Motley Crew Character Sheet: Difference between revisions

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* Name: '''Character Name goes here'''
* Name: '''Character Name goes here'''
* Gender: '''Character gender goes here'''
* Gender: '''Character gender goes here'''
* Age:
* Bloodline: '''Characters bloodline goes here'''
* Bloodline: '''Characters bloodline goes here'''
* Background: '''This is where things like 'xxx'  go'''
* Career: '''This is where things like 'civilized fisherman'or 'Hunter' go.'''
* Career: '''This is where things like 'civilized fisherman'or 'Hunter' go.'''
* Age:
* Social class:
** Wealth
** Status
 
* Background: (All from MRQII)
** Family Ties.
** Family Reputation.
** Family Connections.
** Background Events.


==Background==
==Background==
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==Characteristics==
==Characteristics==
Str: '''Number''', Con: '''Number''', Siz: '''Number''', Int: '''Number''', Pow: '''Number''', Dex: '''Number''':, Cha: '''Number'''.
*Str: '''Number''': Brawn Roll x5.
*Damage Bonus/Minus: '''+/- Damage Dice'''Str and Siz based. (MRQII)
*Con: '''Number''': Health Roll x5.
*Siz: '''Number''': Resist Roll x5.
*Int: '''Number''': Idea Roll x5.
*Pow: '''Number''': Luck Roll x5.
*Dex: '''Number''': Agility Roll x5.
*Cha: '''Number''': Appearance Roll x5.
 
*Damage Bonus/Minus: '''+/- Damage Dice''' Use whatever system you rolled up in.
*Hit Points: '''Siz+Con Averaged'''
*Hit Points: '''Siz+Con Averaged'''
*Experience bonus: '''+/-%'''
*Experience bonus: '''Int/2%'''
*Encumbrance limit:  
*Encumbrance limit: '''Str+Siz'''
*Magic Points: '''Equal to POW'''
*Magic Points: '''Equal to POW'''
*Fatigue Points: '''Str+Con'''
*Fatigue Points: '''Str+Con'''
*Movement:  
*Movement:


==Skill Groups==
==Skill Groups==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Agility: +/-n%'''
**Dance (30%):
**Dodge/evade (15%): n%
**Climb (25%): n%
**Jump (25%): n%
**<u>Acrobatics</u>: (10%):-


*'''Aim: +/-n%'''
Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
**Throw (25%): n%
 
** Hurled Weapon Style [specify]: n%
Here's the modifiers:
** Missile Weapon Style [specify]: n%
* Physical/Agility. Dex(p)Str,Con(s),Siz(n).
* Mental/Knowledge. Int (p) Pow(s).
* Manipulation. Int,Dex(p)Str(s).
* Perception. Int(p)Pow,Con(s).
* Communication. Cha(p), Int,Pow(s).
 
'''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
*'''Physical Agility: +/-n%'''
 
**'''Athletics''' (30%)
**'''Dance''' (Regional) (30%)
**'''Dodge/Evade''' (25%)
**'''Pilot(Boat)'''(20%)
**'''Ride'''(specify) (20%)
**'''Stealth'''(25%)
**'''Swimming'''(20%)
**Acrobatics: (25%)
**Drive(Specify)(25%)
 
'''Mental Knowledge: +/-n%'''


*'''Knowledge: +/-n%'''
*'''Culture'''(Local) 30%
**Evaluate (10%):-
*'''Culture'''(Other) 30% +5
**Read/Write Language (10/0%):-
*'''Evaluate''' (30%)
***Language Name: n%
*'''First aid''' (20%)
***Language Name: n%
*'''Knowledge/Lore'''(Specify)  
***Language Name: n%
**'''Regional Lore (Land Ends)'''(35%)
**Animal Lore (5%):-
**Other Lores (Specify) 20%
**Folk Lore (30%) By culture/race.: n%
*'''Navigation'''(20%)
**Mineral Lore (5%):-
*Gaming (20%)
**Plant Lore (5%):-
*Healing lore: (25%)
**World lore (5%):-
*Literacy (Own Languages Script) (50/20% or 0)
**<u>Healing lore</u>: (10%):-
**Literacy (Other Script) 20%
**<u>Martial arts </u>(0%): n%
*Martial Arts (15%)
**<u>Star lore </u>(Navigation)(10%):-
*Meditation (20%)
*Strategy (20%)
*Survival (20%)


*'''Manipulation[ Whole Body]: +/-n%'''
'''Sense: +/-n%'''
**Boating (10%): n%
**<u>Sailing</u> (5%): n%
**Craft, Physical (30%/10%) Sp:-
**Shiphandling: n%
**Swimming (15%): n%
**Riding (5%): n%
**Drive Cart/wagon (15%): n%
** Melee Weapon Style [Specify]: n%
** Melee Weapon Style [Specify]: n%
** Melee Weapon Style [Specify]: n%
** Melee Weapon Style [Specify]: n%
*'''Manipulation[Fine]: +/-n%'''
**First aid (10%): n%
**Treat disease/poison (5): n%
**Sleight of hand (15%):-
**Craft, Fine (30%/10)% Sp:-
**Devices (5):-
**<u>Play Instrument</u> (Var): n%


*'''Perception: +/-n%'''
*'''Perception''' (25%)
**Listen (25)%: n%
*'''Insight''' (25)
**Scan (25)%: n%
*Research (20%)
**Search (25):-
*Tracking (20%)
**<u>Tracking</u> (10%): n%


'''Manipulation: +/-n%'''


