Zombie Run\Garrett: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 20: Line 20:


====Skills====
====Skills====
*Driving d6
*Driving d8
*Fighting d8  
*Fighting d8  
*Guts d4  
*Guts d4  
Line 28: Line 28:
*Repair d6  
*Repair d6  
*Shooting d8  
*Shooting d8  
*Survival d4
*Survival d6


====Edges====
====Edges====
Line 40: Line 40:
5XP: Agility d8
5XP: Agility d8
10XP: Fighting d8, Shooting d8
10XP: Fighting d8, Shooting d8
15XP: Driving d8, Survival d6

Latest revision as of 23:05, 9 August 2010

Garrett Moss, ex-con trying to look straight[edit]

Background[edit]

Garrett had only been back on the street for three months before the infection hit. His last two years had been spent on Riker's Island on a Breaking and Entering charge. But right now, his past is a closely guarded secret, especially from Officer Browning. He'd rather be the mechanic from Bed Stuy who knows how to get things running than the ex-con carjacker, since from what he can tell, their old lives are dead and gone.

Attributes[edit]

  • Agility d8
  • Smarts d8
  • Spirit d6
  • Strength d6
  • Vigor d4

Derived[edit]

  • Charisma: 0
  • Pace: 6"
  • Parry: 6
  • Toughness: 4

Skills[edit]

  • Driving d8
  • Fighting d8
  • Guts d4
  • Intimidation d4
  • Lockpicking d4
  • Notice d8
  • Repair d6
  • Shooting d8
  • Survival d6

Edges[edit]

  • McGuyver

Hindrances[edit]

  • Criminal Past (works as Ruthless, Minor)
  • Loyal (Minor)

Advances[edit]

5XP: Agility d8 10XP: Fighting d8, Shooting d8 15XP: Driving d8, Survival d6