Dastot Kennoch: Difference between revisions
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=== Weapons === | === Weapons === | ||
* '''Best Craftsmanship Las Pistol''' | * '''Best Craftsmanship Las Pistol''' | ||
**'''Clip:''' (30)30 | **'''Clip:''' (30) 30 left | ||
**'''Spare Clips:''' 2 | **'''Spare Clips:''' 2 left | ||
* '''Best Craftsmanship Mono Sword''' | * '''Best Craftsmanship Mono Sword''' | ||
* '''Garm Pattern BoltPistol''' | * '''Garm Pattern BoltPistol''' | ||
** '''Clip:''' (8)7 | ** '''Clip:''' (8) 7 left | ||
**'''Spare Clips:''' | **'''Spare Clips:''' 2 left | ||
=== Armour === | === Armour === |
Latest revision as of 19:35, 18 July 2012
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Background[edit]
Dastot grew up on Winters Path, a relatively unremarkable merchant ship that plied it’s trade across the Calixis Sector. Das was not a particularly outstanding young man, but he did possess a razor sharp wit and seemingly lack of tact when dealing with others. That being said, he almost always managed to get people to do what he wanted - even if they resented him afterwards.
His family were not particularly high up in the hierarchy of the ship, so Das spent a lot of his time on the fringes of the shipboard community - stealing and outwitting from his neighbours to survive sometimes. Having few friends he instead imagined conversations with himself. Das isn’t entirely sure when his imaginary conversations became two sided - but at some point either he was going crazy, or someone was joining in his conversation inside his head.
All of this changed when Winters Path was boarded by an Imperial Navy frigate at a routine checkpoint - Winters captain and officer caste were charged with piracy and dealing in heretical materials and summarily put to death through an airlock. A number of crew members had fought back during the boarding action (not Das - he’d hidden!) and were executed, his father included. His mother... Das doesn’t talk about what happened to his mother.
The rest of the crew were rounded up and interrogated over the space of two weeks whilst Winters was torn apart internally by Navy search teams. Das was interviewed three times (twice more than normal!) and only the first time involved a beating. An Imperial Inquisitor declared Das had a taint about him, and should be sent for further screening and tests.
As the shuttle door was closing and Das took his last look at the Winters Path he remembered asking his voice if it was coming with him. “No... but I will find you again, don’t you worry” came the response. It was the last time he heard the voice.
The next 10 years passed in a blur of tests, screenings, a horrific voyage on a black ship bound to Terra. Das will not speak of these years, nor the agony of Soul Binding.
Eventually Das was stationed on various Imperial Navy vessels as the shipboard astropath. Nobody liked him, and he was moved from one vessel to another several times as he couldn’t get on with the captain. More annoyingly, the voices in his head were silent - no-one would talk to him. It was only in later years he discovered the fate of the rest of the Winters Path crew - the ones deemed unremarkable and left on the ship (engines crippled by the Navy first). Nothing - no-one knew or cared. They were simply left to drift and starve - the report was a simple line stating 10,000 non-specific crew left on-board. Thus began an inner hatred of the Imperial Navy, and Das’ desire to leave his posting. He was also not impressed they wouldn’t let him use a sword in the frontlines, deeming him too valuable to lose.
When Captain Dmitry called - Das came running. A chance to get out from the Navy? An opportunity for wealth and riches beyond the wildest dreams of a poor scum from the bowels of a dreary ship? MAYBE HE WILL GET TO USE HIS SWORD!
