Scariks 40k Rules Guns: Difference between revisions

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Created page with "{| {{table}} | align="center" style="background:#f0f0f0;"|'''Bolt''' | align="center" style="background:#f0f0f0;"|'''Class''' | align="center" style="background:#f0f0f0;"|'''Rang..."
 
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[[Scariks_40k_Rules | Back to Index]]
{| {{table}}
{| {{table}}
| align="center" style="background:#f0f0f0;"|'''Bolt'''
| align="center" style="background:#f0f0f0;"|'''Bolt'''
| align="center" style="background:#f0f0f0;"|'''Class'''
| align="center" style="background:#f0f0f0;"|'''Class'''
| align="center" style="background:#f0f0f0;"|'''Range'''
| align="center" style="background:#f0f0f0;"|'''Range'''
| align="center" style="background:#f0f0f0;"|'''RoF'''
| align="center" style="background:#f0f0f0;"|'''Rate of Fire'''
| align="center" style="background:#f0f0f0;"|'''AP DMG'''
| align="center" style="background:#f0f0f0;"|'''AP DMG'''
| align="center" style="background:#f0f0f0;"|'''AT DMG'''
| align="center" style="background:#f0f0f0;"|'''AT DMG'''
| align="center" style="background:#f0f0f0;"|'''PEN'''
| align="center" style="background:#f0f0f0;"|'''Penetration'''
| align="center" style="background:#f0f0f0;"|'''Clip'''
| align="center" style="background:#f0f0f0;"|'''Ammo'''
| align="center" style="background:#f0f0f0;"|'''Reload'''
| align="center" style="background:#f0f0f0;"|'''Reload'''
| align="center" style="background:#f0f0f0;"|'''Special'''
| align="center" style="background:#f0f0f0;"|'''Special'''
| align="center" style="background:#f0f0f0;"|'''Avail'''
| align="center" style="background:#f0f0f0;"|'''Avail'''
|-
|-
| Bolt Pistol||Pistol||||S/2/-||1d10+5||||4||10||||Tearing||Rare
| Bolt Pistol||Pistol||||S / 2 / -||1d10+5||||4||10||||Tearing||Rare
|-
|-
| Bolter||Carbine||||S/3/-||1d10+5||||4||30||||Tearing||Rare
| Bolter||Carbine||||S / 3 / -||1d10+5||||4||30||||Tearing||Rare
|-
|-
| Stalker Boltgun||Basic||||S/-/-||1d10+5||||4||20||||Accurate, Tearing||V. Rare
| Stalker Boltgun||Basic||||S / - / -||1d10+5||||4||20||||Accurate, Tearing||V. Rare
|-
|-
| Stormbolter||Support||||S/3/-||1d10+5||||4||60||||Tearing, Storm||Ex. Rare
| Stormbolter||Support||||S / 3 / -||1d10+5||||4||60||||Tearing, Storm||Ex. Rare
|-
|-
| Combi-bolter||Support||||S/3/-||1d10+5||||4||60||||Tearing, Twinlinked||V. Rare
| Combi-bolter||Support||||S / 3 / -||1d10+5||||4||60||||Tearing, Twinlinked||V. Rare
|-
|-
| Heavy Bolter||Heavy||||-/-/6||1d10+8||||6||60||||Tearing||Rare
| Heavy Bolter||Heavy||||- / - / 6||1d10+8||||6||60||||Tearing||Rare
|-
|-
| Plasma||Class||Range||RoF||AP DMG||AT DMG||PEN||Clip||Reload||Special||Avail
| align="center" style="background:#f0f0f0;"|'''Plasma'''
| align="center" style="background:#f0f0f0;"|'''Class'''
| align="center" style="background:#f0f0f0;"|'''Range'''
