Zombie Run\Garrett: Difference between revisions
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====Skills==== | ====Skills==== | ||
*Driving | *Driving d8 | ||
*Fighting d8 | *Fighting d8 | ||
*Guts d4 | *Guts d4 | ||
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*Repair d6 | *Repair d6 | ||
*Shooting d8 | *Shooting d8 | ||
* | *Survival d6 | ||
====Edges==== | ====Edges==== | ||
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====Hindrances==== | ====Hindrances==== | ||
* | *Criminal Past (works as Ruthless, Minor) | ||
* | *Loyal (Minor) | ||
====Advances==== | ====Advances==== | ||
5XP: Agility d8 | 5XP: Agility d8 | ||
10XP: Fighting d8, Shooting d8 | 10XP: Fighting d8, Shooting d8 | ||
15XP: Driving d8, Survival d6 | |||
Latest revision as of 23:05, 9 August 2010
Garrett Moss, ex-con trying to look straight[edit]
Background[edit]
Garrett had only been back on the street for three months before the infection hit. His last two years had been spent on Riker's Island on a Breaking and Entering charge. But right now, his past is a closely guarded secret, especially from Officer Browning. He'd rather be the mechanic from Bed Stuy who knows how to get things running than the ex-con carjacker, since from what he can tell, their old lives are dead and gone.
Attributes[edit]
- Agility d8
- Smarts d8
- Spirit d6
- Strength d6
- Vigor d4
Derived[edit]
- Charisma: 0
- Pace: 6"
- Parry: 6
- Toughness: 4
Skills[edit]
- Driving d8
- Fighting d8
- Guts d4
- Intimidation d4
- Lockpicking d4
- Notice d8
- Repair d6
- Shooting d8
- Survival d6
Edges[edit]
- McGuyver
Hindrances[edit]
- Criminal Past (works as Ruthless, Minor)
- Loyal (Minor)
Advances[edit]
5XP: Agility d8 10XP: Fighting d8, Shooting d8 15XP: Driving d8, Survival d6