Difference between revisions of "Dane (The Starsoul Crown)"

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== ''' Dane ''' ==
 
== ''' Dane ''' ==
* Neutral Changling Wizard 3/Soceror 2
+
* Neutral Wizard 3/Soceror 1/ Rogue 1
* Two levels in Changling Wizard racial subsitution class.
+
* One level in Changling Wizard and one in Changling Rogue racial subsitution class.
* Experience:
+
* Rolls: http://invisiblecastle.com/roller/view/3174516/
 +
* Playing in http://wiki.rpg.net/index.php/The_Starsoul_Crown
 +
* Experience (in game): 575
 +
 
 +
== Appearance and History ==
 +
'''Appearance (as Alycia) '''
 +
* Height: 5'10" (5'6")
 +
* Weight: 130 (150)
 +
* Eyes: White (Green)
 +
* Skin: Gray (Fair)
 +
* Sex: Female (Female)
 +
* Hair: White staight (Red Curled)
 +
 
 +
(Alycia looks like a pudgy Felicia Day)
 +
 
 +
'''Personality'''
 +
 
 +
Dane is a user who likes nice things and comfort. However she aviod being flamboyant and attracting attention. For example, her wagon is simple on the outside, but well appionted and has a feather bed, so that adventuring she is never really roughing it. 
 +
 
 +
She has a reputation for loving and tending animals, in particular seemingly dozens cats. When it reality it is her familar in various guises.
 +
 
 +
For Dane appearance are everything. She takes greta pleasur ein becomeing someone else. It is an art, but at the same time it is business too.  Dane is in adventuring for the business and the money. Its all a means to an end.  She tells herself its just "enlightened self-interest."
 +
 
 +
However for those outside her "family," she has no qualms about conning them for all they worth, and then some.
 +
If they are not smart enough to keep thier money, they don't deserve it.
 +
 
 +
'''History'''
 +
 
 +
Dane has a full history of all her false identies, especially Alycia, and is more than happy to talk to strangers, about seemingly nothing.  Its how she gets information.  But as far as Dane the changling, she likes to keep her past mysterious.  In was only duress she revealed her identity as a changling the group, but they accepted her none the less.   
 +
 
 +
She likes to give the impression of a harsh upbringing as a changling brought up in a human family.  In reality she grew up in a small Reality Seeker villiage of changelings, and part of large familiy. She chaffed in the rural lifestyle.
 +
 
 +
Her cover as a seamstress is rooted in working with as her father's assistant. A bit before reaching majority, she left home and like many changling dappled as a rogue and as wizard, and then discovered a talent for soceror - one of the few taboos in Changling society.
 +
 
 +
Up until, recently she was working out of the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad resulting in the death of some freinds, she left town. She teamed up a with group of adventures and has been working with them ever since.  She tries to act as the sympathetic sister to all the memebers to get into their good graces. However, although she would never admit it to herself, the group has become like a second family to her.
 +
 
 +
'''Quirks'''
 +
*Dane is a neat freak and like to bathe at least once a day if possible. Next best thing at a far second is a Prestidigitation spell.
 +
*Her changling powers change her physique but not her clothes, so she has a hat of disguise.
 +
*The hat of disguise is vulnerable to touch, so nothing beats a well made suit for disguise.  As a seamstress she makes a lot of her clothes including some made for infiltration.  Most of her clothing are reversible for obvious reasons.  As a seamstress, she has a perfect story as to why she has such a strange and varied wardrobe.
 +
*She also aquired some jeweler tools and a small array of gems to pose as a jeweler.
 +
*Her favorite piece is a dress with ties so that can be bound and and work as a catsuit.
 +
*If challenged, she may confess to having a hat of disguse, or to being a wizard.  Thats her cover story and give her a hole card.  Dane has shown her that "Solids" are a strange lot.  Tell them you are a wizard can cast fireballs and they can deal with that. But tell them your a changling, and they freak.
 +
*She recently bought jewelers equipment so she pass herself off as a gem cutter.
 +
 
 +
'''What Dane Thinks Of:'''
 +
 
 +
*''Abdahm''- Full of himself and easily manipulatable. But its also fun to press his buttons, and he has his moments. Reminds me of my little brother.
 +
*''Minimee Pinn'' - "She gives me the creeps." Typical dour dwarf but she has common sense.  Minimee particularly bothers Dane since Dane follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee could see right through her act .  Older sister of the group.
 +
*''Walker''- Our little feral child. Can't wear a suit well if his life depended on it. But she envies his animal shapeshifting abilities and looks forward to being to use polymorph to chang into non-human shape. He would be a font of wisdom. If only he could understand the concept of small talk and eating utensils.  She may tell him she knows what its like to be abandoned by one's parents.
  
