Difference between revisions of "A PC sheet"

From RPGnet
Jump to: navigation, search
(Talents)
(Equipment)
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
[[ A Future Imperfect]]
 +
 
==Background==
 
==Background==
  
==Character Details==
+
===Character Details===
  
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
* Name: '''Here'''
 
* Name: '''Here'''
 
* Nationality/Ethnicity: '''Here'''
 
* Nationality/Ethnicity: '''Here'''
* Social Condition: '''here'''
+
* Age: '''X'''. Age Group (X).
* Sex: '''Male'''
+
* Age at Change: '''X'''
* Previous Experience: '''here'''
+
* Social Conditions (Current): '''here'''
* Abilities:-
+
* Sex: '''Male/Female/Neuter/Hermaphrodite/other'''
**
+
* Height: '''X. Mod: x'''
**  
+
* Weight: '''X. Mod: x'''
==Attributes==
+
* Looks: '''X. Mod: x'''
 +
** Recognition total: '''x'''
 +
 
 +
</div>
  
 +
===Character Story===
  
 +
==Character Mechanics==
  
  
==Attributes and Talents==
+
===Attributes and Talents===
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="100"|Attribute
 
!width="100"|Attribute
Line 45: Line 53:
 
|}
 
|}
  
==Skill Groups==
+
===Derived characteristics===
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Agility: +15%'''
 
**Dance (30%/5%):-
 
***Korybantes (War Dance): 45%
 
***Style: 20%
 
**Dodge (15%)+20: 50%
 
**Climb (25%): 50%
 
**Jump (25%): 50%
 
**<u>Tumbling</u> (25%): --
 
  
 +
*'''Damage Resistance'''
 +
**Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will)
 +
**Serious Wound: x 2
 +
**Major wound: x 3
  
*'''Aim: +20%'''
+
*'''Load'''
**Catch (25%): 45%
+
** Unencumbered: Bulk + Str + Hlh + Dft (kg).
**Throw (25%)+10: 55%
+
** Light : x 2
 +
** Medium : x 4
 +
** Heavy : x 6
  
 +
*'''Movement'''
 +
** Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec.
 +
** Jog/Trot : x 2
 +
** Run : x 3
 +
** Sprint : x 6
  
*'''Knowledge: +15%'''
+
</div>
**Evaluate (10%)+10:-
 
***Treasure: 35%
 
***Trade Goods: 35%
 
***Art: 35%
 
**Read/Write Language (10/0%):-
 
***Pavic+20: 45%/25%
 
**Animal Lore (5%):-
 
***Find cattle food: 20%
 
***Hunting: 20%
 
***Tending/Herding: 20%
 
***Training: 20%
 
**Folk Lore (30%) By culture/race.:-
 
***Valley of Cradles: 55%
 
***Human: 55%
 
**Mineral Lore (5%):-
 
***Mining: 20%
 
***Caving: 20%
 
***Assess Mineral: 20%
 
**Plant Lore (5%):-
 
***Find healing plants: 20%
 
***Identify plants: 20%
 
***Farming: 20%
 
**World lore (5%)+10:-
 
***Find Water: 30%
 
***Survival: 30%
 
***Weatherlore: 30%
 
**<u>Healing lore</u>: (10%):-
 
***Identify disease: --
 
***Indentify poison: --
 
***Doctoring: --
 
**<u>Martial arts </u>(0%): 30%
 
**<u>River Lore</u> (20%): --
 
**<u>Spirit Lore</u> (5%): --
 
**<u>Star lore </u>(Navigation)(10%):-
 
***Trailblazing: --
 
***Seaborne: --
 
  
 +
==Skill Groups==
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
*'''Physical skills'''
 +
**Climbing:
 +
**Notice:
 +
***[Urban]
 +
***[Rural]
 +
**Survival
 +
***[Urban]
 +
***[Rural]
 +
***[Other]
 +
***[Other]
 +
**
 +
**
 +
**
 +
**
  
*'''Manipulation[Body]: +30%'''
 
**Boating (10%): 40%
 
**<u>Sailing</u> (5%): n%
 
**Craft, Physical (30%/10%) Sp:-
 
***Armour/weapon/shield making: 50%
 
***Masonry/architect: 55%
 
***Peaceful Cut/butchery: 40%
 
***Shiphandling: 40%
 
***Teamster/packhandler: 40%
 
**Swimming (15%): 45%
 
**Riding (5%): 105%
 
**<u>Running (25%)</u>: --
 
**<u>Drive Cart/wagon (15%)</u>: --
 
  
 +
*'''Physical Knowledges'''
 +
**
 +
**
  
*'''Manipulation[Fine]: +25%'''
 
