There Wont Be Anything Left/Characters/Alexander Schuttwulf: Difference between revisions

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!Description
!Description
|colspan=7|A Man of middling height, Dark eyes gaze out from a face that was clearly handsome once, but is now marred by scars that appear to have been caused by shrapnel.  His right arm is a prosthetic, presumably due to the same injuries.  He wears a coat bearing the livery of the Wulfenbach house retainers over a suit of carapace armor.
|colspan=7|A Man of middling height, Dark eyes gaze out from a face that was clearly handsome once, but is now marred by scars that appear to have been caused by shrapnel.  His right arm is a prosthetic, presumably due to the same injuries.  He wears a coat bearing the livery of the Wulfenbach house retainers over a suit of carapace armor.
He normally wears a Shield slung over his back where it may be reached quickly in need.  On closer inspection the shield does not rest as closely against his back as it ought.  Something else is beneath it.  A holstered bolt pistol rests on each thigh, grips worn smooth from long use.
|}
|}
{|class="wikitable"
{|class="wikitable"
|-
|-
!Experience spent
!Experience spent
|spent
|13,000
!Wounds
|14
!Fate points
|3
!Insanity
|3
|-
|-
!Experience remaining
!Experience total
|remaining
|13,000
!Damage
|0
!FP spent
|2
!Corruption
|0
|}
|}


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|-
|-
|36
|36
|43
|68
|36
|51
|40
|40
|40
|60
|35
|35
|39
|39
|39
|45
|35
|40
|}
|}