| align="center" style="background:#f0f0f0;"|'''Rate of Fire'''
| align="center" style="background:#f0f0f0;"|'''AP DMG'''
| align="center" style="background:#f0f0f0;"|'''AT DMG'''
| align="center" style="background:#f0f0f0;"|'''Penetration'''
| align="center" style="background:#f0f0f0;"|'''Ammo'''
| align="center" style="background:#f0f0f0;"|'''Reload'''
| align="center" style="background:#f0f0f0;"|'''Special'''
| align="center" style="background:#f0f0f0;"|'''Avail'''
|-
|-
| Plasma Pistol||Pistol||||S/2/-||1d10+8||||8||12||||Volatile||V.Rare
| Plasma Pistol||Pistol||||S / 2 / -||1d10+8||||8||12||||Volatile||V.Rare
|-
|-
| Plasmagun||Basic||||S/2/-||1d10+8||||10||24||||Volatile||V.Rare
| Plasmagun||Basic||||S / 2 / -||1d10+8||||10||24||||Volatile||V.Rare
|-
|-
| Plasmacannon||Heavy||||S/-/-||1d10+12||||10||16||||Volatile, Blast (3)||V.Rare
| Plasmacannon||Heavy||||S / - / -||1d10+12||||10||16||||Volatile, Blast (3)||V.Rare
|-
|-
| Melta||Class||Range||RoF||AP DMG||AT DMG||PEN||Clip||Reload||Special||Avail
| align="center" style="background:#f0f0f0;"|'''Melta'''
| align="center" style="background:#f0f0f0;"|'''Class'''
| align="center" style="background:#f0f0f0;"|'''Range'''
| align="center" style="background:#f0f0f0;"|'''Rate of Fire'''
| align="center" style="background:#f0f0f0;"|'''AP DMG'''
| align="center" style="background:#f0f0f0;"|'''AT DMG'''
| align="center" style="background:#f0f0f0;"|'''Penetration'''
| align="center" style="background:#f0f0f0;"|'''Ammo'''
| align="center" style="background:#f0f0f0;"|'''Reload'''
| align="center" style="background:#f0f0f0;"|'''Special'''
| align="center" style="background:#f0f0f0;"|'''Avail'''
|-
|-
| Inferno Pistol||Pistol||||S/-/-||2d10+10||||12||3||||Melta||Ex. Rare
| Inferno Pistol||Pistol||||S / - / -||2d10+10||||12||3||||Melta||Ex. Rare
|-
|-
| Meltagun||Carbine||||S/-/-||2d10+10||||12||6||||Melta||V. Rare
| Meltagun||Carbine||||S / - / -||2d10+10||||12||6||||Melta||V. Rare
|-
|-
| Multi-melta||Heavy||||S/-/-||2d10+14||||12||12||||Melta, Blast (1)||Ex. Rare
| Multi-melta||Heavy||||S / - / -||2d10+14||||12||12||||Melta, Blast (1)||Ex. Rare
|-
|-
| Flame||Class||Range||RoF||AP DMG||AT DMG||PEN||Clip||Reload||Special||Avail
| align="center" style="background:#f0f0f0;"|'''Flame'''
| align="center" style="background:#f0f0f0;"|'''Class'''
| align="center" style="background:#f0f0f0;"|'''Range'''
| align="center" style="background:#f0f0f0;"|'''Rate of Fire'''
| align="center" style="background:#f0f0f0;"|'''AP DMG'''
| align="center" style="background:#f0f0f0;"|'''AT DMG'''
| align="center" style="background:#f0f0f0;"|'''Penetration'''
| align="center" style="background:#f0f0f0;"|'''Ammo'''
| align="center" style="background:#f0f0f0;"|'''Reload'''
| align="center" style="background:#f0f0f0;"|'''Special'''
| align="center" style="background:#f0f0f0;"|'''Avail'''
|-
|-
