Difference between revisions of "Motley Crew Character Sheet"
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==Characteristics== | ==Characteristics== | ||
− | *Str: '''Number'''Brawn Roll x5. | + | *Str: '''Number''': Brawn Roll x5. |
− | *Con: '''Number'''Health Roll x5. | + | *Con: '''Number''': Health Roll x5. |
− | *Siz: '''Number'''Resist Roll x5. | + | *Siz: '''Number''': Resist Roll x5. |
− | *Int: '''Number'''Idea Roll x5. | + | *Int: '''Number''': Idea Roll x5. |
− | *Pow: '''Number'''Luck Roll x5. | + | *Pow: '''Number''': Luck Roll x5. |
− | *Dex: '''Number'''Agility Roll x5. | + | *Dex: '''Number''': Agility Roll x5. |
− | *Cha: '''Number'''Appearance Roll x5. | + | *Cha: '''Number''': Appearance Roll x5. |
*Damage Bonus/Minus: '''+/- Damage Dice''' Use whatever system you rolled up in. | *Damage Bonus/Minus: '''+/- Damage Dice''' Use whatever system you rolled up in. | ||
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==Skill Groups== | ==Skill Groups== | ||
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− | + | Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse. | |
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− | + | Here's the modifiers: | |
− | * | + | * Physical/Agility. Dex(p)Str,Con(s),Siz(n). |
− | + | * Mental/Knowledge. Int (p) Pow(s). | |
− | + | * Manipulation. Int,Dex(p)Str(s). | |
− | * | + | * Perception. Int(p)Pow,Con(s). |
− | + | * Communication. Cha(p), Int,Pow(s). | |
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− | + | '''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %). | |
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− | + | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |
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+ | *'''Physical Agility: +/-n%''' | ||
− | *''' | + | **'''Athletics''' (30%) |
− | ** | + | **'''Dance''' (Regional) (30%) |
− | ** | + | **'''Dodge/Evade''' (25%) |
− | ** | + | **'''Pilot(Boat)'''(20%) |
− | ** | + | **'''Ride'''(specify) (20%) |
+ | **'''Stealth'''(25%) | ||
+ | **'''Swimming'''(20%) | ||
+ | **Acrobatics: (25%) | ||
+ | **Drive(Specify)(25%) | ||
− | + | '''Mental Knowledge: +/-n%''' | |
− | ** | + | |
− | ** | + | *'''Culture'''(Local) 30% |
− | ** | + | *'''Culture'''(Other) 30% +5 |
− | ** | + | *'''Evaluate''' (30%) |
− | ** | + | *'''First aid''' (20%) |
− | *** | + | *'''Knowledge/Lore'''(Specify) |
− | *** | + | **'''Regional Lore (Land Ends)'''(35%) |
− | *** | + | **Other Lores (Specify) 20% |
− | ***Other ( | + | *'''Navigation'''(20%) |
− | *** | + | *Gaming (20%) |
+ | *Healing lore: (25%) | ||
+ | *Literacy (Own Languages Script) (50/20% or 0) | ||
+ | **Literacy (Other Script) 20% | ||
+ | *Martial Arts (15%) | ||
+ | *Meditation (20%) | ||
+ | *Strategy (20%) | ||
+ | *Survival (20%) | ||
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+ | '''Sense: +/-n%''' | ||
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+ | *'''Perception''' (25%) | ||
+ | *'''Insight''' (25) | ||
+ | *Research (20%) | ||
+ | *Tracking (20%) | ||
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+ | '''Manipulation: +/-n%''' | ||
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+ | *'''Craft (Specify)'''(30%) | ||
+ | **Craft (Another) (30%/10)% | ||
+ | *'''Sleight of hand'''(20%) | ||
+ | *'''Throw''' (25%) | ||
+ | *Art(Specify) (20%) | ||
+ | *Devices/Mechanisms (25%) | ||
+ | *Engineering (25%) | ||
+ | *Play (20%) | ||
+ | *Shiphandling: (20%) | ||
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+ | '''Communication: +/-n%''' | ||
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+ | *'''Influence/Fast Talk''' (20%) | ||
+ | *'''Orate/Persuade''' (20%) | ||
+ | *'''Sing''' (20%) | ||
+ | *'''Speak Language''' | ||
+ | **'''Native''' (Int x 5%) | ||
+ | **Other (10): | ||
+ | *Bargain/Commerce (20%) | ||
+ | *Command (20%) | ||
+ | *Disguise (20%) | ||
+ | *Courtesy/Etiquette (25%) | ||
+ | *Perform(Specify) (25%) | ||
+ | *Seduction (20%) | ||
+ | *Streetwise (30%) | ||
+ | *Teaching (20%) | ||
</div> | </div> | ||
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==Weapon Styles== | ==Weapon Styles== |
Latest revision as of 00:44, 28 April 2012
Contents
Character Sheet Format[edit]
Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.
