Difference between revisions of "Nevenka Liana"

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(Created page with "Category:Widening_Gyre Widening Gyre - Main Page<br> ==Basic Info== '''Name:''' Ashadar Shan<br> '''Caste/Aspect:''' Eclipse caste Solar exalt<b...")
 
(Basic Info)
 
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==Basic Info==
 
==Basic Info==
'''Name:''' Ashadar Shan<br>
+
'''Name:''' Nevenka Liana, The Sable Champion<br>
'''Caste/Aspect:''' Eclipse caste Solar exalt<br>
+
'''Caste/Aspect:''' Dusk Caste Death-Exalt (Renegade Abyssal)<br>
'''Concept:''' Patrician merchant prince<br>
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'''Concept:''' Champion of Ghosts<br>
'''Motivation:''' To rebuild the Scarlet Empire into a once-more-Creation-spanning Shogunate<br>
+
'''Motivation:''' To free the Underworld, one ghost at a time<br>
'''Nature:''' Conniver<br>
 
(Natures no longer appear in Exalted Second Edition, but Shan is old school, dating back to ’01, so there it is.)<br>
 
 
'''Intimacies:'''  
 
'''Intimacies:'''  
* [[Cathak Yuusuka]]
+
* [[Ashadar Shan]] - Idolize
* The Realm
+
* The Dead - Respect
* Keeping his Secret (so sayeth the GM)
+
* The Neverborn - Hate
'''Appearance:'''<br>
+
'''Appearance:''' UNDER CONTRUCTION<br>
 
'''XP:''' 49 gained / 49 spent<br>
 
'''XP:''' 49 gained / 49 spent<br>
<br>[[Widening_Gyre:Current_Player_Stats#Ashadar_Shan|'''Current Stats''']]
+
<br>[[Widening_Gyre:Current_Player_Stats#Nevenka_Liana|'''Current Stats''']]
  
 
==Attributes==
 
==Attributes==
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|-
 
|-
 
|width="60pt"|Strength
 
|width="60pt"|Strength
|width="60pt"|●●
+
|width="60pt"|●●●
 
|width="80pt"|Charisma
 
|width="80pt"|Charisma
|width="60pt"|●●●●
+
|width="60pt"|●●●
 
|width="80pt"|Perception
 
|width="80pt"|Perception
 
|width="60pt"|●●
 
|width="60pt"|●●
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|●●●●●
 
|●●●●●
 
|Manipulation
 
|Manipulation
|●●●●●
+
|●●
 
|Intelligence
 
|Intelligence
|●●●●●
+
|●●
 
|-
 
|-
 
|Stamina
 
|Stamina
|●●
+
|●●●
 
|Appearance
 
|Appearance
|●●
+
|●●●●
 
|Wits
 
|Wits
|●●
+
|●●●
 
|}<br>
 
|}<br>
  
 
'''PHYSICAL:'''  
 
'''PHYSICAL:'''  
* Strength 2 (average strength; lift 160 lbs)
+
* Strength 3 (fairly muscular, can lift a muscular warrior)
 
* Dexterity 5 (almost inhumanly swift and graceful)
 
* Dexterity 5 (almost inhumanly swift and graceful)
* Stamina 2 (unexceptional stamina; soak 2 bashing / 1 lethal)
+
* Stamina 3 (hardy and rarely ill)
  
 
'''SOCIAL:'''  
 
'''SOCIAL:'''  
* Charisma 4 (powerful, swaying almost anyone to his cause)
+
* Charisma 3 (likeable, makes friends easily)
* Manipulation 5 (could talk his way into the halls of the Celestial Incarnae)
+
* Manipulation 2 (Average manipulator)
* Appearance 2 (fair appearance)
+
* Appearance 4 (Exceptionally beautiful, catches the eye)
  
 
'''MENTAL:'''  
 
