Malazan FATE/Denul: Difference between revisions

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==Trappings specific to Denul (simple)==
==Trappings specific to Denul (simple)==
*Minor Healing
*Minor Healing*
*Relieve Pain
*Relieve Pain
*Arrest Disease/Poison/Curse
*Arrest Disease/Poison/Curse
*Protection from Decay
*Protection from Decay
*Major Healing (Minor, Major and Severe Consequences)
*Major Healing (Minor, Major and Severe Consequences)*
*Cure Disease/Poison
*Cure Disease/Poison*


==Trappings specific to Denul (High Mage Stunt)==
==Trappings specific to Denul (High Mage Stunt)==
*Major Healing (Extreme Consequences)
*Major Healing (Extreme Consequences)
*Remove Curse
*Remove Curse
*Regenerate
*Regenerate*
*Extend Lifespan (ritual)
*Extend Lifespan (ritual)
*Permanent Resistance (ritual)
*Permanent Resistance (ritual)
*Restore Life (limited, might require Hood's warren as well)
*Restore Life (limited, might require Hood's warren as well)
*Soul Transfer (ritual, requires Hood's warren as well)
*Soul Transfer (ritual, requires Hood's warren as well)
*Soothe
*Sooth (heal mental Consequences)

Latest revision as of 08:35, 16 July 2010

Denul[edit]

The Path of Life (major association: healing)


Practitioners of Denul gain a +1 bonus to all Trappings marked with an asterisk

Universal Trappings (simple)[edit]

  • Sense Talent: Can use Perception to detect magical, spiritual and supernatural effects (difficulty defaults to Mediocre (+0) unless it is done covertly). When someone nearby is accessing a Warren, +2 to Perception to detect. No check necessary if visible.
  • Concealment: You can use your Arcana as a defense against Sense Talent detection, but this raises the difficulty by 1.
  • Improve Senses (self only): With a Mediocre (+0) Arcana check, you can boost your Perception by 1 for a scene.
  • Questing: With an Average (+1) Arcana check, you can magically extend the range of your Perception by a Zone, difficulty increasing by one for each zone beyond the first. Increase difficulty by one if trying to perceive through obstacles.

Universal Trappings (Cadre Mage Stunt)[edit]

  • Resistance: +2 to your defenses against threats similar to your Warren (poisons, diseases, etc).
  • Invigorate (self only): Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
  • Investment: You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
  • Power Drain: You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.

Universal Trappings (High Mage Stunt)[edit]

  • Area Effect: For a FP affect an entire zone with an effect.
  • Great Casting: Able to affect targets outside the normal scale if enough Spin is generated.

Trappings specific to Denul (simple)[edit]

  • Minor Healing*
  • Relieve Pain
  • Arrest Disease/Poison/Curse
  • Protection from Decay
  • Major Healing (Minor, Major and Severe Consequences)*
  • Cure Disease/Poison*

Trappings specific to Denul (High Mage Stunt)[edit]

  • Major Healing (Extreme Consequences)
  • Remove Curse
  • Regenerate*
  • Extend Lifespan (ritual)
  • Permanent Resistance (ritual)
  • Restore Life (limited, might require Hood's warren as well)
  • Soul Transfer (ritual, requires Hood's warren as well)
  • Sooth (heal mental Consequences)