Difference between revisions of "Malazan FATE/Stunts"
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=Stunts= | =Stunts= | ||
− | As a general rule stunts for the Malazan Book of the Fallen setting should combine two of the very granular stunts listed in Legends of Anglerre or be equivalent to such a combination. | + | As a general rule stunts for the Malazan Book of the Fallen setting should combine two of the very granular stunts listed in Legends of Anglerre or be equivalent to such a combination. See also the notes on p114-6 on creating your own Stunts. |
Examples: | Examples: | ||
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*'''Two-weapon Fighting:''' +1 to defense with Melee Weapons, whenever you cause at least 1 point of Stress (not counting the weapon bonus), add another point. | *'''Two-weapon Fighting:''' +1 to defense with Melee Weapons, whenever you cause at least 1 point of Stress (not counting the weapon bonus), add another point. | ||
*'''Master-crafted Weapon:''' +1 to Melee Weapons and one other special property when using this particular weapon (it's a lesser version of Weapon of Destiny). | *'''Master-crafted Weapon:''' +1 to Melee Weapons and one other special property when using this particular weapon (it's a lesser version of Weapon of Destiny). | ||
+ | *'''Cadre Mage:''' You gain access to the Cadre Mage effects in the universal Trappings list for your Warren(s). | ||
+ | *'''High Mage:''' You gain access to the High Mage effects in the Warren-specific and universal Trapping lists for one Warren. | ||
+ | *'''Broadened Warren:''' You gain access to the simple Warren-specific effects for one other Warren than your main one. | ||
* Must also have a corresponding Aspect dealing with the Otataral contamination. | * Must also have a corresponding Aspect dealing with the Otataral contamination. |
Latest revision as of 06:13, 15 July 2010
Stunts[edit]
As a general rule stunts for the Malazan Book of the Fallen setting should combine two of the very granular stunts listed in Legends of Anglerre or be equivalent to such a combination. See also the notes on p114-6 on creating your own Stunts.
Examples:
- Lethal Hands: No penalty using Unarmed Combat to defend against Melee Weapons, +2 Stress on an unarmed hit.
- Daggermaster: +2 Stress with knives, daggers and long-knives, no Supplementary Action penalty to use sheathed knives.
- Brawn Over Finesse: Use Physicality instead of Unarmed Combat when fighting without weapons, +2 Physicality for lifting capacities (same as Wrestler + Herculean Strength).
- Historian: +2 to Lore when dealing with history and cultures.
- Tempered: add 2 Stress boxes to your Health track.
- Hardened: add 2 Stress boxes to your Composure track.
- Saturated with Otataral*: Difficulties for targeting you with magic go up by 3, but that includes "friendly" applications like healing. You also naturally heal as per the Bounce Back Stunt.
- Two-weapon Fighting: +1 to defense with Melee Weapons, whenever you cause at least 1 point of Stress (not counting the weapon bonus), add another point.
- Master-crafted Weapon: +1 to Melee Weapons and one other special property when using this particular weapon (it's a lesser version of Weapon of Destiny).
- Cadre Mage: You gain access to the Cadre Mage effects in the universal Trappings list for your Warren(s).
- High Mage: You gain access to the High Mage effects in the Warren-specific and universal Trapping lists for one Warren.
- Broadened Warren: You gain access to the simple Warren-specific effects for one other Warren than your main one.
* Must also have a corresponding Aspect dealing with the Otataral contamination.