Difference between revisions of "Rosine"

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'''Rosine of Lerenil'''
 
'''Rosine of Lerenil'''
  
Character in RoadScholar's MRQ2 A Darker Age: wiki / IC / OOC
+
Character in RoadScholar's MRQ2 A Darker Age: [http://wiki.rpg.net/index.php/A_Darker_Age wiki] / IC / OOC
  
*[http://wiki.rpg.net/index.php/A_Darker_Age back to wiki]
 
 
Jump to char char char char char
 
Jump to char char char char char
  
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*Class Package: Courtly knight
 
*Class Package: Courtly knight
 
*Birthsign: Tarael the Pentacle
 
*Birthsign: Tarael the Pentacle
*Magic: ?????
 
  
 
==Characteristics and Attributes==
 
==Characteristics and Attributes==
Line 33: Line 31:
 
==Skills==
 
==Skills==
 
Common (Base %) %  
 
Common (Base %) %  
*'''Athletics''' (Str+Dex 26) '''26%'''
+
*'''Athletics''' (Str+Dex 26) '''46%'''
 
*'''Brawn''' (Str+Siz 22) '''22%'''
 
*'''Brawn''' (Str+Siz 22) '''22%'''
 
*'''Culture'''(Eastern Harn) (Intx2 30) '''65%'''
 
*'''Culture'''(Eastern Harn) (Intx2 30) '''65%'''
Line 42: Line 40:
 
*'''First Aid''' (Int+Dex 32) '''37%'''
 
*'''First Aid''' (Int+Dex 32) '''37%'''
 
*'''Influence''' (Chax2 30) '''75%'''
 
*'''Influence''' (Chax2 30) '''75%'''
*'''Insight''' (Int+Pow 26) '''31%'''
+
*'''Insight''' (Int+Pow 26) '''51%'''
 
*'''Lore (Eastern Harn)''' (Intx2 30) '''60%'''
 
*'''Lore (Eastern Harn)''' (Intx2 30) '''60%'''
*'''Perception''' (Int+Pow 26) '''36%'''
+
*'''Perception''' (Int+Pow 26) '''56%'''
 
*'''Persistence''' (Pow x2 22) '''82%'''
 
*'''Persistence''' (Pow x2 22) '''82%'''
*'''Resilience''' (Con x2 26) '''26%'''
+
*'''Resilience''' (Con x2 26) '''46%'''
*'''Ride''' (Dex+Pow 28) '''78%'''  
+
*'''Ride''' (Dex+Pow 28) '''88%'''  
 
*'''Sing''' (Cha+Pow 26) '''26%'''
 
*'''Sing''' (Cha+Pow 26) '''26%'''
 
*'''Sleight''' (Dex+Cha 32) '''42%'''
 
*'''Sleight''' (Dex+Cha 32) '''42%'''
Line 56: Line 54:
 
Advanced Skills  
 
Advanced Skills  
 
*'''Commerce''' (Int+Cha 30) '''30%'''
 
*'''Commerce''' (Int+Cha 30) '''30%'''
*'''Courtesy''' (Int+Cha 30) '''95%'''
+
*'''Courtesy''' (Int+Cha 30) '''100%'''
 
*'''Craft (Sewing) (Dex+Int 32) '''32%'''
 
*'''Craft (Sewing) (Dex+Int 32) '''32%'''
 
*'''Disguise''' (Int+Cha 30) '''30%'''
 
*'''Disguise''' (Int+Cha 30) '''30%'''
 
*'''Language (Native)''' (Int+Cha 32) '''82%'''
 
*'''Language (Native)''' (Int+Cha 32) '''82%'''
*'''Language (???)''' (Int+Cha 32) '''32%'''
+
*'''Language (Old Tongue)''' (Int+Cha 32) '''32%'''
*'''Lore (Heraldry) (Int x2 30) '''30%'''  
+
*'''Lore (Heraldry) (Int x2 30) '''45%'''  
*'''Lore (Tactics)''' (Int x2 30) '''40%'''  
+
*'''Lore (Tactics)''' (Int x2 30) '''55%'''  
 
*'''Oratory''' (Pow+Cha 26) '''51%'''  
 
*'''Oratory''' (Pow+Cha 26) '''51%'''  
 