Character Details[edit]
- Name: Character Name goes here
- Gender: Character gender goes here
- Age:
- Bloodline: Characters bloodline goes here
- Career: This is where things like 'civilized fisherman'or 'Hunter' go.
- Social class:
- Wealth
- Status
- Background: (All from MRQII)
- Family Ties.
- Family Reputation.
- Family Connections.
- Background Events.
Background[edit]
Write a brief history of your PC here.
Characteristics[edit]
- Str: Number: Brawn Roll x5.
- Con: Number: Health Roll x5.
- Siz: Number: Resist Roll x5.
- Int: Number: Idea Roll x5.
- Pow: Number: Luck Roll x5.
- Dex: Number: Agility Roll x5.
- Cha: Number: Appearance Roll x5.
- Damage Bonus/Minus: +/- Damage Dice Use whatever system you rolled up in.
- Hit Points: Siz+Con Averaged
- Experience bonus: Int/2%
- Encumbrance limit: Str+Siz
- Magic Points: Equal to POW
- Fatigue Points: Str+Con
- Movement:
Skill Groups[edit]
Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
Here's the modifiers:
- Physical/Agility. Dex(p)Str,Con(s),Siz(n).
- Mental/Knowledge. Int (p) Pow(s).
- Manipulation. Int,Dex(p)Str(s).
- Perception. Int(p)Pow,Con(s).
- Communication. Cha(p), Int,Pow(s).
Skills. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
- Physical Agility: +/-n%
- Athletics (30%)
- Dance (Regional) (30%)
- Dodge/Evade (25%)
- Pilot(Boat)(20%)
- Ride(specify) (20%)
- Stealth(25%)
- Swimming(20%)
- Acrobatics: (25%)
- Drive(Specify)(25%)
Mental Knowledge: +/-n%
- Culture(Local) 30%
- Culture(Other) 30% +5
- Evaluate (30%)
- First aid (20%)
- Knowledge/Lore(Specify)
- Regional Lore (Land Ends)(35%)
- Other Lores (Specify) 20%
- Navigation(20%)
- Gaming (20%)
- Healing lore: (25%)
- Literacy (Own Languages Script) (50/20% or 0)
- Literacy (Other Script) 20%
- Martial Arts (15%)
- Meditation (20%)
- Strategy (20%)
- Survival (20%)
Sense: +/-n%
- Perception (25%)
- Insight (25)
- Research (20%)
- Tracking (20%)
Manipulation: +/-n%
- Craft (Specify)(30%)
- Craft (Another) (30%/10)%
- Sleight of hand(20%)
- Throw (25%)
- Art(Specify) (20%)
- Devices/Mechanisms (25%)
- Engineering (25%)
- Play (20%)
- Shiphandling: (20%)
Communication: +/-n%
- Influence/Fast Talk (20%)
- Orate/Persuade (20%)
- Sing (20%)
- Speak Language
- Native (Int x 5%)
- Other (10):
- Bargain/Commerce (20%)
- Command (20%)
- Disguise (20%)
- Courtesy/Etiquette (25%)
- Perform(Specify) (25%)
- Seduction (20%)
- Streetwise (30%)
- Teaching (20%)
Weapon Styles[edit]
- Attack [manipulation] Bonus/Minus: +/-%
- Parry [agility] Bonus/Minus: +/-%
- Aim [perception] Bonus/Minus: +/-%
Strike Ranks: See the strike rank Table.
- Siz:(n)
- Dex:(n)
- Int:(n)
Weapon Style | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
style | damage | sr | ap | atk% | pry% | range | enc |
style | damage | sr | ap | atk% | pry% | range | enc |
style | damage | sr | ap | atk% | pry% | range | enc |
style | damage | sr | ap | atk% | pry% | range | enc |
style | damage | sr | ap | atk% | pry% | range | enc |
Dagger | by type | sr | ap | atk% | pry% | melee | 0 |
unarmed | 1d3 | sr | arm | atk% | pry% | melee | 0 |
Hit Points and Armour[edit]
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 19-20 |
Left Arm | Armour Type | number | number | number | 16-18 |
Right Arm | Armour Type | number | number | number | 13-15 |
Chest | Armour Type | number | number | number | 12 |
Abdomen | Armour Type | number | number | number | 09-11 |
Left Leg | Armour Type | number | number | number | 05-08 |
Right Leg | Armour Type | number | number | number | 01-04 |
- Total Hit Points: nHP
Magic[edit]
- Power:-
- Current Characteristic POW:
- Current Available MP:
- Current Stored MP:
- Common Magic:
- List your Common Magic Spells here.
- Magic:
- List your Magic Spells here.
Equipment[edit]
- Weapons:
- List your weapons and shields here
- Armour:
- List you armour and clothing here
- Other:
- List everything else here.