Daring Tales of Adventure (30s pulp): Difference between revisions

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=Characters=
=Characters=
*[[Chayton Stone]] Sioux pilot played by Iskallor
*[[Chayton Stone]] Sioux pilot played by Iskallor
*[[Archibald Kensington the III]] Eccentric Explorer played by Witamous
*[[Archibald Kensington the III]] Eccentric Explorer played by Geijhan
*[[Mapiya Stone]] Acrobatic jewel thief played by T@nya
*[[Mapiya Stone]] Acrobatic jewel thief played by T@nya
*[[Leo Brunswick]] Oddball Scientist played by nexusI
*[[Leo Brunswick]] Oddball Scientist played by nexusI
Line 20: Line 20:
*Mapiya                          3
*Mapiya                          3
*Leo Brunswick              4
*Leo Brunswick              4
*Niall North                    3


= XPs and Advances =
= XPs and Advances =
*XP 20 4 advances      Chayton                         
*XP 25 5 advances      Chayton                         
*XP 20 4 advances      Archibald                       
*XP 25 5 advances      Archibald                       
*XP 20 4 advances      Mapiya                           
*XP 25 5 advances      Mapiya                           
*XP 20  4 advances      Leo Brunswick
*XP 25  5 advances      Leo Brunswick
*XP 20  4 advances      Niall North


=Character contacts=
=Npcs=
*[[Niall North]] Mercenary Butler played by mikeawmids
*Miss Valerie Braveheart, reporter for the Boston Herald.
 
==Character contacts==
* once per adventure pcs can create one contact
* once per adventure pcs can create one contact
*Frankie Savage, pilot buddy. Runs a freight service based here in town serving the East Coast.


=Npcs=
*
*
*


=Equipment=
=Equipment=
*Tommy gun 12/24/48 2d6+1 ROF 3 50 shot
*Tommy gun 12/24/48 2d6+1 ROF 3 50 shot
*Luger x2
*Luger x2
*


=Notes=
=Notes=
 
*[http://wiki.rpg.net/index.php/Attack_options to attack options]
===Attack options===
*Aim +2 Shooting/Throwing if character does not move
*Area Effect Attacks Targets under template suffer damage, treat cover as armor; missed attack rolls cause 1d6” deviation for thrown weapons, 1d10” for launched weapons; x1 for Short, x2 for Medium, x3 for Long
*Autofi re See rules
*Breaking Things See Obstacle Toughness Table; Parry 2; No bonus damage or Aces
*Called Shots Limb -2; Head -4, +4 damage, Small target -4; Tiny target -6
*Cover Light -1; Medium -2; Heavy -4
*Darkness Dim -1; Dark -2, targets are not visible beyond 10”
*Pitch Darkness Targets must be detected to be attacked at -4
*Defend +2 Parry; character may take no other actions
*Disarm -2 attack; defender makes Str roll vs. damage or drops weapon
*Double Tap/ 3 Rd Burst +1 attack and damage/+2 attack and damage
*The Drop +4 attack and damage
*Finishing Move Instant kill to helpless foe with lethal weapon
*Firing Into Melee See Innocent Bystanders
*Full Defense Fighting roll replaces Parry if higher
*Ganging Up +1 Fighting per additional attacker; maximum of +4
*Grappling Fighting roll to grapple. Raise=opponent Shaken; Defender makes opposed Strength or Agility to break free (any other action made at -4); Attacker can make opposed Str or Agility to cause damage
*Innocent Bystanders Missed Shooting or Throwing roll of 1 (2 with shotguns or autofi re) hits random adjacent target
*Nonlethal Damage Characters are knocked out instead of potentially killed when Incapacitated
*Obstacles If attack hits by the concealment penalty, the obstacle acts as Armor
*Prone As Medium cover; prone defenders are -2 Fighting, -2 Parry
*Ranged Weapons in Close Combat Pistols only; Target Number is defender’s Parry
*Suppressive Fire With successful Shooting roll, targets in Med Burst Template make a Spirit roll or be Shaken; roll of1 are hit for normal damage
*Touch Attack +2 Fighting
*Trick Describe action; make opposed Agility or Smarts roll; opponent is -2 Parry until next action; with a raise, foe is -2 Parry and Shaken
*Two Weapons -2 attack; additional -2 for off-hand if not Ambidextrous
*Unarmed Defender Armed attackers gain +2 Fighting
*Unstable Platform -2 Shooting from a moving vehicle or animal
*Wild Attack +2 Fighting; +2 damage; -2 Parry until next action
*Withdrawing from Close Combat Adjacent foes get one free attack at retreating character
 


[[Category:PBP]] [[Category:Savage Worlds]]
[[Category:PBP]] [[Category:Savage Worlds]]

Latest revision as of 21:38, 6 July 2010

This is the page for the play by post game using the Savage Worlds rules and the Daring Tales of Adventure campaign.

Forum threads[edit]

Spider Monkey's Pulp savage World's game[edit]

Characters[edit]

Bennies[edit]

  • Chayton 4
  • Archibald 3
  • Mapiya 3
  • Leo Brunswick 4
  • Niall North 3

XPs and Advances[edit]

  • XP 25 5 advances Chayton
  • XP 25 5 advances Archibald
  • XP 25 5 advances Mapiya
  • XP 25 5 advances Leo Brunswick
  • XP 20 4 advances Niall North

Npcs[edit]

  • Niall North Mercenary Butler played by mikeawmids
  • Miss Valerie Braveheart, reporter for the Boston Herald.

Character contacts[edit]

  • once per adventure pcs can create one contact
  • Frankie Savage, pilot buddy. Runs a freight service based here in town serving the East Coast.


Equipment[edit]

  • Tommy gun 12/24/48 2d6+1 ROF 3 50 shot
  • Luger x2

Notes[edit]