*'''Track''' (Int+Con 28) '''28%'''
 
*'''Track''' (Int+Con 28) '''28%'''
 +
*'''Wear Armour (Con x2 26) '''31'''
  
 
==Combat Styles & Weapons==
 
==Combat Styles & Weapons==
Line 70: Line 69:
  
 
Combat Styles (Base %) %
 
Combat Styles (Base %) %
*'''Bow''' (DexX2 34) '''49#%'''
+
*'''Bow''' (DexX2 34) '''79%'''
*'''Dagger''' (DexX2 34) '''#%'''
+
*'''Dagger''' (DexX2 34) '''54%'''
*'''Sword and Shield''' (Str+Dex 26) '''46%'''
+
*'''Sword and Shield''' (Str+Dex 26) '''76%'''
 +
*'''Pollaxe''' (Str+Dex 26) -10 Str '''56%'''
 +
*'''Lance and Shield''' (Str+Dex 26) '''46%'''
  
  
Line 88: Line 89:
 
!width="50"|ENC
 
!width="50"|ENC
 
|-
 
|-
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
+
|War Sword|| M || M || 1D8+1d2 || 6 || 10 || 76% || Bleed, Impale || ...  || ... || 2
 
|-
 
|-
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...
+
|Dagger|| S || S || 1D4+1+1d2 || 6 || 8 || 54% || Bleed, Impale || ... || ... || -
 +
|-
 +
|Poleaxe|| L || L || 1d8+2+1d2 || 6 || 10 || 56% || Impale, Stun Location, Sunder || ... || ... || 2
 +
|-
 +
|Lance|| H || VL || 1d10+2+1d2 || 4 || 10 || 46% || Impale, Sunder || ... || ... || 3
 +
|-
 +
|Short Bow|| - || - || 1d6+1d2 || 4 || 4 || 79% || Impale || 80m || 1 || 1
 +
|-
 +
|Target Shield|| L || S || 1d6+1d2 || 4 || 12 || 76%,46% || Impale || ... || ... || 2
 
|}
 
|}
 
*Total weapon ENC: #
 
*Total weapon ENC: #
Line 103: Line 112:
 
!width="70"|Damage
 
!width="70"|Damage
 
|-
 
|-
|19-20 || Head || ...|| 1 || 6 || -0  
+
|19-20 || Head ||Open helm, chain coif and padding|| 13 || 6 || -0  
 
|-
 
|-
|16-18 || Left Arm ||...|| 1 || 5 || -0
+
|16-18 || Left Arm ||Padded sleeve & gauntlet || 6 || 5 || -0
 
|-
 
|-
|13-15 || Right Arm ||...|| 1 || 5 || -0   
+
|13-15 || Right Arm ||Padded sleeve & gauntlet || 6 || 5 || -0   
 
|-
 
|-
|10-12 || Chest || ...|| 1 || 8 || -0   
+
|10-12 || Chest ||Chain hauberk, padded surcoat|| 7 || 8 || -0   
 
|-
 
|-
|07-09 || Abdomen || ...|| 1 || 7 || -0
+
|07-09 || Abdomen ||Chain hauberk skirt, padded surcoat & trews|| 7 || 7 || -0
 
|-
 
|-
|04-06 || Left Leg || ...|| 1 || 6 || -0  
+
|04-06 || Left Leg ||Padded trews & leather boot|| 1 || 6 || -0  
 
|-
 
|-
|01-03 || Right Leg || ...|| 1 || 6 || -0  
+
|01-03 || Right Leg ||Padded trews & leather boot|| 1 || 6 || -0  
 
|}
 
|}
 
*Total Armour ENC = (Total AP)/5 = #/5 = '''#'''
 
*Total Armour ENC = (Total AP)/5 = #/5 = '''#'''
 