| Hand Flamer||Pistol||||S/-/-||1d10+4||||2||2||||Flame, Spray||Scarce
| Hand Flamer||Pistol||||S / - / -||1d10+4||||2||2||||Flame, Spray||Scarce
|-
|-
| Flamer||Carbine||||S/-/-||1d10+4||||2||6||||Flame, Spray||Scarce
| Flamer||Carbine||||S / - / -||1d10+4||||2||6||||Flame, Spray||Scarce
|-
|-
| Heavy Flamer||Support||||S/-/-||1d10+8||||5||10||||Flame, Spray||Rare
| Heavy Flamer||Support||||S / - / -||1d10+8||||5||10||||Flame, Spray||Rare
|-
|-
| SP|| ||Range||RoF||AP DMG||AT DMG||PEN||Clip||Reload||Special||Avail
| align="center" style="background:#f0f0f0;"|'''SP'''
| align="center" style="background:#f0f0f0;"|'''Class'''
| align="center" style="background:#f0f0f0;"|'''Range'''
| align="center" style="background:#f0f0f0;"|'''Rate of Fire'''
| align="center" style="background:#f0f0f0;"|'''AP DMG'''
| align="center" style="background:#f0f0f0;"|'''AT DMG'''
| align="center" style="background:#f0f0f0;"|'''Penetration'''
| align="center" style="background:#f0f0f0;"|'''Ammo'''
| align="center" style="background:#f0f0f0;"|'''Reload'''
| align="center" style="background:#f0f0f0;"|'''Special'''
| align="center" style="background:#f0f0f0;"|'''Avail'''
|-
|-
| Assault Shotgun||Carbine||||S/3/-||1d10+4||||0||7||||Reliable, Scatter||Scarce
| Assault Shotgun||Carbine||||S / 3 / -||1d10+4||||0||7||||Reliable, Scatter||Scarce
|-
|-
| Assault Cannon||Mounted||||-/-/6||||||6||15||||Devastating (2)||Ex. Rare
| Assault Cannon||Mounted||||- / - / 6||2d10+6||||6||15||||Devastating (2)||Ex. Rare
|-
|-
| Reaper Autocannon||Heavy||||S/4/-||2d10+8||||6||12||||Reliable, Twinlinked||Ex. Rare
| Reaper Autocannon||Heavy||||S / 4 / -||2d10+8||||6||12||||Reliable, Twinlinked||Ex. Rare
|-
|-
| Autocannon||Heavy||||S/3/-||2d10+8||||6||12||||Reliable||V.Rare
| Autocannon||Heavy||||S / 3 / -||2d10+8||||6||12||||Reliable||V.Rare
|-
|-
| Ultra-Pattern Sniper||Support||||S/-/-||||||0||4||||Accurate, Reliable||
| align="center" style="background:#f0f0f0;"|'''Las'''
| align="center" style="background:#f0f0f0;"|'''Class'''
| align="center" style="background:#f0f0f0;"|'''Range'''
| align="center" style="background:#f0f0f0;"|'''Rate of Fire'''
| align="center" style="background:#f0f0f0;"|'''AP DMG'''
| align="center" style="background:#f0f0f0;"|'''AT DMG'''
| align="center" style="background:#f0f0f0;"|'''Penetration'''
| align="center" style="background:#f0f0f0;"|'''Ammo'''
| align="center" style="background:#f0f0f0;"|'''Reload'''
| align="center" style="background:#f0f0f0;"|'''Special'''
| align="center" style="background:#f0f0f0;"|'''Avail'''
|-
|-
| Las||Class||Range||RoF||AP DMG||AT DMG||PEN||Clip||Reload||Special||Avail
| Lascannon||Heavy||||S / - / -||2d10+10||||10||5||||Proven (4)||Ex. Rare
|-
|-
| Lascannon||Heavy||||S/-/-||2d10+10||||10||5||||Proven (4)||Ex. Rare
| align="center" style="background:#f0f0f0;"|'''Launcher'''
|-
| align="center" style="background:#f0f0f0;"|'''Class'''
