Laughing Falcon: Difference between revisions
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'' | *'''Laughing Falcon''' | ||
*Caste: Night | |||
*Concept: | |||
=Motivation= | |||
*Shoot down the Green Sun, end the torment of the Yozis, restore Creation | |||
=Intimacies= | =Intimacies= | ||
==Natural== | ==Natural== | ||
Line 17: | Line 14: | ||
===Positive=== | ===Positive=== | ||
=Anima= | =Anima= | ||
Fiery white and gold, tinged with luminous violet. The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun's physical reflection. | |||
=Attributes= | =Attributes= | ||
==Physical== | ==Physical== | ||
*Strength | *Strength 3 | ||
*Dexterity | *Dexterity 5 | ||
*Stamina | *Stamina 3 | ||
==Social== | ==Social== | ||
*Charisma | *Charisma 3 | ||
*Manipulation | *Manipulation 2 | ||
*Appearance | *Appearance 5 | ||
==Mental== | ==Mental== | ||
*Perception | *Perception 5 | ||
*Intelligence | *Intelligence 2 | ||
*Wits | *Wits 5 | ||
=Abilities= | =Abilities= | ||
==Caste== | ==Caste== | ||
''Dawn'' | |||
*Archery 5 (Bow +3) | |||
*Martial Arts 5 (Unarmed +1) | |||
Melee | |||
Thrown | |||
War | |||
''Zenith'' | |||
* Integrity 3 | |||
Performance 5 | |||
Presence | |||
* Resistance 5 | |||
Survival 4 | |||
''Twilight'' | |||
* Craft 2 | |||
Investigation | |||
Lore | |||
* Medicine 2 | |||
Occult | |||
''Night'' | |||
Athletics 5 | |||
Awareness 5 | |||
Dodge 5 (Unarmored +3) | |||
Larceny 2 | |||
Stealth 2 | |||
''Eclipse'' | |||
Bureaucracy | |||
Linguistics | |||
Ride | |||
*Sail 2 | |||
Socialize | |||
==Favored== | ==Favored== | ||
For Example, Melee 5 (Swords +3) | For Example, Melee 5 (Swords +3) | ||
Line 40: | Line 102: | ||
=Backgrounds= | =Backgrounds= | ||
==Each Background== | ==Each Background== | ||
Artifact 5 | |||
Manse 5 | |||
Allies 1 | |||
Backing (Cult of the Illuminated) 4 | |||
=Merits= | =Merits= | ||
==Each Merit== | ==Each Merit== | ||
Line 48: | Line 114: | ||
*Describe the Flaw and it's cost | *Describe the Flaw and it's cost | ||
=Charms= | =Charms= | ||
Ox-Body Technique x5 | |||
Two -1s | |||
Two -1s | |||
One -1 and two -2s | |||
One -1 and two -2s | |||
One -0 | |||
1st Ability Excellency | |||
Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant | |||
Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value | |||
2nd Ability Excellency | |||
Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant | |||
Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value | |||
3rd Ability Excellency | |||
Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant | |||
Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll | |||
Infinite Ability Mastery | |||
Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene | |||
Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of | |||
Ability Essence Flow | |||
Cost: -; Type: Permanent; Key:; Duration: Instant | |||
Allows use of First-Third Excellencies as innate powers rather than Charms | |||
First through Third Excellencies | |||
Archery, Martial Arts | |||
Integrity, Performance, Resistance, Survival | |||
Craft, Medicine | |||
Athletics, Awareness, Dodge, Larceny, Stealth | |||
Sail | |||
IAM and EAF | |||
Archery, Martial Arts | |||
Performance, Resistance | |||
Athletics, Awareness, Dodge | |||
'''Archery''' | |||
There Is No Wind | |||
Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant | |||
Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range | |||
Accuracy without Distance | |||
Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant | |||
Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes | |||
Essence Arrow Attack | |||
Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant | |||
+Essence to Archery damage, and pick one of the following effects: | |||
-Arrow catches fire mid-flight, ignites any flammable targets | |||
-Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles | |||
-+1m to add 4 dice of damage, with lighting effects based on anima | |||
Phantom Arrow Technique | |||
Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent | |||
Attack with any type of arrow without ammo, doesn't count as Charm use | |||
Immaculate Golden Bow | |||
Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene | |||
Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows] | |||
'''Dodge''' | |||
Shadow Over Water | |||
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant | |||
Ignore all penalties to Dodge DV for an attack | |||
Seven Shadow Evasion | |||
Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant | |||
Perfect Dodge – Flaw of Compassion | |||
Leaping Dodge Method | |||
Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant | |||
Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally | |||