*'''Stealth: +/-n%'''
*'''Craft (Specify)'''(30%)
**Hide (15%): n%
**Craft (Another) (30%/10)%  
**Move quietly (15%): n%
*'''Sleight of hand'''(20%)
**Ambush (5)%: n%
*'''Throw''' (25%)
**<u>Shadowing</u> (10%): n%
*Art(Specify) (20%)
*Devices/Mechanisms (25%)
*Engineering (25%)
*Play (20%)
*Shiphandling: (20%)


*'''Communication: +/-n%'''
 
**Bargain (10%): n%
 
**Orate (10%): n%
'''Communication: +/-n%'''
**Fast talk (20%): n%
 
**Sing (5%): n%
*'''Influence/Fast Talk''' (20%)
**Speak Language:-
*'''Orate/Persuade''' (20%)
***Native (Int x 5): n%
*'''Sing''' (20%)  
***Other (00): n%
*'''Speak Language'''
***Other (00): n%
**'''Native''' (Int x 5%)
***Other (00): n%
**Other (10):  
***Other (00): n%
*Bargain/Commerce (20%)
*Command (20%)
*Disguise (20%)
*Courtesy/Etiquette (25%)
*Perform(Specify) (25%)
*Seduction (20%)
*Streetwise (30%)
*Teaching (20%)


</div>
</div>


==Weapon Styles==
==Weapon Styles==

Latest revision as of 07:44, 28 April 2012

The Motley Crew

Character Sheet Format[edit]

Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.



Character Details[edit]

  • Name: Character Name goes here
  • Gender: Character gender goes here
  • Age:
  • Bloodline: Characters bloodline goes here
  • Career: This is where things like 'civilized fisherman'or 'Hunter' go.
  • Social class:
    • Wealth
    • Status
  • Background: (All from MRQII)
    • Family Ties.
    • Family Reputation.
    • Family Connections.
    • Background Events.

Background[edit]

Write a brief history of your PC here.


Characteristics[edit]

  • Str: Number: Brawn Roll x5.
  • Con: Number: Health Roll x5.
  • Siz: Number: Resist Roll x5.
  • Int: Number: Idea Roll x5.
  • Pow: Number: Luck Roll x5.
  • Dex: Number: Agility Roll x5.
  • Cha: Number: Appearance Roll x5.
  • Damage Bonus/Minus: +/- Damage Dice Use whatever system you rolled up in.
  • Hit Points: Siz+Con Averaged
  • Experience bonus: Int/2%
  • Encumbrance limit: Str+Siz
  • Magic Points: Equal to POW
  • Fatigue Points: Str+Con
  • Movement:

Skill Groups[edit]

Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.

Here's the modifiers:

  • Physical/Agility. Dex(p)Str,Con(s),Siz(n).
  • Mental/Knowledge. Int (p) Pow(s).
  • Manipulation. Int,Dex(p)Str(s).
  • Perception. Int(p)Pow,Con(s).
  • Communication. Cha(p), Int,Pow(s).

Skills. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).

  • Physical Agility: +/-n%
    • Athletics (30%)
    • Dance (Regional) (30%)
    • Dodge/Evade (25%)
    • Pilot(Boat)(20%)
    • Ride(specify) (20%)
    • Stealth(25%)
    • Swimming(20%)
    • Acrobatics: (25%)
    • Drive(Specify)(25%)

Mental Knowledge: +/-n%

  • Culture(Local) 30%
  • Culture(Other) 30% +5
  • Evaluate (30%)
  • First aid (20%)
  • Knowledge/Lore(Specify)
    • Regional Lore (Land Ends)(35%)
    • Other Lores (Specify) 20%
  • Navigation(20%)
  • Gaming (20%)
  • Healing lore: (25%)
  • Literacy (Own Languages Script) (50/20% or 0)
    • Literacy (Other Script) 20%
  • Martial Arts (15%)
  • Meditation (20%)
  • Strategy (20%)
  • Survival (20%)

Sense: +/-n%

  • Perception (25%)
  • Insight (25)
  • Research (20%)
  • Tracking (20%)

Manipulation: +/-n%

  • Craft (Specify)(30%)
    • Craft (Another) (30%/10)%
  • Sleight of hand(20%)
  • Throw (25%)
  • Art(Specify) (20%)
  • Devices/Mechanisms (25%)
  • Engineering (25%)
  • Play (20%)
  • Shiphandling: (20%)


Communication: +/-n%

  • Influence/Fast Talk (20%)
  • Orate/Persuade (20%)
  • Sing (20%)
  • Speak Language
    • Native (Int x 5%)
    • Other (10):
  • Bargain/Commerce (20%)
  • Command (20%)
  • Disguise (20%)
  • Courtesy/Etiquette (25%)
  • Perform(Specify) (25%)
  • Seduction (20%)
  • Streetwise (30%)
  • Teaching (20%)

Weapon Styles[edit]

  • Attack [manipulation] Bonus/Minus: +/-%
  • Parry [agility] Bonus/Minus: +/-%
  • Aim [perception] Bonus/Minus: +/-%

Strike Ranks: See the strike rank Table.

  • Siz:(n)
  • Dex:(n)
  • Int:(n)
Weapon Style Damage S.R. A.P. Attack % Parry % Range Enc.
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
Dagger by type sr ap atk% pry% melee 0
unarmed 1d3 sr arm atk% pry% melee 0

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP


Magic[edit]

  • Power:-
    • Current Characteristic POW:
    • Current Available MP:
    • Current Stored MP:
  • Common Magic:
    • List your Common Magic Spells here.
  • Magic:
    • List your Magic Spells here.

Equipment[edit]

  • Weapons:
    • List your weapons and shields here
  • Armour:
    • List you armour and clothing here
  • Other:
    • List everything else here.