*Armour Penalty =
 
*Armour Penalty =
 +
 +
*Open Helm [head - ap6 enc 3]
 +
*Chain coif [head - ap5 enc3]
 +
*Padding [hood] [head ap2 enc 1]
 +
*Padded surcoat w'sleeves [chest, abd, hips, arms. ap2, enc 4]
 +
*Padded Trews [hips, thighs,lower legs. ap2, enc 3]
 +
*Chain hauberk w'skirt [chest, abd, hips, thighs, 1/2 arm] ap5[3arms] enc 14.25
 +
*Leather boots [lower leg, ap2, enc1.5]
 +
*Gauntlets [arms (1/2 armour) ap1, enc 0.75]
 +
 +
*Total enc = 30.5 = 15 when worn. [-3SR]
 +
*Head 13ap
 +
*Chest 7ap
 +
*Arms 6ap
 +
*Abdomen 7ap
 +
*hips 9ap
 +
*Thighs 7ap
 +
*lower leg 4ap
  
 
==Magic==
 
==Magic==
*'''Common Magic''' (Pow+Cha 26) '''#%'''
+
*'''Enchanting magic''' (trigger skill Courtliness)
*Spells:
+
*Spells:  
** @@@
+
** Detect Human (1)
** @@@
+
** Light (1)
** @@@
+
** Mindspeech 1
** @@@
+
** Pierce (1)
6 points of common magic to buy
+
** Push/Pull (1)
 
+
** Thunder’s Voice (1)
Cults:
 
*'''Initiate of xxxxx'''
 
**Dedicated Pow: '''#'''.
 
**Pact (xxxxx) (Cha+DedPow ?) '''#%'''
 
**Lore (xxxxx) (Intx2 30) '''#%'''
 
**Cult Skills:
 
**Specific duties:
 
**Gifts/Compulsions:
 
**Divine Spells:
 
  
 
==Mount==
 
==Mount==
Line 170: Line 188:
 
*Total Hit Points: nHP
 
*Total Hit Points: nHP
  
* Attack Bonus/Minus: +/-%
 
* Parry Bonus/Minus: +/-%
 
 
* Aim Bonus/Minus: +/-%
 
* Aim Bonus/Minus: +/-%
  
Line 189: Line 205:
  
 
==Equipment==
 
==Equipment==
Arms
+
*Riding Horse (Enc capacity ?)
Armour
+
*Bit & bridle Enc 1
 +
*Riding saddle Enc 3
 +
*Horseshoes Enc 1
 +
 
 +
*Mule
 +
*Bit & bridle Enc 1
 +
*Riding saddle Enc 3
 +
*Saddlebags (Carries 2x15Enc) Enc 4
 +
*Horseshoes Enc 1
 +
 
 +
1700s
 +
*Baldric 2s
 +
*Riding boots 10s
 +
*Fancy belt 2s
 +
*Cape 3s
 +
*Fancy dress 5s
 +
*Noble dress free
 +
*Common gloves 0.5s
 +
*Fancy shoes 6s
 +
*Emblazoned Tabard 10s
 +
*Fancy tunic 2s
 +
*Fancy shirt 2s
 +
 
 +
1700-42.5=1657.5s
 +
 
 +
*Bedroll 1s Enc 1
 +
*2 x 6hr candle 12s Enc 2
 +
*Papyrus 0.5
 +
*Seal (ring) 100s
 +
*Waterskin 0.5s Enc 1
 +
*Wax block 0.2s Enc 1
 +
*Writing kit 45s Enc 1
 +
 
 +
1657.5-159.2=1398.3s
 +
 
 
Equipment
 
Equipment
 
*Clothes worn and a set of spares.
 
*Clothes worn and a set of spares.
Line 203: Line 253:
 
*5 torches 2s
 
*5 torches 2s
 
*2 waterskins Enc 2 1s
 
*2 waterskins Enc 2 1s
= 22.5s
+
 
 +
=1398.3-22=1376.3s
 +
 
 +
*Short bow 1D6+1d2 Y 80m 1 9/11 L Impale 1 4/4 75 SP
 +
*Arrow, bodkin (10) 1/1 — 1 SP
 +
*Arrow, bodkin (10) 1/1 — 1 SP
 +
*Quiver 2sp
 +
 
 +
1376.3-79=1297.3s
 +
 
 +
 
 +
Knights sword.
 +
 
 +
*War sword 1D8 9/7 M M Bleed, Impale 2 6/10
 +
*Dirk 1D3+2 –/– S S Bleed, Impale — 6/6 50 SP
 +
*Poleaxe 1D8+2 11/9 L L Impale, Stun Location, Sunder 2 6/10 150 SP
 +
*Target 1D6 9/– L S Impale 2 4/12
 +
 
 +
1297.3-200=1097.3s
 +
 
 +
*Open helm, chain coif and padding.
 +
*Padding or leather sleeved surcoat and trews.
 +
*Chain hauberk w skirt and half sleeves.
 +
*Boots and gauntlets, leather.
  
