Difference between revisions of "Dak Dak"

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(Contacts, Friends, Enemies & Rivals)
(Combat Styles & Weapons)
 
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*Male 20yo Verefen
+
*[http://wiki.rpg.net/index.php/Forked_Tongue back to wiki]
 +
*[http://wiki.rpg.net/index.php/Tak_Tak to Tak Tak]
 +
 
 +
 
 +
*Male 20yo Verefen (twin)
 
*Tribe: Bolo Lizard  
 
*Tribe: Bolo Lizard  
 
*Clan: Red Water Rock (Blood Rock? Copper Rock clan?)
 
*Clan: Red Water Rock (Blood Rock? Copper Rock clan?)
 
*Background: Barbarian. Profession: Hunter
 
*Background: Barbarian. Profession: Hunter
*Magic: Dark Eater
+
*Magic: Dark Eater/Hunter
 +
 
 +
=Dak Dak Vermoodak=
 +
A small bundle of agitated violence, dark skinned and covered in tattoos with sharpened teeth . Dak Dak Wears a tortoise shell helmet , a small leather loincloth and raven feather headdress. Driven into the arms of the Dark Eater cult to help battle their enemies, Dak Dak and his twin brother have been sent out to find new lands for their lizards eggs to be lain. Previously from up near the hidden greens their nesting grounds in the Rockwoods have been attacked by other nomad tribes. Now after an arduous trek through the wastes and vulture country they have hit the Zola Fel valley and it looks like the promised lands to the desert hardened lads. Coming across civilization for the first time has stunned them, especially the building site of the new Raus fort. They have decided to go and befriend these obviously strong people to see what they are and what they plan to do. They could be possible allies or otherwise a foe to be crushed if proven weak.
 +
 
 +
Friendly with Morokanth, they have traded recently with a near by tribe and acquired several Herdmen...tasty
 +
 
 +
Dak Dak is proud to have all the characteristics of a true Verufar, the original inhabitants of Generts garden of Delight. Tracing his lineage back to the Hero Vermandol herself.
 +
Both brothers speak an obscure Praxian dialect and will finish each others sentences. Their day is spent hunting, rock painting, dancing their clans strange dances and partaking in other numerous odd ceremonies and inscrutable actions. Almost lizard like himself Dak Dak loves his mount Boom Boom almost as much as he loves his brother. He will constantly preen his mount, talk to it and when showing off run up and down the length of its body. Its natural greenish brown body is covered in ochre runes, pictograms and  totems hanging from its bridle and saddle.
 +
 
 +
In combat he relies on his Bolas to bring his opponent to the ground before clubbing them senseless. His sharpened bone long knife is then used to enact whatever dark atrocities he feels the need to commit that day...
 +
 
  
 
==Characteristics and Attributes==
 
==Characteristics and Attributes==
Line 22: Line 37:
 
*Strike Rank (14-AP)=''' 14 '''
 
*Strike Rank (14-AP)=''' 14 '''
 
*Hero Points: '''2'''
 
*Hero Points: '''2'''
*Runes= Darkness Death
+
*Runes= Darkness Death Disorder
  
 
==Skills==
 
==Skills==
Line 31: Line 46:
 
*'''Dance''' (Dex+Cha ) '''28%'''
 
*'''Dance''' (Dex+Cha ) '''28%'''
 
*'''Drive''' (Dex+Pow ) '''26%'''
 
*'''Drive''' (Dex+Pow ) '''26%'''
*'''Evade''' (Dex2 )  '''40%'''  
+
*'''Evade''' (Dex2 )  '''30%'''  
 
*'''Evaluate''' (Int+Cha ) '''25%'''
 
*'''Evaluate''' (Int+Cha ) '''25%'''
 
*'''First Aid''' (Int+Dex ) '''40%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.  
 
