Corbin The Crow: Difference between revisions

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Created page with 'Corbin the Crow (Corbin of Wighthorp) Tracker STR 15 (+1d4 Damage) CON 14 (3 Combat Actions) SIZ 11 (Hit Points: 25 column) INT 18 POW 10 (Magic Points: 10) DEX 17 (Strike Rank:…'
 
 
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Corbin the Crow (Corbin of Wighthorp)
*[http://wiki.rpg.net/index.php/A_Darker_Age wiki]
Tracker


STR 15 (+1d4 Damage)
=Corbin the Crow (Corbin of Wighthorp)=
CON 14 (3 Combat Actions)
*Tracker
SIZ 11 (Hit Points: 25 column)
* Angberelius
INT 18
POW 10 (Magic Points: 10)
DEX 17 (Strike Rank: 16)
CHA 08 (Improvement Mod: +/- 0)


Athletics STR+DEX 32+10
*STR 16 +1
Brawn STR+SIZ 29+05
*CON 16 +2
Culture (Own) INT x2 36+30
*SIZ 11
Dance DEX+CHA 25
*INT 18
Drive DEX+POW 27
*POW 10
Evade DEX x2 34
*DEX 18  +1
Evaluate INT+CHA 26
*CHA 08
First Aid INT+DEX 35
Influence CHA x2 16
Insight INT+POW 28
Lore (Regional) INT x2 36+30
Perception INT+POW 28+15
Persistence POW x2 20
Resilience CON x2 28
Ride DEX+POW 27+05
Sing CHA+POW 18
Sleight DEX+CHA 25
Stealth DEX+INT 35+05
Swim STR+CON 29
Unarmed STR+DEX 32+10


2H Axe STR+DEX 32+20
1H Axe & Shield STR+DEX 32+10
Language (surv.) +50
Track
Survival


Each Close Combat style STR+DEX 32
*(+1d4 Damage)
Each Ranged Combat style DEX x2 34
*(3 Combat Actions + 1 for shield)
Common Magic POW+CHA 18
*(Magic Points: 10)
*(Strike Rank: 18)
*(Improvement Mod: +/- 0)


350%
=skills=
100%
*Athletics STR+DEX  50%
*Brawn STR+SIZ  35%
*Culture (Own) INT x2 66%
*Dance DEX+CHA 26%
*Drive DEX+POW 28%
*Evade DEX x2  60%
*Evaluate INT+CHA 26%
*First Aid INT+DEX 36%
*Influence CHA x2 36%
*Insight INT+POW  60%
*Lore (Regional) INT x2 66%
*Perception INT+POW 50%
*Persistence POW x2 50%
*Resilience CON x2  70%
*Ride DEX+POW 50%
*Sing CHA+POW 18%
*Sleight DEX+CHA 26%
*Stealth DEX+INT  60%
*Swim STR+CON 32%
*Unarmed STR+DEX  50%
 
=advanced skills=
*Gambling int+pow 28%
*Lore Law int+ cha 50%
*Lore Tactics 26%
*Language (---.) 76%
*Play instrument dex+cha 26%
*Track int+ con  60%
*Seduction 26%
*Smithing dex +int 36%
*Streetwise pow + cha 40%
*Survival pow + con 50%
 
=weapons/combat skills=
 
*2H Axe 34%
*1H Axe & Shield 90%
*Spear 34%
*Javelin 39%
*Dagger 39%
*Polearms 90%
*Sword 44%
*Whip xx%
 
{| border="1" cellpadding="2"
!width="200"|Weapon/Shield
!width="50"|Size
!width="50"|Reach
!width="100"|Damage
!width="50"|AP
!width="50"|HP
!width="70"|Combat %
!width="150"|Manoeuvres
!width="50"|Range
!width="50"|Load
!width="50"|ENC
|-
|1H Battle axe || m || m || 1d6+1 || 4 || 8 || 90% || bleed || ... || ... || 1
|-
|2H Battle axe || m || m || 1d8+1 || 4 || 8 || 35% || bleed/sunder || ... || ... || -
|-
|Spear || m || L || 1d8+1 || 4 || 5 || 34% || impale || ... || ... || 2
|-
|Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1)
|-
|Dagger || S || S || 1d4+1 || 6 || 8 || 39% || bleed/impale || ...|| ... || 0
|-
|Bill || L || VL || 1d8+2 || 6 || 10 || 90% || entangle/impale/sunder || ... || ... || 4
|-
|War sword || M ||M || 1d8 || 6 || 8 || 44% || impale/bleed || ... || ... || ...
|-
|Buckler|| M || S || 1D3 || 6 || 8 || 90% || ... || ... || ... || 1
|-
|Isagra (Whip)|| x || x || xdx || x || x || xx% || ... || ... || ... || x
|}
*Total weapon ENC:5 or 6 if you have a javelin
 
 
 