Line 60: Line 74:
!Acrobatics(Ag)||    ||    ||    ||    ||     
!Acrobatics(Ag)||    ||    ||    ||    ||     
|-
|-
!Awareness(Per)||     ||     ||     ||     ||     
!Awareness(Per)||X    ||X    ||X    ||X    ||     
|-
|-
!Barter(Fel)||     ||    ||    ||    ||     
!Barter(Fel)||X    ||    ||    ||    ||     
|-
|-
!Blather(Fel)||    ||    ||    ||    ||     
!Blather(Fel)||    ||    ||    ||    ||     
|-
|-
!Carouse(Fel)||     ||    ||    ||    ||     
!Carouse(Fel)||X    ||    ||    ||    ||     
|-
|-
!Charm(Fel)||     ||    ||    ||    ||     
!Charm(Fel)||X    ||    ||    ||    ||     
|-
|-
!Chem-use(Int)||    ||    ||    ||    ||     
!Chem-use(Int)||    ||    ||    ||    ||     
Line 74: Line 88:
!Ciphers(Int)||    ||    ||    ||    ||     
!Ciphers(Int)||    ||    ||    ||    ||     
|-
|-
!Climb(Str)||     ||    ||    ||    ||     
!Climb(Str)||X    ||    ||    ||    ||     
|-
|-
!Command(Fel)||     ||     ||    ||    ||     
!Command(Fel)||X    ||X    ||    ||    ||     
|-
|-
!Commerce(Fel)||    ||    ||    ||    ||     
!Commerce(Fel)||    ||    ||    ||    ||     
Line 82: Line 96:
!Common Lore(Int)     
!Common Lore(Int)     
|-
|-
|group1||     ||    ||    ||    ||     
|Imperial Creed||X    ||    ||    ||    ||     
|-
|-
|group2||     ||    ||    ||    ||     
|Imperium||X    ||    ||    ||    ||     
|-
|-
|group3||     ||     ||     ||    ||     
|War||X    ||X    ||X    ||    ||     
|-
|-
|group4||    ||    ||    ||    ||     
|group4||    ||    ||    ||    ||     
|-
|-
!Concealment(Ag)||     ||    ||    ||    ||     
!Concealment(Ag)||X    ||    ||    ||    ||     
|-
|-
!Contortionist(Ag)||     ||    ||    ||    ||     
!Contortionist(Ag)||X    ||    ||    ||    ||     
|-
|-
!Deceive(Fel)||     ||    ||    ||    ||     
!Deceive(Fel)||X    ||    ||    ||    ||     
|-
|-
!Demolition(Int)||    ||    ||    ||    ||     
!Demolition(Int)||    ||    ||    ||    ||     
|-
|-
!Disguise(Fel)||     ||    ||    ||    ||     
!Disguise(Fel)||X    ||    ||    ||    ||     
|-
|-
!Dodge(Ag)||     ||     ||    ||    ||     
!Dodge(Ag)||X    ||X    ||    ||    ||     
|-
|-
!Drive(Ag)
!Drive(Ag)
Line 110: Line 124:
|group3||    ||    ||    ||    ||     
|group3||    ||    ||    ||    ||     
|-
|-
!Evaluate(Int)||     ||    ||    ||    ||     
!Evaluate(Int)||X    ||    ||    ||    ||     
|-
|-
!Forbidden Lore(Int)
!Forbidden Lore(Int)||colspan=5|Blessed Ignorance: -5 to all
|-
|-
|group1||    ||    ||    ||    ||     
|group1||    ||    ||    ||    ||     
Line 122: Line 136:
|group4||    ||    ||    ||    ||     
|group4||    ||    ||    ||    ||     
|-
|-
!Gamble(Int)||     ||    ||    ||    ||     
!Gamble(Int)||X    ||    ||    ||    ||     
|-
|-
!Inquiry(Fel)||     ||     ||    ||    ||     
!Inquiry(Fel)||X    ||X    ||    ||    ||     
|-
|-
!Interrogation(Wil)||    ||    ||    ||    ||     
!Interrogation(Wil)||    ||    ||    ||    ||     
|-
|-
!Intimidate(Str, Int, or Fel)||     ||     ||     ||    ||     
!Intimidate(Str, Int, or Fel)||X    ||X    ||X    ||    ||     
|-
|-
!Invocation(Wil)||    ||    ||    ||    ||     
!Invocation(Wil)||    ||    ||    ||    ||     
|-
|-
!Literacy(Int)||     ||    ||    ||    ||     
!Literacy(Int)||X    ||    ||    ||    ||     
|}
|}
|align="center"|
|align="center"|
Line 138: Line 152:
!Skill(stat)||Basic||Trained||+10%||+20%||Bonus
!Skill(stat)||Basic||Trained||+10%||+20%||Bonus
|-
|-
!Logic(Int)||     ||    ||    ||    ||     
!Logic(Int)||X    ||    ||    ||    ||     
|-
|-
!Medicae(Int)||    ||     ||    ||    ||     
!Medicae(Int)||    ||X    ||    ||    ||     
|-
|-
!Navigation(Int)
!Navigation(Int)
Line 160: Line 174:
!Scholastic lore(Int)
!Scholastic lore(Int)
|-
|-
|group1||    ||     ||     ||     ||     
|Tactica Imperialis||    ||||X    ||X    ||     
|-
|-
|group2||    ||    ||    ||    ||     
|group2||    ||    ||    ||    ||     
Line 166: Line 180:
|group3||    ||    ||    ||    ||     
|group3||    ||    ||    ||    ||     
|-
|-
!Scrutiny(Per)||     ||    ||    ||    ||     
!Scrutiny(Per)||X    ||    ||    ||    ||     
|-
|-
!Search(Per)||     ||    ||    ||    ||     
!Search(Per)||X    ||    ||    ||    ||     
|-
|-
!Secret Tongue(Int)
!Secret Tongue(Int)
|-
|-
|group1||    ||     ||    ||    ||     
|Military||    ||X    ||    ||    ||     
|-
|-
|group2||    ||    ||    ||    ||     
|group2||    ||    ||    ||    ||     
Line 182: Line 196:
!Shadowing(Ag)||    ||    ||    ||    ||     
!Shadowing(Ag)||    ||    ||    ||    ||     
|-
|-
!Silent Move(Ag)||     ||    ||    ||    ||     
!Silent Move(Ag)||X    ||    ||    ||    ||     
|-
|-
!Sleight of Hand(Ag)||    ||    ||    ||    ||     
!Sleight of Hand(Ag)||    ||    ||    ||    ||     
Line 188: Line 202:
!Speak Language(Int)
!Speak Language(Int)
|-
|-
|group1||     ||    ||    ||    ||     
|High Gothic||X    ||    ||    ||    ||     
|-
|-
|group2||    ||     ||    ||    ||     
|Low Gothic||    ||X    ||    ||    ||     
|-
|-
|group3||    ||    ||    ||    ||     
|group3||    ||    ||    ||    ||     
Line 196: Line 210:
!Survival(Int)||    ||    ||    ||    ||     
!Survival(Int)||    ||    ||    ||    ||     
|-
|-
!Swim(Str)||     ||    ||    ||    ||     
!Swim(Str)||X    ||    ||    ||    ||     
|-
|-
!Tech-Use(Int)||    ||    ||    ||    ||     
!Tech-Use(Int)||    ||    ||    ||    ||     
Line 227: Line 241:
|-
|-
|ABx1
|ABx1
6m
|ABx2
|ABx2
12m
|ABx3
|ABx3
18m
|ABx6
|ABx6
36m
|SBx1m
|SBx1m
5m
|SBx20cm
|SBx20cm
1m
|}
|}
=Combat relevant rolls=
*Initiative +10
*Single bolt pistol shot 78%
*Dual bolt pistol shot 68%
*Single plasma pistol shot 98%
*Dual plasma pistol shot 88%
*+10% for semi auto
*+30% for targets within 20m
*+10% for half action aim
*+20% for full action aim


