Guntholdt the Dwarf: Difference between revisions

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==Background==
==Background==
Write a brief history of your PC here.
As a youth, Guntholdt assisted his parents, and the community, by serving in a species of field hospital. He always felt, however, that he should serve his community in a more active role; as a '''Fighter'''!!!


==Character Details==
==Character Details==
Line 8: Line 8:
* Name: '''Guntholdt'''
* Name: '''Guntholdt'''
* Race: '''Mountain Dwarf'''
* Race: '''Mountain Dwarf'''
* Class (HeroPath):- '''classes go here'''
* Class (HeroPath):- '''Fighter'''
** Level: '''1 (or 1/1)'''
** Level: '''1 '''
** Hero points: 3
** Hero points: 3
** Religion/Faith: '''Character alignings go here'''
** Religion/Faith: '''Law, Mastery, Earth'''
* Parents Occupation: '''Civilized Tailor'''
* Parents Occupation: '''Civilized Healer'''
* Sex: '''Male'''
* Sex: '''Male'''
* Age: >21
* Age: 32


==Characteristics==
==Characteristics==
Str: '''21''', Con: '''17''', Siz: '''11''', Int: '''16''', Pow: '''15''', Dex: '''18''':, Cha: '''11'''.
Str: '''21''', Con: '''17''', Siz: '''11''', Int: '''16''', Pow: '''15''', Dex: '''18''':, Cha: '''11'''.
*Damage Bonus/Minus: '''+/- Damage Dice'''
 
*Hit Point Bonus/minus: '''+/-HPs'''
*'''Raw Str bonus''' 30%, '''Hero die bonus'''+3, '''Extra Languages''': 2, '''Mind Att bonus''':+1, '''Defence bonus''':--,
*Experience bonus: '''+/-%'''
**Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment
*Encumbrance limit:
 
*Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!)
*Hit Points: '''14HPs'''
*Experience bonus: '''+6%'''
*Encumbrance limit: '''38enc'''
*Move [siz+dex]: 29 yards/round, 2.9 per SR.


==Abilities==
==Abilities==


*Innate or Special Abilites.
*Innate or Special Abilites.
** '''note ability here''
** +5% in all combat with Orcs or Goblinkind.
** +5% on all resistances to magic or poison (1% / per 4 points of Con [round up]).
** +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
** +50% on all perception rolls to do with  depth underground or stonework traps
** +66% to note sliding doors, hollow spaces
** +75% to note slope, grade,and construction age.
** Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
** Base 70% climb from background


*Class abilities: '''class(es)''' '''Levels'''
*Class abilities: '''Fighter''' '''Level 1'''
**Resistances
**Resistances
***Magic spells/effects: '''+n/n%'''
***Magic spells/effects: '''+7/35%''' +1/5% Wis bonus vs. s/g primarily mental in nature [charm person, for example]
***Bodychanging magics:
***Bodychanging magics: '''+7/35%'''
***Death Magics:
***Death Magics: '''+7/35%'''
***Poisons:
***Poisons: '''+7/35%'''
***Breath Weapons:
***Breath Weapons: '''+3/15%'''
**Weapons (Restrictions here)
 
***General weapon bonus
***Proficiencies: (N/+n%)
***Specialisations: (+n%/+N Dam)
**Armour (Restrictions here)
*** Modifications or abilities here.
**Hero dice: N(1dn).


**Weapons
***General weapon bonus +5%
***Proficiencies (4): Shortbow (+5%), 2H Hammer (+5%)
***Specialisations: Shortbow (+10%/+2 Dam), 2H Hammer (+10%/+2 Dam)
**Armour
*** -3 to armour Enc as a Lvl 1 fighter
**Hero dice: ''Warrior's Edge'' - 1d10+3(from Con) to negate some or all of the damage of a single attack. 1/day
**Other HeroPath abilities.
**Other HeroPath abilities.
'''List here'''


==Skill Groups==
==Skill Groups==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Agility: +/-n%'''
*'''Agility: +13%'''
**Boat (05%):n%
**Boat (05%): 18%
**Climb (40%): n%
**Climb (70%): 83%
**Dodge (05%): n%
**Dodge (05%)(+20% Dex): 38%
**Jump (25%): n%
**Jump (25%): 38%
**Ride (05%): n%
**Ride (05%): 18%
**Swim (15%): n%
**Swim (15%): 28%
**Throw (25%): n%
**Throw (25%)+5: 43%


