Corbin The Crow: Difference between revisions
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Created page with 'Corbin the Crow (Corbin of Wighthorp) Tracker STR 15 (+1d4 Damage) CON 14 (3 Combat Actions) SIZ 11 (Hit Points: 25 column) INT 18 POW 10 (Magic Points: 10) DEX 17 (Strike Rank:…' |
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*[http://wiki.rpg.net/index.php/A_Darker_Age wiki] | |||
=Corbin the Crow (Corbin of Wighthorp)= | |||
*Tracker | |||
* Angberelius | |||
*STR 16 +1 | |||
*CON 16 +2 | |||
*SIZ 11 | |||
*INT 18 | |||
*POW 10 | |||
*DEX 18 +1 | |||
*CHA 08 | |||
*(+1d4 Damage) | |||
*(3 Combat Actions + 1 for shield) | |||
*(Magic Points: 10) | |||
*(Strike Rank: 18) | |||
*(Improvement Mod: +/- 0) | |||
=skills= | |||
100% | *Athletics STR+DEX 50% | ||
*Brawn STR+SIZ 35% | |||
*Culture (Own) INT x2 66% | |||
*Dance DEX+CHA 26% | |||
*Drive DEX+POW 28% | |||
*Evade DEX x2 60% | |||
*Evaluate INT+CHA 26% | |||
*First Aid INT+DEX 36% | |||
*Influence CHA x2 36% | |||
*Insight INT+POW 60% | |||
*Lore (Regional) INT x2 66% | |||
*Perception INT+POW 50% | |||
*Persistence POW x2 50% | |||
*Resilience CON x2 70% | |||
*Ride DEX+POW 50% | |||
*Sing CHA+POW 18% | |||
*Sleight DEX+CHA 26% | |||
*Stealth DEX+INT 60% | |||
*Swim STR+CON 32% | |||
*Unarmed STR+DEX 50% | |||
=advanced skills= | |||
*Gambling int+pow 28% | |||
*Lore Law int+ cha 50% | |||
*Lore Tactics 26% | |||
*Language (---.) 76% | |||
*Play instrument dex+cha 26% | |||
*Track int+ con 60% | |||
*Seduction 26% | |||
*Smithing dex +int 36% | |||
*Streetwise pow + cha 40% | |||
*Survival pow + con 50% | |||
=weapons/combat skills= | |||
*2H Axe 34% | |||
*1H Axe & Shield 90% | |||
*Spear 34% | |||
*Javelin 39% | |||
*Dagger 39% | |||
*Polearms 90% | |||
*Sword 44% | |||
*Whip xx% | |||
{| border="1" cellpadding="2" | |||
!width="200"|Weapon/Shield | |||
!width="50"|Size | |||
!width="50"|Reach | |||
!width="100"|Damage | |||
!width="50"|AP | |||
!width="50"|HP | |||
!width="70"|Combat % | |||
!width="150"|Manoeuvres | |||
!width="50"|Range | |||
!width="50"|Load | |||
!width="50"|ENC | |||
|- | |||
|1H Battle axe || m || m || 1d6+1 || 4 || 8 || 90% || bleed || ... || ... || 1 | |||
|- | |||
|2H Battle axe || m || m || 1d8+1 || 4 || 8 || 35% || bleed/sunder || ... || ... || - | |||
|- | |||
|Spear || m || L || 1d8+1 || 4 || 5 || 34% || impale || ... || ... || 2 | |||
|- | |||
|Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1) | |||
|- | |||
|Dagger || S || S || 1d4+1 || 6 || 8 || 39% || bleed/impale || ...|| ... || 0 | |||
|- | |||
|Bill || L || VL || 1d8+2 || 6 || 10 || 90% || entangle/impale/sunder || ... || ... || 4 | |||
|- | |||
|War sword || M ||M || 1d8 || 6 || 8 || 44% || impale/bleed || ... || ... || ... | |||
|- | |||
|Buckler|| M || S || 1D3 || 6 || 8 || 90% || ... || ... || ... || 1 | |||
|- | |||
|Isagra (Whip)|| x || x || xdx || x || x || xx% || ... || ... || ... || x | |||
|} | |||
*Total weapon ENC:5 or 6 if you have a javelin | |||
==Hit Points and Armour== | |||
*wear armour (conx2) 32% | |||
{| border="1" cellpadding="2" | |||
!width="90"|Location | |||
!width="180"|Location Name | |||
!width="300"|Armour types | |||
!width="50"|A.P. | |||
!width="70"|Max H.P. | |||
!width="70"|Damage | |||
|- | |||
|19-20 || Head || Kurbul || 3 || 5 || -0 | |||
|- | |||
|16-18 || Left Arm ||Kurbul|| 3 || 4 || -0 | |||
|- | |||
|13-15 || Right Arm ||Kurbul|| 3 || 4 || -0 | |||
|- | |||
|10-12 || Chest || Kurbul || 3 || 7 || -0 | |||
|- | |||
|07-09 || Abdomen || Kurbul || 3 || 6 || -0 | |||
|- | |||
|04-06 || Left Leg || Kurbul|| 3 || 5 || -0 | |||
|- | |||
|01-03 || Right Leg || Kurbul|| 3 || 5 || -0 | |||
|} | |||
*Total Armour ENC = (Total AP)/6 = = '''--'' | |||
*Armour Penalty = 0 (as near as I can work out) | |||
=special abilities= | |||
*Bearing Witness 1 ''Nose for truth''. +5% on any social skill when attempting to detect falsehoods. | |||