Stats[edit]
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Dastot Kennoch | Reeze Calban | Astropath Transcendant (RT) | ROLENAME | 1 | XPNAME |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Void Born Winters Path | Scapegrace | Tainted | The Hand of War | Endurance | none |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | 34 | 32 | 37 | 37 | 40 | 45 | 56 | 26 | 8 | 4 | 12 | CP |
Skills[edit]
Untrained Basic skills
Barter(Fel): Carouse(T): Charm(Fel): Climb(S): Command(Fel): Concealment(Ag): Contortionist(Ag): Deceive(Fel): Disguise(Fel): Evaluate(Int): Gamble(Int): Inquiry(Fel): Intimidate(S): Logic(Int): Navigation(Stellar): Pilot(Spacecraft): Scrutiny(Per): Search(Per): Silent Move(Ag): Swim(S):
Trained skills
Awareness(Per): Ciphers (astropath sign): Common Lore (Adeptus Astra Telepathica)(Int): Dodge: Forbidden Lore (Psykers, Warp)(Int): Invocation (WP): Literacy (int): Psyniscience (Per): Scholastic Lore (Cryptology, Occult)(Int): Sleight of Hand (ag): Speak Language (High Gothic, Low Gothic, Winters Path) (Int):
Talents[edit]
- Heightened Senses (Sound)
- +10 bonus to tests involving hearing
- Melee Weapon Training (Universal)
- Peer (Insane)
- +10 bonus when dealing with anyone insane
- Pistol Weapon Training (Universal)
- See Without Eyes
- Can see normally (despite no eyes). Not affected by effects that target vision (eg. blind grenades, cameleoline).
- Incapable of seeing untouchables
- Soul Bound to the Emperor
- +20 WP when resisting possession, or in any opposed WP test with Daemon, or any WP test resisting anything from a Daemon.
- Roll additional D10 and discard your choice when making Perils of the Warp tests
Psychic Powers[edit]
- Psy Rating = 2
- Discipline: Telepathy
- Basic: Thought Sending
- Special: Astral Telepathy
- Telepathic Communication Techniques: Mind Link, Mind Probe, Psychic Scream
- Telepathic Domination Techniques: Delude
Combat Stats[edit]
Weapon Name | Skill | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Rarity |
---|---|---|---|---|---|---|---|---|---|---|---|
Las Pistol (Best) | BS | Pistol | 30m | S/-/- | 1D10+2 E | 1 | 30 | Full | Accurate, Reliable | 1.5kg | Common |
Bolt Pistol (Garm) | BS | Pistol | 30 | S/2/- | 1D10+5 X | 4 | 8 | Full | - | 4.5kg | Rare |
Mono-Sword (Best) | WS | Melee | - | - | 1D10+1 R (+3 STR) | 2 | - | - | Balanced, +10 attack | 3kg | Common |
- Initiative Bonus: 3 (1D10+3)
- Movement:
- Wounds:
- TB:
- Armor:
- Dodge:
- Parry:
- Special Weapon Traits:
- Accurate: +10 BS when used with Aim action. Extra D10 damage in SingleShot mode for every 2 degrees of success (max 2 extra d10)
- Balanced: +10 WS to parry
- Reliable: Roll D10 when weapon jams - only actually jams if a 10 is rolled.
Equipment[edit]
Weapons[edit]
- Best Craftsmanship Las Pistol
- Clip: (30) 30 left
- Spare Clips: 2 left
- Best Craftsmanship Mono Sword
- Garm Pattern BoltPistol
- Clip: (8) 7 left
- Spare Clips: 2 left
Armour[edit]
- Guard Flak Armour (Imperial Navy colouring)
- 4AP
Other Equipment[edit]
- Void Suit (Imperial navy colouring)
- Micro-Bead
- Psy-focus & Charm (Lucky chain around neck - never takes it off. Found in the lower depths of his birth-ship Winters Path)
- Lord Rutger's Swords and Arms Catalogue, version 3 (stained/tatty)
- A collection of 4 primitive swords from different medieval worlds. These are not statted weapons, merely decoration.
- A furred beast pelt cloak from a trader picked up on a starport some time ago. The 'head' of the animal can cover his own head as a hood. It provides bugger all protection, and is prone to getting damp in humid conditions.
The story behind the acquisition of the pelt is quite sad, Das was under the impression he was buying the animal live as a pet. He was incorrect.
Experience Spent[edit]
Advances (1400xp taken so far)
Characteristics - (600) Strength +5 (250) Willpower +5 & +5 (350)
Rank 1 - (800) Ciphers (astropath sign) - 100 Dodge - 200 Forbidden Law (Warp) - 100 Literacy - 100 Psychic Technique x2 (200) - Delude, Mind Link Scholastic Lore (Occult) - 100
XP Left - 100