Difference between revisions of "Arkis"

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Arkis is the grandson of a Serenshwa dissident and has inherited his destiny: to bring the True Word of Heironeus to the people, through word or through deed. Only this way will the people of Serenshwa be free. Raised in Paringuldi, he travels as a knight errant until word comes for him to act.
 
Arkis is the grandson of a Serenshwa dissident and has inherited his destiny: to bring the True Word of Heironeus to the people, through word or through deed. Only this way will the people of Serenshwa be free. Raised in Paringuldi, he travels as a knight errant until word comes for him to act.
  
Human Paladin of Freedom 1 CG
+
'''Human Paladin of Freedom 1 CG'''
  
STR 14 (+2) DEX 12 (+1) CON 10 (+0)
+
*STR 14 (+2) DEX 12 (+1) CON 10 (+0)
INT 12 (+1) WIS 14(+2) CHA 14(+2)
+
*INT 12 (+1) WIS 14(+2) CHA 14(+2)
  
AC 17 HP 10
+
*AC 17 HP 14
BAB +1 Melée +3 Range +2
+
*BAB +2 Melée +4 Range +3
Fort +2 Ref +1 Will +2
+
*Fort +5 Ref +3 Will +4
Speed 30’
+
*Speed 30’
Languages: Common, +1?
+
*Languages: Common, +1?
  
Longsword attack: Hit: +4(19-20) Dmg: 1d8+4
+
*Longsword attack: Hit: +5(19-20) Dmg: 1d8+4
Shortbow attack: Hit: +2 Dmg: 1d6
+
*Shortbow attack: Hit: +3 Dmg: 1d6
  
Skills: 16 (Max 4)
+
'''Skills''': 16 (Max 4)
Bluff 6 (4/Cha2/0)
+
*Bluff 7 (5/Cha2/0)
Concentration 0 (0/Con0/0)
+
*Concentration 0 (0/Con0/0)
Craft 0 (0/Int1/0)
+
*Craft 0 (0/Int1/0)
Handle Animal 2 (0/Cha2/0)
+
*Handle Animal 2 (0/Cha2/0)
Heal 2 (0/Wis2/0)
+
*Heal 2 (0/Wis2/0)
Knowledge (nobility and royalty) 5 (4/Int1/0)
+
*Knowledge (nobility and royalty) 5 (4/Int1/0)
Knowledge (religion) 0 (0/Int1/0)
+
*Knowledge (religion) 1 (0/Int1/0)
Profession 2 (0/Wis2/0)
+
*Profession 2 (0/Wis2/0)
Ride 5 (4/Dex1/0)
+
*Ride 6 (5/Dex1/0)
Sense Motive 6 (4/Wis2/0)
+
*Sense Motive 7 (5/Wis2/0)
  
Abilities:
+
'''Abilities''':
Aura of good
+
*Aura of good
Detect evil (at will)
+
*Detect evil (at will)
Smite evil 1/Day (+2 hit / +1 damage)
+
*Smite evil 1/Day (+2 hit / +1 damage)
 +
*Divine grace (+2 to all saves)
 +
*Lay on hands = (Lvl2 x Cha2) = 4 points per day
  
Feats:
+
'''Feats''':
H: Weapon focus (longsword)
+
*H: Weapon focus (longsword)
L1: Weapon specialization (longsword)
+
*L1: Weapon specialization (longsword)
  
Equipment
+
'''Equipment''':
 
Starting: 220gp
 
Starting: 220gp
  
Shield, heavy wooden 7 gp 2 — -2 15% — — 10 lb.
+
Arms & Armour:
Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lb. Piercing
+
*Chain shirt 100 gp 4 4 -2 20% 30 ft. 20 ft. 25 lb.
Arrows (40) 2 gp — — — — 6 lb. —
+
*Shield, heavy wooden 7 gp 2 — -2 15% — — 10 lb.
Longsword 15 gp 1d6 1d8 19-20/×2 — 4 lb. Slashing
+
*Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lb. Piercing
Club — 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
+
*Arrows (40) 2 gp — — — — 6 lb. —
= 54gp, leaves 166gp Wt 25lb
+
*Longsword 15 gp 1d6 1d8 19-20/×2 — 4 lb. Slashing
Chain shirt 100 gp 4 4 -2 20% 30 ft. 20 ft. 25 lb.
+
*Club — 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
 
 
Leaves 66gp
 
 
 
From:
 
Traveler’s outfit 1 1 gp 5 lb
 
Holy symbol, wooden 1 gp —
 
Pouch, belt (empty) 1 gp ½ lb.1
 
 
 
Leaves 63gp Wt 30.5lb
 
  
Backpack (empty) 2 gp 2 lb
+
Weight of weapons etc (not armour): 25lb
Bedroll 1 sp 5 lb.
 
Flint and steel 1 gp —
 
Rations, trail (7d.) 3.5gp 7 lb.
 
Signal whistle 8 sp —
 
Signet ring 5 gp —
 
5 Torches 5sp 5 lb.
 
Waterskin 1 gp 4 lb
 
= 13.9gp 23lb
 
  
Leaves 49.1gp Wt 53.5lb
+
Equipment:
  
Caltrops 1 gp 2 lb.
+
On person:
Chalk, 1 piece 1 cp
+
*Traveler’s outfit 1 1 gp 5 lb
Mirror, small steel 10 gp ½ lb.
+
*Holy symbol, wooden 1 gp
 +
*Pouch, belt (empty) 1 gp ½ lb.
  
=11.01gp 2.5lb
+
= 5½ lb
  
Light riding horse 75gp
+
*Backpack (empty) 2 gp 2 lb
Riding saddle 10gp 25lb
+
*Bedroll 1 sp 5 lb.
Saddlebags 4gp 8lb
+
*Flint and steel 1 gp —
Bit and bridle 2gp 1lb
+
*Rations, trail (7d.) 3.5gp 7 lb.
= 75+16 = 91gp
+
*Signal whistle 8 sp —
 +
*Signet ring 5 gp —
 +
*5 Torches 5sp 5 lb.
 +
*Waterskin 1 gp 4 lb
 +
*Caltrops 1 gp 2 lb.
 +
*Chalk, 1 piece 1 cp —
 +
*Mirror, small steel 10 gp ½ lb.
  
On cart:
+
= 24 lb
Feed (28d.) 1.4gp 280lb
 
Fine wine (bottle) 10gp 1.5lb
 
Soap 5sp 1lb
 
Rations, trail (+21d.) 10.5gp 21 lb.
 
Spade 2gp 8lb
 
Crowbar 2gp 5lb
 
5 sacks 5sp 2.5lb
 
  
= 26.9gp
+
*Weight carried: 52 lb
Leaves 38gp 0sp 9cp
+
*Load = Light
56lb Light
+
*(Carrying Capacity: Lt.: to 58 lb. Med.: 59-116 lb. Hvy: 117-175 lb.)
  
 +
*Light riding horse 75gp
 +
*Riding saddle 10gp 25lb
 +
*Saddlebags 4gp 8lb
 +
*Bit and bridle 2gp 1lb
  
Carrying Capacity: Lt.: to 58 lb. Med.: 59-116 lb. Hvy: 117-175 lb.
+
PP: 4 GP: 16 SP: 0 CP: 4

Latest revision as of 06:45, 22 September 2010

Arkis is the grandson of a Serenshwa dissident and has inherited his destiny: to bring the True Word of Heironeus to the people, through word or through deed. Only this way will the people of Serenshwa be free. Raised in Paringuldi, he travels as a knight errant until word comes for him to act.

Human Paladin of Freedom 1 CG

  • STR 14 (+2) DEX 12 (+1) CON 10 (+0)
  • INT 12 (+1) WIS 14(+2) CHA 14(+2)
  • AC 17 HP 14
  • BAB +2 Melée +4 Range +3
  • Fort +5 Ref +3 Will +4
  • Speed 30’
  • Languages: Common, +1?
  • Longsword attack: Hit: +5(19-20) Dmg: 1d8+4
  • Shortbow attack: Hit: +3 Dmg: 1d6

Skills: 16 (Max 4)

  • Bluff 7 (5/Cha2/0)
  • Concentration 0 (0/Con0/0)
  • Craft 0 (0/Int1/0)
  • Handle Animal 2 (0/Cha2/0)
  • Heal 2 (0/Wis2/0)
  • Knowledge (nobility and royalty) 5 (4/Int1/0)
  • Knowledge (religion) 1 (0/Int1/0)
  • Profession 2 (0/Wis2/0)
  • Ride 6 (5/Dex1/0)
  • Sense Motive 7 (5/Wis2/0)

Abilities:

  • Aura of good
  • Detect evil (at will)
  • Smite evil 1/Day (+2 hit / +1 damage)
  • Divine grace (+2 to all saves)
  • Lay on hands = (Lvl2 x Cha2) = 4 points per day

Feats:

  • H: Weapon focus (longsword)
  • L1: Weapon specialization (longsword)

Equipment: Starting: 220gp

Arms & Armour:

  • Chain shirt 100 gp 4 4 -2 20% 30 ft. 20 ft. 25 lb.
  • Shield, heavy wooden 7 gp 2 — -2 15% — — 10 lb.
  • Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lb. Piercing
  • Arrows (40) 2 gp — — — — 6 lb. —
  • Longsword 15 gp 1d6 1d8 19-20/×2 — 4 lb. Slashing
  • Club — 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning

Weight of weapons etc (not armour): 25lb

Equipment:

On person:

  • Traveler’s outfit 1 1 gp 5 lb
  • Holy symbol, wooden 1 gp —
  • Pouch, belt (empty) 1 gp ½ lb.

= 5½ lb

  • Backpack (empty) 2 gp 2 lb
  • Bedroll 1 sp 5 lb.
  • Flint and steel 1 gp —
  • Rations, trail (7d.) 3.5gp 7 lb.
  • Signal whistle 8 sp —
  • Signet ring 5 gp —
  • 5 Torches 5sp 5 lb.
  • Waterskin 1 gp 4 lb
  • Caltrops 1 gp 2 lb.
  • Chalk, 1 piece 1 cp —
  • Mirror, small steel 10 gp ½ lb.

= 24 lb

  • Weight carried: 52 lb
  • Load = Light
  • (Carrying Capacity: Lt.: to 58 lb. Med.: 59-116 lb. Hvy: 117-175 lb.)
  • Light riding horse 75gp
  • Riding saddle 10gp 25lb
  • Saddlebags 4gp 8lb
  • Bit and bridle 2gp 1lb

PP: 4 GP: 16 SP: 0 CP: 4