*Bladesharp 2 ''Open a Wedge'', +2 Dam vs rigid armour and shields types. | |||
*Cauterise 1 ''Stitch'' +10% to stop bleeding. | |||
*Fanaticism 1 ''Stand and fight!'' +10% against any effect that would cause him to run, collapse in fear, etc. | |||
*Thunder's Voice 1 ''Loud'': Can be heard at double the normal distance when desired. | |||
=equipment= | |||
*You have the basic gear of a trusted Reeve newly made free. | |||
*Travelling clothes, | |||
*leather armour [Kurbul available], | |||
*Buckler, | |||
*Bill, | |||
*Battle axe, | |||
*2 Javelins. | |||
*Slate and chalk, | |||
*Small tent, | |||
*Bedroll, | |||
*Belt knife. | |||
*money | |||
**400 shillings | |||
**30 shillings in purse [a gift from your last lord], | |||
Latest revision as of 06:10, 20 June 2010
Corbin the Crow (Corbin of Wighthorp)[edit]
- Tracker
- Angberelius
- STR 16 +1
- CON 16 +2
- SIZ 11
- INT 18
- POW 10
- DEX 18 +1
- CHA 08
- (+1d4 Damage)
- (3 Combat Actions + 1 for shield)
- (Magic Points: 10)
- (Strike Rank: 18)
- (Improvement Mod: +/- 0)
skills[edit]
- Athletics STR+DEX 50%
- Brawn STR+SIZ 35%
- Culture (Own) INT x2 66%
- Dance DEX+CHA 26%
- Drive DEX+POW 28%
- Evade DEX x2 60%
- Evaluate INT+CHA 26%
- First Aid INT+DEX 36%
- Influence CHA x2 36%
- Insight INT+POW 60%
- Lore (Regional) INT x2 66%
- Perception INT+POW 50%
- Persistence POW x2 50%
- Resilience CON x2 70%
- Ride DEX+POW 50%
- Sing CHA+POW 18%
- Sleight DEX+CHA 26%
- Stealth DEX+INT 60%
- Swim STR+CON 32%
- Unarmed STR+DEX 50%
advanced skills[edit]
- Gambling int+pow 28%
- Lore Law int+ cha 50%
- Lore Tactics 26%
- Language (---.) 76%
- Play instrument dex+cha 26%
- Track int+ con 60%
- Seduction 26%
- Smithing dex +int 36%
- Streetwise pow + cha 40%
- Survival pow + con 50%
weapons/combat skills[edit]
- 2H Axe 34%
- 1H Axe & Shield 90%
- Spear 34%
- Javelin 39%
- Dagger 39%
- Polearms 90%
- Sword 44%
- Whip xx%
| Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
|---|---|---|---|---|---|---|---|---|---|---|
| 1H Battle axe | m | m | 1d6+1 | 4 | 8 | 90% | bleed | ... | ... | 1 |
| 2H Battle axe | m | m | 1d8+1 | 4 | 8 | 35% | bleed/sunder | ... | ... | - |
| Spear | m | L | 1d8+1 | 4 | 5 | 34% | impale | ... | ... | 2 |
| Javelin | - | - | 1d8 | 3 | 8 | 39% | impale/pin shield | 30m | ... | (1) |
| Dagger | S | S | 1d4+1 | 6 | 8 | 39% | bleed/impale | ... | ... | 0 |
| Bill | L | VL | 1d8+2 | 6 | 10 | 90% | entangle/impale/sunder | ... | ... | 4 |
| War sword | M | M | 1d8 | 6 | 8 | 44% | impale/bleed | ... | ... | ... |
| Buckler | M | S | 1D3 | 6 | 8 | 90% | ... | ... | ... | 1 |
| Isagra (Whip) | x | x | xdx | x | x | xx% | ... | ... | ... | x |
- Total weapon ENC:5 or 6 if you have a javelin
Hit Points and Armour[edit]
- wear armour (conx2) 32%
| Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
|---|---|---|---|---|---|
| 19-20 | Head | Kurbul | 3 | 5 | -0 |
| 16-18 | Left Arm | Kurbul | 3 | 4 | -0 |
| 13-15 | Right Arm | Kurbul | 3 | 4 | -0 |
| 10-12 | Chest | Kurbul | 3 | 7 | -0 |
| 07-09 | Abdomen | Kurbul | 3 | 6 | -0 |
| 04-06 | Left Leg | Kurbul | 3 | 5 | -0 |
| 01-03 | Right Leg | Kurbul | 3 | 5 | -0 |
- Total Armour ENC = (Total AP)/6 = = '--
- Armour Penalty = 0 (as near as I can work out)
special abilities[edit]
- Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
- Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
- Cauterise 1 Stitch +10% to stop bleeding.
- Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
- Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.
equipment[edit]
- You have the basic gear of a trusted Reeve newly made free.
- Travelling clothes,
- leather armour [Kurbul available],
- Buckler,
- Bill,
- Battle axe,
- 2 Javelins.
- Slate and chalk,
- Small tent,
- Bedroll,
- Belt knife.
- money
- 400 shillings
- 30 shillings in purse [a gift from your last lord],