 
== Abilities ==
 
== Abilities ==
Line 29: Line 78:
  
 
== Combat ==
 
== Combat ==
*Total Hit Points: 23
+
*Total Hit Points: 30
 
*Speed: 30 feet
 
*Speed: 30 feet
 
*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
 
*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
  
== Skills 36 Pionts==
+
== Skills ==
{| class="wikitable" border=1
+
 
! Skill !! Ranks !! Ability !! Modifier !! Misc !! Familar !! Total
+
 
|- align="center" style="background:silver"
+
{| class="wikitable" border=1              
! Concentration
+
! Skill !! Base !! Bonus !! Rank !! Changling !! Synergy !! Familiar !! Total
| 8 || Con || +3 || 0 || +11 ||  
+
  |- align="center" style="background:silver"           
|- align="center"
+
! Appraise             
!Handle Animal
+
  |  Int  ||  3  ||    ||    ||    ||  +3 (Raven)  ||  6
| 2 || Chr || +0 || 0 || +2 ||  
+
  |- align="center" style="background:silver"           
|- align="center" style="background:silver"
+
! Bluff             
|}
+
  |  Cha  ||  4  ||  6  ||  2  ||    ||  +3 (Snake)  ||  15
 +
  |- align="center" style="background:silver"
 +
! Climb             
 +
  |  Str  ||  1  ||    ||    ||    ||  +3 (Lizard)  ||  4
 +
  |- align="center" style="background:silver"      
 +
! Concentration              
 +
  |  Con  ||  2  ||  5  ||    ||    ||    ||  7
 +
  |- align="center" style="background:silver"     
 +
! Craft (Alchemy)             
 +
  |  Int  ||  3  ||  1  ||    ||    ||    ||  4
 +
  |- align="center" style="background:silver"           
 +
! Craft (Tailor)             
 +
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
 +
  |- align="center" style="background:silver"           
 +
! Decipher Script             
 +
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
 +
  |- align="center" style="background:silver"           
 +
! Diplomacy             
 +
  |  Cha  ||  4  ||  2  ||    ||  2  ||    ||  8
 +
  |- align="center" style="background:silver"           
 +
! Disable Device             
 +
  |  Int  ||  3  ||  2  ||    ||    ||    ||  5
 +
  |- align="center" style="background:silver"           
 +
! Disguse             
 +
  |  Cha  ||  4  ||  8  ||  10  ||  2  ||    ||  24
 +
  |- align="center" style="background:silver"           
 +
! Gather Information             
 +
  |  Cha  ||  4  ||  5  ||    ||    ||    ||  9
 +
  |- align="center" style="background:silver"           
 +
! Hide             
 +
  |  Dex  ||  2  ||    ||    ||    ||    ||  2
 +
  |- align="center" style="background:silver"           
 +
! Intimidate             
 +
  |  Str  ||  1  ||  5  ||  2  ||  2  ||    ||  10
 +
  |- align="center" style="background:silver"           
 +
! Knowlede (Arcana)             
 +
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
 +
  |- align="center" style="background:silver"           
 +
! Language             
 +
  |  Int  ||  3  ||  3  ||    ||    ||    ||  6
 +
  |- align="center" style="background:silver"           
 +
! Listen             
 +
  |  Wis  ||  1  ||    ||    ||   || +3 (Bat)  ||  4
 +
  |- align="center" style="background:silver"           
 +
! Move Silent             
 +
  |  Dex  ||  2  ||  3  ||    ||   || +3 (cat) || 8
 +
  |- align="center" style="background:silver"           
 +
! Open Locks             
 +
  |  Dex  ||  3  ||  5  ||    ||    ||    ||  8
 +
  |- align="center" style="background:silver"           
 +
! Search             
 +
  |  Int  ||  3  ||  2 ||   ||   ||    ||  5
 +
  |- align="center" style="background:silver"           
 +
! Sense Motive             
 +
  |  Wis  ||  1  ||  5  ||  2  ||    ||    ||  8
 +
  |- align="center" style="background:silver"           
 +
! Slight             
 +
  |  Dex  ||  2  ||    ||    ||  2  ||    ||  4
 +
  |- align="center" style="background:silver"           
 +
! Spellcraft             
 +
  |  Int  ||  3  ||  8  ||    ||  2  ||    ||  13
 +
  |- align="center" style="background:silver"           
 +
! Spot             
 +
  |  Wis  ||  1  ||    ||    ||    ||  +3 (Owl/Hawk)  ||  4
 +
  |- align="center" style="background:silver"           
 +
! Swim             
 +
  |  Str  ||  1  ||    ||    ||    ||   || 1
 +
  |- align="center" style="background:silver"           
 +
! Use magic item             
 +
  |  Int  ||  3  ||  1  ||    ||  2 ||   ||  6
 +
  |- align="center" style="background:silver"            
 +
  |}
 +
 
