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Dane
== ''' Dane ''' ==
As Alycia she is a cute but pudgy redhead. people usually describe her as "...but she has a nice personality."  Amd she like sto keep plugged into the gossip.  Better than CNN.
* Neutral Wizard 3/Soceror 1/ Rogue 1
* One level in Changling Wizard and one in Changling Rogue racial subsitution class.
* Rolls: http://invisiblecastle.com/roller/view/3174516/
* Playing in http://wiki.rpg.net/index.php/The_Starsoul_Crown
* Experience (in game): 575


*STR 12 +1
== Appearance and History ==
*WIS 13 +1
'''Appearance (as Alycia) '''
*CHA 18 +4
* Height: 5'10" (5'6")
*INT 16  +3  (+1 for level 4)
* Weight: 130 (150)
*DEX 14 +2
* Eyes: White (Green)
*CON 14 +2
* Skin: Gray (Fair)  
* Sex: Female (Female)
* Hair: White staight (Red Curled)


(Alycia looks like a pudgy Felicia Day)


'''Personality'''


Dane is a user who likes nice things and comfort. However she aviod being flamboyant and attracting attention. For example, her wagon is simple on the outside, but well appionted and has a feather bed, so that adventuring she is never really roughing it. 


Note Extra +1 On Will
She has a reputation for loving and tending animals, in particular seemingly dozens cats. When it reality it is her familar in various guises.


Total Hit Points: 23
For Dane appearance are everything. She takes greta pleasur ein becomeing someone else. It is an art, but at the same time it is business too.  Dane is in adventuring for the business and the money. Its all a means to an end.  She tells herself its just "enlightened self-interest."


Speed: 30 feet
However for those outside her "family," she has no qualms about conning them for all they worth, and then some.
If they are not smart enough to keep thier money, they don't deserve it.


Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
'''History'''


Ring Protection +1
Dane has a full history of all her false identies, especially Alycia, and is more than happy to talk to strangers, about seemingly nothing.  Its how she gets information.  But as far as Dane the changling, she likes to keep her past mysterious.  In was only duress she revealed her identity as a changling the group, but they accepted her none the less.   


Initiative modifier: 2 = +2 [dexterity]
She likes to give the impression of a harsh upbringing as a changling brought up in a human family. In reality she grew up in a small Reality Seeker villiage of changelings, and part of large familiy. She chaffed in the rural lifestyle.
Fortitude save: 4 = 1 [base] +2 [constitution] +1 [ring]
Reflex save: 4 = 1 [base] +2 [dexterity] +1 [ring]
Will save: 9 = 7 [base] +1 [wisdom] +1 [ring]
Attack (handheld): 3 = 2 [base] +1 [strength]
Attack (unarmed): 3 = 2 [base] +1 [strength]
Attack (missile): 4 = 2 [base] +2 [dexterity]
Grapple check: 3 = 2 [base] +1 [strength] ]
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.


Languages: Common Draconic Elven Giant Goblin Goliath Orc  
Her cover as a seamstress is rooted in working with as her father's assistant. A bit before reaching majority, she left home and like many changling dappled as a rogue and as wizard, and then discovered a talent for soceror - one of the few taboos in Changling society.
 
Up until, recently she was working out of the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad resulting in the death of some freinds, she left town. She teamed up a with group of adventures and has been working with them ever since. She tries to act as the sympathetic sister to all the memebers to get into their good graces. However, although she would never admit it to herself, the group has become like a second family to her.


Morphic Familar: Races of Errberon P 123
'''Quirks'''
*Dane is a neat freak and like to bathe at least once a day if possible. Next best thing at a far second is a Prestidigitation spell.
*Her changling powers change her physique but not her clothes, so she has a hat of disguise.
*The hat of disguise is vulnerable to touch, so nothing beats a well made suit for disguise.  As a seamstress she makes a lot of her clothes including some made for infiltration.  Most of her clothing are reversible for obvious reasons.  As a seamstress, she has a perfect story as to why she has such a strange and varied wardrobe.
*She also aquired some jeweler tools and a small array of gems to pose as a jeweler.
*Her favorite piece is a dress with ties so that can be bound and and work as a catsuit.
*If challenged, she may confess to having a hat of disguse, or to being a wizard.  Thats her cover story and give her a hole card.  Dane has shown her that "Solids" are a strange lot.  Tell them you are a wizard can cast fireballs and they can deal with that. But tell them your a changling, and they freak.
*She recently bought jewelers equipment so she pass herself off as a gem cutter.


