Smokey Feathersham: Difference between revisions

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Created page with '=First lieutenant William ”Smokey” Feathersham *Officer in the British army *Status 2 *Agility 1d8 *Smarts 1d6 *Spirit 1d4 *Strength 1d6 *Vigor 1d6 =Skills= 15 *Shooting…'
 
 
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=First lieutenant  William ”Smokey” Feathersham
=First lieutenant  William ”Smokey” Feathersham=
*Officer in the British army
*[http://wiki.rpg.net/index.php/Savage_Space_1889 wiki]
*Officer in the British army. (thanks to Harry Flashman)
**Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
**Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills.
**He's never left Earth and is looking forward to the adventure....
*[http://image.guardian.co.uk/sys-images/Arts/Arts_/Pictures/2008/01/03/flashman460.jpg pic]


*Status 2
=Abilities=


*Agility 1d8
*Agility 1d8
Line 10: Line 15:
*Vigor 1d6
*Vigor 1d6


=Skills= 15
 
 
*Parry 6
*Toughness 5
*Pace 8" d10 running
*Armour
*Charisma 2
*Status 2
 
=Skills=  
*Shooting 1d8
*Shooting 1d8
*Fighting 1d8
*Fighting 1d8
*Survival 1d4
*Survival 1d4
*Riding 1d6
*Riding 1d4
*Notice 1d4
*Notice 1d4  
*Climbing 1d4
*Climbing 1d4
*Persuasion 1d4
*Persuasion 1d4 +2 Cha
*Taunt 1d6
*Taunt 1d6
*Swim 1d4
*Stealth 1d4
**Streetwise 1d4-2 but get +2 from cha


=Hindrances=
=Hindrances=
*Obligation to Army Major
*Obligation to Army Major
*Quirk:  Immoral behaviour,  Drinks, gambles and must try and bed everyone he meets.
*Quirk:  Immoral behaviour,  Drinks, thieves, gambles and must try and bed everyone he meets.
*Greedy minor
*Greedy minor


=Edges=  
=Edges=  
*Linguist 6 languages
*Linguist 6 languages
*Army cavalry+2 riding and notice when in the saddle
*Attractive +2 cha
*Luck
*Luck
*Fleetfooted


*revolver $1
=Equipment=
*sword $3
*Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
*Army Helmet 16s
**ammunition 50 in belt pouches
*Winchester Rifle 1873 .44 18/36/72  2d6+1 , ROF 1-2 , 5/7 shots
**ammunition 50 in bandoleer
*Two derringers
**40 shots
*Sabre Str+d8
*Army Helmet +4 armour, 50% chance of protection
*Army Uniform
*Army Uniform
*Cheroots
*Cheroots
**Lighter
*Compass
*Flask
*Camping gear
=Money=
*12 pounds
*5 pounds starting funds.
=favours=
*0
=Languages=
*English
*Morse
*Semaphore
*French
*German
*Koline (martian trade)
=planned xp expenditure=
*Fleet footed 5xp
*Two fisted
*Agilty 1d10
*Fighting/shooting 1d10
*Martial Arts

Latest revision as of 08:52, 24 October 2010

First lieutenant William ”Smokey” Feathersham[edit]

  • wiki
  • Officer in the British army. (thanks to Harry Flashman)
    • Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
    • Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills.
    • He's never left Earth and is looking forward to the adventure....
  • pic

Abilities[edit]

  • Agility 1d8
  • Smarts 1d6
  • Spirit 1d4
  • Strength 1d6
  • Vigor 1d6


  • Parry 6
  • Toughness 5
  • Pace 8" d10 running
  • Armour
  • Charisma 2
  • Status 2

Skills[edit]

  • Shooting 1d8
  • Fighting 1d8
  • Survival 1d4
  • Riding 1d4
  • Notice 1d4
  • Climbing 1d4
  • Persuasion 1d4 +2 Cha
  • Taunt 1d6
  • Swim 1d4
  • Stealth 1d4
    • Streetwise 1d4-2 but get +2 from cha

Hindrances[edit]

  • Obligation to Army Major
  • Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets.
  • Greedy minor

Edges[edit]

  • Linguist 6 languages
  • Attractive +2 cha
  • Luck
  • Fleetfooted

Equipment[edit]

  • Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
    • ammunition 50 in belt pouches
  • Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots
    • ammunition 50 in bandoleer
  • Two derringers
    • 40 shots
  • Sabre Str+d8
  • Army Helmet +4 armour, 50% chance of protection
  • Army Uniform
  • Cheroots
    • Lighter
  • Compass
  • Flask
  • Camping gear

Money[edit]

  • 12 pounds
  • 5 pounds starting funds.

favours[edit]

  • 0

Languages[edit]

  • English
  • Morse
  • Semaphore
  • French
  • German
  • Koline (martian trade)

planned xp expenditure[edit]

  • Fleet footed 5xp
  • Two fisted
  • Agilty 1d10
  • Fighting/shooting 1d10
  • Martial Arts