*'''Knowledge: +/-n%'''
*'''Knowledge: +6%'''
**Evaluate (05%):-
**Evaluate (05%): 11%
**Animal Lore (05%):-
**Animal Lore (05%)+15: 11%
**Human (or other folk) Lore (05%) n%
**Dwarf Lore (05%)+15: 26%
**Mineral Lore (5%):-
**Mineral Lore (5%)+20: 31%
**Plant Lore (5%):-
**Plant Lore (5%)+25: 37%
**World lore (5%):-
**World lore (5%): 11%
**First Aid : (10%):-
**First Aid : (10%)+25: 41%
**<u>Martial arts </u>(0%): n%
**<u>Martial arts </u>(0%): n%
**<u>Star lore </u>(Navigation)(10%):-
**<u>Star lore </u>(Navigation)(10%):-
Line 74: Line 86:
***
***


*'''Manipulation: +/-n%'''
*'''Manipulation: +20%'''
**Conceal (05%): n%
**Conceal (05%): 25%
**Devise (05%): n%
**Devise (05%)+15: 40%
**Sleight (05%):n%
**Sleight (05%): 25%
**<u>Play Instrument</u> (Var): n%
**<u>Play Instrument</u> (Var): n%


*'''Perception: +/-n%'''
*'''Perception: +12%'''
**Listen (25)%: n%
**Listen (25)%: 37%
**Scan (25)%: n%
**Scan (25)%: 37%
**Search (25%):n%
**Search (25%)+10: 47%
**Track (05%): n%
**Track (05%): 17%




*'''Stealth: +/-n%'''
*'''Stealth: +5%'''
**Hide (10%): n%
**Hide (10%): 15%
**Sneak (10%): n%
**Sneak (10%): 15%


*'''Communication: +/-n%'''
*'''Communication: +9%'''
**Orate (05%): n%
**Orate (05%)+5: 19%
**Sing (5%): n%
**Sing (5%): 14%
**Fast talk (05%): n%
**Fast talk (05%): 14%
**<u>Disguise</u> (10%): n%
**<u>Disguise</u> (10%): 19%
**Speak Language:-
**Speak Language:-
***Native (Int x 5): n%
***Low Dwarvish (Int x 5)+5: 94%
***Other (00): n%
***High Dwarvish (Int x 5)+5: 94%
***
***Trade (30): 39%
***
***Black Tongue (30): 39%
***
***Goblin (30)+5: 44%
***Bonus 2:
***Bonus 1:
***
***
</div>
</div>


Line 114: Line 129:
!width="100"|Location
!width="100"|Location
|-
|-
|Head || Armour Type || number || number || number || 19-20  
|Head || Armour Type || 5 || 8 || number || 19-20  
|-
|-
|Left Arm || Armour Type || number || number || number || 16-18
|Left Arm || Armour Type || 4 || 8 || number || 16-18
|-
|-
|Right Arm || Armour Type || number || number || number || 13-15  
|Right Arm || Armour Type || 4 || 8 || number || 13-15  
|-
|-
|Chest || Armour Type || number || number || number || 12
|Chest || Armour Type || 6 || 8 || number || 12
|-
|-
|Abdomen || Armour Type || number || number || number || 09-11
|Abdomen || Armour Type || 5 || 8 || number || 09-11
|-
|-
|Left Leg || Armour Type || number || number || number || 05-08
|Left Leg || Armour Type || 5 || 8 || number || 05-08
|-
|-
|Right Leg || Armour Type || number || number || number || 01-04
|Right Leg || Armour Type || 5 || 8 || number || 01-04
|}
|}


*Total Hit Points: nHP
*Total Hit Points: 14HP


==Weapons and Shields==
==Weapons and Shields==
* Attack Bonus/Minus: +/-%
* Attack Bonus/Minus: +25% (+20 stats +5 Fighter)
* Parry Bonus/Minus: +/-%
* Parry Bonus/Minus: +13%
* Aim Bonus/Minus: +/-%
* Aim Bonus/Minus: +/-%
*Strike Ranks: Siz:(n)+Dex:(n)=(n)
*Strike Ranks: Siz:(2)+Dex:(2)+Enc:(1)=(5)