'''What Dane Thinks Of:'''


Feats:
*''Abdahm''- Full of himself and easily manipulatable. But its also fun to press his buttons, and he has his moments. Reminds me of my little brother.
Improved Familiar [hand-edit as needed]
*''Minimee Pinn'' - "She gives me the creeps." Typical dour dwarf but she has common sense.  Minimee particularly bothers Dane since Dane follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee could see right through her act .  Older sister of the group.
Scribe Scroll [free to wizard]
*''Walker''- Our little feral child. Can't wear a suit well if his life depended on it. But she envies his animal shapeshifting abilities and looks forward to being to use polymorph to chang into non-human shape. He would be a font of wisdom. If only he could understand the concept of small talk and eating utensils. She may tell him she knows what its like to be abandoned by one's parents.
Still Spell  


Traits:
== Abilities ==
Appraise Int 3 = +3 
{| class = "wikitable" border=1
Balance Dex* 2 = +2 
|-
Bluff Cha 12 = +4 +6 +2 [changeling] 
! Ability || Score || Modifier
Climb Str* 1 = +1  
|- align="center"
Concentration Con 2 =  +2 
! Strength
Craft Tailor Int 5 =  +3 +2 
| 12 || +1
Diplomacy Cha 8 = +4 +2 +2 [bluff] 
|- align="center" style="background:silver"
Disguise Cha 9 =  +4 +5 
! Dexterity
Escape Artist Dex* 2 =  +
| 14 || +2  
Forgery Int 3 = +3 
|- align="center"
Gather Information Cha 8 = +4 +4 
! Constitution
Heal Wis 1 =  +1 
| 14 || +2  
Hide Dex* 2 =  +2  
|- align="center" style="background:silver"
Intimidate Cha 8 = +4  +2 [bluff] +2 [changeling] 
! Intelligence
Jump Str* 1 = +1 
| 16 || +3
Knowledge (arcana) Int 7 = +3 +4 
|- align="center"
Knowledge (local) Int 4 =  +3 +1 
! Wisdom
Knowledge (nobility) Int 4 =  +3 +1 
| 13 || +1
Listen Wis 2 =  +1 +
|- align="center" style="background:silver"
Move Silently Dex* 3 =  +2 +1 
! Charisma
Ride Dex 2 = +2 
| 18 || +4
Search Int 3 =  +3 
|}
Sense Motive Wis 3 =  +1 +2 [changeling] 
Spellcraft Int 11 = +3 +8 
Spot Wis 1 = +1 
Survival Wis 1 =  +1 
Swim Str** 1 =  +
Use Rope Dex 2 =  +2 


== Combat ==
*Total Hit Points: 30
*Speed: 30 feet
*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring


* = check penalty for wearing armor
== Skills ==


This character also has 3 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.


