WS:Character advancment: Difference between revisions

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{{WSHeader}}
=Character Advancement=
=Character Advancement=
==Earning XP==
==Earning XP==
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Attending a session : 1xp<br>
Attending a session : 1xp<br>
Completing a plot/mission : 1xp<br>
Completing a plot/mission : 1xp<br>
Contributions : 1xp<br>
Quote of the session : 1xp<br>
Contributions-
*Session Report : 1xp
*Diary Entry : 1xp
*Artwork : 2xp
*Article that expands on the world : 2xp
*Unique article over a thousand words : 5xp
*Creating a nation (multiple pages) : 15xp (only usable for buying off disads)
**Nations still available - Zylistan, 3 in the other continent (Dog, Serpent, Elves), the Dragon nation


Contributions include session reports and any articles that build the world of the Western Shores that are added to the website.
==Spending XP==


==Spending XP==
All changes to a character require reasons!  You must have training to get new skills, and practice to raise them.  New powers cannot be acquired except through exceptional circumstances.  Spells must be studied, learnt or bought.  Perks and talents can never by bought after character creation.  Perks may be lost during the game - the points are lost.


===Raising base characteristics===
===Raising base characteristics===


Every two months game time a base characters can be raised or lowered.
Every two months game time a base characteristic can be raised or lowered.
=Back=
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[[WS:Main Page]]

Latest revision as of 00:55, 1 May 2006



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Character Advancement[edit]

Earning XP[edit]

Attending a session : 1xp
Completing a plot/mission : 1xp
Quote of the session : 1xp
Contributions-

  • Session Report : 1xp
  • Diary Entry : 1xp
  • Artwork : 2xp
  • Article that expands on the world : 2xp
  • Unique article over a thousand words : 5xp
  • Creating a nation (multiple pages) : 15xp (only usable for buying off disads)
    • Nations still available - Zylistan, 3 in the other continent (Dog, Serpent, Elves), the Dragon nation

Spending XP[edit]

All changes to a character require reasons! You must have training to get new skills, and practice to raise them. New powers cannot be acquired except through exceptional circumstances. Spells must be studied, learnt or bought. Perks and talents can never by bought after character creation. Perks may be lost during the game - the points are lost.

Raising base characteristics[edit]

Every two months game time a base characteristic can be raised or lowered.


Return to the Main Page