Aldrick: Difference between revisions
Created page with "Character for Dem Bones == Character == * Aldrick Ravenholt * LG Human Paladin (6) * Age: 21 == Background and appearance == Aldrick is a dark haired man with a noble bea..." |
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== Stats == | == Stats == | ||
Str: 16 +3 (15 + 1 level) | '''Str:''' 16 +3 (15 + 1 level) | ||
Dex: 10 +0 | '''Dex:''' 10 +0 | ||
Con: 14 +2 | '''Con:''' 14 +2 | ||
Int: 10 +0 | '''Int:''' 10 +0 | ||
Wis: 12 +1 | '''Wis:''' 12 +1 | ||
Cha: 16 +3 | '''Cha:''' 16 +3 | ||
'''HP:''' 52 (10 + 30 + 12) | |||
'''AC:''' 22 (10 + 8 + 3 + 1) | |||
'''Touch AC:''' 10 | |||
'''Initiative:''' +0 | |||
'''Fort:''' +10 (+5 + 1 + 1 + 3) | |||
'''Ref:''' +6 (+2 + 0 + 1 + 3) | |||
'''Will:''' +7 (+2 + 1 + 1 + 3) | |||
'''Size:''' Med | |||
'''Spd:''' 20 (30 no armor) | |||
'''Melee:''' +9/+4 | |||
+ | '''Ranged:'''+6/+1 | ||
Masterwork Lance: | |||
+10/+5 1d8+3 20/x3 | '''Warhammer +1:''' | ||
* +10/+5 1d8+4 20/x3 | |||
'''Masterwork Lance:''' | |||
* +10/+5 1d8+3 20/x3 | |||
== Class abilities == | == Class abilities == | ||
Aura of good, detect evil, aura of courage, divine grace, divine health | * Aura of good, detect evil, aura of courage, divine grace, divine health | ||
* Smite evil 4/day, +1d6 damage (improved smite) | |||
Lay on hands 18 hp | * Lay on hands 18 hp | ||
Turn undead 6/day, lvl 3 | * Turn undead 6/day, lvl 3 | ||
* Remove disease 1/week | |||
== Skills == | == Skills == | ||
concentration 2 + 1 = 3 | * concentration 2 + 1 = 3 | ||
diplomacy 4 + 3 = 7 | * diplomacy 4 + 3 = 7 | ||
handle animal 4 + 3 = 7 | * handle animal 4 + 3 = 7 | ||
heal 4 + 1 = 5 | * heal 4 + 1 = 5 | ||
knowlege nobilty 2 + 0 = 2 | * knowlege nobilty 2 + 0 = 2 | ||
knowledge religion 2 + 0 = 2 | * knowledge religion 2 + 0 = 2 | ||
ride 5 + 0 + 2 for saddle = 7 | * ride 5 + 0 + 2 for saddle = 7 | ||
sense motive 2 + 1 = 3 | * sense motive 2 + 1 = 3 | ||
spot 1 + 1 = 2 | * spot 1 + 1 = 2 | ||
== Feats == | == Feats == | ||
1: Power attack | * 1: Power attack | ||
1 human: Cleave | * 1 human: Cleave | ||
3: Improved smiting | * 3: Improved smiting | ||
6: Extra smiting (+2 extra) | * 6: Extra smiting (+2 extra) | ||
== Spells memorized == | == Spells memorized == | ||
2 lvl 1 spells | 2 lvl 1 spells | ||
Divine favor | * Divine favor | ||
Protection from Chaos/Evil | * Protection from Chaos/Evil | ||
== Wealth and items == | == Wealth and items == | ||
Line 89: | Line 92: | ||
'''Magic Items:''' | '''Magic Items:''' | ||
Cloak of Resistance +1 | * Cloak of Resistance +1 | ||
* Half-Plate +1 | |||
* Shield +1 (Heavy/Metal) | |||
* Wand of Cure Light Wounds (48) | |||
* Wand of Cure Light Wounds (50) | |||
* Warhammer +1 | |||
''' | '''Normal Items:''' | ||
Normal Items:''' | |||
Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer's Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask), Outfit (Explorer's), Noble's Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail) | Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer's Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask), Outfit (Explorer's), Noble's Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail) | ||
'''Mounts:''' | '''Mounts:''' | ||
Aldricks trusted steed: | Aldricks trusted steed: | ||
