Difference between revisions of "A PC sheet"

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[[ A Future Imperfect]]
 +
 
==Background==
 
==Background==
  
==Character Details==
+
===Character Details===
  
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
Line 19: Line 21:
 
===Character Story===
 
===Character Story===
  
==Attributes==
+
==Character Mechanics==
 
 
 
 
  
  
==Attributes and Talents==
+
===Attributes and Talents===
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="100"|Attribute
 
!width="100"|Attribute
Line 52: Line 52:
 
|'''--''' || -- || '''--''' || -- || -- || Scientific || Av || '''X'''
 
|'''--''' || -- || '''--''' || -- || -- || Scientific || Av || '''X'''
 
|}
 
|}
 +
 +
===Derived characteristics===
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
 +
*'''Damage Resistance'''
 +
**Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will)
 +
**Serious Wound: x 2
 +
**Major wound: x 3
 +
 +
*'''Load'''
 +
** Unencumbered: Bulk + Str + Hlh + Dft (kg).
 +
** Light : x 2
 +
** Medium : x 4
 +
** Heavy : x 6
 +
 +
*'''Movement'''
 +
** Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec.
 +
** Jog/Trot : x 2
 +
** Run : x 3
 +
** Sprint : x 6
 +
 +
</div>
  
 
==Skill Groups==
 
==Skill Groups==
Line 139: Line 161:
 
</div>
 
</div>
  
==Hit Points and Armour==
+
==Clothing and armour==
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="200"|Location Name
+
!width="200"|Coverage
!width="300"|Armour types
+
!width="300"|Type/description
!width="50"|H.P.
+
!width="50"|Hardness
!width="50"|A.P.
+
!width="50"|Armour Value.
 
!width="50"|Enc.
 
!width="50"|Enc.
!width="100"|Location
+
!width="100"|Material
|-
 
|'''Head''' || Open Helm & Padding || '''5''' || 5 || 1 || 19-20
 
|-
 
|'''Left Arm''' || Cuirboilli Vambraces & Padding|| '''4''' || 4 || 1 || 16-18
 
|-
 
|'''Right Arm''' || Cuirboilli Vambraces & Padding || '''4''' || 4 || 1 || 13-15
 
|-
 
|'''Chest''' || Cuirboilli Cuirass & Heavy Padding || '''6''' || 5 || 2 || 12
 
|-
 
|'''Abdomen''' || Heavy Leather & Heavy Padding || '''5''' || 4 || 2 || 09-11
 
|-
 
|'''Left Leg''' || Cuirboilli Greaves & Heavy Padding || '''5''' || 5 || 2 || 05-08
 
|-
 
|'''Right Leg''' || Cuirboilli Greaves & Heavy Padding || '''5''' || 5 || 2 || 01-04
 
|}
 
 
 
*Total Hit Points: '''13 HP'''
 
 
 
==Weapons and Shields==
 
* Attack Bonus/Minus: +30%
 
* Parry Bonus/Minus: +15%
 
* Aim Bonus/Minus: +20%
 
*Strike Ranks: Siz: 2 +Dex: 0 = '''2'''
 
 
 
{| border="1" cellpadding="2"
 
!width="200"|Weapon/Shield Name
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="50"|A.P.
 
!width="75"|Attack %
 
!width="75"|Parry %
 
!width="100"|Range
 
!width="50"|Enc.
 
|-
 
|RH Warhammer || 1d6+2+1d4 || 5 || 20 || 110% || 35% || 0.8m || 1
 
|-
 
|RH Lance || 1d10+1+(3d6 or 1d4) || 2 || 20 || 70% || 25% || 3.0m || 3
 
|-
 
|2H Great Axe || 2d6+2+1d4 || 4 || 15 || 55% || 50% || 1.2m || 2
 
|-
 
|RH Broadsword || 1d8+1+1d4 || 4 || 20 || 50% || 25% || 1.0m || 1
 
|-
 
|LH Hurled Stone || 1d4+1+1d2 || 1/5/10 || -- || 75% || -- || 20m || 0
 
 
|-
 
|-
|2H Composite Bow || 1d8+1+1 || 1/5/10 || 10 || 70% || 25% || 100m || 2
+
|'''Where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|LH Targe Shield (medium) || 1d6+1d4 || 6 || 12 || 35% || 75% || 0 || 2
+
|'''Where''' || What|| '''x''' || x || equiv || types
 