 +
== Saves ==
  
SAVES
 
Resistance Spell adds a +1
 
Initiative modifier:...2 = +2 [dexterity]
 
Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak]
 
Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak]
 
Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak]
 
Attack (handheld):.....3 = 3 [base] +1 [strength]
 
Attack (unarmed):......3 = 3 [base] +1 [strength]
 
Attack (missile):......4 = 3 [base] +2 [dexterity]
 
Grapple check:.........3 = 3 [base] +1 [strength] ]
 
  
 
{| class="wikitable" border=1
 
{| class="wikitable" border=1
Line 85: Line 197:
 
|}
 
|}
 
 
LOAD
+
LOAD
Light load: 43 lb. or less  
+
Light load: 43 lb. or less  
Medium load: 44-86 lb.
+
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
+
Heavy load: 87-130 lb.
Lift over head: 130 lb.
+
Lift over head: 130 lb.
Lift off ground: 260 lb.
+
Lift off ground: 260 lb.
Push or drag: 650 lb.
+
Push or drag: 650 lb.
  
  
Languages: Common Draconic Elven Giant Goblin Goliath Orc   
+
Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA  
  
  
Line 100: Line 212:
 
*Improved Familiar [hand-edit as needed]  
 
*Improved Familiar [hand-edit as needed]  
 
*Scribe Scroll [free to wizard]  
 
*Scribe Scroll [free to wizard]  
*Still Spell 
+
*Craft Potion [free to wizard]
 +
*Proficient Caster (+4 up to HD in casting) Currently +2 Wizard (5th) and +2 Soceror (3nd)
  
Traits:
+
== Spells ==
Appraise Int 3 = +3 
 
Balance Dex* 2 = +2 
 
Bluff Cha 12 = +4 +6 +2 [changeling] 
 
Climb Str* 1 = +1 
 
Concentration Con 2 =  +2 
 
Craft Tailor Int 5 =  +3 +2 
 
Diplomacy Cha 8 =  +4 +2 +2 [bluff] 
 
Disguise Cha 9 =  +4 +5 
 
Escape Artist Dex* 2 =  +2 
 
Forgery Int 3 =  +3 
 
Gather Information Cha 8 =  +4 +4 
 
Heal Wis 1 =  +1 
 
Hide Dex* 2 =  +2 
 
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling] 
 
Jump Str* 1 =  +1 
 
Knowledge (arcana) Int 7 =  +3 +4 
 
Knowledge (local) Int 4 =  +3 +1 
 
Knowledge (nobility) Int 4 =  +3 +1 
 
Listen Wis 2 =  +1 +1 
 
Move Silently Dex* 3 =  +2 +1 
 
Ride Dex 2 =  +2 
 
Search Int 3 =  +3 
 
Sense Motive Wis 3 =  +1  +2 [changeling] 
 
Spellcraft Int 11 =  +3 +8 
 
Spot Wis 1 =  +1 
 
Survival Wis 1 =  +1 
 
Swim Str 1 =  +1 
 
Use Rope Dex 2 =  +2 
 
 
  
This character also has 3 ranks in Speak Languages.
+
'''Sorceror'''
 
+
*Knows spells at lv 1
Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.
+
*Cast at lvl 1
 
+
*Zero-level Sorcerer spells: 5 per day
 
 
 
 
Sorceror  
 
*Knows spells at lv 2
 
*Cast at lv 3
 
 
 
*Zero-level Sorcerer spells: 6 per day
 
 
**Known:5
 
**Known:5
***Open/Close
+
***Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend
***Dancing Lights
 
***Detect magic
 
***Light
 
***Mage hand
 
***Mend
 
  
*First-level Sorcerer spells: 5 (4+1) per day
+
*First-level Sorcerer spells: 4 (3+1) per day
 