**First aid (10%): 75%
 
**Treat disease/poison (5): 30%
 
**Sleight of hand (15%):-
 
***Hide item: 40%
 
***Pick pockets: 40%
 
***Palm object: 40%
 
**Craft, Fine (30%/10)% Sp:-
 
***Map making: 55%
 
***Netmaking: 35%
 
***Gemsmith/Jewelcraft: 35%
 
***Brewing: 35%
 
***Trapsmith: 35%
 
***Locksmith: 35%
 
**Devices (5):-
 
***Lock pick: 30%
 
***Trap set/disarm: 30%
 
**<u>Feign Death </u>(10): --
 
**<u>Foil Restraints</u> (0): --
 
**<u>Play Instrument</u> (Var): --
 
  
 +
*'''Tech Physical Skills'''
 +
**
 +
**
  
*'''Perception: +15%'''
 
**Listen (25)+30%: 70%
 
**Scan (25)+30%: 70%
 
**<u>Sense</u> (5%):-
 
***Ambush: --
 
***Chaos: --
 
***Assassin: --
 
**Spot (5)+50:-
 
***Hidden items: 70%
 
***Trap: 70%
 
**<u>Taste analysis</u> (5%): --
 
**<u>Tracking</u> (10%): 55%
 
  
  
*'''Stealth: +10%'''
+
*'''Technical Knowledge'''
**Camouflage (10%)+30: 50%
+
**
**Hide (15%)+30: 55%
+
**
**Move quietly (15%): 25%
+
**
**Ambush (5)%: 15%
 
**<u>Shadowing</u> (10%): --
 
**<u>Swim Quietly</u> (Sp.): --
 
  
  
*'''Communication: +20%'''
+
*'''Hi Tech Physical'''
**Bargain (10%)+15: 45%
+
**
**Orate (10%)+30: 60%
+
**
**Sing (5%): 25%
+
**
**Speak Lang. (Int x 5 [Home langs, 00% other.):-
 
***''Pavic'':105%
 
***''Tradetalk'': 45%
 
***''Praxian'': 35%
 
***''Spirit Speech'': 30%
 
**<u>Understand beast speech</u> (10%): --
 
**<u>Voice Mimicry</u> (5%): --
 
  
  
*'''Social: +25%'''
+
*'''Hi Tech Knowledge'''
**<u>Acting </u>(10%): --
+
**
**<u>Bribery</u> (20%): --
+
**
**Fast talk (20%)+15: 60%
+
**
**<u>Disguise</u> (10%): --
 
**Wise (30%/10%/5%):-
 
***Streetwise: 35%
 
***Courtliness: 55%
 
***Nomad ways: 20%
 
</div>
 
  
==Hit Points and Armour==
+
*'''Interpersonal Skills'''
{| border="1" cellpadding="2"
+
**Carousing/converse
!width="200"|Location Name
+
**
!width="300"|Armour types
+
**
!width="50"|H.P.
 
!width="50"|A.P.
 
!width="50"|Enc.
 
!width="100"|Location
 
|-
 
|'''Head''' || Open Helm & Padding || '''5''' || 5 || 1 || 19-20
 
|-
 
|'''Left Arm''' || Cuirboilli Vambraces & Padding|| '''4''' || 4 || 1 || 16-18
 
|-
 
|'''Right Arm''' || Cuirboilli Vambraces & Padding || '''4''' || 4 || 1 || 13-15
 
|-
 
|'''Chest''' || Cuirboilli Cuirass & Heavy Padding || '''6''' || 5 || 2 || 12
 
|-
 
|'''Abdomen''' || Heavy Leather & Heavy Padding || '''5''' || 4 || 2 || 09-11
 
|-
 
|'''Left Leg''' || Cuirboilli Greaves & Heavy Padding || '''5''' || 5 || 2 || 05-08
 
|-
 
|'''Right Leg''' || Cuirboilli Greaves & Heavy Padding || '''5''' || 5 || 2 || 01-04
 
|}
 
  
*Total Hit Points: '''13 HP'''
 
  
==Weapons and Shields==
+
*'''Social Knowledges'''
* Attack Bonus/Minus: +30%
+
**Culture
* Parry Bonus/Minus: +15%
+
***[Pre Ruin]
* Aim Bonus/Minus: +20%
+
***[Post Ruin]
*Strike Ranks: Siz: 2 +Dex: 0 = '''2'''
+
**Language
 +
***Australian English (default)
 +
***Other
 +
***Other
 +
***Other
 +
***Other
  
{| border="1" cellpadding="2"
+
*'''Civic Skills'''
!width="200"|Weapon/Shield Name
+
**
!width="150"|Damage
+
**
!width="50"|S.R.
 
