Bright Shining Lie: Difference between revisions
Ashadar Shan (talk | contribs) |
|||
(7 intermediate revisions by 2 users not shown) | |||
Line 46: | Line 46: | ||
'''SOCIAL:''' | '''SOCIAL:''' | ||
* Charisma 4 ( | * Charisma 4 (magnetic, swaying many by force of her personality) | ||
* Manipulation 2 ( | * Manipulation 2 (average at dissembling) | ||
* Appearance 3 ( | * Appearance 3 (quite good-looking) | ||
'''MENTAL:''' | '''MENTAL:''' | ||
* Perception 5 () | * Perception 5 (can walk through a masked ball and identify anyone she knows solely by body language) | ||
* Intelligence 3 () | * Intelligence 3 (quite bright; might make a good scholar) | ||
* Wits 3 () | * Wits 3 (very clever, almost never loses her cool) | ||
==Abilities== | ==Abilities== | ||
Line 71: | Line 71: | ||
|'''''Martial Arts''''' | |'''''Martial Arts''''' | ||
|●●●●● | |●●●●● | ||
| | |Performance | ||
|● | |● | ||
|'''''Investigation''''' | |'''''Investigation''''' | ||
|●● | |●● | ||
|'''''Awareness''''' | |'''''Awareness''''' | ||
| | |●●●●● | ||
|Linguistics | |Linguistics | ||
|●● | |●● | ||
|- | |- | ||
|Melee | |Melee | ||
|●● | |||
|Presence | |||
| | | | ||
|Lore | |Lore | ||
|● | |● | ||
Line 96: | Line 96: | ||
|● | |● | ||
|Medicine | |Medicine | ||
| | | | ||
|'''''Larceny''''' | |'''''Larceny''''' | ||
|●●●● | |●●●● | ||
Line 110: | Line 110: | ||
|'''''Stealth''''' | |'''''Stealth''''' | ||
|●●●●● | |●●●●● | ||
|Socialize | |'''''Socialize''''' | ||
|● | |● | ||
|}<br> | |}<br> | ||
'''CASTE ABILITIES''' | '''CASTE ABILITIES''' | ||
* Athletics | * Athletics 2 (can easily keep her balance on treacherous ice) | ||
* Awareness 1 | * Awareness 5 (can tell the number and location of assassins in a pitch black room by listening to the sound of their breathing) | ||
* Dodge 5 | ** Sight +1 | ||
* Larceny 4 | * Dodge 5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk) | ||
* Stealth 5 | ** Unarmed +3 | ||
* Larceny 4 (extremely accomplished thief, capable of many underworld feats) | |||
* Stealth 5 (can sneak past an ever-watchful demon guarding a crypt in Sijan) | |||
'''FAVORED ABILITIES''' | '''FAVORED ABILITIES''' | ||
* Integrity 2 | * Integrity 2 (can resist having her emotions twisted by experienced con-artists) | ||
* Investigation 2 | * Investigation 2 (can reconstruct the details of a crime from careful examination of the scene) | ||
* Martial Arts 5 () | * Martial Arts 5 (can fight a dozen thugs while simultaneously showing off all of her moves in a precise and beautiful manner) | ||
** Against Exalted +3 | ** Against Exalted +3 | ||
* Occult 1 (can probably appease a minor local spirit or tell that someone is about to cast a spell) | |||
* Occult 1 () | |||
** Ghosts +1 | ** Ghosts +1 | ||
* Socialize 1 (could obtain minor favors through flattery or blackmail) | |||
'''OTHER ABILITIES''' | '''OTHER ABILITIES''' | ||
* Bureaucracy 1 | * Bureaucracy 1 (can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones) | ||
* Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak) | * Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak) | ||
* Lore 1 () | * Lore 1 (literate and can find most large nations on a map of Creation) | ||
* Resistance 1 (can keep his head after a night of hard drinking) | * Resistance 1 (can keep his head after a night of hard drinking) | ||
* | * Survival 1 (can probably find a decent shelter in the woods or tame a hawk) | ||
* Thrown 1 (can probably hit the bulls-eye on a stationary target) | * Thrown 1 (can probably hit the bulls-eye on a stationary target) | ||
==Willpower and Virtues== | ==Willpower and Virtues== | ||
'''Willpower: 7''' ()<br> | '''Willpower: 7''' (unwavering and resolute)<br> | ||
'''Virtues:''' | '''Virtues:''' | ||
* Compassion: 5 "" | * Compassion: 5 "" | ||
* Conviction: 3 "" | * Conviction: 3 "" | ||
* Temperance: 3 "" | * Temperance: 3 "" (flawed virtue; gains 1 Resonance each time she rolls temperance, to include channeling it) | ||
* Valor: 2 "" | * Valor: 2 "" | ||
==Essence and Anima== | ==Essence and Anima== | ||
'''Essence: | '''Essence: 3''' | ||
* Personal Essence: | * Personal Essence: 16 | ||
* Peripheral Essence: 42 ( | * Peripheral Essence: 42 (34) | ||
* Committed Essence: | * Committed Essence: 8 | ||
'''Anima Banner''' | '''Anima Banner''' | ||
* At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes. | * At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes. | ||
