Boo Waa: Difference between revisions

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*The Troops best Hunter and sister of '''Snikka'''. You're a professional through and through. Silent and deadly.
*The Troops best Hunter and sister of '''Snikka'''. You're a professional through and through. Silent and deadly.


''Personality''
''Personality''<br>
'''Boo''' is an angry, angry monkey. Mostly because she's "just a girl". Her life is dedicated to finding a way out of the traditional Funky Gibbon girlish pursuits of fawning over the males and making babies. Heroquesting might be the answer.
'''Boo Waa''' is an angry, angry monkey. Mostly because she's "just a girl". Her life is dedicated to finding a way out of the traditional Funky Gibbon girlish pursuits of fawning over the males and making babies. Heroquesting might be the answer.


=Abilities=
=Abilities=
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*Fighting d6
*Fighting d6
*Faith d6
*Faith d6
*Tracking d8
*Tracking d8+2
*Notice d8
*Notice d8+2
*Knowledge: Prax d4
*Knowledge: Prax d4
*Knowledge: Monkey Business d4
*Knowledge: Monkey Business d4
*Shooting d8
*Shooting d8 (+2)
*Stealth d10
*Stealth d10+2
*Survival d8
*Survival d8+2
*Swimming d4
*Swimming d4
*Throwing d6
*Throwing d6(+2)


=Hindrances=
=Hindrances=
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=Edges=  
=Edges=  
*Acrobatic
*Acrobatic +1 parry, + 2 tricks
*Fleetfooted
*Fleetfooted  
*Alertness
*Alertness +2 notice
*level headed draws extra action card


=Cult Edges=
=Cult Edges=
*Initiate
*Initiate
*Marksman
*Marksman+2 to shooting/throwing if still for one round.
*Woodsman
*Woodsman +2 tracking/stealth/survival.


=Weapons=
=Weapons=

Latest revision as of 16:36, 1 January 2011

  • wiki
  • The Troops best Hunter and sister of Snikka. You're a professional through and through. Silent and deadly.

Personality
Boo Waa is an angry, angry monkey. Mostly because she's "just a girl". Her life is dedicated to finding a way out of the traditional Funky Gibbon girlish pursuits of fawning over the males and making babies. Heroquesting might be the answer.

Abilities[edit]

  • Agility 1d10
  • Smarts 1d8
  • Spirit 1d6
  • Strength 1d8
  • Vigor 1d6
  • Parry 5
  • Toughness 5
  • Pace 9 d10 running
  • Armour
  • Charisma 0


  • POW 12

Skills[edit]

  • Climbing d8
  • Fighting d6
  • Faith d6
  • Tracking d8+2
  • Notice d8+2
  • Knowledge: Prax d4
  • Knowledge: Monkey Business d4
  • Shooting d8 (+2)
  • Stealth d10+2
  • Survival d8+2
  • Swimming d4
  • Throwing d6(+2)

Hindrances[edit]

  • All Thumbs
  • Outsider
  • Code of honour

Edges[edit]

  • Acrobatic +1 parry, + 2 tricks
  • Fleetfooted
  • Alertness +2 notice
  • level headed draws extra action card

Cult Edges[edit]

  • Initiate
  • Marksman+2 to shooting/throwing if still for one round.
  • Woodsman +2 tracking/stealth/survival.

Weapons[edit]

  • Spear Str+d6, Reach 1, +1 Parry
    • Atlatl 5/10/15
  • Claws Str +d6
  • Bite Str+d4
  • Sling 4/8/16 Str+d4

Magic[edit]

  • The shade
    • Magical Animal skin that creates a pool of cooling shade beneath it. Which eight baboons can sit under.
  • Bag of 5 Nuts
    • If planted a small berry filled plant will grow over night. Sometimes they're magical berries.
  • Bone whistle in the shape of a birds foot. hangs around your neck.
    • Adds +1 to survival roll when hunting birds.
  • A magic fetish that gives the user a one shot of the Sureshot spell. Given after winning the Great Hunt. A crystal javelin point.
  • Peaceful cut. Must be performed when dispatching all prey animals. Spirit roll to be successful.

Spells[edit]

  • Co ordination 2
  • Disruption 1
  • Mobility 1
  • Speedart 1
  • Silence 1
  • Farsee 1

Divine[edit]

  • Draw beast...does what it says, pulls brainless beasts towards you.
  • Identify scent...tells you what peed there, walked there or scratched itself there. Makes you the best tracker in the desert..

Language[edit]

  • Beast
  • Trade
  • Praxian

Equipment[edit]