Opend20: Earth Powers: Difference between revisions

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[[category:Opend20_Powers]]


=Modifiers for Earth Powers:=
DC    ''Hardness''
+5  -  mud; barely solid
+10  -  a fingernail; loose dirt
+15  -  copper
+20  -  platinum; raw iron
+25  -  a knife blade
+30  -  window glass
+35  -  a sword blade
+40  -  topaz
+45  -  corundum; a fortified weapon
+50  -  diamond
+60  -  adamantium/mithril
DC    ''Rictor Scale'' (earthquake equivalent force)
+10  -  0.5  -  5.6 kilos of force
+20  -  1.0  -  32 kilos of force
+30  -  1.5  -  178 kilos of force
+40  -  2.0  -  1 ton of force
+50  -  2.5  -  5.6 tons of force
+60  -  3.0  -  32 tons of force
+70  -  3.5  -  178 tons of force
+80  -  4.0  -  1 kiloton of force
... etc.
=Change Earth=
''Change'' Powers have 3 noticable displays.
DC 40 plus target's reflex save  -  turn the ground beneath a target's feet into mud (''Change''(within Form) +20, ''Earth''(loose dirt) +10, one hex area +10)
=Create Earth=
''Create'' Powers have 3 noticable displays
Please note that unless a more complicated ritual is used, the products from these powers will not be permanent - this Power is not a cash-cow!
20  -  ''Create'' a volume of mud or soil
30  -  ''Create'' a volume of common metals or stones (copper, quartz)
45  -  ''Create'' a volume of semi-precious metals or stones (silver, topaz
60  -  ''Create'' a volume of precious metals or stones (gold, diamond)
80  -  ''Create'' rare materials such as Mithral, Adamantite, radioactive fuel, etc.
=Control Earth=
''Control'' Powers have 1 noticable display.
20  -  ''Control'' one property of a volume of ''Earth'' (decreasing the hardness by one, for example)
30  -  Move a volume of ''Earth'' with gross telekinesis (to 'throw' a rock)
45  -  Move a volume of ''Earth'' with subtle telekinesis (guide a rock  as if you were holding it in your hand)
60  -  Move a volume of ''Earth'' with molecular telekinesis (make a statue walk); Cause a localised tremor
80  -  Cause a localised Earthquake
=Destroy Earth=
''Destroy'' Powers have 2 noticable displays.
20  -  ''Destroy'' a volume of rock or soil
30  -  ''Destroy'' a volume of common metals or stones (copper, quartz)
45  -  ''Destroy'' a volume of semi-precious metals or stones (silver, topaz
60  -  ''Destroy'' a volume of precious metals or stones (gold, diamond)
80  -  ''Destroy'' rare materials such as Mithral, Adamantite, radioactive fuel, etc.
=Sense Earth=
''Sense'' Powers have no displays as such (they can be purchased as disadvantages).  ''Sense'' Powers can be noticed by using Sense Motive, Spellcraft or another ''Sense'' Power on the character.
20  -  ''Sense'' one property of ''Earth'' (e.g. Hardness)
30  -  ''Sense'' all the general properties of a volume of Earth (e.g. what it is composed of, what has happened to it recently)
45  -  ''Sense'' the ''Earth'' in a particular area (I can feel two people running to the west.  The girl is limping!)
60  -  speak with the Elemental forces of the ''Earth''
80  -  speak with crafted or worked stone and metals (e.g. 'speak' with a statue)
=Summon Earth=
''Summon'' Powers have 2 noticable displays.
Because the Monster templates have not been done, it is not possible to write up the Summon powers at this point.

Latest revision as of 05:44, 9 January 2006