Reflex Sidestep Technique | |||
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant | |||
Response to unexpected attack, which becomes expected | |||
'''Athletics''' | |||
Graceful Crane Stance | |||
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene | |||
Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair | |||
Feather Foot Style | |||
Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene | |||
Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance | |||
Spider Foot Style | |||
Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene | |||
Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface | |||
Eagle Wing Style | |||
Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene | |||
Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface | |||
Monkey Leap Technique | |||
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene | |||
Jump with movement action instead of miscellaneous, double length of all jumps | |||
Foe Vaulting Method | |||
Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene | |||
+Athletics to attempts to reestablish surprise | |||
Soaring Crane Leap | |||
Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action | |||
Jump with Move action instead of miscellaneous, quintuple length of all jumps | |||
Mountain-Crossing Leap Technique | |||
Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant | |||
Take five minutes to leap (Essence x 5) miles, | |||
Lightning Speed | |||
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene | |||
+Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies | |||
'''Awareness''' | |||
Keen Sight Technique | |||
Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene | |||
+2 bonus successes on Awareness rolls for sight, acuity normal senses can't have | |||
Make out details on commander's epaulet at 500 yards, individual threads on shirts, mites on eyebrows | |||
Surprise Anticipation Method | |||
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant | |||
Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made | |||
'''Crane Style''' | |||
Fluttering Cry of Warning | |||
Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant | |||
Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards | |||
=Essence= | =Essence= | ||
*Essence: | *Essence: 4 | ||
*Personal: / | *Personal: 22/ | ||
*Peripheral: / | *Peripheral: 49/ | ||
*Committed to Charms: | *Committed to Charms: | ||
*Committed to artifacts: | *Committed to artifacts: 8 | ||
*Willpower: / | *Willpower: 10/ | ||
*Anima status: | *Anima status: | ||
==Virtues== | ==Virtues== | ||
*Compassion: | *Compassion: 3 | ||
*Conviction: | *Conviction: 4 | ||
*Temperance: | *Temperance: 2 | ||
*Valor: | *Valor: 2 | ||
*(Virtue channels used: None) | *(Virtue channels used: None) | ||
===Limit Break=== | ===Limit Break=== | ||
Partial Control: | |||
Falcon is confronted by her own inadequacies or human weakness. | |||
=Conflict= | =Conflict= | ||
==Physical== | ==Physical== | ||
*Join Battle: | *Join Battle: 10 | ||
*Dodge DV: | *Dodge DV: 9 | ||
*Parry DV: | *Parry DV: 6 | ||
*Soak: | *Soak: 2L/3B/0A | ||
===Movement=== | ===Movement=== | ||
*Move: | *Move: 5 | ||
*Dash: | *Dash: 11 | ||
==Social== | ==Social== | ||
*Join Debate: | *Join Debate: 10 | ||
*Dodge MDV: | *Dodge MDV: 9 | ||
*Parry MDV: | *Parry MDV: 4 | ||
==Health Levels== | ==Health Levels== | ||
*-0, -1, -1, -2, -2, -4, Incapacitated | *-0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated | ||
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | ||
=Equipment= | =Equipment= | ||
Rain Bow: Speed 5, Accuracy +5, Damage +5L, Rate 2, Range 450. | |||
Orichalcum: +1 accuracy / damage, +50 range | |||
Moonsilver: +1 accuracy, +100 range | |||
Jade: Speed -1, Range +50 | |||
Starmetal: +1 Accuracy, +2 Damage | |||
Adamant: Piercing damage, or -4 armor soak if already piercing. | |||
Ability to manipulate the weather at the cost of 5 motes and a standard attack action with an arrow. The idea is that you shoot an arrow into the sky and within seconds, the desired meteorological phenomenon smites an area of your choosing. Also has amusing noncombat uses, like making it rain in the desert and summoning up hurricanes et al to fuck people. | |||
Firebird Gem- | |||
Take 5 ticks (no DV penalty) to transform into a human-sized bird of fire. Also transforms all possessions. May fly at 300 miles per hour until midnight or midday, whichever comes first. +2 damage to melee attacks, can't shoot. | |||
=History= | =History= | ||
