Malazan FATE/Denul: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 21: | Line 21: | ||
==Trappings specific to Denul (simple)== | ==Trappings specific to Denul (simple)== | ||
*Minor Healing | *Minor Healing* | ||
*Relieve Pain | *Relieve Pain | ||
*Arrest Disease/Poison/Curse | *Arrest Disease/Poison/Curse | ||
*Protection from Decay | *Protection from Decay | ||
*Major Healing (Minor, Major and Severe Consequences)* | |||
*Cure Disease/Poison* | |||
==Trappings specific to Denul (High Mage Stunt)== | ==Trappings specific to Denul (High Mage Stunt)== | ||
*Major Healing | *Major Healing (Extreme Consequences) | ||
*Remove Curse | *Remove Curse | ||
* | *Regenerate* | ||
* | *Extend Lifespan (ritual) | ||
*Restore Life | *Permanent Resistance (ritual) | ||
* | *Restore Life (limited, might require Hood's warren as well) | ||
* | *Soul Transfer (ritual, requires Hood's warren as well) | ||
*Sooth (heal mental Consequences) |
Latest revision as of 08:35, 16 July 2010
Denul[edit]
The Path of Life (major association: healing)
Practitioners of Denul gain a +1 bonus to all Trappings marked with an asterisk
Universal Trappings (simple)[edit]
- Sense Talent: Can use Perception to detect magical, spiritual and supernatural effects (difficulty defaults to Mediocre (+0) unless it is done covertly). When someone nearby is accessing a Warren, +2 to Perception to detect. No check necessary if visible.
- Concealment: You can use your Arcana as a defense against Sense Talent detection, but this raises the difficulty by 1.
- Improve Senses (self only): With a Mediocre (+0) Arcana check, you can boost your Perception by 1 for a scene.
- Questing: With an Average (+1) Arcana check, you can magically extend the range of your Perception by a Zone, difficulty increasing by one for each zone beyond the first. Increase difficulty by one if trying to perceive through obstacles.
Universal Trappings (Cadre Mage Stunt)[edit]
- Resistance: +2 to your defenses against threats similar to your Warren (poisons, diseases, etc).
- Invigorate (self only): Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
- Investment: You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
- Power Drain: You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.
Universal Trappings (High Mage Stunt)[edit]
- Area Effect: For a FP affect an entire zone with an effect.
- Great Casting: Able to affect targets outside the normal scale if enough Spin is generated.
Trappings specific to Denul (simple)[edit]
- Minor Healing*
- Relieve Pain
- Arrest Disease/Poison/Curse
- Protection from Decay
- Major Healing (Minor, Major and Severe Consequences)*
- Cure Disease/Poison*
Trappings specific to Denul (High Mage Stunt)[edit]
- Major Healing (Extreme Consequences)
- Remove Curse
- Regenerate*
- Extend Lifespan (ritual)
- Permanent Resistance (ritual)
- Restore Life (limited, might require Hood's warren as well)
- Soul Transfer (ritual, requires Hood's warren as well)
- Sooth (heal mental Consequences)