**Known:2
 
**Known:2
***Burning Hands
+
***Burning Hands, Charm
***Charm
 
  
  
Wizard
+
'''Wizard'''
 
*Knows spells at lv 3
 
*Knows spells at lv 3
*Cast at lv 4
+
*Cast at lv 5 (Practiced caster)
  
 +
**Spell Book
 
**Zero-level Wizard spells: 4 per day
 
**Zero-level Wizard spells: 4 per day
***Daze
+
***Known All: Acid Splash, Detect Pioson Detect Magic Dancing Lights Flare Light Ray of Frost, Ghost sound, Disrupt undead, Touch of Fatigue, Open/close, Prestidigitation, Low Light Vision, Mend, Mage hand, Message, Resistance, Arcane Mark
***Touch of Fatigue
+
 
***Prestidigitation
+
**First-level Wizard spells:
***Mend
+
***Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Repair light damage, Silent Image.
***Mage hand
+
 
***Message
+
**Second-level Wizard spells:
***Resistance
+
***Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,
***Acid Splash
 
  
 +
**3rd Wizard spells (Cannot use yet)
 +
***Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
 +
 +
*Daily Selection
 +
**Zero-level Wizard spells: 4 per day
 +
***Low Light Vision, Ray of Frost, Ray of Frost, Acid Splash
 
**First-level Wizard spells: 3 (2+1) per day
 
**First-level Wizard spells: 3 (2+1) per day
***Comprehend Languages
+
***Mage Armor, Magic Missile, Magic Missile
***Magic Missile
 
***Charm
 
***Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Silent Image.
 
 
**Second-level Wizard spells: 2 (1+1) per day
 
**Second-level Wizard spells: 2 (1+1) per day
**2nd
+
***Detect Thoughts, Invisibility
***Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
 
**3rd
 
***Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
 
 
 
  
 +
==Other==
 
Changeling:
 
Changeling:
 
*Eberron character race.
 
*Eberron character race.
Line 190: Line 261:
 
*Natural linguist (Speak language is a class skill)
 
*Natural linguist (Speak language is a class skill)
 
*Minor Change Shape
 
*Minor Change Shape
 
+
*As a soceror, Dane in natural form has  "exotic good looks" By changling standards, that means a single lock of red hair in her natural form. She is also tall for a changling.
  
 
Class HP rolled   
 
Class HP rolled   
*Level 1: Wizard 4  
+
*Level 1: Changling Thief 6  
*Level 2: Sorcerer 1  
+
*Level 2: Sorcerer 4  
*Level 3: Wizard 1  
+
*Level 3: Wizard 3  
 
*Level 4: Wizard 4 +1 to charisma  
 
*Level 4: Wizard 4 +1 to charisma  
*Level 5: Ultimate Mage 3
+
*Level 5: Wizard 2
 +
 
