Difference between revisions of "Boo Waa"
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*[http://wiki.rpg.net/index.php/Savage_Prax wiki] | *[http://wiki.rpg.net/index.php/Savage_Prax wiki] | ||
− | *The Troops best Hunter and sister of Snikka. You're a professional through and through. Silent and deadly. | + | *The Troops best Hunter and sister of '''Snikka'''. You're a professional through and through. Silent and deadly. |
+ | |||
+ | ''Personality''<br> | ||
+ | '''Boo Waa''' is an angry, angry monkey. Mostly because she's "just a girl". Her life is dedicated to finding a way out of the traditional Funky Gibbon girlish pursuits of fawning over the males and making babies. Heroquesting might be the answer. | ||
+ | |||
=Abilities= | =Abilities= | ||
Line 21: | Line 25: | ||
*Climbing d8 | *Climbing d8 | ||
*Fighting d6 | *Fighting d6 | ||
− | *Tracking d8 | + | *Faith d6 |
− | *Notice d8 | + | *Tracking d8+2 |
+ | *Notice d8+2 | ||
*Knowledge: Prax d4 | *Knowledge: Prax d4 | ||
*Knowledge: Monkey Business d4 | *Knowledge: Monkey Business d4 | ||
− | *Shooting d8 | + | *Shooting d8 (+2) |
− | *Stealth d10 | + | *Stealth d10+2 |
− | *Survival d8 | + | *Survival d8+2 |
*Swimming d4 | *Swimming d4 | ||
− | *Throwing d6 | + | *Throwing d6(+2) |
=Hindrances= | =Hindrances= | ||
Line 37: | Line 42: | ||
=Edges= | =Edges= | ||
− | *Acrobatic | + | *Acrobatic +1 parry, + 2 tricks |
− | *Fleetfooted | + | *Fleetfooted |
− | *Alertness | + | *Alertness +2 notice |
+ | *level headed draws extra action card | ||
=Cult Edges= | =Cult Edges= | ||
*Initiate | *Initiate | ||
− | *Marksman | + | *Marksman+2 to shooting/throwing if still for one round. |
− | *Woodsman | + | *Woodsman +2 tracking/stealth/survival. |
=Weapons= | =Weapons= | ||
− | *Spear | + | *Spear Str+d6, Reach 1, +1 Parry |
+ | **Atlatl 5/10/15 | ||
*Claws Str +d6 | *Claws Str +d6 | ||
*Bite Str+d4 | *Bite Str+d4 | ||
Line 54: | Line 61: | ||
=Magic= | =Magic= | ||
*The shade | *The shade | ||
− | **Magical | + | **Magical Animal skin that creates a pool of cooling shade beneath it. Which eight baboons can sit under. |
*Bag of 5 Nuts | *Bag of 5 Nuts | ||
**If planted a small berry filled plant will grow over night. Sometimes they're magical berries. | **If planted a small berry filled plant will grow over night. Sometimes they're magical berries. | ||
− | *Bone whistle | + | *Bone whistle in the shape of a birds foot. hangs around your neck. |
**Adds +1 to survival roll when hunting birds. | **Adds +1 to survival roll when hunting birds. | ||
+ | *A magic fetish that gives the user a one shot of the Sureshot spell. Given after winning the Great Hunt. A crystal javelin point. | ||
+ | *Peaceful cut. Must be performed when dispatching all prey animals. Spirit roll to be successful. | ||
=Spells= | =Spells= | ||
Line 66: | Line 75: | ||
*Speedart 1 | *Speedart 1 | ||
*Silence 1 | *Silence 1 | ||
+ | *Farsee 1 | ||
+ | =Divine= | ||
+ | *Draw beast...does what it says, pulls brainless beasts towards you. | ||
+ | *Identify scent...tells you what peed there, walked there or scratched itself there. Makes you the best tracker in the desert.. | ||
=Language= | =Language= |
Latest revision as of 09:36, 1 January 2011
- wiki
- The Troops best Hunter and sister of Snikka. You're a professional through and through. Silent and deadly.
Personality
Boo Waa is an angry, angry monkey. Mostly because she's "just a girl". Her life is dedicated to finding a way out of the traditional Funky Gibbon girlish pursuits of fawning over the males and making babies. Heroquesting might be the answer.
Contents
Abilities[edit]
- Agility 1d10
- Smarts 1d8
- Spirit 1d6
- Strength 1d8
- Vigor 1d6
- Parry 5
- Toughness 5
- Pace 9 d10 running
- Armour
- Charisma 0
- POW 12
Skills[edit]
- Climbing d8
- Fighting d6
- Faith d6
- Tracking d8+2
- Notice d8+2
- Knowledge: Prax d4
- Knowledge: Monkey Business d4
- Shooting d8 (+2)
- Stealth d10+2
- Survival d8+2
- Swimming d4
- Throwing d6(+2)
Hindrances[edit]
- All Thumbs
- Outsider
- Code of honour
Edges[edit]
- Acrobatic +1 parry, + 2 tricks
- Fleetfooted
- Alertness +2 notice
- level headed draws extra action card
Cult Edges[edit]
- Initiate
- Marksman+2 to shooting/throwing if still for one round.
- Woodsman +2 tracking/stealth/survival.
Weapons[edit]
- Spear Str+d6, Reach 1, +1 Parry
- Atlatl 5/10/15
- Claws Str +d6
- Bite Str+d4
- Sling 4/8/16 Str+d4
Magic[edit]
- The shade
- Magical Animal skin that creates a pool of cooling shade beneath it. Which eight baboons can sit under.
- Bag of 5 Nuts
- If planted a small berry filled plant will grow over night. Sometimes they're magical berries.
- Bone whistle in the shape of a birds foot. hangs around your neck.
- Adds +1 to survival roll when hunting birds.
- A magic fetish that gives the user a one shot of the Sureshot spell. Given after winning the Great Hunt. A crystal javelin point.
- Peaceful cut. Must be performed when dispatching all prey animals. Spirit roll to be successful.
Spells[edit]
- Co ordination 2
- Disruption 1
- Mobility 1
- Speedart 1
- Silence 1
- Farsee 1
Divine[edit]
- Draw beast...does what it says, pulls brainless beasts towards you.
- Identify scent...tells you what peed there, walked there or scratched itself there. Makes you the best tracker in the desert..
Language[edit]
- Beast
- Trade
- Praxian