Difference between revisions of "John "Spectre" Brigance"

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(Created page with 'John "Spectre" Brigance Experimental Supersoldier ST 25 [150] DX 25 [300] IQ 12 [40] HT 19 [90] HP 25 FP 30 [33] WILL 17 [25] PER 17 [25] Base DMG: 2D+2 / 5D-1 Basic Lift: 125…')
 
 
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John "Spectre" Brigance
 
John "Spectre" Brigance
 
Experimental Supersoldier
 
Experimental Supersoldier
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Spectre [Real Name: John Brigance] was a Navy SEAL during Vietnam. Before a particularly hazardous mission, he signed a document donating his body to the US government for experimental purposes in the case of death or "debilitating permanent injury". The mission went fubar, and John ended up a POW. When he was rescued, he was found near death, ravaged by infection. The defense department quickly stabalized him as best as possible and flew him back to the US for a new program.
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Over the course of a number of years, John and a number of other elite US soldiers were used as guinea pigs for a number of experiments, as well as given advanced training. After 10 years, the program was shut down. All the subjects but John had died. The government wasn't sure what to do with him. For some reason, many of the experiments had taken hold. They had their supersoldier. But there were side effects. John's brain was struggling to keep up. He suffered from amnesia, fits of rage, nightmares and flashbacks, and most of all was subject to periods of agonizing pain. During the middle of a demonstration to the Joint Chiefs on the viability of the program, John suffered an episode that caused him to double over in pain in the middle of a live-fire exercise. The Joint Chiefs had seen enough.
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The Cold War was still on, however, and they government couldn't let their project get out in the open. John was held prisoner, with no knowledge of who he was or why he was being held. His only friend was the former director of the program, Col. Jake McMurray. The Colonel's career had died with the program, and it was his job to babysit John until the government decided what to do with him. He continued John's training program, however, mostly to give them both something to do rather than out of any real need.
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In 1996, President Clinton got wind of John's captivity, and ordered him released. He was released into the world, his only posessions were the clothes on his back, a few hundred dollars, and a parting gift from Col. McMurray: A katana designed during another phase of the program.
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John wandered to NYC, where Col. McMurray told him he was from. He found an apartment in a rough neighborhood, where crime was rampant. It all started when he stopped an attempted rape, and turned into a local hero. Then there was a mugging, and then a burglary, and soon enough he was the neighborhood's savior. It was soon after that he came to the attention of a group of Supers who realized his potential.
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John is 68 years old, but appears in his late 20s, and John himself is often confused his age as he has no memory prior to the mid 80s.
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His still suffers from chronic pain, and is dependant on strong painkillers to keep it in check. Despite his captivity, he is fiercely loyal to the United States and its people.
  
 
ST 25 [150]
 
ST 25 [150]

Latest revision as of 17:58, 6 July 2010

John "Spectre" Brigance Experimental Supersoldier

Spectre [Real Name: John Brigance] was a Navy SEAL during Vietnam. Before a particularly hazardous mission, he signed a document donating his body to the US government for experimental purposes in the case of death or "debilitating permanent injury". The mission went fubar, and John ended up a POW. When he was rescued, he was found near death, ravaged by infection. The defense department quickly stabalized him as best as possible and flew him back to the US for a new program.

Over the course of a number of years, John and a number of other elite US soldiers were used as guinea pigs for a number of experiments, as well as given advanced training. After 10 years, the program was shut down. All the subjects but John had died. The government wasn't sure what to do with him. For some reason, many of the experiments had taken hold. They had their supersoldier. But there were side effects. John's brain was struggling to keep up. He suffered from amnesia, fits of rage, nightmares and flashbacks, and most of all was subject to periods of agonizing pain. During the middle of a demonstration to the Joint Chiefs on the viability of the program, John suffered an episode that caused him to double over in pain in the middle of a live-fire exercise. The Joint Chiefs had seen enough.

The Cold War was still on, however, and they government couldn't let their project get out in the open. John was held prisoner, with no knowledge of who he was or why he was being held. His only friend was the former director of the program, Col. Jake McMurray. The Colonel's career had died with the program, and it was his job to babysit John until the government decided what to do with him. He continued John's training program, however, mostly to give them both something to do rather than out of any real need.

In 1996, President Clinton got wind of John's captivity, and ordered him released. He was released into the world, his only posessions were the clothes on his back, a few hundred dollars, and a parting gift from Col. McMurray: A katana designed during another phase of the program.

John wandered to NYC, where Col. McMurray told him he was from. He found an apartment in a rough neighborhood, where crime was rampant. It all started when he stopped an attempted rape, and turned into a local hero. Then there was a mugging, and then a burglary, and soon enough he was the neighborhood's savior. It was soon after that he came to the attention of a group of Supers who realized his potential.

John is 68 years old, but appears in his late 20s, and John himself is often confused his age as he has no memory prior to the mid 80s.

His still suffers from chronic pain, and is dependant on strong painkillers to keep it in check. Despite his captivity, he is fiercely loyal to the United States and its people.

