Difference between revisions of "Macharius Steele"

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''Macharius Steele is a rogue mechanicus played by Ferrus Animus in Cthulhupunk's [[Meritech rising|the main page]] campaign.''<br>
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''Macharius Steele is a rogue mechanicus played by Ferrus Animus in Cthulhupunk's [[Meritech rising|Meritech rising]] campaign.''<br>
  
  
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* Weapon-Tech (+4 damage on axe 1/encounter)
 
* Weapon-Tech (+4 damage on axe 1/encounter)
  
* Total Recall (perfect memeory, maybe INT-check)
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* Total Recall (perfect memory, maybe INT-check)
  
 
* Lesser Minion of Chaos (Servo-Skull)
 
* Lesser Minion of Chaos (Servo-Skull)
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**Parry: 30 (may destroy non-powered weapons)
 
**Parry: 30 (may destroy non-powered weapons)
 
**Dodge: 22
 
**Dodge: 22
 +
**Toughness: 4
 
**Armor: 6, machine
 
**Armor: 6, machine
  

Latest revision as of 20:47, 17 September 2011

Macharius Steele is a rogue mechanicus played by Ferrus Animus in Cthulhupunk's Meritech rising campaign.


Stats[edit]

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Infamy Wounds Insanity Corruption
40 37 45(x3) 43 45 41 41 41 30 23 17 ? ?


Skills[edit]

  • Weapon Skill: Parry
  • Agility: Logic, Medicae, Tech-Use (+10)
  • Intelligence: Security
    • Common Lores (Int): Adeptus Mechanicus, Tech, Screaming Vortex, Koronus Expanse
    • Scholastic Lore: Chymistry
    • Forbidden Lore: Archeotech
    • Trade: Technomat
    • Languages: Low Gothic
  • Perception: Scrutiny


Talents[edit]

Weapon Talents

  • Weapon Training (Las, Primary, Shock, Power)
  • Mechadendrite Training (Weapon)

Misc. Talents

  • Die Hard (roll twice against dieing from blood loss)
  • Technical Knock (touch: unjam 1 weapon/round as half-action)
  • Weapon-Tech (+4 damage on axe 1/encounter)
  • Total Recall (perfect memory, maybe INT-check)
  • Lesser Minion of Chaos (Servo-Skull)
  • Enemy (Adeptus Mechanicus)


Traits[edit]

Normal[edit]

  • The Quick and the Dead (+2 bonus to initiative rolls)

Cybernetics[edit]

  • Mechanicus Implants (Interface, Power Connectors, Respirator, Cyber-mantle, Potentia Coil, Cranial Circuitry)
  • Machine 1 (need not breathe, immune to vacuum, cold & mind-affecting; armor works against fire, +1 to armor)
  • Unnatural Strength 2 (Triples Strength-Mod)


Equipment[edit]

Weapons[edit]

  • Power Axe: <1d10+7 energy damage, penetration 7; 75% to destroy non-powered weapons on parry; -10% parry>
  • Ballistic Mechadendrite with laspistol: <fire as reaction or half-action; 30m range, single shot; 1d10+2 energy damage; reloads as full action; on jam roll d10, only jams on 10>

Armour[edit]

  • Light Carapace Armour: <Armor Rating 5, all locations>

Cybernetics[edit]

  • (Good) Synthmuscles: <Unnatural Strength 2>
  • (Good) MIU: <+10 tech-use, pilot, drive, logic, inquiry, ballistics with MIU interface; can use senses of servoskull>
  • Lumenin Capacitors: <can transfer energy>

Other Equipment[edit]

  • Unholy Unguents: <bless machines; blessed weapon (full action) either unjams or will not jam for clip size/shots>
  • Combi-tool: <+10 tech use>
  • Dataslate


Combat Stats[edit]

  • INI: 1d10+6
  • Defense:
    • Parry: 30 (may destroy non-powered weapons)
    • Dodge: 22
    • Toughness: 4
    • Armor: 6, machine


  • Offense:
    • Axe: 40, 1d10+19 damage, 7 pen, +4 damage 1/encounter
    • Las Pistol: 37, 1d10+2 damage