'''MENTAL:'''  
* Perception 2 (everyday alertness to the world around him)
+
* Perception 2 (everyday alertness to the world around her)
* Intelligence 5 (a true genius, capable of understanding the subtlest intricacies of a subject)  
+
* Intelligence 2 (average intelligence, but only rarely insightful)  
* Wits 2 (passable at thinking on his feet)
+
* Wits 3 (exceedingly clever and controlled)
  
 
==Abilities==
 
==Abilities==
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'''Willpower: 10''' (paragon of determination and stability)<br>
 
'''Willpower: 10''' (paragon of determination and stability)<br>
 
'''Virtues:'''
 
'''Virtues:'''
* Compassion: 2 "Your point being?"
+
* Compassion: 2 "And I care why?"
* Conviction: 3 "Some sacrifices are necessary."
+
* Conviction: 3 "With every death do I build the future."
 
* Temperance: 2 "Let's keep this civil, shall we?"
 
* Temperance: 2 "Let's keep this civil, shall we?"
* Valor: 3 "''Though hell itself shall set its teeth against me''"
+
* Valor: 3 "No gods, no masters, no recourse."
'''Graces:'''
 
* '''Sword Grace: 1'''
 
** ''Empyrean Judgment'': a slender straight sword ([http://en.wikipedia.org/wiki/Jian Jian]).  The hilt is silver wire laced over with black leather for a good grip.  The pommel consists of a ring, rather than the tassels more commonly found on Realm straight swords.  The black lacquered ironwood scabbard is inlaid with silver and cold iron. The blade is carved from Chiaroscuran glass, beyond razor sharp, and ranges from sky blue to near transparency at the tip. Etched into the blade are passages from the Immaculate Texts, specifically a line attributed to the First Sworn to the Immaculate Dragon Mela, Petitioner of Clouds Accordant to the Call of Battle, in the war against the Anathema:
 
<blockquote>
 
''Thy Will enforced upon Creation''<br>
 
''Though hell itself should set its teeth against me''
 
</blockquote>
 
  
 
==Essence and Anima==
 
==Essence and Anima==
 
'''Essence: 3'''
 
'''Essence: 3'''
 
* Personal Essence: 19
 
* Personal Essence: 19
* Peripheral Essence: 41
+
* Peripheral Essence: 40
* Committed Essence: 0
+
* Committed Essence: 16
 
'''Anima Banner'''
 
'''Anima Banner'''
* Ashadar Shan’s anima starts out as a pallid ephemeral glow surrounding him like a corona.  However, as he spends essence it flares larger and brighter, the mystic symbols of his power spiraling about him, slowly dissolving into a halo of power.  When it becomes iconic, he is surrounded by a sinuous five-clawed golden dragon formed from pure sunlight, which continually circles about his form.
+
* UNDER CONTRUCTION
  
 
==Backgrounds==
 
==Backgrounds==
  
  
==Charms==
+
==Charms==   UNDER CONSTRUCTION
 
'''ATHLETICS:'''
 
'''ATHLETICS:'''
 
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Graceful_Crane_Stance '''Graceful Crane Stance:'''] 3m; Reflexive; One Scene.<br>Automatically keep balance on any surface at least as strong and wide as a human hair. This surface is treated as a 3 ft wide ledge capable of supporting 1000 lbs. when determining what movement and Athletics actions can be taken and what penalties to them might apply.
 
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Graceful_Crane_Stance '''Graceful Crane Stance:'''] 3m; Reflexive; One Scene.<br>Automatically keep balance on any surface at least as strong and wide as a human hair. This surface is treated as a 3 ft wide ledge capable of supporting 1000 lbs. when determining what movement and Athletics actions can be taken and what penalties to them might apply.