!width="50"|A.P.
 
!width="75"|Attack %
 
!width="75"|Parry %
 
!width="100"|Range
 
!width="50"|Enc.
 
|-
 
|RH Warhammer || 1d6+2+1d4 || 5 || 20 || 110% || 35% || 0.8m || 1
 
|-
 
|RH Lance || 1d10+1+(3d6 or 1d4) || 2 || 20 || 70% || 25% || 3.0m || 3
 
|-
 
|2H Great Axe || 2d6+2+1d4 || 4 || 15 || 55% || 50% || 1.2m || 2
 
|-
 
|RH Broadsword || 1d8+1+1d4 || 4 || 20 || 50% || 25% || 1.0m || 1
 
|-
 
|LH Hurled Stone || 1d4+1+1d2 || 1/5/10 || -- || 75% || -- || 20m || 0
 
|-
 
|2H Composite Bow || 1d8+1+1 || 1/5/10 || 10 || 70% || 25% || 100m || 2
 
|-
 
|LH Targe Shield (medium) || 1d6+1d4 || 6 || 12 || 35% || 75% || 0 || 2
 
|-
 
|RH Dagger || 1d4+2+1d4 || 6 || 12 || 60% || 40% || 0 || 0
 
|-
 
|Fist || 1d3+1d4 || 6 || arm || 65% || 40% || 0 || 0
 
|-
 
|Kick || 1d6+1d4 || 6 || leg || 65% || 40% || 0 || 0
 
|-
 
|Head Butt || 1d4+1d4 || 6 || head || 50% || 15% || 0 || 0
 
|-
 
|Grapple || Special || 6 || special || 65% || 40% || 0 || 0
 
|}
 
 
 
==Magic==
 
*'''Power:-'''
 
** Current Characteristic POW: 13
 
** Current Available POW: 13
 
** Current Stored POW: 12 (crystal)
 
  
 +
*'''Combat, hth'''
 +
**Brawling
 +
**Evade
 +
**Single Weapon
 +
**
 +
**
 +
**
  
'''Spirits:'''
+
*'''Cbt, Missile'''
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
+
**Throwing
*Spirit One
+
**
** INT:
+
**
** POW:
 
** Where Bound:
 
  
*Spirit Two
+
*Support,Field wpns'''
** INT:
+
**
** POW:
+
**
** Where Bound:
 
  
*Spirit Three
 
** INT:
 
** POW:
 
** Where Bound:
 
 
</div>
 
</div>
  
 
+
==Clothing and armour==
*'''Battle Magic:'''
 
** Glue 2, Heal 2, Xenoheal 2, Strength 1, Demoralise (1), Speedart (1), Detect Enemies (1), Second Sight (3)
 
 
 
* '''Rune Magic:'''
 
** None.
 
 
 
==Mounts==
 
* Name: ''Phalangar''
 
* Breed: Zebra, cavalry trained
 
 
 
Str: '''29''', Con: '''16''', Siz: '''27''',  Pow: '''10''', Dex: '''11'''.
 
*Damage Bonus/Minus: '''+2d6'''
 
* Hit Point Bonus: +4hp
 
*Move Rate: 12
 
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="200"|Location Name
+
!width="200"|Coverage
!width="300"|Armour types
+
!width="300"|Type/description
!width="50"|H.P.
+
!width="50"|Hardness
!width="50"|A.P.
+
!width="50"|Armour Value.
 
!width="50"|Enc.
 
!width="50"|Enc.
!width="100"|Location
+
!width="100"|Material
 
|-
 
|-
|Head || Cuirboilli chanfron and padding || '''7''' || 5 || 5 || 17-20
+
|'''Where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Left Foreleg || None || '''6''' || 1 || None || 14-16
+
|'''Where''' || What|| '''x''' || x || equiv || types
 
|-
 
|-
|Right foreleg || None || '''6''' || 1 || None || 11-13
+
|'''Where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Forequarters || Cuirboilli peytral and padding || '''8''' || 5 || 5 || 08-10
+
|'''Where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Hindquarters || Heavy leather crupper and padding || '''8''' || 4 || 5 || 05-07
+
|'''where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Left Hindleg || None || '''6''' || 1 || None || 03-04
+
|'''where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Right Hindleg || None || '''6''' || 1 || None || 01-02
+
|'''where''' || What || '''x''' || x || equiv || types
 
|}
 
|}
  
*Total Hit Points: 20HP
+
*Average Armour Value: '''x''
  
* Attack Bonus/Minus: +25%
+
==Weapons and Combat==
  
{| border="1" cellpadding="2"
+
*Base combat Stats:
!width="200"|Attack
+
**Initiative : x
!width="150"|Damage
+
** Action rate : x/2
!width="50"|S.R.
 
