Rakil: Difference between revisions

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Created page with 'Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC Jump to char char char char char *Male 20yo *Tribe: Pol Joni. Clan: .... *Backgrou…'
 
 
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Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC
Character in That Gnome's MRQ2: [http://wiki.rpg.net/index.php/Forked_Tongue wiki] / IC / OOC


Jump to char char char char char
Jump to char char char char char


*Male 20yo
*Male 18yo
*Tribe: Pol Joni. Clan: ....
*Homeland: Vanch, city of Bostok on the Oslir River
*Background: Barbarian. Profession: Priest
*Background: Civilised, Soldier
*Magic: Urox Initiate
*Magic: Humakt


==Characteristics and Attributes==
==Characteristics and Attributes==
STR '''14'''   
STR '''14'''   
CON '''9'''
CON '''12'''
SIZ '''12'''
SIZ '''10'''
INT '''10'''   
INT '''12'''   
POW '''13'''   
POW '''11'''   
DEX  '''9'''     
DEX  '''9'''     
CHA '''13'''
CHA '''10'''


*Combat Actions '''2'''
*Combat Actions '''2 + shield'''  
*Damage Modifier '''+1D2'''
*Damage Modifier '''+1D2'''
*Improvement Modifier '''+1'''
*Improvement Modifier '''0'''
*Movement '''8'''
*Movement '''?'''
*Dedicated POW '''3'''
*Dedicated POW '''1'''
*Magic Points '''10'''
*Magic Points '''11'''
*Strike Rank (10-#AP)='''  '''
*Strike Rank (11-#AP)='''? '''
*Hero Points: '''#'''
*Hero Points: '''3'''


==Skills==
==Skills==
Common (Base %) %  
Common (Base %) %  
*'''Athletics''' (Str+Dex 23) +10 '''#%'''
*'''Athletics''' (Str+Dex 23) '''38%'''
*'''Brawn''' (Str+Siz 26) +5 '''#%'''
*'''Brawn''' (Str+Siz 24) '''39%'''
*'''Culture'''(Poljoni)(Intx2 20) +30 '''#%'''
*'''Culture (Vanchite)''' (Intx2 24) +30 Civ'''54%'''
*'''Dance''' (Dex+Cha 22) '''#%'''
*'''Dance''' (Dex+Cha 19) '''19%'''
*'''Drive''' (Dex+Pow 22) '''#%'''
*'''Drive''' (Dex+Pow 20) '''20%'''
*'''Evade''' (Dex2 18) '''#%'''
*'''Evade''' (Dex2 18) '''23%'''
*'''Evaluate''' (Int+Cha 23) '''#%'''
*'''Evaluate''' (Int+Cha 22) '''42%'''
*'''First Aid''' (Int+Dex 19) '''#%'''
*'''First Aid''' (Int+Dex 21) '''21%'''
*'''Influence''' (Chax2 26) +15priest '''#%'''
*'''Influence''' (Chax2 20) '''40%'''
*'''Insight''' (Int+Pow 23)  '''#%'''
*'''Insight''' (Int+Pow 23)  '''23%'''
*'''Lore (Prax)''' (Intx2 20) +30+5priest '''#%'''
*'''Lore (Oslir River)''' (Intx2 24) '''54%'''
*'''Perception''' (Int+Pow 23) '''#%'''
*'''Perception''' (Int+Pow 23) '''33%'''
*'''Persistence''' (Pow x2 26) +5+10priest '''#%'''
*'''Persistence''' (Pow x2 22) '''32%'''
*'''Resilience''' (Con x2 18) +10 '''#%'''
*'''Resilience''' (Con x2 24) '''39%'''
*'''Ride''' (Dex+Pow 22) +5 '''#%'''
*'''Ride''' (Dex+Pow 20) '''20%'''
*'''Sing''' (Cha+Pow 26) '''#%'''
*'''Sing''' (Cha+Pow 21) '''21%'''
*'''Sleight''' (Dex+Cha 22) '''#%'''
*'''Sleight''' (Dex+Cha 19) '''19%'''
*'''Stealth''' (Dex+Int 19) +5 '''#%'''
*'''Stealth''' (Dex+Int 21) '''51%'''
*'''Swim''' (Str+Con 23) '''#%'''
*'''Swim''' (Str+Con 26) '''26%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''
*'''Unarmed''' (Str+Dex 23) '''43%'''


Advanced Skills (Magical below)
Advanced Skills (Magical below)
*'''Speak Praxian*''' (Int+Cha 23) +50 '''#%'''
*'''Courtesy''' (Int+Cha 22) '''72%'''
*'''Survival*''' (Pow+Con 22) '''#%'''
*'''Lore (Tactics)''' (Intx2 24) '''24%'''
One from: Craft (any)*, Lore (any), Play Instrument, Track
*'''Speak Vanchite''' (Int+Cha 22) '''72%'''
 