=Talents=
=Talents=
{|class="wikitable"
{|class="wikitable"
|-
|-
!Talent||Effect
!Talent||effect
|-
|Weapon Master (Pistols)||+10 to hit, +2 damage, and +2 initiative when wielding a pistol
|-
|Quickdraw||Draw weapons as free action
|-
|Armor of Contempt||Reduce all corruption gain by 1 (min 0) ignore current corruption for 1 round with successful willpower test.
|-
|Paranoia||+2 initiative, GM rolls secret awareness tests for hidden threats.
|-
|Hatred (traitors)||+10 to all weapon skill tests vs.
|-
|Basic weapon training (universal)||may use without penalty
|-
|Pistol weapon training (universal)||may use without penalty
|-
|Melee weapon training (universal)||may use without penalty
|-
|Thrown weapon training (universal)||may use without penalty
|-
|Sound constitution x4||+4 wounds
|-
|Ambidextrous||No offhand penalties.
|-
|Guardian||switch places with ally within 2 meters instantly by sacrificing all actions from next round.  may be performed at any time, even as an interrupt.
|-
|Two weapon wielder (ballistic)||Make one attack with each as full action, take -20 on each (only -10 with ambidexterity)
|-
|-
|Talent||effect
|True Grit||Whenever I suffer critical damage, halve the result.
|-
|-
|Talent||effect
|Rapid reload||Halve all reload times, round down.
|-
|-
|Talent||effect
|Rapid Reaction||When surprised an agility test allows me to act normally.
|}
|}
=Drawbacks=
-10 interaction tests with those outside the imperium (aliens and traitors)
'''Brook No Insult:''' You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence.  You may make a Willpower Test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage.


=Weaponry=
=Weaponry=
Duplicate as desired for multiple weapons
Duplicate as desired for multiple weapons
==weapon1 name==
 
==Bolt pistol (x2)==
{|class="wikitable"
|-
!Class
|Pistol
!Damage
|1d10+7
!Type
|Explosive
!Pen
|4
|-
!Range
|30m
!ROF
|S/2/-
!Clip
|8
!Reload
|full
|-
!Special Rules
|colspan=7|
*Tearing: roll 1 extra damage die, discard lowest.
*Stats adjusted for Weapon Master
|}
 
==Suppression Shield==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Class
!Class
|put class here
|Melee
!Damage
|1d10
!Type
|I
!Pen
|2
|-
!Range
|N/A
!ROF
|N/A
!Clip
|N/A
!Reload
|N/A
|-
!Special Rules
|colspan=7|Defensive, Recharge, Shocking, +4AP to arm and torso. +15 parry, -10 attack.
|}
 
==Good twin-linked Plasma pistol (x2)==
{|class="wikitable"
|-
!Class
|Pistol
!Damage
!Damage
|put damage here
|1d10+8
!Type
!Type
|put type here
|Energy
!Pen
!Pen
|put pen here
|6
|-
|-
!Range
!Range
|put Range here
|30
!ROF
!ROF
|put ROF here
|S/2/-
!Clip
!Clip
|put Clip here
|10
!Reload
!Reload
|put Reload here
|6 full (3 with Rapid Reload)
|-
|-
!Special Rules
!Special Rules
|colspan=7|put special rules here
|colspan=7|
*Overheats (on overheat roll 1d10, only actually overheats on a 10)
*Maximum mode (+1d10 damage, +2 pen, +10m range, consumes 3 ammo, gains recharge quality.)
*Twin-Linked: +20% to hit, one additional hit on 2 DoS, consumes double ammunition, but also holds 2 clips.
*Stats adjusted for Weapon Master
|}
|}