!width="75"|Attack %
 
  
|-
 
|Bite || 1d10 || 7 || 30%
 
|-
 
|Kick || 1d8+3d6 || 7 || 30%
 
|-
 
|Rear and plunge || 2d8+3d6 || 7 || 30%
 
|-
 
|Trample || 5d6 || 7 || 50%
 
|}
 
 
 
* Name: ''Rondo''
 
* Breed: Zebra, riding
 
  
Str: '''28''', Con: '''14''', Siz: '''26''',  Pow: '''10''', Dex: '''10'''.
 
*Damage Bonus/Minus: '''+2d6'''
 
* Hit Point Bonus: +4hp
 
*Move Rate: 12
 
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="200"|Location Name
+
!width="200"|Weapon Name
!width="225"|Armour types
+
!width="150"|Skill (x)
!width="50"|H.P.
+
!width="100"|Damage base
!width="50"|A.P.
+
!width="75"|Damage mod
 +
!width="75"|Damage type
 +
!width="75"|Defence
 +
!width="200"|Range PB/Sht/Med/Long/Ext.
 
!width="50"|Enc.
 
!width="50"|Enc.
!width="100"|Location
 
 
|-
 
|-
|Head || None || '''5''' || 1 || None || 17-20
+
|Body || Brawling (x) || Str || 1+ Brawl/10 || Crush || Brawl/4 || close/short || --
 
|-
 
|-
|Left Foreleg || None || '''4''' || 1 || None || 14-16
+
|name || || || || || ||  ||
 
|-
 
|-
|Right foreleg || None || '''4''' || 1 || None || 11-13
+
|name || || || || || ||  ||
 
|-
 
|-
|Forequarters || None || '''6''' || 1 || None || 08-10
+
|name || || || || || ||  ||
 
|-
 
|-
|Hindquarters || None || '''6''' || 1 || None || 05-07
+
|name || || || || || ||  ||
 
|-
 
|-
|Left Hindleg || None || '''4''' || 1 || None || 03-04
+
|name || || || || || ||  ||
 
|-
 
|-
|Right Hindleg || None || '''4''' || 1 || None || 01-02
+
|name || || || || || ||  ||
|}
+
|-
 
+
|name ||  ||  ||  || || || ||  
*Total Hit Points: 18HP
 
 
 
* Attack Bonus/Minus: +25%
 
 
 
{| border="1" cellpadding="2"
 
!width="200"|Attack
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="75"|Attack %
 
 
 
 
|-
 
|-
|Bite || 1d10 || 7 || 25%
+
|name || || ||  || ||  ||  ||  
 
|-
 
|-
|Kick || 1d8+2d6 || 7 || 25%
+
|name || || ||  || ||  ||  ||  
 
|-
 
|-
|Rear and plunge || 2d8+2d6 || 7 || 25%
+
|name || || ||  || ||  ||  ||  
 
|-
 
|-
|Trample || 4d6 || 7 || 45%
+
|name || || ||  || ||  ||  ||  
 
|}
 
|}
  
 
==Equipment==
 
==Equipment==
*Weapons:
+
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
** Lance(z), [http://www.classic-bow.com/catalog/images/recurve_turkish_bow_04.jpg Composite Bow], [http://www.by-the-sword.com/acatalog/images/cd-167b.jpg Warhammer], [http://www.artsales.com/images/tut_dagger_for_web.jpg Dagger] and scabbard, [http://www.kultofathena.com/images%5CXD628G_l.jpg Great Axe](z), [http://lh3.ggpht.com/_sA0GMJLjzis/Ra07c8iWKYI/AAAAAAAAASo/kwDuBTZqyUg/s720/Barnes%20bronze%20sword%20a.JPG Broad Sword] and scabbard(z).
+
*'''Personal Load'''
*Armour:
+
*'''Major Load'''
** Cuirboilli Greaves, Vambraces and Cuirass. Heavy Leather Skirt. [http://www.vicus.org.uk/images/helmets/lot18.jpg Open Helm], removeable zebra stripe crest. Quilted under-armour padding.
+
*'''Cached'''
** (not worn) light chain hauberk(z), open helm(z).
 