*'''Streetwise''' (Pow+Cha 21) '''31%'''
250 points to spend (p.20)
*'''Tradetalk''' (Int+Cha 22) '''52%'''
*'''Craft (Fletching) ''' (???) '''%'''


==Combat Styles & Weapons==
==Combat Styles & Weapons==


Combat Styles (Base %) %
Combat Styles (Base %) %
 
*'''Sword and Shield''' (Str+Dex 23) '''63%'''
3 from the following, with +10 each:
*'''Dagger''' (DexX2 18) '''38%'''
*'''2H Axe''' (Str+Dex 23)  '''#%'''
*'''Crossbow''' (DexX2 18) '''48%'''
*'''2H Hammer''' (Str+Dex 23) '''#%'''
*'''2H Spear''' (Str+Dex 23) '''#%'''
*'''Axe and Shiel'''d (Str+Dex 23) '''#%'''
*'''Blowgun''' (DexX2 18) '''#%'''
*'''Bow''' (DexX2 18) '''#%'''
*'''Dagger''' (DexX2 18) '''#%'''
*'''Hammer and Shield''' (Str+Dex 23) '''#%'''
*'''Spear and Shield''' (Str+Dex 23) '''#%'''
*'''Staff''' (Str+Dex 23) '''#%'''
*'''1H Sword''' (Str+Dex 23) '''#%'''
*'''Sword and Shield''' (Str+Dex 23) '''#%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
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==Magic==
==Magic==
*'''Common Magic''' (Pow+Cha 26) +30glor '''#%'''
*'''Common Magic''' (Pow+Cha 21) '''51%'''
*Spells:
*Spells:
** @@@
** Befuddle (2)
** @@@
** Heal 1
** @@@
** Multimissile 2
** @@@
** Protection 1
6 points of common magic to buy


Cults:
Cults:
*'''Initiate of Urox'''  
*'''Initiate of Humakt'''  
**Dedicated Pow: '''#'''.  
**Dedicated Pow: '''1'''.  
**Pact (Storm Bull) (Cha+DedPow ?) '''#%'''
**Pact (Humakt) (Cha+DedPow 11) '''21%'''
**Lore (Storm Bull) (Intx2 20)  '''#%'''
**Lore (Humakt) (Intx2 24)  '''24%'''
**Cult Skills:
**Cult Skills:
**Specific duties:
**Specific duties:
Line 190: Line 178:
==Equipment==
==Equipment==
Arms
Arms
*
*War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
*
*Buckler 1D3 –/5 M S — 1 6/8 50 SP
*Knife 1D3 –/– S S Bleed, Impale — 5/4 10 SP
*Light crossbow 1D8 N 100m 2 5/9 L Impale 1 4/5 150 SP
*Crossbow bolts (10) 1/1 — 2 SP
*Crossbow bolts (10) 1/1 — 2 SP
 
Armour
Armour
*
* Soft leather – 5 locations – all but arms
 
Equipment
Equipment
*
*Clothes worn and a set of spares.
*
 
Freebies:
*Clothes they wear and a set of spares.
*Some personal mementoes, good-luck charms, talismans or similar.
*Some personal mementoes, good-luck charms, talismans or similar.
*1 week’s worth of food, either fresh or preserved.
*1 week’s worth of food, either fresh or preserved.
*One weapon relevant to their weapon skills and culture.
*Whistle 1s
*Backpack Enc 1 5s
*Bedroll Enc 1 1s
*Flint & tinder 0.5cp
*Rope 10m Enc 2 10sp
*5 torches 2s
*2 waterskins Enc 2 1s
*Footpads (+10% Stealth -1m move) Enc 1 12s
*Grappling hook 5s Enc 0
*Quiver Enc 2 2sp
*Large sack 0.5sp Enc 1


Money 240L
Enc= 16+armour=24?
Buy:
Encumbrance Capacity = (Str+Siz) = 24
*Leather 2 locations 100L
*


==Contacts, Friends, Enemies & Rivals==
==Contacts, Friends, Enemies & Rivals==
*3 enemies/rivals


==Family & Background==
==Family & Background==
*Family: Both parents, 2 older brothers, 1 younger sister,  siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
*Family has reasonable connections, but poor reputation,
*Destitution – the character’s family fell into destitution.
*Was raised by a military order – effectively, sold.
*Married (wife in Bostok), 1 two-year old boy
When his irregular unit was disbanded, Rakil was left in Prax without tiés and without a patron. This led to a period when He got into a fair bit of trouble, culminating in his enthusiastic dedication to Humakt. Things have calmed down a little now, and Rakil realises that it may not have been his Best move ever, joining a death cult founded upon truth and honesty.