*'''First Aid''' (Int+Dex ) '''40%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.  
Line 37: Line 52:
 
*'''Insight''' (Int+Pow )  '''23%'''
 
*'''Insight''' (Int+Pow )  '''23%'''
 
*'''Lore (Prax)''' (Intx2 )  '''64%'''
 
*'''Lore (Prax)''' (Intx2 )  '''64%'''
*'''Perception''' (Int+Pow ) '''40%'''  
+
*'''Perception''' (Int+Pow ) '''50%'''  
 
*'''Persistence''' (Pow x2)  '''22%'''
 
*'''Persistence''' (Pow x2)  '''22%'''
 
*'''Resilience''' (Con x2 )  '''60%'''  
 
*'''Resilience''' (Con x2 )  '''60%'''  
Line 49: Line 64:
 
Advanced Skills (Magical below)
 
Advanced Skills (Magical below)
 
*'''Speak Praxian/''' (Int+Cha )  '''74%'''
 
*'''Speak Praxian/''' (Int+Cha )  '''74%'''
*'''Survival''' (Pow+Con ) '''50%''' +
+
*'''Survival''' (Pow+Con ) '''50%'''  
*'''Tracking''' (Int+Con ) '''40%''' +
+
*'''Tracking''' (Int+Con ) '''40%'''  
  
  
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Combat Styles (Base %) %
 
Combat Styles (Base %) %
 
*'''Bolas''' (Dexx2 )'''80%'''  
 
*'''Bolas''' (Dexx2 )'''80%'''  
*'''Darts''' (dexx2) '''40%'''
+
*'''Club and shield''' '''60%'''  
*'''Club and shield'''  '''50%'''  
+
*'''dagger and shield'''  '''29%'''
 +
*'''Dart'''  '''30%'''
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 75: Line 91:
 
!width="50"|ENC
 
!width="50"|ENC
 
|-
 
|-
|Dart|| s || ... || 1d4 || 2 || 1  || 40 || impale || 20m  || ... || 0
+
|Dart|| s || ... || 1d4 || 2 || 1  || 30 || impale || 20m  || ... || 0
 
|-
 
|-
|Club|| M|| S || 1d6 || 4 || 4 || 50 || stun loc || 10m  || ... || 1
+
|Club|| M|| S || 1d6 || 4 || 4 || 60 || stun loc || 10m  || ... || 1
 
|-
 
|-
 
|Bone dagger|| S || S || 1d4 || 6 || 8 || 29 || Bleed/Impale || 10m  || ... || ...
 
|Bone dagger|| S || S || 1d4 || 6 || 8 || 29 || Bleed/Impale || 10m  || ... || ...
 
|-
 
|-
|Buckler|| m || S || 1d3 || 6 || 8 || ? || ... || ...  || ... || 1
+
|Buckler|| m || S || 1d3 || 6 || 8 || 50 || ... || ...  || ... || 1
 
|-
 
|-
 
|Bolas|| ... || ... || 1d4 || 2 || 2 || 80 || entangle || 15m || ... || 0
 
|Bolas|| ... || ... || 1d4 || 2 || 2 || 80 || entangle || 15m || ... || 0
Line 104: Line 120:
 
|10-12 || Chest || None || 0 || 6 || -0   
 
|10-12 || Chest || None || 0 || 6 || -0   
 
|-
 
|-
|07-09 || Abdomen || None || 0 || 5 || -0
+
|07-09 || Abdomen || leather loincloth || 1 || 5 || -0
 
|-
 
|-
 
|04-06 || Left Leg || None || 0 || 4 || -0  
 
|04-06 || Left Leg || None || 0 || 4 || -0  
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|01-03 || Right Leg ||None || 0 || 4 || -0  
 
|01-03 || Right Leg ||None || 0 || 4 || -0  
 
|}
 
|}
*Total Armour ENC = (Total ap)/5 = 2/5 = '''0'''
+
*Total Armour ENC = (Total ap)/5 = 3/5 = '''0'''
 
*Armour Penalty =0
 
*Armour Penalty =0
  
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** Endurance 1 (restores 1 lvl of fatigue)
 
** Endurance 1 (restores 1 lvl of fatigue)
  
 
+
='''Dark Eater'''=
 
+
*Cult: Initiate (50% in cult skill plus resilience roll -20% made on invisible castle)
 
 
Cults:
 
*'''Dark Eater'''  
 
 
**Dedicated Pow: '''3'''.  
 
**Dedicated Pow: '''3'''.  
 
**Pact (Dark Eater) (Cha+DedPow 3) '''21%'''
 
**Pact (Dark Eater) (Cha+DedPow 3) '''21%'''
 
**Lore (Dar Eater) (Intx2 )  '''30%'''
 
**Lore (Dar Eater) (Intx2 )  '''30%'''
**Cult Skills:
+
**Cult Skills:  
**Special Initiate benefits:
+
**Special Initiate benefits: +10% influence non dark eater followers (nicked from Zorak zoran)
 