Paladin Heavy warhorse 'Sirion'. | Paladin Heavy warhorse 'Sirion'. | ||
Barding (Chainmail) | |||
Barding (Chainmail), military saddle and lance. | |||
Int:6 | Int:6 | ||
HP: 51 | '''HP:''' 51 | ||
'''AC:''' 22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain) | |||
'''Fort:''' +8 | |||
+ | |||
Bite: | '''Ref:''' +6 | ||
+2 1d4+2 20/x2 | |||
'''Will:''' +3 | |||
'''Full attack''' 2 hooves and 1 bite | |||
'''Hoof:''' | |||
* +7/+7 1d6+4 | |||
'''Bite:''' | |||
* +2 1d4+2 20/x2 | |||
* Improved evasion | |||
* Share spell | |||
* Share saves | |||
* Scent | |||
Rufus the Mule who carries most of Aldrick's posessions | Rufus the Mule who carries most of Aldrick's posessions | ||
Tricks: Stay, Heel |
Latest revision as of 19:04, 23 March 2012
Character for Dem Bones
Character[edit]
- Aldrick Ravenholt
- LG Human Paladin (6)
- Age: 21
Background and appearance[edit]
Aldrick is a dark haired man with a noble bearing. Raised on stories of his ancestors of the now fallen house of Ravenholt as well as the tenents of the goodly gods, he has taken up the mantle of a wandering knight. Yet for all the righteous wrath that this youth may rise to when faced with fell creatures, then years of stern upbringing (not to mention a good bit of thrashing) has instilled him with quite the courteous manner's. Even if he has to remind himself of this after a social blunder...
Stats[edit]
Str: 16 +3 (15 + 1 level)
Dex: 10 +0
Con: 14 +2
Int: 10 +0
Wis: 12 +1
Cha: 16 +3
HP: 52 (10 + 30 + 12)
AC: 22 (10 + 8 + 3 + 1)
Touch AC: 10
Initiative: +0
Fort: +10 (+5 + 1 + 1 + 3)
Ref: +6 (+2 + 0 + 1 + 3)
Will: +7 (+2 + 1 + 1 + 3)
Size: Med
Spd: 20 (30 no armor)
Melee: +9/+4
Ranged:+6/+1
Warhammer +1:
- +10/+5 1d8+4 20/x3
Masterwork Lance:
- +10/+5 1d8+3 20/x3
Class abilities[edit]
- Aura of good, detect evil, aura of courage, divine grace, divine health
- Smite evil 4/day, +1d6 damage (improved smite)
- Lay on hands 18 hp
- Turn undead 6/day, lvl 3
- Remove disease 1/week
Skills[edit]
- concentration 2 + 1 = 3
- diplomacy 4 + 3 = 7
- handle animal 4 + 3 = 7
- heal 4 + 1 = 5
- knowlege nobilty 2 + 0 = 2
- knowledge religion 2 + 0 = 2
- ride 5 + 0 + 2 for saddle = 7
- sense motive 2 + 1 = 3
- spot 1 + 1 = 2
Feats[edit]
- 1: Power attack
- 1 human: Cleave
- 3: Improved smiting
- 6: Extra smiting (+2 extra)
Spells memorized[edit]
2 lvl 1 spells
- Divine favor
- Protection from Chaos/Evil
Wealth and items[edit]
Money: 2405 gold pieces
Magic Items:
- Cloak of Resistance +1
- Half-Plate +1
- Shield +1 (Heavy/Metal)
- Wand of Cure Light Wounds (48)
- Wand of Cure Light Wounds (50)
- Warhammer +1
Normal Items: Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer's Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask), Outfit (Explorer's), Noble's Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail)
Mounts:
Aldricks trusted steed:
Paladin Heavy warhorse 'Sirion'.
Barding (Chainmail), military saddle and lance.
Int:6
HP: 51
AC: 22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain)
Fort: +8
Ref: +6
Will: +3
Full attack 2 hooves and 1 bite
Hoof:
- +7/+7 1d6+4
Bite:
- +2 1d4+2 20/x2
- Improved evasion
- Share spell
- Share saves
- Scent
Rufus the Mule who carries most of Aldrick's posessions
Tricks: Stay, Heel