 +
==Equipment==
  
  EQUIPMENT
+
{| class="wikitable" border=1
  Wagon Gypsy..................200
+
! EQUIPMENT
  Horses Saddlebages gear......280
+
| Cost
  Ring of protection +1.......2000
+
|- align="center"
  Cloak of Resitence..........1000
+
! Vardo/Gypsy Wagon
  Hat of disguise.............1300
+
| 200
  Feather fall................2200
+
|- align="center"
  Daggers 4......................8
+
! 2 Horses Saddlebages gear
  pack...........................2
+
| 280  
  Silk rope.....................11
+
|- align="center"
  Potion Darkvision............300
+
! Ring of protection +1
  Potion cure light.............50
+
| 2000
  Clothing/textiles............700
+
|- align="center"
  Food 2 weeks..................10
+
! Cloak of Resistence
Disguise kit..................50
+
| 1000
  Thieves kit...................50
+
|- align="center"
  Kitchen kit....................5
+
! Hat of disguise
  Artisan masterwork............55
+
| 1300
  Musical instuments............10
+
|- align="center"
  Rapier........................20
+
! Feather fall
  Light crossbow 50 bolts.......55
+
| 2200
  Sleep Arrow (3)..............396
+
|- align="center"
  Caltrops 5 batches.............5
+
! Daggers 4
  Waterskin.....................10
+
| 8
  Quarterstaff...................1
+
|- align="center"
  Bedroll........................1
+
! pack
  Sunrods 5.....................10
+
| 2
  Bullseye Lantern and oil......12
+
|- align="center"
  Tent.........................100
+
! Silk rope
  Tent Small....................10
+
| 11
  Sap............................1
+
|- align="center"
  Falconry gear.................50
+
! Alchemy Lab (+1 to rolls)  
  Padded Armor (2set)...........10
+
| 200
  Var Holy Symbols..............10
+
|- align="center"
  GP.......................... 132
+
! Potion cure light
 +
| 50
 +
|- align="center"
 +
! Mage Armor x2
 +
| 50
 +
|- align="center"
 +
! Clothing/textiles
 +
| 700
 +
|- align="center"
 +
! Jewlers/Gemcutting Equip
 +
| 100
 +
|- align="center"
 +
! Food 2 weeks
 +
| 10
 +
|- align="center"
 +
! Masterwork Thieves kit
 +
| 100
 +
|- align="center"
 +
! Kitchen kit
 +
| 5
 +
|- align="center"
 +
! Artisan (Tailor) masterwork
 +
| 55
 +
|- align="center"
 +
! Musical instuments
 +
| 10
 +
|- align="center"
 +
! Rapier
 +
| 20
 +
|- align="center"
 +
! Hand crossbow 50 bolts
 +
| 55
 +
|- align="center"
 +
! Sleep Arrow (3)
 +
| 396
 +
|- align="center"
 +
! Caltrops 5 batches
 +
| 5
 +
|- align="center"
 +
! Waterskin
 +
| 10
 +
|- align="center"
 +
! Quarterstaff
 +
| 1
 +
|- align="center"
 +
! Bedroll
 +
| 1
 +
|- align="center"
 +
! Insignia Of Healing
 +
| 10
 +
|- align="center"
 +
! Bullseye Lantern and oil
 +
| 12
 +
|- align="center"
 +
! Lantern With Conitual light
 +
| 55
 +
|- align="center"
 +
! Tent
 +
| 100
 +
|- align="center"
 +
! Tent Small
 +
| 10
 +
|- align="center"
 +
! Sap
 +
| 1
 +
|- align="center"
 +
! Falconry gear
 +
| 50
 +
|- align="center"
 +
! Padded Armor (2set)
 +
| 10
 +
|- align="center"
 +
! Var Holy Symbols
 +
| 10
 +
|- align="center"
 +
! GP
 +
| 1732 gp/Gem Chips
 +
|- align="center"
 +
|}
 +
+520 From Gowden
  
 +
==Feats==
  
  
Familiar Special
+
Wizard Class feature:
*Morphic Familar:Natural State Toad Races of Errberon P 123
+
*Find Familiar
 +
*Scribe Scroll
 +
*Brew Potion
  
*Bat +3 bonus on Listen checks
+
Socerer Class feature:
*Cat +3 bonus on Move Silently checks
+
*Familiar Special
*Hawk +3 bonus on Spot checks in bright light
+
**Morphic Familar:Natural State Toad (Can change into any other familiar and get their bonuses  Races of Errberon P 123)
*Lizard +3 bonus on Climb checks
 
*Owl +3 bonus on Spot checks in shadows
 
*Rat +2 bonus on Fortitude saves
 
*Raven +3 bonus on Appraise checks (Speaks Common)
 
*Snake  +3 bonus on Bluff checks
 
*Toad +3 hit points
 
*Weasel  +2 bonus on Reflex saves
 
  
 +
Class Level
 +
*Eshew Spell Components
 +
*Practiced caster (Wizard)
  
What Dane Thinks Of:
+
==Rewards==
*Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
+
XP: 0 + 250 + 325 + 600+ 300 (Staltite trap)
*Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
 
*Adahm- Full of himself and easily manipluatable, but fun to have around.
 

Latest revision as of 18:36, 28 January 2012

Dane [edit]

Appearance and History[edit]

Appearance (as Alycia)

  • Height: 5'10" (5'6")
  • Weight: 130 (150)
  • Eyes: White (Green)
  • Skin: Gray (Fair)
  • Sex: Female (Female)
  • Hair: White staight (Red Curled)

(Alycia looks like a pudgy Felicia Day)

Personality

Dane is a user who likes nice things and comfort. However she aviod being flamboyant and attracting attention. For example, her wagon is simple on the outside, but well appionted and has a feather bed, so that adventuring she is never really roughing it.

She has a reputation for loving and tending animals, in particular seemingly dozens cats. When it reality it is her familar in various guises.