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
Line 147: Line 162:
!width="50"|Enc.
!width="50"|Enc.
|-
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
|RH Battleaxe || 1d8+2+1d4 || 7 || 8 || 50% || 43% ||  || 1.0
|-
|2H Great Hammer || 2d6+4+1d4 || MR1:6,MR2:6/8 || 10 || 65% || 43% ||  || 2.5
|-
|RH Shortsword || 1d6+1+1d4 || 7 || 10 || 45% || 38% ||  || 1.0
|-
|RH Dagger || 1d4+2+1d4 || 8 || 12 || +5atk% || pry% || melee || 0
|-
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
|LH Kite Shield || 1d6+1d4 || 8 || 16 || 30% || 43% || || 5.0
|-
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
|Shortbow || 1d6+3 || 3/8/10 || 5 || 65% || || 90/120 || 0.5
|-
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
|Dart || 1d6 || sr || ap || 35% || - || range || enc
|-
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
|-
|-
|RH Dagger || 1d4+2 || sr || 12 || atk% || pry% || melee || 0
|Fist || 1d3 || sr || arm || +5atk% || pry% || melee || 0
|-
|Fist || 1d3 || sr || arm || atk% || pry% || melee || 0
|-
|-
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
Line 170: Line 189:
==Magic==
==Magic==
*'''Power:-'''
*'''Power:-'''
** Current Characteristic POW:
** Current Characteristic POW: 15
** Current Available POW (Magic Points):
** Current Available POW (Magic Points): 15
** Current Stored POW:
** Current Stored POW:
**Magic bonus +15%




==Equipment==
'''Weapons:'''
*Great hammer 10lb
*Battleaxe 7lb
*Shield, kite 10lb
*Shortsword 3lb
*Dagger 1lb
*3x Darts in shield 1.5lb
*Shortbow 8lb
*Arrows 24 6lb
*Quiver (holds 24 arrows) 2lb
= 47.5lb


'''Armour:'''
*Linen & wool clothing
*Chainmail 7AP 30lb (-6lb as fighter)
*Underpadding +1AP 10lb
= 34lb


*'''Spirit Magic:'''
'''On Person:'''
** List your Magic Spells here.
*Belt knife
*Pouch, belt, large 2 (empty) 4 sp 2lb
**5gp 8sp 6cp
*Holy symbol, wooden 1lb
=3lb


* '''Rune Magic:'''
*Satchel (empty) 5lb
** List your  Magic Spells here.
**Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
**Thief's tools 1lb
**Chalk, piece
**Caltrops 2lb
**Needle and thread
**Oil (lamp) (1 pint) 1lb
**Signal whistle
**Twine, linen (100 ft) 0.5lb
= 9.5lb


==Mounts==
*Backpack 10lb
Str: '''Number''', Con: '''Number''', Siz: '''Number''',  Pow: '''Number''', Dex: '''Number'''.
**Candle, beeswax
*Damage Bonus/Minus: '''+/- Damage Dice'''
**Crowbar 5lb
*Hit Point Bonus/minus: '''+/-HPs'''
**Firemaker & tinder
*Move Rate:
**Grappling hook 4lb
{| border="1" cellpadding="2"
**Hammer (tool, not war) 2lb
!width="200"|Location Name
**Iron spikes, dozen 5lb
!width="225"|Armour types
**Rations, standard (3 day) 6lb
!width="50"|H.P.
**Rations, trail (1 day) 1lb
!width="50"|A.P.
**Rope, hemp (per 50 ft) 10lb
!width="50"|Enc.
**Sack (large) 1lb
!width="100"|Location
**Soap (per lb) 1lb
|-
**Waterskin (3 pint) 3lb
|Head || Armour Type || number || number || number || 17-20
= 49lb
|-
|Left Foreleg || Armour Type || number || number || number || 14-16
|-
|Right foreleg || Armour Type || number || number || number || 11-13
|-
|Forequarters || Armour Type || number || number || number || 08-10
|-
|Hindquarters || Armour Type || number || number || number || 05-07
|-
|Left Hindleg || Armour Type || number || number || number || 03-04
|-
|Right Hindleg || Armour Type || number || number || number || 01-02
|}


