Iago: Difference between revisions

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[[File:Qr25h.jpg‎|right]]
=== Iago ===
=== Iago ===
*Rogue: 1
*Rogue: 3
* 0 / 500
* 0 / 500
*Hits: 1 / 1
*Hits: 3 / 3
*Combat Pool: 1
*Combat Pool: 2
*AC: 6 with a shield
*AC: 6 with a shield
*Modifiers: +3 to Parry with a shield
*Modifiers: +3 to Parry with a shield, +1 to Sneaking, +2 to missile attacks with longbow,
*Morale: Crummy
*Morale: Crummy
*Reaction: 0
*Reaction: 0
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** Craven (Always fails Morale rolls)
** Craven (Always fails Morale rolls)
*Abilities: (Same as for G&C)
*Abilities: (Same as for G&C)
** Agile (+1 to AC and agility related activities)
** Agile (Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.)
** Shields
** Shields
** Search
** Search
** Heavy Weapons
** Heavy Weapons
** Perception
** Sneak
** Sneak
** Traps
'''Equipment'''
'''Equipment'''
*Armour: (Enter information and stats on armor and shield in the space below)
*Armour: (Enter information and stats on armor and shield in the space below)
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*Weaponry: (Same)
*Weaponry: (Same)
** Mace - 0, 0, +1 D.Attack, -1 D.Parry, 0, 4s
** Mace - 0, 0, +1 D.Attack, -1 D.Parry, 0, 4s
** Longbow - +1 Skirmish, 0, +1 D.Attack, free
** Longbow - +1 Skirmish, 0, +1 D.Attack, 40 range, free
**
** Crossbow - +1 Skirmish, +1 Damage, +1 Attack, 40 range, got it off Gahrn
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)
** 15m of rope, thieves picks and tools
** 15m of rope, thieves picks and tools
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**Marks: 0
**Marks: 0
**Crowns: 0
**Crowns: 0
**Shillings: 0
**Shillings: 4
**Pennies: 0
**Pennies: 0
**Farthings: 0
**Farthings: 0
**Gems, Jewelry, and so forth: Alas.
**Gems, Jewelry, and so forth: Alas.

Latest revision as of 19:41, 16 April 2012

Iago[edit]

  • Rogue: 3
  • 0 / 500
  • Hits: 3 / 3
  • Combat Pool: 2
  • AC: 6 with a shield
  • Modifiers: +3 to Parry with a shield, +1 to Sneaking, +2 to missile attacks with longbow,
  • Morale: Crummy
  • Reaction: 0
  • Initiative: +1
  • Movement: 16

Traits

  • Curses:
    • Craven (Always fails Morale rolls)
  • Abilities: (Same as for G&C)
    • Agile (Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.)
    • Shields
    • Search
    • Heavy Weapons
    • Perception
    • Sneak
    • Traps

Equipment

  • Armour: (Enter information and stats on armor and shield in the space below)
    • Leather Armor 4AC -4mov 10s
    • Shield +1AC 3s
  • Weaponry: (Same)
    • Mace - 0, 0, +1 D.Attack, -1 D.Parry, 0, 4s
    • Longbow - +1 Skirmish, 0, +1 D.Attack, 40 range, free
    • Crossbow - +1 Skirmish, +1 Damage, +1 Attack, 40 range, got it off Gahrn
  • Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.)
    • 15m of rope, thieves picks and tools
  • Treasure
    • Marks: 0
    • Crowns: 0
    • Shillings: 4
    • Pennies: 0
    • Farthings: 0
    • Gems, Jewelry, and so forth: Alas.