Difference between revisions of "Lord-Captain Victoris Cornelius Peregrinus"

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[[Horizon's Edge Wiki|Main Page]]<br>
 
[[Horizon's Edge Wiki|Main Page]]<br>
 
''"Courage is as much the mark of a gentleman as courtesy."''
 
''"Courage is as much the mark of a gentleman as courtesy."''
 +
 +
[[File:Young_hugh_laurie.jpeg]]
 +
=Details=
  
 
'''Name:''' Victoris Cornelis Peregrinus; Victor Peregrin in the vernacular. He occasionally answers to "Pen", a nickname he earned while in school.  
 
'''Name:''' Victoris Cornelis Peregrinus; Victor Peregrin in the vernacular. He occasionally answers to "Pen", a nickname he earned while in school.  
Line 7: Line 10:
 
   
 
   
 
'''Gender:''' Male
 
'''Gender:''' Male
 
'''Description:''' The soul binding has left Rook blind, bald and looking far older then he actually is. Rook’s general clothing consists of heavy blue robes regardless of temperature. A concealed pouch hides his las-pistol. The force staff is continuously held as a walking stick even though he rarely leans on it. Rook has a habit of keeping his non-functioning milky-while eyes half open. He opens them fully when either something has taken his interest or he wants to threaten.
 
  
 
'''History:''' A bookworm of slight physical stature, Pen, nicknamed for his habits in school, isn't anyone's idea of a dashing starship captain, which is probably why so many of his enemies are dead. Born on the lush garden-world of Elysia IV, he was brought up the youngest son of the planetary nobility: while he had been assured of a much more well-rounded education than that of his older brothers, who had been packed off to military academy as soon as it was seemly, he was also in no danger of inheriting anything worth having. Aware of this from a young age, he quickly developed keen mercantile instincts, and was known as something of an information- and contraband- broker at his elite boarding school, capable of supplying anyone anything, for the right price. He developed networks of friends and debtors, and became adept at always coming ahead. In his schooldays he was known for convincing others to do his schoolwork for him, while he pursued his own interests. Too brilliant to be occupied for long with the syllabus, which he scorned as paltry and unworthy of his attention, he devoted his attention to the study of the stars, which to him promised freedom from the tiresome, ritualised formalities of the caste-nobility.  
 
'''History:''' A bookworm of slight physical stature, Pen, nicknamed for his habits in school, isn't anyone's idea of a dashing starship captain, which is probably why so many of his enemies are dead. Born on the lush garden-world of Elysia IV, he was brought up the youngest son of the planetary nobility: while he had been assured of a much more well-rounded education than that of his older brothers, who had been packed off to military academy as soon as it was seemly, he was also in no danger of inheriting anything worth having. Aware of this from a young age, he quickly developed keen mercantile instincts, and was known as something of an information- and contraband- broker at his elite boarding school, capable of supplying anyone anything, for the right price. He developed networks of friends and debtors, and became adept at always coming ahead. In his schooldays he was known for convincing others to do his schoolwork for him, while he pursued his own interests. Too brilliant to be occupied for long with the syllabus, which he scorned as paltry and unworthy of his attention, he devoted his attention to the study of the stars, which to him promised freedom from the tiresome, ritualised formalities of the caste-nobility.  
Line 18: Line 19:
 
Even today, Pen remains haunted by how his carelessness resulted in the loss of everything he held dear. While he hasn't lost his curiosity and drive to explore, he is now fiercely protective of his honour and his name, and those who shelter beneath it. He will keep faith with his follows, he vows, and let his enemies know his wrath. He's beginning to build a name for himself as a canny negotiator, a trustworthy ally and partner, and an absolute demon with a sword.  
 
Even today, Pen remains haunted by how his carelessness resulted in the loss of everything he held dear. While he hasn't lost his curiosity and drive to explore, he is now fiercely protective of his honour and his name, and those who shelter beneath it. He will keep faith with his follows, he vows, and let his enemies know his wrath. He's beginning to build a name for himself as a canny negotiator, a trustworthy ally and partner, and an absolute demon with a sword.  
  