|-
 
|-
|RH Dagger || 1d4+2+1d4 || 6 || 12 || 60% || 40% || 0 || 0
+
|'''Where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Fist || 1d3+1d4 || 6 || arm || 65% || 40% || 0 || 0
+
|'''Where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Kick || 1d6+1d4 || 6 || leg || 65% || 40% || 0 || 0
+
|'''where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Head Butt || 1d4+1d4 || 6 || head || 50% || 15% || 0 || 0
+
|'''where''' || What || '''x''' || x || equiv || types
 
|-
 
|-
|Grapple || Special || 6 || special || 65% || 40% || 0 || 0
+
|'''where''' || What || '''x''' || x || equiv || types
 
|}
 
|}
  
==Magic==
+
*Average Armour Value: '''x''
*'''Power:-'''
 
** Current Characteristic POW: 13
 
** Current Available POW: 13
 
** Current Stored POW: 12 (crystal)
 
  
 +
==Weapons and Combat==
  
'''Spirits:'''
+
*Base combat Stats:
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
+
**Initiative : x
*Spirit One
+
** Action rate : x/2
** INT:
 
** POW:
 
** Where Bound:
 
  
*Spirit Two
 
** INT:
 
** POW:
 
** Where Bound:
 
  
*Spirit Three
 
** INT:
 
** POW:
 
** Where Bound:
 
</div>
 
 
 
*'''Battle Magic:'''
 
** Glue 2, Heal 2, Xenoheal 2, Strength 1, Demoralise (1), Speedart (1), Detect Enemies (1), Second Sight (3)
 
 
* '''Rune Magic:'''
 
** None.
 
 
==Mounts==
 
* Name: ''Phalangar''
 
* Breed: Zebra, cavalry trained
 
 
Str: '''29''', Con: '''16''', Siz: '''27''',  Pow: '''10''', Dex: '''11'''.
 
*Damage Bonus/Minus: '''+2d6'''
 
* Hit Point Bonus: +4hp
 
*Move Rate: 12
 
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="200"|Location Name
+
!width="200"|Weapon Name
!width="300"|Armour types
+
!width="150"|Skill (x)
!width="50"|H.P.
+
!width="100"|Damage base
!width="50"|A.P.
+
!width="75"|Damage mod
 +
!width="75"|Damage type
 +
!width="75"|Defence
 +
!width="200"|Range PB/Sht/Med/Long/Ext.
 
!width="50"|Enc.
 
!width="50"|Enc.
!width="100"|Location
 
 
|-
 
|-
|Head || Cuirboilli chanfron and padding || '''7''' || 5 || 5 || 17-20
+
|Body || Brawling (x) || Str || 1+ Brawl/10 || Crush || Brawl/4 || close/short || --
 
|-
 
|-
|Left Foreleg || None || '''6''' || 1 || None || 14-16
+
|name || || || || || ||  ||
 
|-
 
|-
|Right foreleg || None || '''6''' || 1 || None || 11-13
+
|name || || || || || ||  ||
 
|-
 
|-
|Forequarters || Cuirboilli peytral and padding || '''8''' || 5 || 5 || 08-10
+
|name || || || || || ||  ||
 
|-
 
|-
|Hindquarters || Heavy leather crupper and padding || '''8''' || 4 || 5 || 05-07
+
|name || || || || || ||  ||
 
|-
 
|-
|Left Hindleg || None || '''6''' || 1 || None || 03-04
+
|name || || || || || ||  ||
 
|-
 
|-
|Right Hindleg || None || '''6''' || 1 || None || 01-02
+
|name || || || || || || ||  
|}
 
 
 
*Total Hit Points: 20HP
 
 
 
* Attack Bonus/Minus: +25%
 
 
 