 
==Contacts, Friends, Enemies & Rivals==
 
==Contacts, Friends, Enemies & Rivals==
 +
 
==Family & Background==
 
==Family & Background==
*Niece to the King
+
King Verlid has been married twice. The first time was to his childhood match, Ergyn Afaelin, daughter to Baron Afaelin. She died six years later during labour. Her younger sister is married to the Baron of Andazyn and Rosin is her daughter. Daegmund is one the Baron's bastards, and thus a half-brother to Rosin.
*Father is Lerenil
+
 
*Bastard half=brother =
+
The king later married Lady Ysibet's mother [Nevelyn Linfar of Hieath keep in burzyn], a widow at the time [of the previous lord of Erenes a landed knight in Burzyn] and now the queen. She had two daughter's in her previous marriage, one of whom is Lady Ysibet, Aelfric's mother. The other is now Taowyn Legith, wife of the seneschal.
 +
 
 +
Lady Ysibet married Baron Roberic of Clan Mernii in Thay and has three children with him, the heir Balwyn, Lady Maeri and Aelfric.
 +
 
 +
*Major holdings of Chybisa
 +
 
 +
Burzyn. Seat of the King, Verlid II.
 +
 
 +
Onden. Seat of the Kings older sister. Her Seneschal is the crown prince Balesir.
 +
 
 +
Lerenil, Seat of the kings younger brother. Salagys Legith is Seneschal. His wife is Aelfrics Aunt.
 +
 
 +
Andazyn, seat of the Kings sister in law [by his first wife]. Baron Vastair. This is Rosines family.
  
 
==Notes==
 
==Notes==
 +
 
Equip: 1700s
 
Equip: 1700s
250 points free to spend
 
  
Magic:
+
You own a riding horse, a mule, a pavillion, a retainer and escort.
6 points common magic
+
 
Remember, you are 21-28, and have common magic only if you follow some divine/spirit/sorcery type path. Instead, pick your common magic as if you were sarting with it [6pts], and this will be converted into innate abilities.Choose common magic - assume 4 points. Non magic types will have their choices changed to abilities.
+
Rosin will have an escort, a man[or woman] at arms, trained to ride. She also has a retainer, a servant come maid, always female.
 +
 
 +
Rosine's escort Oswin:
 +
STR 12 CON 12 POW 7 DEX 6 CHA 12
 +
SIZ 16 INT 10
 +
 
 +
Rosine's maid Ydene:
 +
STR 10 CON 11 POW 12 DEX 10 CHA 18
 +
SIZ 11 INT 9
 +
 
 +
 
 +
 
 +
The Flame of Temperance.
 +
 
 +
A female monastic (?) order to which Rosine belongs - Drifter, tell me if it's okay
 +
 
 +
Some six centuries ago, the Church of the Child of Light was rife with ecstatic worship. In this climate, the monk and visionary Abelard of Tine wrote his Treatise on Temperance. In this, he expounded the worth of moderation, meditative prayer and introspection. In particular, he explained how the virtue of Temperance was one of Mankind's greatest shields against the Great Evil. He recognised that men in particular were vulnerable and so it was women who must reign in man's impulses and her own. By remaining pure and unwed until a considerably later age than was customary, they would be able to reflect upon desire and gain mastery of it. When the time came to wed, they would be able to instil in their own children the virtue of Temperance.
 +
 
 +
The idea was adopted, at first as doctrine, and quickly swept across the lands of the Child. For the first time, women were given control of their destinies. Yet, as with all revolutionary ideas, it led to disaster in some instances and was eventually abandoned as doctrine, though it has affected society deeply.
 +
 
 +
Today, the most visible mark left by the Treatise is the Flame of Temperance, a holy order almost whose members are almost exclusively women. The order is (naturally) moderate, with varying degrees of commitment required of its members. All members take vows of chastity, among others, but these are renewed (or not) annually. The Flame is typically represented as the flame of a candle - desires are recognised and may even be nourished in small ways, but are not allowed to take hold.
 +
 