**Tunic, breeches, boots, braies & shirt (underwear), coat, bag hat.
 
*Other:
 
**Belt knife and scabbard, friction fire-maker(z), Adventurer's Pack(z): (includes; pack, 5 litre water skin, 30m cheap rope, peasant clothes, hand axe, hammer, 10 wooden stakes, 10 bone fish hooks, 10m line, sack, cheap knife and scabbard, bandages, cooking gear and blanket), Large Tent (5 man), Brass bugle, small pot each of black and white body paint.
 
*Magic Items:
 
**Pow 12 storage crystal mounted on brass bracelet, on left wrist.
 
*Cavalry zebra (2000L)
 
** Cuirboilli Chanfron, Crinet and Peytral (head and forequarters), Heavy Leather Crupper (hindquarters), light padding.
 
** Saddle and tack
 
*Riding zebra
 
**pack saddle and tack
 
  
(z)= Carried on zebra
+
</div>
  
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
*'''Personal Load - Encumberance'''
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
*'''Major Load - Container'''
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
*'''Cached - Location'''
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
  
1827 Lunars.
+
</div>
  
http://i140.photobucket.com/albums/r14/drifterne05/Drospins.jpg
 
  
- Main Page; [[The Valley of Cradles]]
+
*'''Load - Current'''
 +
** Unencumbered:
 +
** Light : x 2
 +
** Medium : x 4
 +
** Heavy : x 6

Latest revision as of 05:49, 12 February 2011

A Future Imperfect

Background[edit]

Character Details[edit]

  • Name: Here
  • Nationality/Ethnicity: Here
  • Age: X. Age Group (X).
  • Age at Change: X
  • Social Conditions (Current): here
  • Sex: Male/Female/Neuter/Hermaphrodite/other
  • Height: X. Mod: x
  • Weight: X. Mod: x
  • Looks: X. Mod: x
    • Recognition total: x

Character Story[edit]

Character Mechanics[edit]

Attributes and Talents[edit]

Attribute Description Scale Effect Effect Die Talents Description Scale
Strength Av X Damage Rate 1dx Athletic Av X
Health Av X Healing Rate 1dx Charismatic Av X
Deftness Av X Action Rate 1dx Combative Av X
Speed Av X Initiative 1dx Communicative Av X
Wit Av X Learning Rate 1dx Esthetic Av X
Will Av X Resistance Rate 1dx Mechanical Av X
Psi Av X Effect Rate 1dx Natural Av X
-- -- -- -- -- Scientific Av X

Derived characteristics[edit]

  • Damage Resistance
    • Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will)
    • Serious Wound: x 2
    • Major wound: x 3
  • Load
    • Unencumbered: Bulk + Str + Hlh + Dft (kg).
    • Light : x 2
    • Medium : x 4
    • Heavy : x 6
  • Movement
    • Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec.
    • Jog/Trot : x 2
    • Run : x 3
    • Sprint : x 6

Skill Groups[edit]

  • Physical skills
    • Climbing:
    • Notice:
      • [Urban]
      • [Rural]
    • Survival
      • [Urban]
      • [Rural]
      • [Other]
      • [Other]


  • Physical Knowledges


  • Tech Physical Skills


  • Technical Knowledge


  • Hi Tech Physical


  • Hi Tech Knowledge
  • Interpersonal Skills
    • Carousing/converse


  • Social Knowledges
    • Culture
      • [Pre Ruin]
      • [Post Ruin]
    • Language
      • Australian English (default)
      • Other
      • Other
      • Other
      • Other
  • Civic Skills
  • Combat, hth
    • Brawling
    • Evade
    • Single Weapon
  • Cbt, Missile
    • Throwing
  • Support,Field wpns

Clothing and armour[edit]

Coverage Type/description Hardness Armour Value. Enc. Material
Where What x x equiv types
Where What x x equiv types
Where What x x equiv types
Where What x x equiv types
where What x x equiv types
where What x x equiv types
where What x x equiv types
  • Average Armour Value: 'x

Weapons and Combat[edit]

  • Base combat Stats:
    • Initiative : x
    • Action rate : x/2


Weapon Name Skill (x) Damage base Damage mod Damage type Defence Range PB/Sht/Med/Long/Ext. Enc.
Body Brawling (x) Str 1+ Brawl/10 Crush Brawl/4 close/short --
name
name
name
name
name
name
name
name
name
name
name

Equipment[edit]

  • Personal Load
  • Major Load
  • Cached
  • Personal Load - Encumberance
  • Major Load - Container
  • Cached - Location


  • Load - Current
    • Unencumbered:
    • Light : x 2
    • Medium : x 4
    • Heavy : x 6