{| class="wikitable" border=1             
! Skill !! Base !! Bonus !! Rank !! Changling !! Synergy !! Familiar !! Total
  |- align="center" style="background:silver"           
! Appraise             
  |  Int  ||  3  ||    ||    ||    ||  +3 (Raven)  ||  6
  |- align="center" style="background:silver"           
! Bluff             
  |  Cha  ||  4  ||  6  ||  2  ||    ||  +3 (Snake)  ||  15
  |- align="center" style="background:silver"
! Climb             
  |  Str  ||  1  ||    ||    ||    ||  +3 (Lizard)  ||  4
  |- align="center" style="background:silver"     
! Concentration             
  |  Con  ||  2  ||  5  ||    ||    ||    ||  7
  |- align="center" style="background:silver"     
! Craft (Alchemy)             
  |  Int  ||  3  ||  1  ||    ||    ||    ||  4
  |- align="center" style="background:silver"           
! Craft (Tailor)             
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
  |- align="center" style="background:silver"           
! Decipher Script             
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
  |- align="center" style="background:silver"           
! Diplomacy             
  |  Cha  ||  4  ||  2  ||    ||  2  ||    ||  8
  |- align="center" style="background:silver"           
! Disable Device             
  |  Int  ||  3  ||  2  ||    ||    ||    ||  5
  |- align="center" style="background:silver"           
! Disguse             
  |  Cha  ||  4  ||  8  ||  10  ||  2  ||    ||  24
  |- align="center" style="background:silver"           
! Gather Information             
  |  Cha  ||  4  ||  5  ||    ||    ||    ||  9
  |- align="center" style="background:silver"           
! Hide             
  |  Dex  ||  2  ||    ||    ||    ||    ||  2
  |- align="center" style="background:silver"           
! Intimidate             
  |  Str  ||  1  ||  5  ||  2  ||  2  ||    ||  10
  |- align="center" style="background:silver"           
! Knowlede (Arcana)             
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
  |- align="center" style="background:silver"           
! Language             
  |  Int  ||  3  ||  3  ||    ||    ||    ||  6
  |- align="center" style="background:silver"           
! Listen             
  |  Wis  ||  1  ||    ||    ||    ||  +3 (Bat)  ||  4
  |- align="center" style="background:silver"           
! Move Silent             
  |  Dex  ||  2  ||  3  ||    ||    ||  +3 (cat)  ||  8
  |- align="center" style="background:silver"           
! Open Locks             
  |  Dex  ||  3  ||  5  ||    ||    ||    ||  8
  |- align="center" style="background:silver"           
! Search             
  |  Int  ||  3  ||  2  ||    ||    ||    ||  5
  |- align="center" style="background:silver"           
! Sense Motive             
  |  Wis  ||  1  ||  5  ||  2  ||    ||    ||  8
  |- align="center" style="background:silver"           
! Slight             
  |  Dex  ||  2  ||    ||    ||  2  ||    ||  4
  |- align="center" style="background:silver"           
! Spellcraft             
  |  Int  ||  3  ||  8  ||    ||  2  ||    ||  13
  |- align="center" style="background:silver"           
! Spot             
  |  Wis  ||  1  ||    ||    ||    ||  +3 (Owl/Hawk)  ||  4
  |- align="center" style="background:silver"           
! Swim             
  |  Str  ||  1  ||    ||    ||    ||    ||  1
  |- align="center" style="background:silver"           
! Use magic item             
  |  Int  ||  3  ||  1  ||    ||  2  ||    ||  6
  |- align="center" style="background:silver"           
  |}


== Saves ==


Sorceror
Knows spells at lv 2
Cast at lv 3


Zero-level Sorcerer spells: 6 per day
{| class="wikitable" border=1
! SAVE !! BASE !! STAT !! BONUS !! ITEMS !! FAMILIAR !! MISC !! TOTAL
|- align="center" style="background:silver"
! Initiative
| 0 || Dex || +2 || 0 || 0 || 0 ||+2
|- align="center"
!Fortitude
| 2 || Con || +2 || +2 || +3 || 0 || 6/9
|- align="center" style="background:silver"
! Reflex
| 1 || Dex || +2 || +2 || +3 || 0 || 5/8
|- align="center"
!Will
| 6 || Wis || +1 || +2 || +3 || 0 || 9/12
|- align="center" style="background:silver"
! Attack (handheld)
| 2 || Str || +1 || 0 || 0 || 0 || 3
|- align="center"
!Attack (unarmed)
| 2 || Str || +1 || 0 || 0 || 0 || 3
|- align="center" style="background:silver"
! Attack (missile)
| 2 || Dex|| +2 || 0 || 0 || 0 || 4
|- align="center"
!Grapple
| 2 || Str || +1 || 0 || 0 || 0 || 3
|- align="center" style="background:silver"
|}
LOAD
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.


Known:5
Open/Close
Dancing Lights
Detect magic
Light
mage hand
Mend


First-level Sorcerer spells: 5 (4+1) per day
Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA 
Known:2
Burning Hands
Charm




Wizard
Feats:
Knows spells at lv 3
*Improved Familiar [hand-edit as needed]
Cast at lv 4
*Scribe Scroll [free to wizard]
*Craft Potion [free to wizard]
*Proficient Caster (+4 up to HD in casting) Currently +2 Wizard (5th) and +2 Soceror (3nd)


Zero-level Wizard spells: 4 per day
== Spells ==


First-level Wizard spells: 3 (2+1) per day
'''Sorceror'''
*Knows spells at lv 1
*Cast at lvl 1
*Zero-level Sorcerer spells: 5 per day
**Known:5
***Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend


Second-level Wizard spells: 2 (1+1) per day
*First-level Sorcerer spells: 4 (3+1) per day
**Known:2
***Burning Hands, Charm


Spell Book
0th Daze, Touch of Fatigue, Prestidigitation, Mend. Mage hand, Message, Resistance Acuid Splash
1st Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Silent Image.
2nd Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
3rd Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
4th Stoneskin, Black Tentacles,  Level: Polymorph, Scrying


Changeling:
'''Wizard'''
Eberron character race.
*Knows spells at lv 3
+2 on saves vs. sleep and charm
*Cast at lv 5 (Practiced caster)
+2 on bluff, intimidate, sense motive
 
Natural linguist (Speak language is a class skill)
**Spell Book
Minor Change Shape
**Zero-level Wizard spells: 4 per day
***Known All: Acid Splash, Detect Pioson Detect Magic Dancing Lights Flare Light Ray of Frost, Ghost sound, Disrupt undead, Touch of Fatigue, Open/close, Prestidigitation, Low Light Vision, Mend, Mage hand, Message, Resistance, Arcane Mark
 
**First-level Wizard spells:  
***Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Repair light damage, Silent Image.
 
**Second-level Wizard spells:
***Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,  
 
**3rd Wizard spells (Cannot use yet)
***Dispell Magic, Fireball, Fly, Tongues, Summon Monster III


*Daily Selection
**Zero-level Wizard spells: 4 per day
***Low Light Vision, Ray of Frost, Ray of Frost, Acid Splash
**First-level Wizard spells: 3 (2+1) per day
***Mage Armor, Magic Missile, Magic Missile
**Second-level Wizard spells: 2 (1+1) per day
***Detect Thoughts, Invisibility


Sorcerer:
==Other==
Familiar / Alertness, etc.
Changeling:
Can know only limited numbers of spells
*Eberron character race.
High charisma gains bonus spells daily
*+2 on saves vs. sleep and charm
*+2 on bluff, intimidate, sense motive
*Natural linguist (Speak language is a class skill)
*Minor Change Shape
*As a soceror, Dane in natural form has  "exotic good looks" By changling standards, that means a single lock of red hair in her natural form. She is also tall for a changling.


Wizard
Familiar / Alertness, etc. n
Bonus Feats (already included)
High intelligence gains bonus spells daily
Class HP rolled   
Class HP rolled   
Level 1: Wizard 4  
*Level 1: Changling Thief 6  
Level 2: Sorcerer 1  
*Level 2: Sorcerer 4  
Level 3: Wizard 1  
*Level 3: Wizard 3  
Level 4: Wizard 4 +1 to charisma  
*Level 4: Wizard 4 +1 to charisma  
Level 5: Ultimate Mage 3
*Level 5: Wizard 2
 
==Equipment==


Wagon Gypsy 200
{| class="wikitable" border=1
Horses Saddlebages gear 180
! EQUIPMENT
Ring of protection +1 2000
| Cost
hat disguise 1300
|- align="center"
Feather fall 2200
! Vardo/Gypsy Wagon
Daggers 4 8
| 200
pack 2
|- align="center"
Silk rope 11
! 2 Horses Saddlebages gear
Darkvision Potion 300
| 280
Potion cure light 3 150
|- align="center"
Clothing/textiles 700
! Ring of protection +1
Food 2 weeks 10
| 2000
Disguise kit 50
|- align="center"
Thieves kit 50
! Cloak of Resistence
Artisan masterwork 55
| 1000
Musical instuments 10
|- align="center"
Rapier 20
! Hat of disguise
Light crossbow 50 bolts 55
| 1300
Sleep Arrow (3) 396
|- align="center"
Caltrops 2 batches 2
! Feather fall
Waterskin 1
| 2200
|- align="center"
! Daggers 4
| 8
|- align="center"
! pack
| 2
|- align="center"
! Silk rope
| 11
|- align="center"
! Alchemy Lab (+1 to rolls)
| 200
|- align="center"
! Potion cure light
| 50
|- align="center"
! Mage Armor x2
| 50
|- align="center"
! Clothing/textiles
| 700
|- align="center"
! Jewlers/Gemcutting Equip
| 100
|- align="center"
! Food 2 weeks
| 10
|- align="center"
! Masterwork Thieves kit
| 100
|- align="center"
! Kitchen kit
| 5
|- align="center"
! Artisan (Tailor) masterwork
| 55
|- align="center"
! Musical instuments
| 10
|- align="center"
! Rapier
| 20
|- align="center"
! Hand crossbow 50 bolts
| 55
|- align="center"
! Sleep Arrow (3)
| 396
|- align="center"
! Caltrops 5 batches
| 5
|- align="center"
! Waterskin
| 10
|- align="center"
! Quarterstaff
| 1
|- align="center"
! Bedroll
| 1
|- align="center"
! Insignia Of Healing
| 10
|- align="center"
! Bullseye Lantern and oil
| 12
|- align="center"
! Lantern With Conitual light
| 55
|- align="center"
! Tent
| 100
|- align="center"
! Tent Small
| 10
|- align="center"
! Sap
| 1
|- align="center"
! Falconry gear
| 50
|- align="center"
! Padded Armor (2set)
| 10
|- align="center"
! Var Holy Symbols
| 10
|- align="center"
! GP
| 1732 gp/Gem Chips
|- align="center"
|}
+520 From Gowden