Latest revision as of 02:52, 14 August 2011

Widening Gyre - Main Page

Basic Info[edit]

Name: Nevenka Liana, The Sable Champion
Caste/Aspect: Dusk Caste Death-Exalt (Renegade Abyssal)
Concept: Champion of Ghosts
Motivation: To free the Underworld, one ghost at a time
Intimacies:

  • Ashadar Shan - Idolize
  • The Dead - Respect
  • The Neverborn - Hate

Appearance: UNDER CONTRUCTION
XP: 49 gained / 49 spent

Current Stats

Attributes[edit]

Strength ●●● Charisma ●●● Perception ●●
Dexterity ●●●●● Manipulation ●● Intelligence ●●
Stamina ●●● Appearance ●●●● Wits ●●●


PHYSICAL:

  • Strength 3 (fairly muscular, can lift a muscular warrior)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 3 (hardy and rarely ill)

SOCIAL:

  • Charisma 3 (likeable, makes friends easily)
  • Manipulation 2 (Average manipulator)
  • Appearance 4 (Exceptionally beautiful, catches the eye)

MENTAL:

  • Perception 2 (everyday alertness to the world around her)
  • Intelligence 2 (average intelligence, but only rarely insightful)
  • Wits 3 (exceedingly clever and controlled)

Abilities[edit]

Archery Integrity Craft Athletics Bureaucracy ●●●●●
Martial Arts ●● Performance ●●●●● Investigation Awareness Linguistics ●●●
Melee ●●●●● Presence ●●●●● Lore ●●● Dodge Ride
Thrown Resistance Medicine Larceny Sail
War ●●●●● Survival Occult ●●● Stealth Socialize ●●


CASTE ABILITIES

  • Bureaucracy 5 (could out-compete the Guild in a local market or reform the Realm’s bureaucracy)
  • Linguistics 3 (speaks High Realm, Old Realm, Flametongue and Riverspeak)
  • Ride 1 (could probably jump a low stone wall or break a wild horse)
  • Socialize 2 (could obtain minor favors through flattery or blackmail)

FAVORED ABILITIES

  • Martial Arts 2 (able to break a stack of boards, or flawlessly perform katas in an exhibition)
  • Melee 5 (could defeat a skilled soldier while blindfolded)
    • Specialty: "Spear" +1
  • Performance 5 (could start a riot with a speech or entrance a horde of demons with a song)
  • Presence 5 (capable of convincing a Wyld Hunt to kneel and worship the Unconquered Sun)
    • Specialty: "Persuasion" +2
  • Occult 3 (able to successfully bargain with moderately powerful gods)

OTHER ABILITIES

  • Archery 1 (can probably hit the bulls-eye on a stationary target)
  • Athletics 1 (can keep his balance on treacherous ice)
  • Integrity 1 (can see through a well-made sales pitch)
  • Lore 3 (is familiar with specific details & customs of lands thousands of miles away)
  • Resistance 1 (can keep his head after a night of hard drinking)
  • War 5 (can plan a strategy to lead his squad to victory despite being outnumbered and outflanked by an army of the Fair Folk.)
    • Specialty: "Maneuver Warfare" +3

Willpower and Virtues[edit]

Willpower: 10 (paragon of determination and stability)
Virtues:

  • Compassion: 2 "And I care why?"
  • Conviction: 3 "With every death do I build the future."
  • Temperance: 2 "Let's keep this civil, shall we?"
  • Valor: 3 "No gods, no masters, no recourse."

Essence and Anima[edit]

Essence: 3

  • Personal Essence: 19
  • Peripheral Essence: 40
  • Committed Essence: 16

Anima Banner

  • UNDER CONTRUCTION

Backgrounds[edit]

==Charms== UNDER CONSTRUCTION ATHLETICS:

  • Graceful Crane Stance: 3m; Reflexive; One Scene.
    Automatically keep balance on any surface at least as strong and wide as a human hair. This surface is treated as a 3 ft wide ledge capable of supporting 1000 lbs. when determining what movement and Athletics actions can be taken and what penalties to them might apply.


LINGUISTICS:

  • Sagacious Reading of Intent: 3m; Reflexive; Social; Instant.
    Receive a one-sentence summary of what the person making a statement hopes to gain. Perfect Defense vs social attacks hostile to the Exalt or his Motivation.