| Launchers||Class||Range||RoF||AP DMG||AT DMG||PEN||Clip||Reload||Special||Avail
| align="center" style="background:#f0f0f0;"|'''Range'''
| align="center" style="background:#f0f0f0;"|'''Rate of Fire'''
| align="center" style="background:#f0f0f0;"|'''AP DMG'''
| align="center" style="background:#f0f0f0;"|'''AT DMG'''
| align="center" style="background:#f0f0f0;"|'''Penetration'''
| align="center" style="background:#f0f0f0;"|'''Ammo'''
| align="center" style="background:#f0f0f0;"|'''Reload'''
| align="center" style="background:#f0f0f0;"|'''Special'''
| align="center" style="background:#f0f0f0;"|'''Avail'''
|-
|-
| Grenade Launcher||Basic||||2||*||||*||6||||||Scarce
| Grenade Launcher||Basic||||S / - / -||*||||*||6||||||Scarce
|-
|-
| Missile Launcher||Support||||1||*||||*||4||||||Rare
| Missile Launcher||Support||||S / - / -||*||||*||4||||||Rare
|-
|-
|  
|  
|}
|}

Latest revision as of 01:04, 18 November 2011

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Bolt Class Range Rate of Fire AP DMG AT DMG Penetration Ammo Reload Special Avail
Bolt Pistol Pistol S / 2 / - 1d10+5 4 10 Tearing Rare
Bolter Carbine S / 3 / - 1d10+5 4 30 Tearing Rare
Stalker Boltgun Basic S / - / - 1d10+5 4 20 Accurate, Tearing V. Rare
Stormbolter Support S / 3 / - 1d10+5 4 60 Tearing, Storm Ex. Rare
Combi-bolter Support S / 3 / - 1d10+5 4 60 Tearing, Twinlinked V. Rare
Heavy Bolter Heavy - / - / 6 1d10+8 6 60 Tearing Rare
Plasma Class Range Rate of Fire AP DMG AT DMG Penetration Ammo Reload Special Avail
Plasma Pistol Pistol S / 2 / - 1d10+8 8 12 Volatile V.Rare
Plasmagun Basic S / 2 / - 1d10+8 10 24 Volatile V.Rare
Plasmacannon Heavy S / - / - 1d10+12 10 16 Volatile, Blast (3) V.Rare
Melta Class Range Rate of Fire AP DMG AT DMG Penetration Ammo Reload Special Avail
Inferno Pistol Pistol S / - / - 2d10+10 12 3 Melta Ex. Rare
Meltagun Carbine S / - / - 2d10+10 12 6 Melta V. Rare
Multi-melta Heavy S / - / - 2d10+14 12 12 Melta, Blast (1) Ex. Rare
Flame Class Range Rate of Fire AP DMG AT DMG Penetration Ammo Reload Special Avail
Hand Flamer Pistol S / - / - 1d10+4 2 2 Flame, Spray Scarce
Flamer Carbine S / - / - 1d10+4 2 6 Flame, Spray Scarce
Heavy Flamer Support S / - / - 1d10+8 5 10 Flame, Spray Rare
SP Class Range Rate of Fire AP DMG AT DMG Penetration Ammo Reload Special Avail
Assault Shotgun Carbine S / 3 / - 1d10+4 0 7 Reliable, Scatter Scarce
Assault Cannon Mounted - / - / 6 2d10+6 6 15 Devastating (2) Ex. Rare
Reaper Autocannon Heavy S / 4 / - 2d10+8 6 12 Reliable, Twinlinked Ex. Rare
Autocannon Heavy S / 3 / - 2d10+8 6 12 Reliable V.Rare
Las Class Range Rate of Fire AP DMG AT DMG Penetration Ammo Reload Special Avail
Lascannon Heavy S / - / - 2d10+10 10 5 Proven (4) Ex. Rare
Launcher Class Range Rate of Fire AP DMG AT DMG Penetration Ammo Reload Special Avail
Grenade Launcher Basic S / - / - * * 6 Scarce
Missile Launcher Support S / - / - * * 4 Rare