Scariks Strands40k Armor: Difference between revisions
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[ | [[Scariks_Strands40k | Index]] | ||
==Armor== | |||
Armor has rating, that's how much stress it blocks. It also has a coverage rating that determines how many Shifts a to hit roll needs to halve it. | |||
1 - Bodyglove | |||
2 - Flak and Mesh | |||
3 - Carapace | |||
4 - Light Powered | |||
5 - Heavy Powered | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Armor | ! Armor | ||
! | ! Hardness | ||
! Coverage | |||
! Cost | ! Cost | ||
! Aspects | ! Aspects | ||
|- | |- | ||
| | | Armored Bodyglove | ||
| | | 1 | ||
| 3 | |||
| 3 | |||
| ''Concealed'' | |||
|- | |||
| Xeno mesh | |||
| 2 | |||
| 3 | |||
| 4 | | 4 | ||
| ''Light'' | |||
|- | |||
| Stormtrooper Carapace | |||
| 3 | |||
| 3 | |||
| 5 | | 5 | ||
| '' | | ''Harness'' | ||
|- | |- | ||
| Sororitas Powered | |||
| | |||
| 4 | | 4 | ||
| '' | | 3 | ||
| 8 | |||
| ''Powered, Bulky'' | |||
|} | |} | ||
== | ==Armor Aspects== | ||
''Bulky'': -1 to Athletics and fatigue tests. | |||
''Concealed'': Bodygloves are difficult to detect as armor and can be worn under normal clothing without penalty. | |||
''Invulnerable'': Hardness is never reduced by weapon Pen | |||
''Light'': No penalties for restriction or fatigue. | |||
''Powered'': Powered armor reduces recoil and bracing penalties by 1 and adds 1 to Might tests. -2 to Athletics. | |||
Latest revision as of 19:39, 14 January 2012
Armor[edit]
Armor has rating, that's how much stress it blocks. It also has a coverage rating that determines how many Shifts a to hit roll needs to halve it.
1 - Bodyglove
2 - Flak and Mesh
3 - Carapace
4 - Light Powered
5 - Heavy Powered
Armor | Hardness | Coverage | Cost | Aspects |
---|---|---|---|---|
Armored Bodyglove | 1 | 3 | 3 | Concealed |
Xeno mesh | 2 | 3 | 4 | Light |
Stormtrooper Carapace | 3 | 3 | 5 | Harness |
Sororitas Powered | 4 | 3 | 8 | Powered, Bulky |
Armor Aspects[edit]
Bulky: -1 to Athletics and fatigue tests.
Concealed: Bodygloves are difficult to detect as armor and can be worn under normal clothing without penalty.
Invulnerable: Hardness is never reduced by weapon Pen
Light: No penalties for restriction or fatigue.
Powered: Powered armor reduces recoil and bracing penalties by 1 and adds 1 to Might tests. -2 to Athletics.