Difference between revisions of "NWod Mass Effect/Skills"

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=Skills=
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This is now defunct. Please see [[Mass:_the_Effecting |Mass: the Effecting]].
 
 
This is largely a cosmetic change to rename and rebrand Skills from the nWoD core rules, but there are a few merges/deletions/additions too. In addition, an important basic rule change:
 
 
 
::'''There are no unskilled penalties for any Skill.'''
 
 
 
The reason for this is fairly simple; to remove the perverse incentive to get 1-dot in any Skill you might think you need, because of the penalty for unskilled use. This is particularly punitive in the case of Mental Skills, which by default carry a -3 penalty if unskilled.
 
 
 
Onto the Skills.
 
 
 
 
 
==Mental==
 
 
 
These are largely unchanged, barring renaming and some new Specialities. Four of them, Engineering, Interface, Medicine and Science are of particular importance to those with Tech Powers.
 
 
 
 
 
'''Academics'''
 
 
 
''Specialities'':
 
 
 
 
 
'''Engineering''' (Crafts)
 
 
 
The Engineering Skill replaces Crafts, and primarily covers the hardware-based applications of technology and the omni-tool.
 
 
 
''Specialities'': Aircraft, Electronics, Jury-Rigging, Manufacture, Mass Effect Drives, Repair, Tanks.
 
 
 
 
 
'''Interface''' (Computers)
 
 
 
The Interface Skill replaces Computers and primarily covers the software-based applications of technology and the omni-tool. Note that accessing public networks, browsing media and operating basic suit functions do not require this Skill, it applies to more sophisticated uses of the omni-tool. This includes electronic stealth, intrusion and counter-measures.
 
 
 
''Specialities'': AI Hacking, Cloaking, Decryption, Intrusion, Programming, Security.
 
 
 
 
 
'''Investigation'''
 
 
 
''Specialities'':
 
 
 
 
 
'''Medicine'''
 
 
 
''Specialities'':
 
 
 
 
 
'''Politics'''
 
 
 
''Specialities'':
 
 
 
 
 
'''Science'''
 
 
 
''Specialities'':
 
 
 
 
 
==Physical==
 
 
 
There's been a bit of rebranding and shuffling in this section, the primary change is to merge all close combat, whether armed or unarmed, into a single Assault Skill. Furthermore, Larceny and Stealth are both impacted by the high-tech setting.
 
 
 
 
 
'''Assault''' (Brawling and Weaponry)
 
 
 
In the Mass Effect universe, all melee combat comes under integrated martial arts styles encompassing unarmed combat and a small range of hand-held and improvised weapons.
 
 
 
''Specialities'':
 
 
 
 
 
'''Covert''' (Larceny)
 
 
 
Larceny has been replaced with Covert, representing the few remaining low-tech covert arts which have not been replaced with the omni-tool. It also features ways of getting around (rather than through) high-tech security.
 
 
 
''Specialities'':
 
 
 
 
 
'''Firearms'''
 
 
 
''Specialities'': Assault Rifles, Gunnery, Pistols, Shotguns, Sniper Rifles,
 
 
 
 
 
'''Fitness''' (Athletics)
 
 
 
''Specialities'':
 
 
 
 
 
'''Piloting''' (Drive)
 
 
 
All personal vehicles whether ground, air, sea, or space are covered by the Piloting Skill. It represents anything small enough to be meaningfully controlled by one or two people.
 
 
 
''Specialities'': Cars, Interceptors, Shuttles, Tanks
 
 
 
 
 
'''Stealth'''
 
 
 
Physical stealth is the low-tech end of covert movement, but radars are ultimately short-ranged and thus it is still important to be able to move undetected.
 
 
 
''Specialities'':
 
 
 
 
 
'''Survival''' (includes Animal Ken)
 
 
 
''Specialities'':
 
 
 
 
 
==Social==
 
 
 
The main changes here are the removal of Animal Ken and Streetwise, merging of Expression into Persuasion, and addition of Barter and Contacts.
 
 
 
 
 
'''Barter/Business'''
 
 
 
''Specialities'':
 
 
 
 
 
'''Contacts'''
 
(Merit turned into a Skill)
 
 
 
''Specialities'':
 
 
 
 
 
'''Empathy'''
 
 
 
''Specialities'':
 
 
 
 
 
'''Intimidation'''
 
 
 
''Specialities'':
 
 
 
 
 
'''Persuasion''' (includes Expression)
 
 
 
''Specialities'':
 
 
 
 
 
'''Socialise'''
 
 
 
''Specialities'':
 
 
 
 
 
'''Subterfuge'''
 
 
 
''Specialities'':
 
 
 
 
 
 
 
[[NWoD_Mass_Effect |Back to main page]]<br>
 

Latest revision as of 07:42, 13 March 2012

This is now defunct. Please see Mass: the Effecting.