==Notes==
==Notes==
I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.

Latest revision as of 20:17, 25 May 2010

Character in That Gnome's MRQ2: wiki / IC / OOC

Jump to char char char char char

  • Male 18yo
  • Homeland: Vanch, city of Bostok on the Oslir River
  • Background: Civilised, Soldier
  • Magic: Humakt

Characteristics and Attributes[edit]

STR 14 CON 12 SIZ 10 INT 12 POW 11 DEX 9 CHA 10

  • Combat Actions 2 + shield
  • Damage Modifier +1D2
  • Improvement Modifier 0
  • Movement ?
  • Dedicated POW 1
  • Magic Points 11
  • Strike Rank (11-#AP)=?
  • Hero Points: 3

Skills[edit]

Common (Base %) %

  • Athletics (Str+Dex 23) 38%
  • Brawn (Str+Siz 24) 39%
  • Culture (Vanchite) (Intx2 24) +30 Civ54%
  • Dance (Dex+Cha 19) 19%
  • Drive (Dex+Pow 20) 20%
  • Evade (Dex2 18) 23%
  • Evaluate (Int+Cha 22) 42%
  • First Aid (Int+Dex 21) 21%
  • Influence (Chax2 20) 40%
  • Insight (Int+Pow 23) 23%
  • Lore (Oslir River) (Intx2 24) 54%
  • Perception (Int+Pow 23) 33%
  • Persistence (Pow x2 22) 32%
  • Resilience (Con x2 24) 39%
  • Ride (Dex+Pow 20) 20%
  • Sing (Cha+Pow 21) 21%
  • Sleight (Dex+Cha 19) 19%
  • Stealth (Dex+Int 21) 51%
  • Swim (Str+Con 26) 26%
  • Unarmed (Str+Dex 23) 43%

Advanced Skills (Magical below)

  • Courtesy (Int+Cha 22) 72%
  • Lore (Tactics) (Intx2 24) 24%
  • Speak Vanchite (Int+Cha 22) 72%
  • Streetwise (Pow+Cha 21) 31%
  • Tradetalk (Int+Cha 22) 52%
  • Craft (Fletching) (???) %

Combat Styles & Weapons[edit]

Combat Styles (Base %) %

  • Sword and Shield (Str+Dex 23) 63%
  • Dagger (DexX2 18) 38%
  • Crossbow (DexX2 18) 48%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour[edit]

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic[edit]

  • Common Magic (Pow+Cha 21) 51%
  • Spells:
    • Befuddle (2)
    • Heal 1
    • Multimissile 2
    • Protection 1

Cults:

  • Initiate of Humakt
    • Dedicated Pow: 1.
    • Pact (Humakt) (Cha+DedPow 11) 21%
    • Lore (Humakt) (Intx2 24) 24%
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells:

Mount[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]

Arms

  • War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
  • Buckler 1D3 –/5 M S — 1 6/8 50 SP
  • Knife 1D3 –/– S S Bleed, Impale — 5/4 10 SP
  • Light crossbow 1D8 N 100m 2 5/9 L Impale 1 4/5 150 SP
  • Crossbow bolts (10) 1/1 — 2 SP
  • Crossbow bolts (10) 1/1 — 2 SP

Armour

  • Soft leather – 5 locations – all but arms

Equipment

  • Clothes worn and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • Whistle 1s
  • Backpack Enc 1 5s
  • Bedroll Enc 1 1s
  • Flint & tinder 0.5cp
  • Rope 10m Enc 2 10sp
  • 5 torches 2s
  • 2 waterskins Enc 2 1s
  • Footpads (+10% Stealth -1m move) Enc 1 12s
  • Grappling hook 5s Enc 0
  • Quiver Enc 2 2sp
  • Large sack 0.5sp Enc 1

Enc= 16+armour=24? Encumbrance Capacity = (Str+Siz) = 24

Contacts, Friends, Enemies & Rivals[edit]

  • 3 enemies/rivals

Family & Background[edit]

  • Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
  • Family has reasonable connections, but poor reputation,
  • Destitution – the character’s family fell into destitution.
  • Was raised by a military order – effectively, sold.
  • Married (wife in Bostok), 1 two-year old boy

When his irregular unit was disbanded, Rakil was left in Prax without tiés and without a patron. This led to a period when He got into a fair bit of trouble, culminating in his enthusiastic dedication to Humakt. Things have calmed down a little now, and Rakil realises that it may not have been his Best move ever, joining a death cult founded upon truth and honesty.

Notes[edit]