ST 25 [150] DX 25 [300] IQ 12 [40] HT 19 [90]

HP 25 FP 30 [33] WILL 17 [25] PER 17 [25]

Base DMG: 2D+2 / 5D-1 Basic Lift: 125 Basic Speed: 11 Basic Move: 11 Dodge: 15 Parry: 21

Languages: English (Native) [0] Russian (Native) [6] Vietnamese (Accented, spoken only) [2]

Reputation: NYC, +4 [10]

Advantages: 847 Ambidextrous [5] Catfall [10] Damage Resistance: Bodysuit (15, Hardened 2, Gadget: Can Be Stolen {Forcefully Removed} [83] Damage Resistance: Innate (50, Ablative) [50] Discriminatory Healing [15] Enhanced Lifespan 4 [8] Enhanged Parry 2, Katana [10] Fearlessness 3 [6] Flexibility [5] High Pain Threshhold [10] Less Sleep 2 [4] Night Vision 5 [5] Patron (Col. McMurray, DARPA Officer, Appears Quite Rarely, Minimal Intervention) [2] Reduced Consumption 2 [4] Signature Gear (Katana) [1] Silence 4 [20] Obscure Vision 8: Bodysuit (Stealthy, Gadget: Can Be Stolen {Forcefully Removed}) [29] Trained By A Master [30] Weapon Master (Katana) [20]

Super Advantages: Altered Time Rate (Super) [90] Enhanced Time Sense (Super) [45] Innate Attack: Power Strike (Katana: 10D Cutting, Armor Divisor {3}, Melee Reach 1,2, ST-Based, Super, Gadget: Can Be Stolen {ST/DX Context}); (Fists: 10D Crushing, Armor Divisor (2), Melee Range C, ST-BAsed, Super) [163] Super Jump 4 (Super) [36] IT: Damage Reduction 2 (Super) [45] Regeneration (Very Fast, Super) [90] Unkillable 2 (Trigger: Gov't Facility, Super) [65]

Disadvantages(-172): Amnesia (Partial) [-10] Bad Temper [-10] Berserk [-10] Chronic Pain (Agonizing, 2 hours, 9 or less) [-15] Curious [-5] Dependancy (Prescription Painkillers, Common, Daily [-30] Duty (US Gov't, Quite Rarely, Extremely Hazardous) [-7] Fanatacism (USA) [-15] Flashbacks (Severe) [-10] Guilt Complex [-5] Impulsiveness [-10] Lecherousness [-15] Nightmares [-5] Sense of Duty (USA) [-10] Vow (Great: Never Refuse A Challenge) [-15]

Skills (223): Blind Fighting 18 [12] Body Control 19 [8] Breath Control 19 [4] Carousing 19 [1] Climbing [26 [8] Detect lies 17 [4] Disguise 12 [2] Driving: Motorcycle 25 [2] Escape 25 [4] Fast Draw: Katana 26 [1] Fast Talk 14 [8] Fist! 26 [36] (Acrobatics, Boxing, Brawling, Judo, Jumping, Karate, Parry Missile Weapons, Sumo Wrestling, Savoir-Faire (Dojo) and Wrestling) Garrotte 25 [1] Gun! 26 [36] (Beam Weapons, Gunner, Guns, Liquid Projector, Fast Draw) Immoveable Stance 25 [4] Interrogation 12 [2] Intimidation 17 [2] Invisibility Art 12 [8] Kiai 19 [4] Lifting 19 [2] Light Walk 25 [4] Mechanic: Motocycle 12 [2] Meditation 17 [4] Melee: Katana 30 [20] Mental Strength 22 [16] Observation 17 [2] Power Blow 17 [4] Pressure Points 12 [4] Push 25 [4] Shadowing 12 [2] Sleight of Hand 25 [4] Stealth 25 [2] Streetwise 12 [2] Throwing Art 25 [4]

Techniques: Parry Bullets 16 (Hard, Default + 8) [9] Whirlwind Attack 30 (Hard, Default + 5) [6] Retain Weapon 35 (Hard, Default +5) [6]

Gear Spectre carries at most times: Very Fine Katana (Signature) $2600, 15D+13 (5D-1, +2 (Katana), +2 (VF), +10 (Weapon Master), +10D (Innate Attack)) 2 Silenced 4.6mm PDWs $1200 each, 4D pi-, Acc 3, Range 200/2000, RoF 15, Shots 20+1, Rc 2 20 Very Fine Shuriken $12 each, 2D+4, Range 12.5/25 Garrotte: $2

His ride: Suzuki Hayabusa $10,000

His Toybox: Pinnacle DragonSkin Armor (Gurps HighTech): $4600, DR35/5(Cr). Not something John wears regularly, but when its going to be rough, John would rather be safe than sorry. RPK-74 (Gurps HighTech): $900 5d+1 pi, Acc 5, Range 650/4,200, Wt. 12.2/1.8, Shots 45+1(3) 2 90rd magazines: $262 each 20 M67 Hand Grenades: $30 each 9d [2d] cr ex Fuse: 4-5 seconds

$1500