==weapon2 name==
==weapon name==
{|class="wikitable"
{|class="wikitable"
|-
|-
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!Special Rules
!Special Rules
|colspan=7|put special rules here
|colspan=7|put special rules here
|}
=Gear=
==carried/worn==
*Suppression shield (Coated with glossy lacquer in the house colors of Wulfenbach, worn strapped to back.)
**Arms coffer (strapped to back of shield)
***2x good quality twin-linked plasma pistol
***3x smoke grenade
***12x Photonic Hydrogen Canister (plasma pistol ammo)
*Gunbelt
**2x Bolt Pistol
**4x Bolt Pistol Magazine
**Medikit
**2x Manacles
*Good quality bionic right arm
*Micro bead
*Best quality Acreage pattern Knight carapace (armor 7 all)
*Bolt shell keepsake
*Filtration plugs (+20 vs inhaled)
==stowed==
*Enforcer light carapace (armor 5 all)
*Void suit
=Experience expenditures=
{|class="wikitable"
|-
!Item||cost
|-
!colspan=2|4,500 XP spent to here
|-
|3 advances to BS||850
|-
|Awareness||100
|-
|Ambidextrous||200
|-
|Medicae||200
|-
|2 advances to Agility||350
|-
|2 advances to Strength||350
|-
|Guardian||500
|-
!colspan=2|7,050 XP spent to here
|-
|Two weapon wielder (ballistic)||200
|-
|True Grit||200
|-
|Common lore (War) +10||200
|-
|Sound constitution x3||600
|-
|Rapid reload||200
|-
|1 advance to BS||750
|-
|1 advance to Agility||500
|-
|1 advance to Strength||500
|-
!colspan=2|10,200 XP spent to here
|-
|Awareness +10||200
|-
|Awareness +20||200
|-
|Rapid Reaction||200
|-
|1 advance to Agility||750
|-
|2 advances to Fellowship||750
|-
|Scholastic Lore (tactica imperialis) +10||200
|-
|Scholastic Lore (tactica imperialis) +20||300
|-
|Command||200
|-
!colspan=2|13,000 XP spent to here
|}
|}

Latest revision as of 01:26, 3 August 2011

Name[edit]

Chatacter Name Alexander Schuttwulf Player Name Rathmun
Career Arch Militant Rank 4 Homeworld homeworld goes here Motivation "I failed in my duty once, It won't happen again"
Description A Man of middling height, Dark eyes gaze out from a face that was clearly handsome once, but is now marred by scars that appear to have been caused by shrapnel. His right arm is a prosthetic, presumably due to the same injuries. He wears a coat bearing the livery of the Wulfenbach house retainers over a suit of carapace armor.

He normally wears a Shield slung over his back where it may be reached quickly in need. On closer inspection the shield does not rest as closely against his back as it ought. Something else is beneath it. A holstered bolt pistol rests on each thigh, grips worn smooth from long use.

Experience spent 13,000 Wounds 14 Fate points 3 Insanity 3
Experience total 13,000 Damage 0 FP spent 2 Corruption 0

Characteristics[edit]

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
36 68 51 40 60 35 39 45 40

Skills[edit]

Skill(stat) Basic Trained +10% +20% Bonus
Acrobatics(Ag)
Awareness(Per) X X X X
Barter(Fel) X
Blather(Fel)
Carouse(Fel) X
Charm(Fel) X
Chem-use(Int)
Ciphers(Int)
Climb(Str) X
Command(Fel) X X
Commerce(Fel)
Common Lore(Int)
Imperial Creed X
Imperium X
War X X X
group4
Concealment(Ag) X
Contortionist(Ag) X
Deceive(Fel) X
Demolition(Int)
Disguise(Fel) X
Dodge(Ag) X X
Drive(Ag)
group1
group2
group3
Evaluate(Int) X
Forbidden Lore(Int) Blessed Ignorance: -5 to all
group1
group2
group3
group4
Gamble(Int) X
Inquiry(Fel) X X
Interrogation(Wil)
Intimidate(Str, Int, or Fel) X X X
Invocation(Wil)
Literacy(Int) X
Skill(stat) Basic Trained +10% +20% Bonus
Logic(Int) X
Medicae(Int) X
Navigation(Int)
group1
group2
Performer(Fel)
Pilot(Ag)
group1
group2
Psyniscience(Per)
Scholastic lore(Int)
Tactica Imperialis X X X
group2
group3
Scrutiny(Per) X
Search(Per) X
Secret Tongue(Int)
Military X
group2
group3
Security(Ag)
Shadowing(Ag)
Silent Move(Ag) X
Sleight of Hand(Ag)
Speak Language(Int)
High Gothic X
Low Gothic X
group3
Survival(Int)
Swim(Str) X
Tech-Use(Int)
Tracking(Int)
Trade(varies)
group1
group2
group3
group4
Wrangling

Movement[edit]

Half move Full move Charge Run Base leap Base jump
ABx1

6m

ABx2

12m

ABx3

18m

ABx6

36m

SBx1m

5m

SBx20cm

1m

Combat relevant rolls[edit]