Laughing Falcon is a woman from the far South, Exalted while the Unconquered Sun slept and she hunted her quarry. She never did find the prey that the falcon who led her on hunts (as it did all the women of her small village each generation -- the falcon is probably a Lunar, looking for his/her Solar mate, for some PC-on-NPC action!). In the wilds there, where she is at home, she hunted and fled the Wyld Hunt or any other such unwanted attention, eventually guided by dreams to her First Age incarnation's Manse. There she discovered her ancient Rain Bow and took the Hearthstone from the Manse, and set out north, guided by a feeling she didn't rightly understand. | |||
Since then, I think she's probably dealt with lots of demonic incursions and such, drawn into such conflicts by the vagaries of Fate. I'm not sure what her Motivation is right now other than to end the Yozis in their current form -- preferably by shooting them with Cupid's Arrows and making them love Creation again, or perhaps to "shoot down" the Great Curse and make all parties forgive one another. Or destroy them. | |||
She has also felt a distinct missing piece in her heart, and wants to either find her old Lunar mate's new incarnation (or current one, if he/she never died) and regain that love they once had. | |||
=Personality= | =Personality= | ||
*Give at least one short paragraph | *Give at least one short paragraph | ||
Line 94: | Line 319: | ||
==Each Circlemate== | ==Each Circlemate== | ||
=XP= | =XP= | ||
*Earned: | *Earned: 64 | ||
*Spent: | *Spent: 64 | ||
Charms – 40 | |||
Bow Specialty – 3 | |||
Dodge Specialties – 9 | |||
Crane Charm – 8 | |||
Medicine 2 – 1 | |||
MA Specialty – 1 | |||
Survival 3 - 3 | |||
Survival 4 - 5 | |||
*Unspent: # | *Unspent: # |
Latest revision as of 06:20, 7 April 2010
- Laughing Falcon
- Caste: Night
- Concept:
Motivation[edit]
- Shoot down the Green Sun, end the torment of the Yozis, restore Creation
Intimacies[edit]
Natural[edit]
Negative[edit]
Positive[edit]
Supernatural[edit]
Negative[edit]
Positive[edit]
Anima[edit]
Fiery white and gold, tinged with luminous violet. The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun's physical reflection.
Attributes[edit]
Physical[edit]
- Strength 3
- Dexterity 5
- Stamina 3
Social[edit]
- Charisma 3
- Manipulation 2
- Appearance 5
Mental[edit]
- Perception 5
- Intelligence 2
- Wits 5
Abilities[edit]
Caste[edit]
Dawn
- Archery 5 (Bow +3)
- Martial Arts 5 (Unarmed +1)
Melee
Thrown
War
Zenith
- Integrity 3
Performance 5
Presence
- Resistance 5
Survival 4
Twilight
- Craft 2
Investigation
Lore
- Medicine 2
Occult
Night
Athletics 5
Awareness 5
Dodge 5 (Unarmored +3)
Larceny 2
Stealth 2
Eclipse
Bureaucracy
Linguistics
Ride
- Sail 2
Socialize
Favored[edit]
For Example, Melee 5 (Swords +3)
Unfavored[edit]
For Example, Melee 5 (Swords +3)
Backgrounds[edit]
Each Background[edit]
Artifact 5 Manse 5 Allies 1 Backing (Cult of the Illuminated) 4
Merits[edit]
Each Merit[edit]
Describe the Merit and it's cost
Flaws[edit]
Each Flaw[edit]
- Describe the Flaw and it's cost
Charms[edit]
Ox-Body Technique x5 Two -1s Two -1s One -1 and two -2s One -1 and two -2s One -0
1st Ability Excellency Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value
2nd Ability Excellency Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value
3rd Ability Excellency Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll
Infinite Ability Mastery Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of
Ability Essence Flow Cost: -; Type: Permanent; Key:; Duration: Instant Allows use of First-Third Excellencies as innate powers rather than Charms
First through Third Excellencies Archery, Martial Arts Integrity, Performance, Resistance, Survival Craft, Medicine Athletics, Awareness, Dodge, Larceny, Stealth Sail
IAM and EAF Archery, Martial Arts Performance, Resistance Athletics, Awareness, Dodge
Archery
There Is No Wind Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range
Accuracy without Distance Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes
Essence Arrow Attack Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant +Essence to Archery damage, and pick one of the following effects: -Arrow catches fire mid-flight, ignites any flammable targets -Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles -+1m to add 4 dice of damage, with lighting effects based on anima
Phantom Arrow Technique Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent Attack with any type of arrow without ammo, doesn't count as Charm use
Immaculate Golden Bow Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]
Dodge
Shadow Over Water
Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant
Ignore all penalties to Dodge DV for an attack
Seven Shadow Evasion Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant Perfect Dodge – Flaw of Compassion
Leaping Dodge Method Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally
Reflex Sidestep Technique Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant Response to unexpected attack, which becomes expected
Athletics
Graceful Crane Stance Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair
Feather Foot Style Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance
Spider Foot Style Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface
Eagle Wing Style Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface
Monkey Leap Technique Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene Jump with movement action instead of miscellaneous, double length of all jumps
Foe Vaulting Method Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene +Athletics to attempts to reestablish surprise
Soaring Crane Leap Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action Jump with Move action instead of miscellaneous, quintuple length of all jumps
Mountain-Crossing Leap Technique Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant Take five minutes to leap (Essence x 5) miles,
Lightning Speed Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene +Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies
Awareness
Keen Sight Technique Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene +2 bonus successes on Awareness rolls for sight, acuity normal senses can't have Make out details on commander's epaulet at 500 yards, individual threads on shirts, mites on eyebrows
Surprise Anticipation Method Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made
Crane Style Fluttering Cry of Warning Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards
Essence[edit]
- Essence: 4
- Personal: 22/
- Peripheral: 49/
- Committed to Charms:
- Committed to artifacts: 8
- Willpower: 10/
- Anima status:
Virtues[edit]
- Compassion: 3
- Conviction: 4
- Temperance: 2
- Valor: 2
- (Virtue channels used: None)
Limit Break[edit]
Partial Control: Falcon is confronted by her own inadequacies or human weakness.
Conflict[edit]
Physical[edit]
- Join Battle: 10
- Dodge DV: 9
- Parry DV: 6
- Soak: 2L/3B/0A
Movement[edit]
- Move: 5
- Dash: 11
Social[edit]
- Join Debate: 10
- Dodge MDV: 9
- Parry MDV: 4
Health Levels[edit]
- -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated
- (wounds are designated as bashing, lethal or
aggravated)
Equipment[edit]
Rain Bow: Speed 5, Accuracy +5, Damage +5L, Rate 2, Range 450. Orichalcum: +1 accuracy / damage, +50 range Moonsilver: +1 accuracy, +100 range Jade: Speed -1, Range +50 Starmetal: +1 Accuracy, +2 Damage Adamant: Piercing damage, or -4 armor soak if already piercing.
Ability to manipulate the weather at the cost of 5 motes and a standard attack action with an arrow. The idea is that you shoot an arrow into the sky and within seconds, the desired meteorological phenomenon smites an area of your choosing. Also has amusing noncombat uses, like making it rain in the desert and summoning up hurricanes et al to fuck people.
Firebird Gem- Take 5 ticks (no DV penalty) to transform into a human-sized bird of fire. Also transforms all possessions. May fly at 300 miles per hour until midnight or midday, whichever comes first. +2 damage to melee attacks, can't shoot.
History[edit]
Laughing Falcon is a woman from the far South, Exalted while the Unconquered Sun slept and she hunted her quarry. She never did find the prey that the falcon who led her on hunts (as it did all the women of her small village each generation -- the falcon is probably a Lunar, looking for his/her Solar mate, for some PC-on-NPC action!). In the wilds there, where she is at home, she hunted and fled the Wyld Hunt or any other such unwanted attention, eventually guided by dreams to her First Age incarnation's Manse. There she discovered her ancient Rain Bow and took the Hearthstone from the Manse, and set out north, guided by a feeling she didn't rightly understand.
Since then, I think she's probably dealt with lots of demonic incursions and such, drawn into such conflicts by the vagaries of Fate. I'm not sure what her Motivation is right now other than to end the Yozis in their current form -- preferably by shooting them with Cupid's Arrows and making them love Creation again, or perhaps to "shoot down" the Great Curse and make all parties forgive one another. Or destroy them.
She has also felt a distinct missing piece in her heart, and wants to either find her old Lunar mate's new incarnation (or current one, if he/she never died) and regain that love they once had.
Personality[edit]
- Give at least one short paragraph
Goals[edit]
Family[edit]
Each Member[edit]
Circle[edit]
Each Circlemate[edit]
XP[edit]
- Earned: 64
- Spent: 64
Charms – 40 Bow Specialty – 3 Dodge Specialties – 9 Crane Charm – 8 Medicine 2 – 1 MA Specialty – 1 Survival 3 - 3 Survival 4 - 5
- Unspent: #