**Specific duties:
 
**Specific duties:
 
**Gifts/Compulsions:
 
**Gifts/Compulsions:
**Runes:  
+
**Runes: Darkness, Death
 
**Divine Spells:magnitude  3
 
**Divine Spells:magnitude  3
 
**Channel strength 3hours
 
**Channel strength 3hours
**Sureshot
+
**Sure shot all missiles automatic success to hit. 15mins.
**Summon shade 3 cubic metres
+
**Shield 3AP A Dark fluid like shell encases the warrior. Made up of thousands of miniature black Raven feathers that flutter in the breeze. 15 mins.
  
Spirit Society..Raven, Bronze Treasure.
+
 
 +
Spirit Society..Raven, Nightwoman.
 
*Follower
 
*Follower
 
*Spirit walking POW+CON '''20%'''
 
*Spirit walking POW+CON '''20%'''
 
*Spirit Binding POW+CHA '''23%'''
 
*Spirit Binding POW+CHA '''23%'''
  
==Boom Boom==
+
==Bolo Lizard==
Bolo Lizard
 
 
*Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.
 
*Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.
 
The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles.
 
The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles.
Str: '''21''', Con: '''13''', Siz: '''18''',  Pow: '''7''', Dex: '''16'''.
+
*Str: '''19''', Con: '''11''', Siz: '''19''',  Pow: '''11''', Dex: '''16'''.
*Damage Bonus/Minus: '''+1d6'''
+
 
 +
 
  
*Move Rate:12m
 
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="200"|Location Name
Line 160: Line 173:
 
!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Armour Type || number || 1 || number || 17-20  
+
|Head || Armour Type || 6 || 1 || number || 18-20  
 
|-
 
|-
|Left Foreleg || Armour Type || number || 1 || number || 14-16
+
|Left claw || Armour Type || 5 || 1 || number || 17
 
|-
 
|-
|Right foreleg || Armour Type || number || 1 || number || 11-13
+
|Right claw || Armour Type || 5 || 1 || number || 16
 
|-
 
|-
|Forequarters || Armour Type || number || 1 || number || 08-10
+
|Chest || Armour Type || 8 || 1 || number || 12-15
 
|-
 
|-
|Hindquarters || Armour Type || number || 1 || number || 05-07
+
|Abdomen || Armour Type || 7 || 1 || number || 09-11
 
|-
 
|-
|Left Hindleg || Armour Type || number || 1 || number || 03-04
+
|Left leg || Armour Type || 6 || 1 || number || 06-08
 
|-
 
|-
|Right Hindleg || Armour Type || number ||1 || number || 01-02
+
|Right leg || Armour Type || 6 ||1 || number || 03-05
 +
|-
 +
|Tail || Armour Type || 6 ||1 || number || 01-02
 
|}
 
|}
  
*Total Hit Points: nHP
 
  
* Attack Bonus/Minus: +/-%
+
 
* Parry Bonus/Minus: +/-%
+
*Movement 10m
* Aim Bonus/Minus: +/-%
+
*Damage Bonus/Minus: '''+1d6'''
 +
*combat actions 2
 +
*Athletics 50%
 +
*brawn 60%
 +
*evade 40%
 +
*Perception 50%
 +
*resilience 43%
 +
*stealth 30%
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 201: Line 222:
 
*Bison jaw club
 
*Bison jaw club
 
*Long Bone Knife
 
*Long Bone Knife
*Darts x 4
+
*Darts x 4 bone
*Bolas x 4
+
*Bolas x 4 stone/bone
  
  
Line 211: Line 232:
  
  
Equipment # = saddlebag
+
Equipment $ = saddlebag
*Quiver/20 arrows
+
*Raven feather headdress
*Raven feather mask
+
*blanket (saddle) woven and stolen
*blanket
+
*Cooking utensils $
*Cooking utensils
+
*4 water skins  
*4 water skins
+
*Special Bolo lizard skin sack  
*Special Bolo lizard skin sack
+
*Fire starter $
 
+
*Trail food 1 week dried lizard and Mockpork $
 +
*2 clap sticks$
 +
*Necklace of  knuckle bones, 1 lead bolg, and lizard claws
 +
*Pot of Ochre
 +
*Spare loincloth
 +
*Sable skin cloak
  
 +
*1 live impala and one herdman
  
Freebies:
 
*Clothes they wear and a set of spares.= Loincloth.
 