* When Ellisande’s anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence. Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life. | * When Ellisande’s anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence. Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life. | ||
==Backgrounds== | ==Backgrounds== | ||
Line 162: | Line 161: | ||
==Charms== | ==Charms== | ||
<br> | <br> | ||
'''DODGE''' | '''DODGE''' | ||
* Flitting Shadow Form | * Flitting Shadow Form | ||
<br> | <br> | ||
'''LARCENY''' | '''LARCENY''' | ||
* First Larceny Ex | * First Larceny Ex 1m per die; Reflexive; Instant | ||
* Face | May buy up to Larceny + Attribute in dice that can be added to a Larceny roll | ||
* Face Drinking Bite | |||
* Solar Impersonation Style | * Solar Impersonation Style | ||
* Donning the White Bone Masque | |||
<br> | <br> | ||
'''MARTIAL ARTS:''' | '''MARTIAL ARTS:''' | ||
* First | * First Martial Arts Excellency 1m per die; Reflexive; Instant. | ||
* Blood-scenting Hunger | May buy up to Martial Arts + Attribute in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value. | ||
* | * Blood-scenting Hunger 2m; Reflexive; One scene | ||
* Lunging Phantom Method | See dematerialized beings in Essence x 5 yards; for 1 mote, sizing up a target to reveals current wound penalty, permanent Essence and the total number of available motes remaining in combined Essence pools; sense their essence expenditure for the rest of the scene. | ||
* Hungry Ghost Form | * Leaping Horror Approach 3m; Supplemental; Instant | ||
* Air Dragon's Sight | After each attack in a flurry, move reflexively to next target; add MA to DDV vs counterattacks | ||
* Lunging Phantom Method 4m; Supplemental; Instant | |||
Attack becomes unexpected unless (Wits+Awareness) gets as many successes as attack roll; also ignores cover and counts 10's on Damage roll as 2 successes | |||
* Shrouded Claw Attack 3m; Supplemental; Instant | |||
Halves the pool used to calculate defender's DV, rounding down | |||
* Hungry Ghost Form 6m; Simple; One scene | |||
Partially-controlled Berserk Anger (Ex 105); inflicts lethal w/ unarmed attacks / parries lethal barehanded; make unarmed strikes against immaterial beings; add Essence to Stamina for Soak; assessing characters with Blood-Scenting Hunger becomes free, and unarmed attacks add +1 Accuracy and +1 Damage against enemies whom she has scented with it. | |||
* Air Dragon's Sight 4m; Simple; One scene | |||
Does not suffer unexpected attacks unless surrounded; adds Essence to Awareness rolls w/in Essence x 10 yards | |||
* Flowing Water Defense 2m; Reflexive; (Essence) Actions | |||
Subtracts one die from all attack pools; attackers suffer 2 External Penalty | |||
<br> | <br> | ||
'''STEALTH:''' | '''STEALTH:''' | ||
* First Stealth Excellency 1m per die; Reflexive; Instant | |||
May buy up to Stealth + Attribute in dice that can be added to a Stealth roll or rolled with successes applied directly to an unrolled value. | |||
* Shadow Cloak Technique | |||
* Atrocity Without Witness | |||
==Combos== | ==Combos== | ||
Line 326: | Line 333: | ||
===Accounting=== | ===Accounting=== | ||
Freebies: 18 | Freebies: 18 | ||
For tabletop: additional XP: | For tabletop: additional XP: | ||
* 2-pt upgrade - use flitting shadow form and flickering wisp technique as the same charm | * 2-pt upgrade - use flitting shadow form and flickering wisp technique as the same charm | ||
Combos: | |||
Latest revision as of 16:40, 23 March 2012
Basic Info[edit]
Title: Bright Shining Lie
Caste/Aspect: Day caste Abyssal exalt
Concept: Mercy Killer
Motivation: To relieve the suffering of all Creation by bringing it to a peaceful death
Intimacies:
- The Walker in Darkness (respect and admiration)
- The Underworld (rapturous wonder)
- The People of Creation (mercy)
- Cathak Yuusuka ("she has such sad eyes for someone so beautiful")
Appearance:
Bright Shining Lie stands about five and a half feet tall, and appears to be in her mid teens, although there is an odd look in her emerald eyes that clashes with her youthful features, or, for that matter, with the peaceful expression on her face. Her ash-blonde hair is tied back in a ponytail; her bangs are trimmed above her eyebrows. Her form is lean and athletic, displaying good muscle tone on the few visible parts of her body, and she moves with an easy, almost feral, grace.