 +
In practical terms, the organisation serves several roles for girls or women in different situations, and society's social hierarchy is reflected in this:
 +
 
 +
Orphans. As the Flame of Temperance explicitly adopts a maternal and sagacious stance (and is not short on resources), it is an obvious repository for unwanted children. Many of these girl will remain in the order, effectively as servants, for life.
 +
 
 +
The Afflicted. People not of sound mind are usually considered to have succumbed to some remnant of the Great Evil. Within the order, such people are kept under a particular strict regimen, in order to purify their souls of past misdeeds.
 +
 
 +
Bastard Daughters. A man's own intemperance is usually overlooked when he seeks to place a bastard daughter within the Order, as he will be asked to pay a substantial stipend for the upkeep of his offspring.
  
Going no magic gets you some innate abilities to substitue for the loss of common magic. Weirdly enough, the best way for me to work this out is to go ahead and pick common spells as if you were starting with them. This gives me a template of what you would 'enhance' if you were magically able to. Assume 6 points of common magic.
+
Nobility. Women of great means who wish to seek their own way in the world will happily take the vows for several years so as to keep suitors from calling. Noblewomen who might lay claim to great inheritances may also adopt this measure as a sign that they will not, at least while their vows last for the present year, act upon this. This is Rosine's situation.

Latest revision as of 04:26, 4 July 2010

Rosine of Lerenil

Character in RoadScholar's MRQ2 A Darker Age: wiki / IC / OOC

Jump to char char char char char

  • Female 27yo
  • Homeland: Lerenil,
  • Background: Civilised, Noblewoman
  • Class Package: Courtly knight
  • Birthsign: Tarael the Pentacle

Characteristics and Attributes[edit]

STR 9 CON 13 SIZ 13 INT 15 POW 11 DEX 17 CHA 15

  • Combat Actions 3
  • Damage Modifier +1D2
  • Improvement Modifier +1
  • Movement ?
  • Dedicated POW 0
  • Magic Points 11
  • Strike Rank (16-#AP)=?
  • Hero Points: 3

Skills[edit]

Common (Base %) %

  • Athletics (Str+Dex 26) 46%
  • Brawn (Str+Siz 22) 22%
  • Culture(Eastern Harn) (Intx2 30) 65%
  • Dance (Dex+Cha 32) 52%
  • Drive (Dex+Pow 28) 28%
  • Evade (Dex2 34) 34%
  • Evaluate (Int+Cha 30) 60%
  • First Aid (Int+Dex 32) 37%
  • Influence (Chax2 30) 75%
  • Insight (Int+Pow 26) 51%
  • Lore (Eastern Harn) (Intx2 30) 60%
  • Perception (Int+Pow 26) 56%
  • Persistence (Pow x2 22) 82%
  • Resilience (Con x2 26) 46%
  • Ride (Dex+Pow 28) 88%
  • Sing (Cha+Pow 26) 26%
  • Sleight (Dex+Cha 32) 42%
  • Stealth (Dex+Int 32) 42%
  • Swim (Str+Con 22) 22%
  • Unarmed (Str+Dex 26) 26%

Advanced Skills

  • Commerce (Int+Cha 30) 30%
  • Courtesy (Int+Cha 30) 100%
  • Craft (Sewing) (Dex+Int 32) 32%
  • Disguise (Int+Cha 30) 30%
  • Language (Native) (Int+Cha 32) 82%
  • Language (Old Tongue) (Int+Cha 32) 32%
  • Lore (Heraldry) (Int x2 30) 45%
  • Lore (Tactics) (Int x2 30) 55%
  • Oratory (Pow+Cha 26) 51%
  • Track (Int+Con 28) 28%
  • Wear Armour (Con x2 26) 31

Combat Styles & Weapons[edit]

Combat Styles (Base %) %

  • Bow (DexX2 34) 79%
  • Dagger (DexX2 34) 54%
  • Sword and Shield (Str+Dex 26) 76%
  • Pollaxe (Str+Dex 26) -10 Str 56%
  • Lance and Shield (Str+Dex 26) 46%


Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
War Sword M M 1D8+1d2 6 10 76% Bleed, Impale ... ... 2
Dagger S S 1D4+1+1d2 6 8 54% Bleed, Impale ... ... -
Poleaxe L L 1d8+2+1d2 6 10 56% Impale, Stun Location, Sunder ... ... 2
Lance H VL 1d10+2+1d2 4 10 46% Impale, Sunder ... ... 3
Short Bow - - 1d6+1d2 4 4 79% Impale 80m 1 1
Target Shield L S 1d6+1d2 4 12 76%,46% Impale ... ... 2
  • Total weapon ENC: #

Hit Points and Armour[edit]

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head Open helm, chain coif and padding 13 6 -0
16-18 Left Arm Padded sleeve & gauntlet 6 5 -0
13-15 Right Arm Padded sleeve & gauntlet 6 5 -0
10-12 Chest Chain hauberk, padded surcoat 7 8 -0
07-09 Abdomen Chain hauberk skirt, padded surcoat & trews 7 7 -0
04-06 Left Leg Padded trews & leather boot 1 6 -0
01-03 Right Leg Padded trews & leather boot 1 6 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =
  • Open Helm [head - ap6 enc 3]
  • Chain coif [head - ap5 enc3]
  • Padding [hood] [head ap2 enc 1]
  • Padded surcoat w'sleeves [chest, abd, hips, arms. ap2, enc 4]
  • Padded Trews [hips, thighs,lower legs. ap2, enc 3]
  • Chain hauberk w'skirt [chest, abd, hips, thighs, 1/2 arm] ap5[3arms] enc 14.25
  • Leather boots [lower leg, ap2, enc1.5]
  • Gauntlets [arms (1/2 armour) ap1, enc 0.75]
  • Total enc = 30.5 = 15 when worn. [-3SR]
  • Head 13ap
  • Chest 7ap
  • Arms 6ap
  • Abdomen 7ap
  • hips 9ap
  • Thighs 7ap
  • lower leg 4ap

Magic[edit]

  • Enchanting magic (trigger skill Courtliness)
  • Spells:
    • Detect Human (1)
    • Light (1)
    • Mindspeech 1
    • Pierce (1)
    • Push/Pull (1)
    • Thunder’s Voice (1)

Mount[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]

  • Riding Horse (Enc capacity ?)
  • Bit & bridle Enc 1
  • Riding saddle Enc 3
  • Horseshoes Enc 1
  • Mule
  • Bit & bridle Enc 1
  • Riding saddle Enc 3
  • Saddlebags (Carries 2x15Enc) Enc 4
  • Horseshoes Enc 1

1700s

  • Baldric 2s
  • Riding boots 10s
  • Fancy belt 2s
  • Cape 3s
  • Fancy dress 5s
  • Noble dress free
  • Common gloves 0.5s
  • Fancy shoes 6s
  • Emblazoned Tabard 10s
  • Fancy tunic 2s
  • Fancy shirt 2s

1700-42.5=1657.5s

  • Bedroll 1s Enc 1
  • 2 x 6hr candle 12s Enc 2
  • Papyrus 0.5
  • Seal (ring) 100s
  • Waterskin 0.5s Enc 1
  • Wax block 0.2s Enc 1
  • Writing kit 45s Enc 1

1657.5-159.2=1398.3s

Equipment

  • Clothes worn and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • Whistle 1s
  • Backpack Enc 1 5s
  • Bedroll Enc 1 1s
  • Flint & tinder 0.5cp
  • Quiver 2sp
  • Rope 10m Enc 2 10sp
  • 5 torches 2s
  • 2 waterskins Enc 2 1s

=1398.3-22=1376.3s

  • Short bow 1D6+1d2 Y 80m 1 9/11 L Impale 1 4/4 75 SP
  • Arrow, bodkin (10) 1/1 — 1 SP
  • Arrow, bodkin (10) 1/1 — 1 SP
  • Quiver 2sp

1376.3-79=1297.3s


Knights sword.

  • War sword 1D8 9/7 M M Bleed, Impale 2 6/10
  • Dirk 1D3+2 –/– S S Bleed, Impale — 6/6 50 SP
  • Poleaxe 1D8+2 11/9 L L Impale, Stun Location, Sunder 2 6/10 150 SP
  • Target 1D6 9/– L S Impale 2 4/12

1297.3-200=1097.3s

  • Open helm, chain coif and padding.
  • Padding or leather sleeved surcoat and trews.
  • Chain hauberk w skirt and half sleeves.
  • Boots and gauntlets, leather.