*Some personal mementoes, good-luck charms, talismans or similar.
 
*1 week’s worth of food, either fresh or preserved=trail
 
*One weapon relevant to their weapon skills and culture.= lance
 
  
 
Money 240L
 
Money 240L
Line 237: Line 259:
 
* one contact/ally
 
* one contact/ally
 
*Reasonable connections
 
*Reasonable connections
 +
*background events: Family Pioneers!!
  
 
==Family & Background==
 
==Family & Background==

Latest revision as of 05:32, 25 May 2010


  • Male 20yo Verefen (twin)
  • Tribe: Bolo Lizard
  • Clan: Red Water Rock (Blood Rock? Copper Rock clan?)
  • Background: Barbarian. Profession: Hunter
  • Magic: Dark Eater/Hunter

Dak Dak Vermoodak[edit]

A small bundle of agitated violence, dark skinned and covered in tattoos with sharpened teeth . Dak Dak Wears a tortoise shell helmet , a small leather loincloth and raven feather headdress. Driven into the arms of the Dark Eater cult to help battle their enemies, Dak Dak and his twin brother have been sent out to find new lands for their lizards eggs to be lain. Previously from up near the hidden greens their nesting grounds in the Rockwoods have been attacked by other nomad tribes. Now after an arduous trek through the wastes and vulture country they have hit the Zola Fel valley and it looks like the promised lands to the desert hardened lads. Coming across civilization for the first time has stunned them, especially the building site of the new Raus fort. They have decided to go and befriend these obviously strong people to see what they are and what they plan to do. They could be possible allies or otherwise a foe to be crushed if proven weak.

Friendly with Morokanth, they have traded recently with a near by tribe and acquired several Herdmen...tasty

Dak Dak is proud to have all the characteristics of a true Verufar, the original inhabitants of Generts garden of Delight. Tracing his lineage back to the Hero Vermandol herself. Both brothers speak an obscure Praxian dialect and will finish each others sentences. Their day is spent hunting, rock painting, dancing their clans strange dances and partaking in other numerous odd ceremonies and inscrutable actions. Almost lizard like himself Dak Dak loves his mount Boom Boom almost as much as he loves his brother. He will constantly preen his mount, talk to it and when showing off run up and down the length of its body. Its natural greenish brown body is covered in ochre runes, pictograms and totems hanging from its bridle and saddle.

In combat he relies on his Bolas to bring his opponent to the ground before clubbing them senseless. His sharpened bone long knife is then used to enact whatever dark atrocities he feels the need to commit that day...


Characteristics and Attributes[edit]

STR 14 CON 9 SIZ 7 INT 12 POW 11 DEX 15 CHA 12

  • Combat Actions 3+1 with shield
  • Damage Modifier 0
  • Improvement Modifier 0
  • Movement 8
  • Dedicated POW 3
  • Magic Points 11
  • Strike Rank (14-AP)= 14
  • Hero Points: 2
  • Runes= Darkness Death Disorder

Skills[edit]

Common (Base %) %

  • Athletics(str+siz) 35%
  • Brawn (Str+Siz ) 26%
  • Culture(Prax)(Intx2 ) 54%
  • Dance (Dex+Cha ) 28%
  • Drive (Dex+Pow ) 26%
  • Evade (Dex2 ) 30%
  • Evaluate (Int+Cha ) 25%
  • First Aid (Int+Dex ) 40% -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
  • Influence (Chax2 ) 24%
  • Insight (Int+Pow ) 23%
  • Lore (Prax) (Intx2 ) 64%
  • Perception (Int+Pow ) 50%
  • Persistence (Pow x2) 22%
  • Resilience (Con x2 ) 60%
  • Ride (Dex+Pow ) 50% -20%unfamiliar species
  • Sing (Cha+Pow ) 23%
  • Sleight (Dex+Cha ) 27%
  • Stealth (Dex+Int ) 50%
  • Swim (Str+Con ) 23%
  • Unarmed (Str+Dex ) 29%

Advanced Skills (Magical below)

  • Speak Praxian/ (Int+Cha ) 74%
  • Survival (Pow+Con ) 50%
  • Tracking (Int+Con ) 40%


250 points to spend (p.20)

Combat Styles & Weapons[edit]