  • Initiative +10
  • Single bolt pistol shot 78%
  • Dual bolt pistol shot 68%
  • Single plasma pistol shot 98%
  • Dual plasma pistol shot 88%
  • +10% for semi auto
  • +30% for targets within 20m
  • +10% for half action aim
  • +20% for full action aim

Talents[edit]

Talent effect
Weapon Master (Pistols) +10 to hit, +2 damage, and +2 initiative when wielding a pistol
Quickdraw Draw weapons as free action
Armor of Contempt Reduce all corruption gain by 1 (min 0) ignore current corruption for 1 round with successful willpower test.
Paranoia +2 initiative, GM rolls secret awareness tests for hidden threats.
Hatred (traitors) +10 to all weapon skill tests vs.
Basic weapon training (universal) may use without penalty
Pistol weapon training (universal) may use without penalty
Melee weapon training (universal) may use without penalty
Thrown weapon training (universal) may use without penalty
Sound constitution x4 +4 wounds
Ambidextrous No offhand penalties.
Guardian switch places with ally within 2 meters instantly by sacrificing all actions from next round. may be performed at any time, even as an interrupt.
Two weapon wielder (ballistic) Make one attack with each as full action, take -20 on each (only -10 with ambidexterity)
True Grit Whenever I suffer critical damage, halve the result.
Rapid reload Halve all reload times, round down.
Rapid Reaction When surprised an agility test allows me to act normally.

Drawbacks[edit]

-10 interaction tests with those outside the imperium (aliens and traitors)

Brook No Insult: You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence. You may make a Willpower Test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage.

Weaponry[edit]

Duplicate as desired for multiple weapons

Bolt pistol (x2)[edit]

Class Pistol Damage 1d10+7 Type Explosive Pen 4
Range 30m ROF S/2/- Clip 8 Reload full
Special Rules
  • Tearing: roll 1 extra damage die, discard lowest.
  • Stats adjusted for Weapon Master

Suppression Shield[edit]

Class Melee Damage 1d10 Type I Pen 2
Range N/A ROF N/A Clip N/A Reload N/A
Special Rules Defensive, Recharge, Shocking, +4AP to arm and torso. +15 parry, -10 attack.

Good twin-linked Plasma pistol (x2)[edit]

Class Pistol Damage 1d10+8 Type Energy Pen 6
Range 30 ROF S/2/- Clip 10 Reload 6 full (3 with Rapid Reload)
Special Rules
  • Overheats (on overheat roll 1d10, only actually overheats on a 10)
  • Maximum mode (+1d10 damage, +2 pen, +10m range, consumes 3 ammo, gains recharge quality.)
  • Twin-Linked: +20% to hit, one additional hit on 2 DoS, consumes double ammunition, but also holds 2 clips.
  • Stats adjusted for Weapon Master

weapon name[edit]

Class put class here Damage put damage here Type put type here Pen put pen here
Range put Range here ROF put ROF here Clip put Clip here Reload put Reload here
Special Rules put special rules here

Gear[edit]

carried/worn[edit]

  • Suppression shield (Coated with glossy lacquer in the house colors of Wulfenbach, worn strapped to back.)
    • Arms coffer (strapped to back of shield)
      • 2x good quality twin-linked plasma pistol
      • 3x smoke grenade
      • 12x Photonic Hydrogen Canister (plasma pistol ammo)
  • Gunbelt
    • 2x Bolt Pistol
    • 4x Bolt Pistol Magazine
    • Medikit
    • 2x Manacles
  • Good quality bionic right arm
  • Micro bead
  • Best quality Acreage pattern Knight carapace (armor 7 all)
  • Bolt shell keepsake
  • Filtration plugs (+20 vs inhaled)

stowed[edit]

  • Enforcer light carapace (armor 5 all)
  • Void suit

Experience expenditures[edit]

Item cost
4,500 XP spent to here
3 advances to BS 850
Awareness 100
Ambidextrous 200
Medicae 200
2 advances to Agility 350
2 advances to Strength 350
Guardian 500
7,050 XP spent to here
Two weapon wielder (ballistic) 200
True Grit 200
Common lore (War) +10 200
Sound constitution x3 600
Rapid reload 200
1 advance to BS 750
1 advance to Agility 500
1 advance to Strength 500
10,200 XP spent to here
Awareness +10 200
Awareness +20 200
Rapid Reaction 200
1 advance to Agility 750
2 advances to Fellowship 750
Scholastic Lore (tactica imperialis) +10 200
Scholastic Lore (tactica imperialis) +20 300
Command 200
13,000 XP spent to here