Quarterstaff 1
==Feats==
Bedroll 1
Sunrods 5 10
Bullseyelantern and oil 12
Tent 100
Tent Small 10
Sap 1
Falconry gear 50
Padded Armor 2 sets one nice one shabby 10
Var Holy Symbols 10
GP 1029
Total 8924


Wagon Gypsy..................200
Horses Saddlebages gear......180
Ring of protection +1.......2000
hat disguise................1300
Feather fall................2200
Daggers 4......................8
pack...........................2
Silk rope.....................11
Darkvision Potion............300
Potion cure light 3..........150
Clothing/textiles............700
Food 2 weeks..................10
Disguise kit..................50
Thieves kit...................50
Artisan masterwork............55
Musical instuments............10
Rapier........................20
Light crossbow 50 bolts.......55
Sleep Arrow (3)..............396
Caltrops 2 batches........,,,..2
Waterskin.....................10
Quarterstaff...................1
Bedroll........................1
Sunrods 5.....................10
Bullseye Lantern and oil......12
Tent.........................100
Tent Small....................10
Sap............................1
Falconry gear.................50
Padded Armor (2set)...........10
Var Holy Symbols..............10
GP..........................1029
Total.......................8924


Wizard Class feature:
*Find Familiar
*Scribe Scroll
*Brew Potion


Familiar Special
Socerer Class feature:
Morphic - Natural State toad
*Familiar Special
*Bat +3 bonus on Listen checks
**Morphic Familar:Natural State Toad (Can change into any other familiar and get their bonuses  Races of Errberon P 123)
*Cat +3 bonus on Move Silently checks
*Hawk +3 bonus on Spot checks in bright light
*Lizard +3 bonus on Climb checks
*Owl +3 bonus on Spot checks in shadows
*Rat +2 bonus on Fortitude saves
*Raven +3 bonus on Appraise checks (Speaks Common)
*Snake  +3 bonus on Bluff checks
*Toad +3 hit points
*Weasel  +2 bonus on Reflex saves


Class Level
*Eshew Spell Components
*Practiced caster (Wizard)


What Dane Thinks Of:
==Rewards==
Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
XP: 0 + 250 + 325 + 600+ 300 (Staltite trap)
Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee jas

Latest revision as of 01:36, 29 January 2012

Dane [edit]

Appearance and History[edit]

Appearance (as Alycia)

  • Height: 5'10" (5'6")
  • Weight: 130 (150)
  • Eyes: White (Green)
  • Skin: Gray (Fair)
  • Sex: Female (Female)
  • Hair: White staight (Red Curled)

(Alycia looks like a pudgy Felicia Day)

Personality

Dane is a user who likes nice things and comfort. However she aviod being flamboyant and attracting attention. For example, her wagon is simple on the outside, but well appionted and has a feather bed, so that adventuring she is never really roughing it.

She has a reputation for loving and tending animals, in particular seemingly dozens cats. When it reality it is her familar in various guises.

For Dane appearance are everything. She takes greta pleasur ein becomeing someone else. It is an art, but at the same time it is business too. Dane is in adventuring for the business and the money. Its all a means to an end. She tells herself its just "enlightened self-interest."