For Dane appearance are everything. She takes greta pleasur ein becomeing someone else. It is an art, but at the same time it is business too. Dane is in adventuring for the business and the money. Its all a means to an end. She tells herself its just "enlightened self-interest."

However for those outside her "family," she has no qualms about conning them for all they worth, and then some. If they are not smart enough to keep thier money, they don't deserve it.

History

Dane has a full history of all her false identies, especially Alycia, and is more than happy to talk to strangers, about seemingly nothing. Its how she gets information. But as far as Dane the changling, she likes to keep her past mysterious. In was only duress she revealed her identity as a changling the group, but they accepted her none the less.

She likes to give the impression of a harsh upbringing as a changling brought up in a human family. In reality she grew up in a small Reality Seeker villiage of changelings, and part of large familiy. She chaffed in the rural lifestyle.

Her cover as a seamstress is rooted in working with as her father's assistant. A bit before reaching majority, she left home and like many changling dappled as a rogue and as wizard, and then discovered a talent for soceror - one of the few taboos in Changling society.

Up until, recently she was working out of the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad resulting in the death of some freinds, she left town. She teamed up a with group of adventures and has been working with them ever since. She tries to act as the sympathetic sister to all the memebers to get into their good graces. However, although she would never admit it to herself, the group has become like a second family to her.

Quirks

  • Dane is a neat freak and like to bathe at least once a day if possible. Next best thing at a far second is a Prestidigitation spell.
  • Her changling powers change her physique but not her clothes, so she has a hat of disguise.
  • The hat of disguise is vulnerable to touch, so nothing beats a well made suit for disguise. As a seamstress she makes a lot of her clothes including some made for infiltration. Most of her clothing are reversible for obvious reasons. As a seamstress, she has a perfect story as to why she has such a strange and varied wardrobe.
  • She also aquired some jeweler tools and a small array of gems to pose as a jeweler.
  • Her favorite piece is a dress with ties so that can be bound and and work as a catsuit.
  • If challenged, she may confess to having a hat of disguse, or to being a wizard. Thats her cover story and give her a hole card. Dane has shown her that "Solids" are a strange lot. Tell them you are a wizard can cast fireballs and they can deal with that. But tell them your a changling, and they freak.
  • She recently bought jewelers equipment so she pass herself off as a gem cutter.

What Dane Thinks Of:

  • Abdahm- Full of himself and easily manipulatable. But its also fun to press his buttons, and he has his moments. Reminds me of my little brother.
  • Minimee Pinn - "She gives me the creeps." Typical dour dwarf but she has common sense. Minimee particularly bothers Dane since Dane follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee could see right through her act . Older sister of the group.
  • Walker- Our little feral child. Can't wear a suit well if his life depended on it. But she envies his animal shapeshifting abilities and looks forward to being to use polymorph to chang into non-human shape. He would be a font of wisdom. If only he could understand the concept of small talk and eating utensils. She may tell him she knows what its like to be abandoned by one's parents.

Abilities[edit]

Ability Score Modifier
Strength 12 +1
Dexterity 14 +2
Constitution 14 +2
Intelligence 16 +3
Wisdom 13 +1
Charisma 18 +4

Combat[edit]

  • Total Hit Points: 30
  • Speed: 30 feet
  • Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring

Skills[edit]

Skill Base Bonus Rank Changling Synergy Familiar Total
Appraise Int 3 +3 (Raven) 6
Bluff Cha 4 6 2 +3 (Snake) 15
Climb Str 1 +3 (Lizard) 4
Concentration Con 2 5 7
Craft (Alchemy) Int 3 1 4
Craft (Tailor) Int 3 5 8
Decipher Script Int 3 5 8
Diplomacy Cha 4 2 2 8
Disable Device Int 3 2 5
Disguse Cha 4 8 10 2 24
Gather Information Cha 4 5 9
Hide Dex 2 2
Intimidate Str 1 5 2 2 10
Knowlede (Arcana) Int 3 5 8
Language Int 3 3 6
Listen Wis 1 +3 (Bat) 4
Move Silent Dex 2 3 +3 (cat) 8
Open Locks Dex 3 5 8
Search Int 3 2 5
Sense Motive Wis 1 5 2 8
Slight Dex 2 2 4
Spellcraft Int 3 8 2 13
Spot Wis 1 +3 (Owl/Hawk) 4
Swim Str 1 1
Use magic item Int 3 1 2 6

Saves[edit]

SAVE BASE STAT BONUS ITEMS FAMILIAR MISC TOTAL
Initiative 0 Dex +2 0 0 0 +2
Fortitude 2 Con +2 +2 +3 0 6/9
Reflex 1 Dex +2 +2 +3 0 5/8
Will 6 Wis +1 +2 +3 0 9/12
Attack (handheld) 2 Str +1 0 0 0 3
Attack (unarmed) 2 Str +1 0 0 0 3
Attack (missile) 2 Dex +2 0 0 0 4
Grapple 2 Str +1 0 0 0 3

LOAD Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.


Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA


Feats:

  • Improved Familiar [hand-edit as needed]
  • Scribe Scroll [free to wizard]
  • Craft Potion [free to wizard]
  • Proficient Caster (+4 up to HD in casting) Currently +2 Wizard (5th) and +2 Soceror (3nd)

Spells[edit]

Sorceror

  • Knows spells at lv 1
  • Cast at lvl 1
  • Zero-level Sorcerer spells: 5 per day
    • Known:5
      • Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend
  • First-level Sorcerer spells: 4 (3+1) per day
    • Known:2
      • Burning Hands, Charm


Wizard

  • Knows spells at lv 3
  • Cast at lv 5 (Practiced caster)
    • Spell Book
    • Zero-level Wizard spells: 4 per day
      • Known All: Acid Splash, Detect Pioson Detect Magic Dancing Lights Flare Light Ray of Frost, Ghost sound, Disrupt undead, Touch of Fatigue, Open/close, Prestidigitation, Low Light Vision, Mend, Mage hand, Message, Resistance, Arcane Mark
    • First-level Wizard spells:
      • Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Repair light damage, Silent Image.
    • Second-level Wizard spells:
      • Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,
    • 3rd Wizard spells (Cannot use yet)
      • Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
  • Daily Selection
    • Zero-level Wizard spells: 4 per day
      • Low Light Vision, Ray of Frost, Ray of Frost, Acid Splash
    • First-level Wizard spells: 3 (2+1) per day
      • Mage Armor, Magic Missile, Magic Missile
    • Second-level Wizard spells: 2 (1+1) per day
      • Detect Thoughts, Invisibility

Other[edit]

Changeling:

  • Eberron character race.
  • +2 on saves vs. sleep and charm
  • +2 on bluff, intimidate, sense motive
  • Natural linguist (Speak language is a class skill)
  • Minor Change Shape
  • As a soceror, Dane in natural form has "exotic good looks" By changling standards, that means a single lock of red hair in her natural form. She is also tall for a changling.

Class HP rolled

  • Level 1: Changling Thief 6
  • Level 2: Sorcerer 4
  • Level 3: Wizard 3
  • Level 4: Wizard 4 +1 to charisma
  • Level 5: Wizard 2

Equipment[edit]

EQUIPMENT Cost
Vardo/Gypsy Wagon 200
2 Horses Saddlebages gear 280
Ring of protection +1 2000
Cloak of Resistence 1000
Hat of disguise 1300
Feather fall 2200
Daggers 4 8
pack 2
Silk rope 11
Alchemy Lab (+1 to rolls) 200
Potion cure light 50
Mage Armor x2 50
Clothing/textiles 700
Jewlers/Gemcutting Equip 100
Food 2 weeks 10
Masterwork Thieves kit 100
Kitchen kit 5
Artisan (Tailor) masterwork 55
Musical instuments 10
Rapier 20
Hand crossbow 50 bolts 55
Sleep Arrow (3) 396
Caltrops 5 batches 5
Waterskin 10
Quarterstaff 1
Bedroll 1
Insignia Of Healing 10
Bullseye Lantern and oil 12
Lantern With Conitual light 55
Tent 100
Tent Small 10
Sap 1
Falconry gear 50
Padded Armor (2set) 10
Var Holy Symbols 10
GP 1732 gp/Gem Chips

+520 From Gowden

Feats[edit]

Wizard Class feature:

  • Find Familiar
  • Scribe Scroll
  • Brew Potion

Socerer Class feature:

  • Familiar Special
    • Morphic Familar:Natural State Toad (Can change into any other familiar and get their bonuses Races of Errberon P 123)

Class Level

  • Eshew Spell Components
  • Practiced caster (Wizard)

Rewards[edit]

XP: 0 + 250 + 325 + 600+ 300 (Staltite trap)