Smokey Feathersham: Difference between revisions
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Created page with '=First lieutenant William ”Smokey” Feathersham *Officer in the British army *Status 2 *Agility 1d8 *Smarts 1d6 *Spirit 1d4 *Strength 1d6 *Vigor 1d6 =Skills= 15 *Shooting…' |
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=First lieutenant William ”Smokey” Feathersham | =First lieutenant William ”Smokey” Feathersham= | ||
*Officer in the British army | *[http://wiki.rpg.net/index.php/Savage_Space_1889 wiki] | ||
*Officer in the British army. (thanks to Harry Flashman) | |||
**Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun... | |||
**Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills. | |||
**He's never left Earth and is looking forward to the adventure.... | |||
*[http://image.guardian.co.uk/sys-images/Arts/Arts_/Pictures/2008/01/03/flashman460.jpg pic] | |||
=Abilities= | |||
*Agility 1d8 | *Agility 1d8 | ||
| Line 10: | Line 15: | ||
*Vigor 1d6 | *Vigor 1d6 | ||
=Skills= | |||
*Parry 6 | |||
*Toughness 5 | |||
*Pace 8" d10 running | |||
*Armour | |||
*Charisma 2 | |||
*Status 2 | |||
=Skills= | |||
*Shooting 1d8 | *Shooting 1d8 | ||
*Fighting 1d8 | *Fighting 1d8 | ||
*Survival 1d4 | *Survival 1d4 | ||
*Riding | *Riding 1d4 | ||
*Notice 1d4 | *Notice 1d4 | ||
*Climbing 1d4 | *Climbing 1d4 | ||
*Persuasion 1d4 | *Persuasion 1d4 +2 Cha | ||
*Taunt 1d6 | *Taunt 1d6 | ||
*Swim 1d4 | |||
*Stealth 1d4 | |||
**Streetwise 1d4-2 but get +2 from cha | |||
=Hindrances= | =Hindrances= | ||
*Obligation to Army Major | *Obligation to Army Major | ||
*Quirk: Immoral behaviour, Drinks, gambles and must try and bed everyone he meets. | *Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets. | ||
*Greedy minor | *Greedy minor | ||
=Edges= | =Edges= | ||
*Linguist 6 languages | *Linguist 6 languages | ||
* | *Attractive +2 cha | ||
*Luck | *Luck | ||
*Fleetfooted | |||
* | =Equipment= | ||
* | *Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots | ||
*Army Helmet | **ammunition 50 in belt pouches | ||
*Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots | |||
**ammunition 50 in bandoleer | |||
*Two derringers | |||
**40 shots | |||
*Sabre Str+d8 | |||
*Army Helmet +4 armour, 50% chance of protection | |||
*Army Uniform | *Army Uniform | ||
*Cheroots | *Cheroots | ||
**Lighter | |||
*Compass | |||
*Flask | |||
*Camping gear | |||
=Money= | |||
*12 pounds | |||
*5 pounds starting funds. | |||
=favours= | |||
*0 | |||
=Languages= | |||
*English | |||
*Morse | |||
*Semaphore | |||
*French | |||
*German | |||
*Koline (martian trade) | |||
=planned xp expenditure= | |||
*Fleet footed 5xp | |||
*Two fisted | |||
*Agilty 1d10 | |||
*Fighting/shooting 1d10 | |||
*Martial Arts | |||
Latest revision as of 08:52, 24 October 2010
First lieutenant William ”Smokey” Feathersham[edit]
- wiki
- Officer in the British army. (thanks to Harry Flashman)
- Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
- Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills.
- He's never left Earth and is looking forward to the adventure....
- pic
Abilities[edit]
- Agility 1d8
- Smarts 1d6
- Spirit 1d4
- Strength 1d6
- Vigor 1d6
- Parry 6
- Toughness 5
- Pace 8" d10 running
- Armour
- Charisma 2
- Status 2
Skills[edit]
- Shooting 1d8
- Fighting 1d8
- Survival 1d4
- Riding 1d4
- Notice 1d4
- Climbing 1d4
- Persuasion 1d4 +2 Cha
- Taunt 1d6
- Swim 1d4
- Stealth 1d4
- Streetwise 1d4-2 but get +2 from cha
Hindrances[edit]
- Obligation to Army Major
- Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets.
- Greedy minor
Edges[edit]
- Linguist 6 languages
- Attractive +2 cha
- Luck
- Fleetfooted
Equipment[edit]
- Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
- ammunition 50 in belt pouches
- Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots
- ammunition 50 in bandoleer
- Two derringers
- 40 shots
- Sabre Str+d8
- Army Helmet +4 armour, 50% chance of protection
- Army Uniform
- Cheroots
- Lighter
- Compass
- Flask
- Camping gear
Money[edit]
- 12 pounds
- 5 pounds starting funds.
favours[edit]
- 0
Languages[edit]
- English
- Morse
- Semaphore
- French
- German
- Koline (martian trade)
planned xp expenditure[edit]
- Fleet footed 5xp
- Two fisted
- Agilty 1d10
- Fighting/shooting 1d10
- Martial Arts