XP: 99 gained / 99 spent
Current Stats
Attributes[edit]
Strength | ● | Charisma | ●●●● | Perception | ●●●●● |
Dexterity | ●●●●● ● | Manipulation | ●● | Intelligence | ●●● |
Stamina | ● | Appearance | ●●● | Wits | ●●● |
PHYSICAL:
- Strength 1 (poor strength; lift 80 lbs)
- Dexterity 6 (inhumanly swift and graceful)
- Stamina 1 (poor stamina; soak 1 bashing / 1 lethal)
SOCIAL:
- Charisma 4 (magnetic, swaying many by force of her personality)
- Manipulation 2 (average at dissembling)
- Appearance 3 (quite good-looking)
MENTAL:
- Perception 5 (can walk through a masked ball and identify anyone she knows solely by body language)
- Intelligence 3 (quite bright; might make a good scholar)
- Wits 3 (very clever, almost never loses her cool)
Abilities[edit]
Archery | Integrity | ●● | Craft | Athletics | ●● | Bureaucracy | ● | ||
Martial Arts | ●●●●● | Performance | ● | Investigation | ●● | Awareness | ●●●●● | Linguistics | ●● |
Melee | ●● | Presence | Lore | ● | Dodge | ●●●●● | Ride | ||
Thrown | ● | Resistance | ● | Medicine | Larceny | ●●●● | Sail | ||
War | Survival | ● | Occult | ● | Stealth | ●●●●● | Socialize | ● |
CASTE ABILITIES
- Athletics 2 (can easily keep her balance on treacherous ice)
- Awareness 5 (can tell the number and location of assassins in a pitch black room by listening to the sound of their breathing)
- Sight +1
- Dodge 5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk)
- Unarmed +3
- Larceny 4 (extremely accomplished thief, capable of many underworld feats)
- Stealth 5 (can sneak past an ever-watchful demon guarding a crypt in Sijan)
FAVORED ABILITIES
- Integrity 2 (can resist having her emotions twisted by experienced con-artists)
- Investigation 2 (can reconstruct the details of a crime from careful examination of the scene)
- Martial Arts 5 (can fight a dozen thugs while simultaneously showing off all of her moves in a precise and beautiful manner)
- Against Exalted +3
- Occult 1 (can probably appease a minor local spirit or tell that someone is about to cast a spell)
- Ghosts +1
- Socialize 1 (could obtain minor favors through flattery or blackmail)
OTHER ABILITIES
- Bureaucracy 1 (can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones)
- Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak)
- Lore 1 (literate and can find most large nations on a map of Creation)
- Resistance 1 (can keep his head after a night of hard drinking)
- Survival 1 (can probably find a decent shelter in the woods or tame a hawk)
- Thrown 1 (can probably hit the bulls-eye on a stationary target)
Willpower and Virtues[edit]
Willpower: 7 (unwavering and resolute)
Virtues:
- Compassion: 5 ""
- Conviction: 3 ""
- Temperance: 3 "" (flawed virtue; gains 1 Resonance each time she rolls temperance, to include channeling it)
- Valor: 2 ""
Essence and Anima[edit]
Essence: 3
- Personal Essence: 16
- Peripheral Essence: 42 (34)
- Committed Essence: 8
Anima Banner
- At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes.
- When Ellisande’s anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence. Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life.
