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− | =Skills=
| + | This is now defunct. Please see [[Mass:_the_Effecting |Mass: the Effecting]]. |
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− | This is largely a cosmetic change to rename and rebrand Skills from the nWoD core rules, but there are a few merges/deletions/additions too. In addition, an important basic rule change: | |
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− | ::'''There are no unskilled penalties for any Skill.'''
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− | The reason for this is fairly simple; to remove the perverse incentive to get 1-dot in any Skill you might think you need, because of the penalty for unskilled use. This is particularly punitive in the case of Mental Skills, which by default carry a -3 penalty if unskilled.
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− | Onto the Skills.
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− | ==Mental==
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− | These are largely unchanged, barring renaming and some new Specialities. Four of them, Engineering, Interface, Medicine and Science are of particular importance to those with Tech Powers.
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− | '''Academics'''
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− | ''Specialities'':
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− | '''Engineering''' (Crafts)
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− | The Engineering Skill replaces Crafts, and primarily covers the hardware-based applications of technology and the omni-tool.
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− | ''Specialities'': Aircraft, Electronics, Jury-Rigging, Manufacture, Mass Effect Drives, Repair, Tanks.
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− | '''Interface''' (Computers)
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− | The Interface Skill replaces Computers and primarily covers the software-based applications of technology and the omni-tool. Note that accessing public networks, browsing media and operating basic suit functions do not require this Skill, it applies to more sophisticated uses of the omni-tool. This includes electronic stealth, intrusion and counter-measures.
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− | ''Specialities'': AI Hacking, Cloaking, Decryption, Intrusion, Programming, Security.
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− | '''Investigation'''
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− | ''Specialities'':
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− | '''Medicine'''
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− | ''Specialities'':
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− | '''Politics'''
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− | ''Specialities'':
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− | '''Science'''
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− | ''Specialities'':
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− | ==Physical==
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− | There's been a bit of rebranding and shuffling in this section, the primary change is to merge all close combat, whether armed or unarmed, into a single Assault Skill. Furthermore, Larceny and Stealth are both impacted by the high-tech setting.
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− | '''Assault''' (Brawling and Weaponry)
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− | In the Mass Effect universe, all melee combat comes under integrated martial arts styles encompassing unarmed combat and a small range of hand-held and improvised weapons.
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− | ''Specialities'':
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− | '''Covert''' (Larceny)
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− | Larceny has been replaced with Covert, representing the few remaining low-tech covert arts which have not been replaced with the omni-tool. It also features ways of getting around (rather than through) high-tech security.
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− | ''Specialities'':
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− | '''Firearms'''
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− | ''Specialities'': Assault Rifles, Gunnery, Pistols, Shotguns, Sniper Rifles,
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− | '''Fitness''' (Athletics)
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− | ''Specialities'':
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− | '''Piloting''' (Drive)
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− | All personal vehicles whether ground, air, sea, or space are covered by the Piloting Skill. It represents anything small enough to be meaningfully controlled by one or two people.
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− | ''Specialities'': Cars, Interceptors, Shuttles, Tanks
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− | '''Stealth'''
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− | Physical stealth is the low-tech end of covert movement, but radars are ultimately short-ranged and thus it is still important to be able to move undetected.
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− | ''Specialities'':
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− | '''Survival''' (includes Animal Ken)
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− | ''Specialities'':
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− | ==Social==
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− | The main changes here are the removal of Animal Ken and Streetwise, merging of Expression into Persuasion, and addition of Barter and Contacts.
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− | '''Barter/Business'''
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− | ''Specialities'':
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− | '''Contacts'''
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− | (Merit turned into a Skill)
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− | ''Specialities'':
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− | '''Empathy'''
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− | ''Specialities'':
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− | '''Intimidation'''
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− | ''Specialities'':
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− | '''Persuasion''' (includes Expression)
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− | ''Specialities'':
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− | '''Socialise'''
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− | ''Specialities'':
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− | '''Subterfuge'''
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− | ''Specialities'':
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− | [[NWoD_Mass_Effect |Back to main page]]<br>
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