Contacts, Friends, Enemies & Rivals[edit]

Family & Background[edit]

King Verlid has been married twice. The first time was to his childhood match, Ergyn Afaelin, daughter to Baron Afaelin. She died six years later during labour. Her younger sister is married to the Baron of Andazyn and Rosin is her daughter. Daegmund is one the Baron's bastards, and thus a half-brother to Rosin.

The king later married Lady Ysibet's mother [Nevelyn Linfar of Hieath keep in burzyn], a widow at the time [of the previous lord of Erenes a landed knight in Burzyn] and now the queen. She had two daughter's in her previous marriage, one of whom is Lady Ysibet, Aelfric's mother. The other is now Taowyn Legith, wife of the seneschal.

Lady Ysibet married Baron Roberic of Clan Mernii in Thay and has three children with him, the heir Balwyn, Lady Maeri and Aelfric.

  • Major holdings of Chybisa

Burzyn. Seat of the King, Verlid II.

Onden. Seat of the Kings older sister. Her Seneschal is the crown prince Balesir.

Lerenil, Seat of the kings younger brother. Salagys Legith is Seneschal. His wife is Aelfrics Aunt.

Andazyn, seat of the Kings sister in law [by his first wife]. Baron Vastair. This is Rosines family.

Notes[edit]

Equip: 1700s

You own a riding horse, a mule, a pavillion, a retainer and escort.

Rosin will have an escort, a man[or woman] at arms, trained to ride. She also has a retainer, a servant come maid, always female.

Rosine's escort Oswin: STR 12 CON 12 POW 7 DEX 6 CHA 12 SIZ 16 INT 10

Rosine's maid Ydene: STR 10 CON 11 POW 12 DEX 10 CHA 18 SIZ 11 INT 9


The Flame of Temperance.

A female monastic (?) order to which Rosine belongs - Drifter, tell me if it's okay

Some six centuries ago, the Church of the Child of Light was rife with ecstatic worship. In this climate, the monk and visionary Abelard of Tine wrote his Treatise on Temperance. In this, he expounded the worth of moderation, meditative prayer and introspection. In particular, he explained how the virtue of Temperance was one of Mankind's greatest shields against the Great Evil. He recognised that men in particular were vulnerable and so it was women who must reign in man's impulses and her own. By remaining pure and unwed until a considerably later age than was customary, they would be able to reflect upon desire and gain mastery of it. When the time came to wed, they would be able to instil in their own children the virtue of Temperance.

The idea was adopted, at first as doctrine, and quickly swept across the lands of the Child. For the first time, women were given control of their destinies. Yet, as with all revolutionary ideas, it led to disaster in some instances and was eventually abandoned as doctrine, though it has affected society deeply.

Today, the most visible mark left by the Treatise is the Flame of Temperance, a holy order almost whose members are almost exclusively women. The order is (naturally) moderate, with varying degrees of commitment required of its members. All members take vows of chastity, among others, but these are renewed (or not) annually. The Flame is typically represented as the flame of a candle - desires are recognised and may even be nourished in small ways, but are not allowed to take hold.

In practical terms, the organisation serves several roles for girls or women in different situations, and society's social hierarchy is reflected in this:

Orphans. As the Flame of Temperance explicitly adopts a maternal and sagacious stance (and is not short on resources), it is an obvious repository for unwanted children. Many of these girl will remain in the order, effectively as servants, for life.

The Afflicted. People not of sound mind are usually considered to have succumbed to some remnant of the Great Evil. Within the order, such people are kept under a particular strict regimen, in order to purify their souls of past misdeeds.

Bastard Daughters. A man's own intemperance is usually overlooked when he seeks to place a bastard daughter within the Order, as he will be asked to pay a substantial stipend for the upkeep of his offspring.

Nobility. Women of great means who wish to seek their own way in the world will happily take the vows for several years so as to keep suitors from calling. Noblewomen who might lay claim to great inheritances may also adopt this measure as a sign that they will not, at least while their vows last for the present year, act upon this. This is Rosine's situation.