Backgrounds[edit]
Charms[edit]
DODGE
- Flitting Shadow Form
LARCENY
- First Larceny Ex 1m per die; Reflexive; Instant
May buy up to Larceny + Attribute in dice that can be added to a Larceny roll
- Face Drinking Bite
- Solar Impersonation Style
- Donning the White Bone Masque
MARTIAL ARTS:
- First Martial Arts Excellency 1m per die; Reflexive; Instant.
May buy up to Martial Arts + Attribute in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value.
- Blood-scenting Hunger 2m; Reflexive; One scene
See dematerialized beings in Essence x 5 yards; for 1 mote, sizing up a target to reveals current wound penalty, permanent Essence and the total number of available motes remaining in combined Essence pools; sense their essence expenditure for the rest of the scene.
- Leaping Horror Approach 3m; Supplemental; Instant
After each attack in a flurry, move reflexively to next target; add MA to DDV vs counterattacks
- Lunging Phantom Method 4m; Supplemental; Instant
Attack becomes unexpected unless (Wits+Awareness) gets as many successes as attack roll; also ignores cover and counts 10's on Damage roll as 2 successes
- Shrouded Claw Attack 3m; Supplemental; Instant
Halves the pool used to calculate defender's DV, rounding down
- Hungry Ghost Form 6m; Simple; One scene
Partially-controlled Berserk Anger (Ex 105); inflicts lethal w/ unarmed attacks / parries lethal barehanded; make unarmed strikes against immaterial beings; add Essence to Stamina for Soak; assessing characters with Blood-Scenting Hunger becomes free, and unarmed attacks add +1 Accuracy and +1 Damage against enemies whom she has scented with it.
- Air Dragon's Sight 4m; Simple; One scene
Does not suffer unexpected attacks unless surrounded; adds Essence to Awareness rolls w/in Essence x 10 yards
- Flowing Water Defense 2m; Reflexive; (Essence) Actions
Subtracts one die from all attack pools; attackers suffer 2 External Penalty
STEALTH:
- First Stealth Excellency 1m per die; Reflexive; Instant
May buy up to Stealth + Attribute in dice that can be added to a Stealth roll or rolled with successes applied directly to an unrolled value.
- Shadow Cloak Technique
- Atrocity Without Witness
Combos[edit]
Panoply[edit]
Combat Stats Block[edit]
Weapons | Speed | Accuracy | Damage | Defense | Rate | Min | Tags |
Desolate Caress of Eternity (Mercykiller) | 4 | +4 | +4L | +2 | 3 | STR ● | P |
* | 4 | +0 | +3B | +1 | 3 | STR ●● MA ● | M |
Punch | 5 | +1 | +0B | +2 | 3 | STR ● | N |
Kick | 5 | +0 | +3B | -2 | 2 | STR ● DEX ●● | N |
Clinch | 6 | +0 | +0B | +0 | 1 | STR ● | C, N, P |
Armor | Soak (L/B) | Mob | Fatigue | Cost |
None | - / - | - | - | - |
Extras[edit]
Images[edit]
Merits and Flaws[edit]
XP and Training[edit]
- XP Gained: 49
- Prelude - The Shunned Village: 10
- Episode 1 - Of Falcons & Falconers: 5
- Episode 2 - Points of Departure: 5
- Episode 3 - Convergence of the Twain: 5
- Episode 4 - Quis Custodiet Ipsos Custodes?: 9 (including +1 Stunt XP for Shan)
- Episode 5 - A Dream Given Form: 10 (including 5 for meeting the goal of freeing Jeradin & defeating Lahor)
- Episode 6 - The Journey South: 5
- XP Spent: 49
- Stamina 2: 4 XP
- Socialize 2: 1 XP
- Strength 2: 4 XP
- Martial Arts 2: 1 XP
- Hypnotic Tongue Technique: 8 XP
- Essence 3: 16 XP
- Combo: Sunlit Dragon Takes the Field: 7 XP
- Upgrade: HGD & Dipping Swallow Defense considered the same charm for charm/combo activation: 2 XP
- Combo: The First Argument of Kings: 6 XP
- Debt XP: 0
- Unspent XP: 0
- Currently training:
Character Creation Questions[edit]
How old are you?
What was your family life like?
Where are you from?
How were you Exalted? When did you meet your companions?
How has power changed you?
What do you think of mortals?
What motivates you to be a hero?
Who or what do you worship?
What would drive you to commit murder?
Accounting[edit]
Freebies: 18
For tabletop: additional XP:
- 2-pt upgrade - use flitting shadow form and flickering wisp technique as the same charm
Combos: