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| [[The Motley Crew]]
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| [[The Motley Crew]]
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| = Character Sheet Format=
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| Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.
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| ==Character Details==
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| * Name: '''Character Name goes here'''
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| * Gender: '''Character gender goes here'''
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| * Age:
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| * Bloodline: '''Characters bloodline goes here'''
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| * Career: '''This is where things like 'civilized fisherman'or 'Hunter' go.'''
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| * Social class:
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| ** Wealth
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| ** Status
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| * Background: (All from MRQII)
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| ** Family Ties.
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| ** Family Reputation.
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| ** Family Connections.
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| ** Background Events.
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| ==Background==
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| Write a brief history of your PC here.
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| ==Characteristics==
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| *Str: '''Number''': Brawn Roll x5.
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| *Con: '''Number''': Health Roll x5.
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| *Siz: '''Number''': Resist Roll x5.
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| *Int: '''Number''': Idea Roll x5.
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| *Pow: '''Number''': Luck Roll x5.
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| *Dex: '''Number''': Agility Roll x5.
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| *Cha: '''Number''': Appearance Roll x5.
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| *Damage Bonus/Minus: '''+/- Damage Dice''' Use whatever system you rolled up in.
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| *Hit Points: '''Siz+Con Averaged'''
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| *Experience bonus: '''Int/2%'''
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| *Encumbrance limit: '''Str+Siz'''
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| *Magic Points: '''Equal to POW'''
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| *Fatigue Points: '''Str+Con'''
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| *Movement:
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| ==Skill Groups==
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| Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
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| Here's the modifiers:
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| * Physical/Agility. Dex(p)Str,Con(s),Siz(n).
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| * Mental/Knowledge. Int (p) Pow(s).
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| * Manipulation. Int,Dex(p)Str(s).
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| * Perception. Int(p)Pow,Con(s).
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| * Communication. Cha(p), Int,Pow(s).
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|
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| '''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
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| <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
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| *'''Physical Agility: +/-n%'''
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| **'''Athletics''' (30%)
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| **'''Dance''' (Regional) (30%)
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| **'''Dodge/Evade''' (25%)
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| **'''Pilot(Boat)'''(20%)
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| **'''Ride'''(specify) (20%)
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| **'''Stealth'''(25%)
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| **'''Swimming'''(20%)
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| **Acrobatics: (25%)
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| '''Mental Knowledge: +/-n%'''
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| *'''Evaluate''' (30%)
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| *'''First aid''' (20%)
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| *'''Knowledge/Lore'''(Specify)
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| **'''Regional Lore (Land Ends)'''(35%)
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| **Other Lores (Specify) 20%
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| *'''Navigation'''(10%)
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| *Healing lore: (25%):-
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| *Literacy (Own Languages Script) (50/20% or 0)
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| **Literacy (Other Script) 20%
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| *Martial Arts (15%)
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| '''Sense: +/-n%'''
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| *'''Perception''' (25%)
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| *'''Insight''' (25)
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| *Navigate (20%)
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| *Research (20%)
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| *Tracking (20%)
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| '''Manipulation: +/-n%'''
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| *'''Craft (Specify)'''(30%)
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| **Craft (Another) (30%/10)%
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| *'''Sleight of hand'''(20%)
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| *'''Throw''' (25%)
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| *Art(Specify) (20%)
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| *Devices/Mechanisms (25%)
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| *Engineering (25%)
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| *Play (20%)
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| *Shiphandling: (20%)
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| '''Communication: +/-n%'''
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| *'''Influence''' (20%)
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| *'''Sing''' (20%)
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| *'''Speak Language'''
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| **'''Native''' (Int x 5%)
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| **Other (10):
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| *Bargain/Commerce (20%)
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| *Command (20%)
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| *Disguise (20%)
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| *Courtesy/Etiquette (25%)
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| *Orate/Persuade (20%)
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| **Perform(Specify) (25%)
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| **Seduction (20%)
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| **Streetwise (30%)
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| **Teaching (20%)
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| </div>
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| ==Weapon Styles==
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| * Attack [manipulation] Bonus/Minus: +/-%
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| * Parry [agility] Bonus/Minus: +/-%
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| * Aim [perception] Bonus/Minus: +/-%
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| '''Strike Ranks:''' See the strike rank Table.
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| *Siz:(n)
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| *Dex:(n)
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| *Int:(n)
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| {| border="1" cellpadding="2"
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| !width="200"|Weapon Style
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| !width="150"|Damage
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| !width="50"|S.R.
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| !width="50"|A.P.
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| !width="60"|Attack %
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| !width="60"|Parry %
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| !width="100"|Range
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| !width="50"|Enc.
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| |-
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| |style || damage || sr || ap || atk% || pry% || range || enc
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| |-
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| |style || damage || sr || ap || atk% || pry% || range || enc
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| |-
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| |style || damage || sr || ap || atk% || pry% || range || enc
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| |-
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| |style || damage || sr || ap || atk% || pry% || range || enc
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| |-
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| |style || damage || sr || ap || atk% || pry% || range || enc
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| |-
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| |Dagger || by type || sr || ap || atk% || pry% || melee || 0
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| |-
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| |unarmed || 1d3 || sr || arm || atk% || pry% || melee || 0
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| |-
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| |}
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| ==Hit Points and Armour==
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| {| border="1" cellpadding="2"
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| !width="200"|Location Name
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| !width="300"|Armour types
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| !width="50"|H.P.
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| !width="50"|A.P.
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| !width="50"|Enc.
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| !width="100"|Location
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| |-
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| |Head || Armour Type || number || number || number || 19-20
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| |-
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| |Left Arm || Armour Type || number || number || number || 16-18
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| |-
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| |Right Arm || Armour Type || number || number || number || 13-15
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| |-
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| |Chest || Armour Type || number || number || number || 12
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| |-
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| |Abdomen || Armour Type || number || number || number || 09-11
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| |-
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| |Left Leg || Armour Type || number || number || number || 05-08
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| |-
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| |Right Leg || Armour Type || number || number || number || 01-04
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| |}
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| *Total Hit Points: nHP
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| ==Magic==
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| *'''Power:-'''
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| ** Current Characteristic POW:
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| ** Current Available MP:
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| ** Current Stored MP:
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| *'''Common Magic:'''
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| ** List your Common Magic Spells here.
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| * ''' Magic:'''
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| ** List your Magic Spells here.
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| ==Equipment==
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| *Weapons:
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| ** List your weapons and shields here
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| *Armour:
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| ** List you armour and clothing here
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| *Other:
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| **List everything else here.
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