*Total Hit Points: nHP
'''Encumbrance''' = 143 lbs
ENC Limit = 2(Str+Con) = 2x38 = 76lbs 
**0-76 Unencumbered
**'''77-152 Light: -1 Strike rank. -1/5% ability checks [dexterity/agilty]'''
**115-152 Middling: 3/4 normal movement. -2 SR/ability checks
**153-190 Heavy: Half movement. -3 SR/ ability checks
**191-228 Very heavy: quarter movement. -4 SR/ ability checks


* Attack Bonus/Minus: +/-%
==Notes==
* Parry Bonus/Minus: +/-%
* Aim Bonus/Minus: +/-%
 
{| border="1" cellpadding="2"
!width="200"|Attack
!width="150"|Damage
!width="50"|S.R.
!width="60"|Attack %
 
|-
|Bite || damage || sr || atk%
|-
|Kick || damage || sr || atk%
|-
|Rear and plunge || damage || sr || atk%
|}
 
==Equipment==
*Weapons:
** List your weapons and shields here
*Armour:
** List you armour and clothing here
*Other:
**List everything else here.

Latest revision as of 15:34, 5 September 2010

- Back to Heros Paths.

Background[edit]

As a youth, Guntholdt assisted his parents, and the community, by serving in a species of field hospital. He always felt, however, that he should serve his community in a more active role; as a Fighter!!!

Character Details[edit]

  • Name: Guntholdt
  • Race: Mountain Dwarf
  • Class (HeroPath):- Fighter
    • Level: 1
    • Hero points: 3
    • Religion/Faith: Law, Mastery, Earth
  • Parents Occupation: Civilized Healer
  • Sex: Male
  • Age: 32

Characteristics[edit]

Str: 21, Con: 17, Siz: 11, Int: 16, Pow: 15, Dex: 18:, Cha: 11.

  • Raw Str bonus 30%, Hero die bonus+3, Extra Languages: 2, Mind Att bonus:+1, Defence bonus:--,
    • Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment
  • Damage Bonus/Minus: +1d4 (one off 1d6 - bah!)
  • Hit Points: 14HPs
  • Experience bonus: +6%
  • Encumbrance limit: 38enc
  • Move [siz+dex]: 29 yards/round, 2.9 per SR.

Abilities[edit]

  • Innate or Special Abilites.
    • +5% in all combat with Orcs or Goblinkind.
    • +5% on all resistances to magic or poison (1% / per 4 points of Con [round up]).
    • +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
    • +50% on all perception rolls to do with depth underground or stonework traps
    • +66% to note sliding doors, hollow spaces
    • +75% to note slope, grade,and construction age.
    • Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
    • Base 70% climb from background
  • Class abilities: Fighter Level 1
    • Resistances
      • Magic spells/effects: +7/35% +1/5% Wis bonus vs. s/g primarily mental in nature [charm person, for example]
      • Bodychanging magics: +7/35%
      • Death Magics: +7/35%
      • Poisons: +7/35%
      • Breath Weapons: +3/15%


    • Weapons
      • General weapon bonus +5%
      • Proficiencies (4): Shortbow (+5%), 2H Hammer (+5%)
      • Specialisations: Shortbow (+10%/+2 Dam), 2H Hammer (+10%/+2 Dam)
    • Armour
      • -3 to armour Enc as a Lvl 1 fighter
    • Hero dice: Warrior's Edge - 1d10+3(from Con) to negate some or all of the damage of a single attack. 1/day
    • Other HeroPath abilities.

Skill Groups[edit]

  • Agility: +13%
    • Boat (05%): 18%
    • Climb (70%): 83%
    • Dodge (05%)(+20% Dex): 38%
    • Jump (25%): 38%
    • Ride (05%): 18%
    • Swim (15%): 28%
    • Throw (25%)+5: 43%
  • Knowledge: +6%
    • Evaluate (05%): 11%
    • Animal Lore (05%)+15: 11%
    • Dwarf Lore (05%)+15: 26%
    • Mineral Lore (5%)+20: 31%
    • Plant Lore (5%)+25: 37%
    • World lore (5%): 11%
    • First Aid : (10%)+25: 41%
    • Martial arts (0%): n%
    • Star lore (Navigation)(10%):-
    • Read/Write Language (10/0%):-
      • Language Name: n%
  • Manipulation: +20%
    • Conceal (05%): 25%
    • Devise (05%)+15: 40%
    • Sleight (05%): 25%
    • Play Instrument (Var): n%
  • Perception: +12%
    • Listen (25)%: 37%
    • Scan (25)%: 37%
    • Search (25%)+10: 47%
    • Track (05%): 17%