However for those outside her "family," she has no qualms about conning them for all they worth, and then some. If they are not smart enough to keep thier money, they don't deserve it.

History

Dane has a full history of all her false identies, especially Alycia, and is more than happy to talk to strangers, about seemingly nothing. Its how she gets information. But as far as Dane the changling, she likes to keep her past mysterious. In was only duress she revealed her identity as a changling the group, but they accepted her none the less.

She likes to give the impression of a harsh upbringing as a changling brought up in a human family. In reality she grew up in a small Reality Seeker villiage of changelings, and part of large familiy. She chaffed in the rural lifestyle.

Her cover as a seamstress is rooted in working with as her father's assistant. A bit before reaching majority, she left home and like many changling dappled as a rogue and as wizard, and then discovered a talent for soceror - one of the few taboos in Changling society.

Up until, recently she was working out of the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad resulting in the death of some freinds, she left town. She teamed up a with group of adventures and has been working with them ever since. She tries to act as the sympathetic sister to all the memebers to get into their good graces. However, although she would never admit it to herself, the group has become like a second family to her.

Quirks

  • Dane is a neat freak and like to bathe at least once a day if possible. Next best thing at a far second is a Prestidigitation spell.
  • Her changling powers change her physique but not her clothes, so she has a hat of disguise.
  • The hat of disguise is vulnerable to touch, so nothing beats a well made suit for disguise. As a seamstress she makes a lot of her clothes including some made for infiltration. Most of her clothing are reversible for obvious reasons. As a seamstress, she has a perfect story as to why she has such a strange and varied wardrobe.
  • She also aquired some jeweler tools and a small array of gems to pose as a jeweler.
  • Her favorite piece is a dress with ties so that can be bound and and work as a catsuit.
  • If challenged, she may confess to having a hat of disguse, or to being a wizard. Thats her cover story and give her a hole card. Dane has shown her that "Solids" are a strange lot. Tell them you are a wizard can cast fireballs and they can deal with that. But tell them your a changling, and they freak.
  • She recently bought jewelers equipment so she pass herself off as a gem cutter.

What Dane Thinks Of:

  • Abdahm- Full of himself and easily manipulatable. But its also fun to press his buttons, and he has his moments. Reminds me of my little brother.
  • Minimee Pinn - "She gives me the creeps." Typical dour dwarf but she has common sense. Minimee particularly bothers Dane since Dane follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee could see right through her act . Older sister of the group.
  • Walker- Our little feral child. Can't wear a suit well if his life depended on it. But she envies his animal shapeshifting abilities and looks forward to being to use polymorph to chang into non-human shape. He would be a font of wisdom. If only he could understand the concept of small talk and eating utensils. She may tell him she knows what its like to be abandoned by one's parents.

Abilities[edit]

Ability Score Modifier
Strength 12 +1
Dexterity 14 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 13 +1
Charisma 18 +4

Combat[edit]

  • Total Hit Points: 30
  • Speed: 30 feet
  • Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring

Skills[edit]

Skill Base Bonus Rank Changling Synergy Familiar Total
Appraise Int 3 +3 (Raven) 6
Bluff Cha 4 6 2 +3 (Snake) 15
Climb Str 1 +3 (Lizard) 4
Concentration Con 2 5 7
Craft (Alchemy) Int 3 1 4
Craft (Tailor) Int 3 5 8
Decipher Script Int 3 5 8
Diplomacy Cha 4 2 2 8
Disable Device Int 3 2 5
Disguse Cha 4 8 10 2 24
Gather Information Cha 4 5 9
Hide Dex 2 2
Intimidate Str 1 5 2 2 10
Knowlede (Arcana) Int 3 5 8
Language Int 3 3 6
Listen Wis 1 +3 (Bat) 4
Move Silent Dex 2 3 +3 (cat) 8
Open Locks Dex 3 5 8
Search Int 3 2 5
Sense Motive Wis 1 5 2 8
Slight Dex 2 2 4
Spellcraft Int 3 8 2 13
Spot Wis 1 +3 (Owl/Hawk) 4
Swim Str 1 1
Use magic item Int 3 1 2 6

Saves[edit]

SAVE BASE STAT BONUS ITEMS FAMILIAR MISC TOTAL
Initiative 0 Dex +2 0 0 0 +2
Fortitude 2 Con +2 +2 +3 0 6/9
Reflex 1 Dex +2 +2 +3 0 5/8
Will 6 Wis +1 +2 +3 0 9/12
Attack (handheld) 2 Str +1 0 0 0 3
Attack (unarmed) 2 Str +1 0 0 0 3
Attack (missile) 2 Dex +2 0 0 0 4
Grapple 2 Str +1 0 0 0 3

LOAD Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.


Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA


Feats:

  • Improved Familiar [hand-edit as needed]
  • Scribe Scroll [free to wizard]
  • Craft Potion [free to wizard]
  • Proficient Caster (+4 up to HD in casting) Currently +2 Wizard (5th) and +2 Soceror (3nd)

Spells[edit]

Sorceror

  • Knows spells at lv 1
  • Cast at lvl 1
  • Zero-level Sorcerer spells: 5 per day
    • Known:5
      • Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend
  • First-level Sorcerer spells: 4 (3+1) per day
    • Known:2
      • Burning Hands, Charm


Wizard

  • Knows spells at lv 3
  • Cast at lv 5 (Practiced caster)
    • Spell Book
    • Zero-level Wizard spells: 4 per day
      • Known All: Acid Splash, Detect Pioson Detect Magic Dancing Lights Flare Light Ray of Frost, Ghost sound, Disrupt undead, Touch of Fatigue, Open/close, Prestidigitation, Low Light Vision, Mend, Mage hand, Message, Resistance, Arcane Mark
    • First-level Wizard spells:
      • Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Repair light damage, Silent Image.
    • Second-level Wizard spells:
      • Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,
    • 3rd Wizard spells (Cannot use yet)
      • Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
  • Daily Selection
    • Zero-level Wizard spells: 4 per day
      • Low Light Vision, Ray of Frost, Ray of Frost, Acid Splash
    • First-level Wizard spells: 3 (2+1) per day
      • Mage Armor, Magic Missile, Magic Missile
    • Second-level Wizard spells: 2 (1+1) per day
      • Detect Thoughts, Invisibility

Other[edit]

Changeling:

  • Eberron character race.
  • +2 on saves vs. sleep and charm
  • +2 on bluff, intimidate, sense motive
  • Natural linguist (Speak language is a class skill)
  • Minor Change Shape
  • As a soceror, Dane in natural form has "exotic good looks" By changling standards, that means a single lock of red hair in her natural form. She is also tall for a changling.

Class HP rolled

  • Level 1: Changling Thief 6
  • Level 2: Sorcerer 4
  • Level 3: Wizard 3
  • Level 4: Wizard 4 +1 to charisma
  • Level 5: Wizard 2

Equipment[edit]

EQUIPMENT Cost
Vardo/Gypsy Wagon 200
2 Horses Saddlebages gear 280
Ring of protection +1 2000
Cloak of Resistence 1000
Hat of disguise 1300
Feather fall 2200
Daggers 4 8
pack 2
Silk rope 11
Alchemy Lab (+1 to rolls) 200
Potion cure light 50
Mage Armor x2 50
Clothing/textiles 700
Jewlers/Gemcutting Equip 100
Food 2 weeks 10
Masterwork Thieves kit 100
Kitchen kit 5
Artisan (Tailor) masterwork 55
Musical instuments 10
Rapier 20
Hand crossbow 50 bolts 55
Sleep Arrow (3) 396
Caltrops 5 batches 5
Waterskin 10
Quarterstaff 1
Bedroll 1
Insignia Of Healing 10
Bullseye Lantern and oil 12
Lantern With Conitual light 55
Tent 100
Tent Small 10
Sap 1
Falconry gear 50
Padded Armor (2set) 10
Var Holy Symbols 10
GP 1732 gp/Gem Chips

+520 From Gowden

Feats[edit]

Wizard Class feature:

  • Find Familiar
  • Scribe Scroll
  • Brew Potion

Socerer Class feature:

  • Familiar Special
    • Morphic Familar:Natural State Toad (Can change into any other familiar and get their bonuses Races of Errberon P 123)

Class Level

  • Eshew Spell Components
  • Practiced caster (Wizard)

Rewards[edit]

XP: 0 + 250 + 325 + 600+ 300 (Staltite trap)