 +
Limit: Device
 +
<nowiki><nowiki>Insert non-formatted text here</nowiki></nowiki>
 +
Sensory Protection 5  
 +
[Device]
 +
 
 +
Mental Protection 5
 +
[Device]
 +
 
 +
Super-Senses 5
 +
[Device]
 +
 
 +
Strike 5 'Hand Buzzers'
 +
Limit: Stun Only
 +
[Device]  
  
Mental Protection 8
+
Flight 6
[Device]
+
Stunt: Super-Flight
 +
[Device]  
  
Super-Senses 5
+
Illusion 7
[Device]
+
Extra: Area
 +
[Device]  
  
Strike 5 'Hand Buzzers'
+
Datalink 3
 
[Device]
 
[Device]
  
Flight 6
+
Comprehend 2
Stunt: Super-Flight
 
 
[Device]
 
[Device]
  
Snare 9 'Custard Pie Containment'
+
'''Weaknesses'''  
[Device]
+
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time. He is also stubborn to a fault and as a result must spend a Hero Point to be stand down from any confrontation.
  
'''Weaknesses'''
+
'''Appearance:''' Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair used to bear luminous green streaks. Now it has been cropped back, his trademark goggles still remaining perched on his forehead. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, although now he seems a lot more presentable and upbeat. He talks often and loudly, usually poking fun at someone nearby.  
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time.
 
'''
 
Appearance:''' Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby.
 
  
 
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.
 
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.

Latest revision as of 15:00, 10 September 2006

Jester/ Malcolm Brite

PL 13

Hero Points 6

STR 15 (+2/+8 Super-strength = +10)

DEX 18 (+4)

CON 15 (+2)

INT 20 (+5/+4 Super- intelligence = +9)

WIS 15 (+2)

CHA 18 (+4)

[41 pp on Attributes]


Attack/Defensive/Initiative Base Attack = 5 (15p)

Melee: 5 BAB+4 (Attack Finesse) = 9

Ranged: 5 BAB +4 Dex = 9

Base Defense Bonus = 7

Defense = 10+ 7 BDB +4 Dex = 21

Flatfooted = 10+ 7 BDB = 17

Initiative: +8

Unarmed Damage: +2 STR + 8 Super-Strength =10S

Speed: 100/200/400


Saves

Dam: +2 (+13 Armour)

Fort: +2 (Con)

Will: +2 (Wis)

Ref: +6 (Dex + Lightning Reflexes)


Feats

Improved Initiative (+4 Initiative)

Imp. Disarm (cannot be countered)

Imp. Grapple (can grapple one handed)

Imp. Trip (once tripped, can attack)

Indomitable Will (can reroll Will save after round

Instant Stand [device] (standing is a free action)

All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)

Amplhibious [Super, Device] (survive in water)

Darkvision [Super, Device] (see in darkness)

Immunity: Poison [Super, Device]

Immunity: Suffocation [Super, Device]

Lightning Reflexes

Attack Finesse

Radio Broadcasting [Super, Device]

Radio Hearing [Super, Device]

Rapid Strike [Device]

Power Attack [Device]

Rapid Takedown [Device]

Takedown Attack [Device]

Immunity: Pressure [Device]

[27pp]


Skills (Total)

Acrobatics 7

Balance 7

Bluff 10

Climb 10

Computers 10

Concentration 2

Craft (Battlesuit) 9

Diplomacy 6

Disable Device 10

Disguise 8

Drive 5

Escape Artist 4

Forgery 9

Gather Info. 4

Hide 4

Innuendo 10

Intimidate 8

Jump 10

Knowledge: Metahumans 9

Known Criminals 9

Freedom City 9

Comedy Routines 9

Listen 6

Medicine 11

Move Silent 4

Open Lock 5

Perfrom (Stand-up comedy) 11

Profession (Technician) 2

Science:

Technology 9

Physics 9

Chemistry 9

Forensics 9

Search 9

Sense Motive 2

Sleight of Hand 6

Spot 2

Survival 2

Swim 10

Taunt 12

[20pp]


Superpowers

Super-Intelligence 4

'Jester' Suit

Armour 13

Super-Strength 8 Limit: Device

Blending 6 Limit: Device <nowiki>Insert non-formatted text here</nowiki> Sensory Protection 5 [Device]

Mental Protection 5 [Device]

Super-Senses 5 [Device]

Strike 5 'Hand Buzzers' Limit: Stun Only [Device]

Flight 6 Stunt: Super-Flight [Device]

Illusion 7 Extra: Area [Device]

Datalink 3 [Device]

Comprehend 2 [Device]

Weaknesses Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time. He is also stubborn to a fault and as a result must spend a Hero Point to be stand down from any confrontation.

Appearance: Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair used to bear luminous green streaks. Now it has been cropped back, his trademark goggles still remaining perched on his forehead. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, although now he seems a lot more presentable and upbeat. He talks often and loudly, usually poking fun at someone nearby.

As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.