==Hit Points and Armour==
*wear armour (conx2)  32%
{| border="1" cellpadding="2"
!width="90"|Location
!width="180"|Location Name
!width="300"|Armour types
!width="50"|A.P.
!width="70"|Max H.P.
!width="70"|Damage
|-
|19-20 || Head || Kurbul || 3 || 5 || -0
|-
|16-18 || Left Arm ||Kurbul|| 3 || 4 || -0
|-
|13-15 || Right Arm ||Kurbul|| 3 || 4 || -0 
|-
|10-12 || Chest ||  Kurbul || 3 || 7 || -0 
|-
|07-09 || Abdomen ||  Kurbul || 3 || 6 || -0
|-
|04-06 || Left Leg || Kurbul|| 3 || 5 || -0
|-
|01-03 || Right Leg || Kurbul|| 3 || 5 || -0
|}
*Total Armour ENC = (Total AP)/6 =  = '''--''
*Armour Penalty = 0 (as near as I can work out)
 
=special abilities=
*Bearing Witness 1 ''Nose for truth''. +5% on any social skill when attempting to detect falsehoods.
*Bladesharp 2 ''Open a Wedge'', +2 Dam vs rigid armour and shields types.
*Cauterise 1 ''Stitch'' +10% to stop bleeding.
*Fanaticism 1 ''Stand and fight!'' +10% against any effect that would cause him to run, collapse in fear, etc.
*Thunder's Voice 1 ''Loud'': Can be heard at double the normal distance when desired.
 
=equipment=
*You have the basic gear of a trusted Reeve newly made free.
*Travelling clothes,
*leather armour [Kurbul available],
*Buckler,
*Bill,
*Battle axe,
*2 Javelins. 
*Slate and chalk,
*Small tent,
*Bedroll,
*Belt knife.
 
*money
**400 shillings
**30 shillings in purse [a gift from your last lord],

Latest revision as of 06:10, 20 June 2010

Corbin the Crow (Corbin of Wighthorp)[edit]

  • Tracker
  • Angberelius
  • STR 16 +1
  • CON 16 +2
  • SIZ 11
  • INT 18
  • POW 10
  • DEX 18 +1
  • CHA 08


  • (+1d4 Damage)
  • (3 Combat Actions + 1 for shield)
  • (Magic Points: 10)
  • (Strike Rank: 18)
  • (Improvement Mod: +/- 0)

skills[edit]

  • Athletics STR+DEX 50%
  • Brawn STR+SIZ 35%
  • Culture (Own) INT x2 66%
  • Dance DEX+CHA 26%
  • Drive DEX+POW 28%
  • Evade DEX x2 60%
  • Evaluate INT+CHA 26%
  • First Aid INT+DEX 36%
  • Influence CHA x2 36%
  • Insight INT+POW 60%
  • Lore (Regional) INT x2 66%
  • Perception INT+POW 50%
  • Persistence POW x2 50%
  • Resilience CON x2 70%
  • Ride DEX+POW 50%
  • Sing CHA+POW 18%
  • Sleight DEX+CHA 26%
  • Stealth DEX+INT 60%
  • Swim STR+CON 32%
  • Unarmed STR+DEX 50%

advanced skills[edit]

  • Gambling int+pow 28%
  • Lore Law int+ cha 50%
  • Lore Tactics 26%
  • Language (---.) 76%
  • Play instrument dex+cha 26%
  • Track int+ con 60%
  • Seduction 26%
  • Smithing dex +int 36%
  • Streetwise pow + cha 40%
  • Survival pow + con 50%

weapons/combat skills[edit]

  • 2H Axe 34%
  • 1H Axe & Shield 90%
  • Spear 34%
  • Javelin 39%
  • Dagger 39%
  • Polearms 90%
  • Sword 44%
  • Whip xx%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
1H Battle axe m m 1d6+1 4 8 90% bleed ... ... 1
2H Battle axe m m 1d8+1 4 8 35% bleed/sunder ... ... -
Spear m L 1d8+1 4 5 34% impale ... ... 2
Javelin - - 1d8 3 8 39% impale/pin shield 30m ... (1)
Dagger S S 1d4+1 6 8 39% bleed/impale ... ... 0
Bill L VL 1d8+2 6 10 90% entangle/impale/sunder ... ... 4
War sword M M 1d8 6 8 44% impale/bleed ... ... ...
Buckler M S 1D3 6 8 90% ... ... ... 1
Isagra (Whip) x x xdx x x xx% ... ... ... x
  • Total weapon ENC:5 or 6 if you have a javelin


Hit Points and Armour[edit]

  • wear armour (conx2) 32%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head Kurbul 3 5 -0
16-18 Left Arm Kurbul 3 4 -0
13-15 Right Arm Kurbul 3 4 -0
10-12 Chest Kurbul 3 7 -0
07-09 Abdomen Kurbul 3 6 -0
04-06 Left Leg Kurbul 3 5 -0
01-03 Right Leg Kurbul 3 5 -0
  • Total Armour ENC = (Total AP)/6 = = '--
  • Armour Penalty = 0 (as near as I can work out)

special abilities[edit]

  • Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
  • Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
  • Cauterise 1 Stitch +10% to stop bleeding.
  • Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
  • Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.

equipment[edit]

  • You have the basic gear of a trusted Reeve newly made free.
  • Travelling clothes,
  • leather armour [Kurbul available],
  • Buckler,
  • Bill,
  • Battle axe,
  • 2 Javelins.
  • Slate and chalk,
  • Small tent,
  • Bedroll,
  • Belt knife.
  • money
    • 400 shillings
    • 30 shillings in purse [a gift from your last lord],