Combat Styles (Base %) %

  • Bolas (Dexx2 )80%
  • Club and shield 60%
  • dagger and shield 29%
  • Dart 30%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Dart s ... 1d4 2 1 30 impale 20m ... 0
Club M S 1d6 4 4 60 stun loc 10m ... 1
Bone dagger S S 1d4 6 8 29 Bleed/Impale 10m ... ...
Buckler m S 1d3 6 8 50 ... ... ... 1
Bolas ... ... 1d4 2 2 80 entangle 15m ... 0
  • Total weapon ENC: 2

Hit Points and Armour[edit]

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head tortoise shell 2 4 -0
16-18 Left Arm None 0 3 -0
13-15 Right Arm None 0 3 -0
10-12 Chest None 0 6 -0
07-09 Abdomen leather loincloth 1 5 -0
04-06 Left Leg None 0 4 -0
01-03 Right Leg None 0 4 -0
  • Total Armour ENC = (Total ap)/5 = 3/5 = 0
  • Armour Penalty =0

Magic[edit]

  • Common Magic (Pow+Cha ) +30glor 70%
  • Spells:
    • Mobility 2 (movement+2)
    • Detect Enemy 1 40m
    • Beast call 2 40m
    • Endurance 1 (restores 1 lvl of fatigue)

Dark Eater[edit]

  • Cult: Initiate (50% in cult skill plus resilience roll -20% made on invisible castle)
    • Dedicated Pow: 3.
    • Pact (Dark Eater) (Cha+DedPow 3) 21%
    • Lore (Dar Eater) (Intx2 ) 30%
    • Cult Skills:
    • Special Initiate benefits: +10% influence non dark eater followers (nicked from Zorak zoran)
    • Specific duties:
    • Gifts/Compulsions:
    • Runes: Darkness, Death
    • Divine Spells:magnitude 3
    • Channel strength 3hours
    • Sure shot all missiles automatic success to hit. 15mins.
    • Shield 3AP A Dark fluid like shell encases the warrior. Made up of thousands of miniature black Raven feathers that flutter in the breeze. 15 mins.


Spirit Society..Raven, Nightwoman.

  • Follower
  • Spirit walking POW+CON 20%
  • Spirit Binding POW+CHA 23%

Bolo Lizard[edit]

  • Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.

The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles.

  • Str: 19, Con: 11, Siz: 19, Pow: 11, Dex: 16.


Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type 6 1 number 18-20
Left claw Armour Type 5 1 number 17
Right claw Armour Type 5 1 number 16
Chest Armour Type 8 1 number 12-15
Abdomen Armour Type 7 1 number 09-11
Left leg Armour Type 6 1 number 06-08
Right leg Armour Type 6 1 number 03-05
Tail Armour Type 6 1 number 01-02


  • Movement 10m
  • Damage Bonus/Minus: +1d6
  • combat actions 2
  • Athletics 50%
  • brawn 60%
  • evade 40%
  • Perception 50%
  • resilience 43%
  • stealth 30%
Attack Damage S.R. Attack %
Bite d2d6 sr 25%
Kick 1d8+1d6 sr 25%

Equipment[edit]

Arms

  • Bison jaw club
  • Long Bone Knife
  • Darts x 4 bone
  • Bolas x 4 stone/bone


Armour

  • Tortoise shell helmet
  • Loincloth
  • Buckler


Equipment $ = saddlebag

  • Raven feather headdress
  • blanket (saddle) woven and stolen
  • Cooking utensils $
  • 4 water skins
  • Special Bolo lizard skin sack
  • Fire starter $
  • Trail food 1 week dried lizard and Mockpork $
  • 2 clap sticks$
  • Necklace of knuckle bones, 1 lead bolg, and lizard claws
  • Pot of Ochre
  • Spare loincloth
  • Sable skin cloak
  • 1 live impala and one herdman


Money 240L Buy:

Contacts, Friends, Enemies & Rivals[edit]

  • Verefen hero or Protectress-like spirit that saved the Veruferar or Bolo Lizards from the first firestorms sweeping through Generts Garden-
  • good reputation
  • one contact/ally
  • Reasonable connections
  • background events: Family Pioneers!!

Family & Background[edit]

  • Brother to
  • Father
  • step Mother
  • 4 Uncles
  • 3 Aunts
  • 2 brothers
  • 2 sisters