{| border="1" cellpadding="2"
 
!width="200"|Attack
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="75"|Attack %
 
 
 
|-
 
|Bite || 1d10 || 7 || 30%
 
|-
 
|Kick || 1d8+3d6 || 7 || 30%
 
|-
 
|Rear and plunge || 2d8+3d6 || 7 || 30%
 
 
|-
 
|-
|Trample || 5d6 || 7 || 50%
+
|name || || || || || || ||  
|}
 
 
 
 
 
* Name: ''Rondo''
 
* Breed: Zebra, riding
 
 
 
Str: '''28''', Con: '''14''', Siz: '''26''',  Pow: '''10''', Dex: '''10'''.
 
*Damage Bonus/Minus: '''+2d6'''
 
* Hit Point Bonus: +4hp
 
*Move Rate: 12
 
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="225"|Armour types
 
!width="50"|H.P.
 
!width="50"|A.P.
 
!width="50"|Enc.
 
!width="100"|Location
 
 
|-
 
|-
|Head || None || '''5''' || 1 || None || 17-20
+
|name || || || || || ||  ||
 
|-
 
|-
|Left Foreleg || None || '''4''' || 1 || None || 14-16
+
|name || || || || || ||  ||
 
|-
 
|-
|Right foreleg || None || '''4''' || 1 || None || 11-13
+
|name || || || || || ||  ||
 
|-
 
|-
|Forequarters || None || '''6''' || 1 || None || 08-10
+
|name || || || || || || ||  
|-
 
|Hindquarters || None || '''6''' || 1 || None || 05-07
 
|-
 
|Left Hindleg || None || '''4''' || 1 || None || 03-04
 
|-
 
|Right Hindleg || None || '''4''' || 1 || None || 01-02
 
|}
 
 
 
*Total Hit Points: 18HP
 
 
 
* Attack Bonus/Minus: +25%
 
 
 
{| border="1" cellpadding="2"
 
!width="200"|Attack
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="75"|Attack %
 
 
 
|-
 
|Bite || 1d10 || 7 || 25%
 
|-
 
|Kick || 1d8+2d6 || 7 || 25%
 
|-
 
|Rear and plunge || 2d8+2d6 || 7 || 25%
 
|-
 
|Trample || 4d6 || 7 || 45%
 
 
|}
 
|}
  
 
==Equipment==
 
==Equipment==
*Weapons:
+
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
** Lance(z), [http://www.classic-bow.com/catalog/images/recurve_turkish_bow_04.jpg Composite Bow], [http://www.by-the-sword.com/acatalog/images/cd-167b.jpg Warhammer], [http://www.artsales.com/images/tut_dagger_for_web.jpg Dagger] and scabbard, [http://www.kultofathena.com/images%5CXD628G_l.jpg Great Axe](z), [http://lh3.ggpht.com/_sA0GMJLjzis/Ra07c8iWKYI/AAAAAAAAASo/kwDuBTZqyUg/s720/Barnes%20bronze%20sword%20a.JPG Broad Sword] and scabbard(z).
+
*'''Personal Load'''
*Armour:
+
*'''Major Load'''
** Cuirboilli Greaves, Vambraces and Cuirass. Heavy Leather Skirt. [http://www.vicus.org.uk/images/helmets/lot18.jpg Open Helm], removeable zebra stripe crest. Quilted under-armour padding.
+
*'''Cached'''
** (not worn) light chain hauberk(z), open helm(z).
 
**Tunic, breeches, boots, braies & shirt (underwear), coat, bag hat.
 
*Other:
 
**Belt knife and scabbard, friction fire-maker(z), Adventurer's Pack(z): (includes; pack, 5 litre water skin, 30m cheap rope, peasant clothes, hand axe, hammer, 10 wooden stakes, 10 bone fish hooks, 10m line, sack, cheap knife and scabbard, bandages, cooking gear and blanket), Large Tent (5 man), Brass bugle, small pot each of black and white body paint.
 