  • Stealth: +5%
    • Hide (10%): 15%
    • Sneak (10%): 15%
  • Communication: +9%
    • Orate (05%)+5: 19%
    • Sing (5%): 14%
    • Fast talk (05%): 14%
    • Disguise (10%): 19%
    • Speak Language:-
      • Low Dwarvish (Int x 5)+5: 94%
      • High Dwarvish (Int x 5)+5: 94%
      • Trade (30): 39%
      • Black Tongue (30): 39%
      • Goblin (30)+5: 44%
      • Bonus 2:
      • Bonus 1:

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type 5 8 number 19-20
Left Arm Armour Type 4 8 number 16-18
Right Arm Armour Type 4 8 number 13-15
Chest Armour Type 6 8 number 12
Abdomen Armour Type 5 8 number 09-11
Left Leg Armour Type 5 8 number 05-08
Right Leg Armour Type 5 8 number 01-04
  • Total Hit Points: 14HP

Weapons and Shields[edit]

  • Attack Bonus/Minus: +25% (+20 stats +5 Fighter)
  • Parry Bonus/Minus: +13%
  • Aim Bonus/Minus: +/-%
  • Strike Ranks: Siz:(2)+Dex:(2)+Enc:(1)=(5)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Battleaxe 1d8+2+1d4 7 8 50% 43% 1.0
2H Great Hammer 2d6+4+1d4 MR1:6,MR2:6/8 10 65% 43% 2.5
RH Shortsword 1d6+1+1d4 7 10 45% 38% 1.0
RH Dagger 1d4+2+1d4 8 12 +5atk% pry% melee 0
LH Kite Shield 1d6+1d4 8 16 30% 43% 5.0
Shortbow 1d6+3 3/8/10 5 65% 90/120 0.5
Dart 1d6 sr ap 35% - range enc
weapon/shield damage sr ap atk% pry% range enc
Fist 1d3 sr arm +5atk% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic[edit]

  • Power:-
    • Current Characteristic POW: 15
    • Current Available POW (Magic Points): 15
    • Current Stored POW:
    • Magic bonus +15%


Equipment[edit]

Weapons:

  • Great hammer 10lb
  • Battleaxe 7lb
  • Shield, kite 10lb
  • Shortsword 3lb
  • Dagger 1lb
  • 3x Darts in shield 1.5lb
  • Shortbow 8lb
  • Arrows 24 6lb
  • Quiver (holds 24 arrows) 2lb

= 47.5lb

Armour:

  • Linen & wool clothing
  • Chainmail 7AP 30lb (-6lb as fighter)
  • Underpadding +1AP 10lb

= 34lb

On Person:

  • Belt knife
  • Pouch, belt, large 2 (empty) 4 sp 2lb
    • 5gp 8sp 6cp
  • Holy symbol, wooden 1lb

=3lb

  • Satchel (empty) 5lb
    • Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
    • Thief's tools 1lb
    • Chalk, piece
    • Caltrops 2lb
    • Needle and thread
    • Oil (lamp) (1 pint) 1lb
    • Signal whistle
    • Twine, linen (100 ft) 0.5lb

= 9.5lb

  • Backpack 10lb
    • Candle, beeswax
    • Crowbar 5lb
    • Firemaker & tinder
    • Grappling hook 4lb
    • Hammer (tool, not war) 2lb
    • Iron spikes, dozen 5lb
    • Rations, standard (3 day) 6lb
    • Rations, trail (1 day) 1lb
    • Rope, hemp (per 50 ft) 10lb
    • Sack (large) 1lb
    • Soap (per lb) 1lb
    • Waterskin (3 pint) 3lb

= 49lb

Encumbrance = 143 lbs ENC Limit = 2(Str+Con) = 2x38 = 76lbs

    • 0-76 Unencumbered
    • 77-152 Light: -1 Strike rank. -1/5% ability checks [dexterity/agilty]
    • 115-152 Middling: 3/4 normal movement. -2 SR/ability checks
    • 153-190 Heavy: Half movement. -3 SR/ ability checks
    • 191-228 Very heavy: quarter movement. -4 SR/ ability checks

Notes[edit]