MELEE:

  • First Melee Excellency - Essence Overwhelming: 1m per die; Reflexive; Instant.
    May buy up to Melee + Ability in dice that can be added to a Melee roll or rolled with successes applied directly to an unrolled value.
  • Dipping Swallow Defense: 2m; Reflexive; Instant.
    In response to an attack, all penalties to PDV are ignored for that attack. PDV is still 0 if inapplicable, but it takes no further penalties.
  • Bulwark Stance: 5m; Reflexive; Until next action.
    Ignore all penalties to PDV. Inapplicability is not a PDV penalty.
  • Heavenly Guardian Defense: 4m; Reflexive; Obvious; Instant.
    Perfect defence. Trumps Unblockable. Mundane weapons break when used with this charm to parry 25L+ raw damage attacks.
    Conviction Flaw: This Charm does not function when the Solar's actions are contrary to his Motivation.


OCCULT:

  • Spirit-Detecting Glance: 3m; Reflexive; One scene.
    The Solar can see, hear, smell and feel - but not touch - dematerialized creatures.
  • Spirit-Cutting Attack: 1m; Supplemental; Obvious; Instant.
    May supplement other Abilities. Supplemented attacks may effect dematerialized targets and deal aggravated damage to spirits. Attacks against unseen targets suffer the normal -2 external penalty.


PRESENCE:

  • Second Presence Excellency - Essence Triumphant: 2m per success; Reflexive; Instant.
    May buy up to Presence + Ability/2 in successes that can be added to a Presence roll or applied directly to an unrolled value.
  • Hypnotic Tongue Technique: 10m, 1wp; Simple; Social, Stackable, Touch; Solar's Charisma in days.
    Roll (Manipulation + Presence) vs target's MDV to bestow Compulsion to follow one order given. Target must spend 1w to resist order. Effect is considered Unnatural Mental Influence. Target is not aware of the Compulsion, nor the order need to be spelled out explicitly in words. Target may spend 4w (all at once) to recognize the influence or remember it later.
  • Irresistible Salesman Spirit: 3m; Supplemental; Social; Instant.
    Double successes on a Presence-based roll vs target’s MDV to exert mental influence and make a favorable bargain or encourage a specific action.

Combos[edit]

Panoply[edit]

Combat Stats Block[edit]

Weapons Speed Accuracy Damage Defense Rate Min Tags
Empyrean Judgment 4 +4 +4L +2 3 STR ● P
Scabbard 4 +0 +3B +1 3 STR ●● MA ● M
Punch 5 +1 +0B +2 3 STR ● N
Kick 5 +0 +3B -2 2 STR ● DEX ●● N
Clinch 6 +0 +0B +0 1 STR ● C, N, P


Armor Soak (L/B) Mob Fatigue Cost
Chiaroscuran Glass Lamellar 8 / 10 -1 0 ●●●●

The soak values do not include Shan's stamina. The armor is a masterpiece of perfect quality, with a mobility and fatigue value each -1 normal, as well as two +1 bonuses applied to soak (each of which adds 1L/1B).

Extras[edit]

Images[edit]

Merits and Flaws[edit]

XP and Training[edit]

  • XP Gained: 49
    • Prelude - The Shunned Village: 10
    • Episode 1 - Of Falcons & Falconers: 5
    • Episode 2 - Points of Departure: 5
    • Episode 3 - Convergence of the Twain: 5
    • Episode 4 - Quis Custodiet Ipsos Custodes?: 9 (including +1 Stunt XP for Shan)
    • Episode 5 - A Dream Given Form: 10 (including 5 for meeting the goal of freeing Jeradin & defeating Lahor)
    • Episode 6 - The Journey South: 5
  • XP Spent: 49


  • Debt XP: 0
  • Unspent XP: 0
  • Currently training:

Character Creation Questions[edit]

How old are you?

What was your family life like?

Where are you from?

How were you Exalted?

When did you meet your companions?

How has power changed you?

What do you think of mortals?

What motivates you to be a hero?

Who or what do you worship?

What would drive you to commit murder?

Accounting[edit]

Freebies: 18 (new Ink Monkeys rules)