*Magic Items:
 
**Pow 12 storage crystal mounted on brass bracelet, on left wrist.
 
*Cavalry zebra (2000L)
 
** Cuirboilli Chanfron, Crinet and Peytral (head and forequarters), Heavy Leather Crupper (hindquarters), light padding.
 
** Saddle and tack
 
*Riding zebra
 
**pack saddle and tack
 
  
(z)= Carried on zebra
+
</div>
  
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
*'''Personal Load - Encumberance'''
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
*'''Major Load - Container'''
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
*'''Cached - Location'''
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
 +
**
  
1827 Lunars.
+
</div>
  
http://i140.photobucket.com/albums/r14/drifterne05/Drospins.jpg
 
  
- Main Page; [[The Valley of Cradles]]
+
*'''Load - Current'''
 +
** Unencumbered:
 +
** Light : x 2
 +
** Medium : x 4
 +
** Heavy : x 6

Latest revision as of 05:49, 12 February 2011

A Future Imperfect

Background[edit]

Character Details[edit]

  • Name: Here
  • Nationality/Ethnicity: Here
  • Age: X. Age Group (X).
  • Age at Change: X
  • Social Conditions (Current): here
  • Sex: Male/Female/Neuter/Hermaphrodite/other
  • Height: X. Mod: x
  • Weight: X. Mod: x
  • Looks: X. Mod: x
    • Recognition total: x

Character Story[edit]

Character Mechanics[edit]

Attributes and Talents[edit]

Attribute Description Scale Effect Effect Die Talents Description Scale
Strength Av X Damage Rate 1dx Athletic Av X
Health Av X Healing Rate 1dx Charismatic Av X
Deftness Av X Action Rate 1dx Combative Av X
Speed Av X Initiative 1dx Communicative Av X
Wit Av X Learning Rate 1dx Esthetic Av X
Will Av X Resistance Rate 1dx Mechanical Av X
Psi Av X Effect Rate 1dx Natural Av X
-- -- -- -- -- Scientific Av X

Derived characteristics[edit]

  • Damage Resistance
    • Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will)
    • Serious Wound: x 2
    • Major wound: x 3
  • Load
    • Unencumbered: Bulk + Str + Hlh + Dft (kg).
    • Light : x 2
    • Medium : x 4
    • Heavy : x 6
  • Movement
    • Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec.
    • Jog/Trot : x 2
    • Run : x 3
    • Sprint : x 6

Skill Groups[edit]

  • Physical skills
    • Climbing:
    • Notice:
      • [Urban]
      • [Rural]
    • Survival
      • [Urban]
      • [Rural]
      • [Other]
      • [Other]


  • Physical Knowledges


  • Tech Physical Skills


  • Technical Knowledge


  • Hi Tech Physical


  • Hi Tech Knowledge
  • Interpersonal Skills
    • Carousing/converse


  • Social Knowledges
    • Culture
      • [Pre Ruin]
      • [Post Ruin]
    • Language
      • Australian English (default)
      • Other
      • Other
      • Other
      • Other
  • Civic Skills
  • Combat, hth
    • Brawling
    • Evade
    • Single Weapon
  • Cbt, Missile
    • Throwing
  • Support,Field wpns

Clothing and armour[edit]

Coverage Type/description Hardness Armour Value. Enc. Material
Where What x x equiv types
Where What x x equiv types
Where What x x equiv types
Where What x x equiv types
where What x x equiv types
where What x x equiv types
where What x x equiv types
  • Average Armour Value: 'x

Weapons and Combat[edit]

  • Base combat Stats:
    • Initiative : x
    • Action rate : x/2


Weapon Name Skill (x) Damage base Damage mod Damage type Defence Range PB/Sht/Med/Long/Ext. Enc.
Body Brawling (x) Str 1+ Brawl/10 Crush Brawl/4 close/short --
name
name
name
name
name
name
name
name
name
name
name

Equipment[edit]

  • Personal Load
  • Major Load
  • Cached
  • Personal Load - Encumberance
  • Major Load - Container
  • Cached - Location


  • Load - Current
    • Unencumbered:
    • Light : x 2
    • Medium : x 4
    • Heavy : x 6