Difference between revisions of "Smokey Feathersham"
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=First lieutenant William ”Smokey” Feathersham= | =First lieutenant William ”Smokey” Feathersham= | ||
*[http://wiki.rpg.net/index.php/Savage_Space_1889 wiki] | *[http://wiki.rpg.net/index.php/Savage_Space_1889 wiki] | ||
− | *Officer in the British army (thanks to Harry Flashman) | + | *Officer in the British army. (thanks to Harry Flashman) |
**Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun... | **Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun... | ||
− | **Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills. | + | **Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills. |
+ | **He's never left Earth and is looking forward to the adventure.... | ||
*[http://image.guardian.co.uk/sys-images/Arts/Arts_/Pictures/2008/01/03/flashman460.jpg pic] | *[http://image.guardian.co.uk/sys-images/Arts/Arts_/Pictures/2008/01/03/flashman460.jpg pic] | ||
=Abilities= | =Abilities= | ||
− | |||
*Agility 1d8 | *Agility 1d8 | ||
Line 15: | Line 15: | ||
*Vigor 1d6 | *Vigor 1d6 | ||
− | Parry 6 | + | |
− | Toughness 5 | + | |
− | Pace | + | *Parry 6 |
− | Armour | + | *Toughness 5 |
− | Charisma | + | *Pace 8" d10 running |
+ | *Armour | ||
+ | *Charisma 2 | ||
+ | *Status 2 | ||
=Skills= | =Skills= | ||
Line 25: | Line 28: | ||
*Fighting 1d8 | *Fighting 1d8 | ||
*Survival 1d4 | *Survival 1d4 | ||
− | *Riding | + | *Riding 1d4 |
− | *Notice 1d4 | + | *Notice 1d4 |
*Climbing 1d4 | *Climbing 1d4 | ||
− | *Persuasion 1d4 | + | *Persuasion 1d4 +2 Cha |
*Taunt 1d6 | *Taunt 1d6 | ||
+ | *Swim 1d4 | ||
+ | *Stealth 1d4 | ||
+ | **Streetwise 1d4-2 but get +2 from cha | ||
=Hindrances= | =Hindrances= | ||
*Obligation to Army Major | *Obligation to Army Major | ||
− | *Quirk: Immoral behaviour, Drinks, gambles and must try and bed everyone he meets. | + | *Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets. |
*Greedy minor | *Greedy minor | ||
=Edges= | =Edges= | ||
*Linguist 6 languages | *Linguist 6 languages | ||
− | * | + | *Attractive +2 cha |
*Luck | *Luck | ||
+ | *Fleetfooted | ||
=Equipment= | =Equipment= | ||
− | * | + | *Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots |
− | * | + | **ammunition 50 in belt pouches |
− | * | + | *Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots |
− | *Army Helmet | + | **ammunition 50 in bandoleer |
+ | *Two derringers | ||
+ | **40 shots | ||
+ | *Sabre Str+d8 | ||
+ | *Army Helmet +4 armour, 50% chance of protection | ||
*Army Uniform | *Army Uniform | ||
*Cheroots | *Cheroots | ||
+ | **Lighter | ||
+ | *Compass | ||
+ | *Flask | ||
+ | *Camping gear | ||
+ | |||
+ | =Money= | ||
+ | *12 pounds | ||
+ | *5 pounds starting funds. | ||
+ | |||
+ | =favours= | ||
+ | *0 | ||
=Languages= | =Languages= | ||
Line 55: | Line 77: | ||
*French | *French | ||
*German | *German | ||
− | *Koline | + | *Koline (martian trade) |
+ | |||
+ | =planned xp expenditure= | ||
+ | *Fleet footed 5xp | ||
+ | *Two fisted | ||
+ | *Agilty 1d10 | ||
+ | *Fighting/shooting 1d10 | ||
+ | *Martial Arts |
Latest revision as of 01:52, 24 October 2010
Contents
First lieutenant William ”Smokey” Feathersham[edit]
- wiki
- Officer in the British army. (thanks to Harry Flashman)
- Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
- Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills.
- He's never left Earth and is looking forward to the adventure....
- pic
Abilities[edit]
- Agility 1d8
- Smarts 1d6
- Spirit 1d4
- Strength 1d6
- Vigor 1d6
- Parry 6
- Toughness 5
- Pace 8" d10 running
- Armour
- Charisma 2
- Status 2
Skills[edit]
- Shooting 1d8
- Fighting 1d8
- Survival 1d4
- Riding 1d4
- Notice 1d4
- Climbing 1d4
- Persuasion 1d4 +2 Cha
- Taunt 1d6
- Swim 1d4
- Stealth 1d4
- Streetwise 1d4-2 but get +2 from cha
Hindrances[edit]
- Obligation to Army Major
- Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets.
- Greedy minor
Edges[edit]
- Linguist 6 languages
- Attractive +2 cha
- Luck
- Fleetfooted
Equipment[edit]
- Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
- ammunition 50 in belt pouches
- Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots
- ammunition 50 in bandoleer
- Two derringers
- 40 shots
- Sabre Str+d8
- Army Helmet +4 armour, 50% chance of protection
- Army Uniform
- Cheroots
- Lighter
- Compass
- Flask
- Camping gear
Money[edit]
- 12 pounds
- 5 pounds starting funds.
favours[edit]
- 0
Languages[edit]
- English
- Morse
- Semaphore
- French
- German
- Koline (martian trade)
planned xp expenditure[edit]
- Fleet footed 5xp
- Two fisted
- Agilty 1d10
- Fighting/shooting 1d10
- Martial Arts