----
+
=Stats=
 +
[[File: Power_Sword.jpeg|right|200px]]
 +
{| class="wikitable" border="0" style="text-align:center"
 +
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 +
|-
 +
| Victoris Cornelius Peregrinus, "Pen" || Delacroix || Rogue Trader || Lord-Captain || 3 || 11250 /12999
 +
|-
 +
|
 +
|-
 +
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage
 +
|-
 +
| Noble-born || Savant || Chosen by Destiny || High Vendetta || Haunted by His Own Sins ||  The One to Redeem Them
 +
|}
 +
{| class="wikitable" border="0" style="text-align:center"
 +
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 +
|-
 +
| 55 || 25 || 25 || 40 || 40 || 40 || 25 || 30 || 60 || || 14 || 4 || || 4 || 0
 +
|}
  
'''Combat stats'''
+
'''CC Power Sword:''' 55%; 1d10+7E; Pen 5; +15 Parry; 75% chance of destroying opposed weapon; 3kg
Insanity: 1d10
+
'''CC Power Maul:''' 55%; 1d10+5E/1E; Pen 4/2; after taking at least 1 point of damage after Armour and Toughness Bonus, enemy must make a Toughness test (+10 for every AP in that location) - failure causes Stunned status for Damage/2 rounds; 3.5kg
Wounds: 1d5+13
+
  '''BC autopistol''': 25%; 30m; 6 rd auto fire; 1d10+3I; Pen 1; Clip 18; full-action reload; 2.5kg, never jams
Fate: 2/3/4 1-3/4-9/10 +1
 
CC Power Sword: 60%, 1d10+7E, Pen 5, +15 Parry, 75% chance of destroying opposed weapon, 3kg
 
  BC autopistol: 25%, 30m, 6 rd auto fire, 1d10+3I, Pen 1, Clip 18, full-action reload, 2.5kg, never jams
 
 
   - expander rounds
 
   - expander rounds
  BC Stormtrooper carapace armour: all slots 6AP, wt 7.5kg
+
  '''BC Stormtrooper carapace armour and subskin armour''': Head 6AP, Arms/Body/Legs 8 AP; wt 7.5kg
  Frenzy: +10 to WS, TG, WP, ST; immune to Fear, pinning, stunning, Fatigue; cannot Parry or retreat
+
  '''Frenzy''': +10 to WS, TG, WP, ST; immune to Fear, pinning, stunning, Fatigue; ''can'' Parry (w/ Battle Rage) but not retreat or flee
 
+
'''Two-Weapon Fighting''': can make an attack with a weapon in each hand; -10 to each attack
----
 
  
'''Origin path'''
+
=Characteristics=
Noble-born
 
Savant
 
Chosen by Destiny
 
High Vendetta
 
Haunted by his Own Sins
 
 
   
 
   
----
+
'''WP''': 45 (+10 Advance) = '''55'''
 +
'''BS''': 25 (+/- 0) = '''25'''
 +
'''ST''': 25 (+/- 0) = '''25'''
 +
'''TG''' 43 (-3 Savant) = '''40'''
 +
'''AG''': 40 (+/- 0) = '''40'''
 +
'''IN''': 30 (+10 Advance) = '''40'''
 +
'''PE''': 25 (+/- 0) = '''25'''
 +
'''WP''': 35 (-5 Noble-born) = '''30'''
 +
'''FE''' 42 (+5 Noble-born, +3 Savant, +10 Advance) = '''60'''
  
'''Characteristics'''
+
=Skills=
 
   
 
   
  WP: 45 (+15 Advance) = 60
+
'''Agility'''
  BS: 25 (+/- 0) = 25
+
  Acrobatics
  S: 25 (+/- 0) = 25
+
Dodge +10
  T 43 (-3 Savant) = 40
+
  Pilot (Spacecraft)
  Ag: 40 (+/- 0) = 40
+
'''Fellowship'''
  Int: 30 (+10 Advance) = 40
+
  Barter
  Per: 25 (+/- 0) = 25
+
Command +20
  Will: 35 (-5 Noble-born) = 30
+
  Commerce +10
  Fel 42 (+5 Noble-born, +3 Savant, +10 Advance) = 60
+
  Charm +20
 
+
Deceive
----
+
'''Intelligence'''
 
+
  Common Lore (Imperium, Koronus Expanse)
'''Skills.'''
+
  Evaluate
+
Forbidden Lore (Xenos)
Acrobatics (Ag)
+
  Inquiry
 +
Literacy
 +
Secret Tongue (Rogue Trader, Underdecks)
 +
  Scholastic Lore (Astromancy, Heraldry, Legend)
 +
Speak (Low and High Gothic, Trade Cant)
 +
'''Perception'''
 
  Awareness (Pe)
 
  Awareness (Pe)
Barter (Fe) 
 
Command +20 (Fe) 
 
Commerce (Fe)
 
Common Lore (Imperium, RT, Koronus Expanse) (Int)
 
Charm +20 (Fe)
 
Deceive (Fe)
 
Dodge +10 (Ag)
 
Evaluate (Int)
 
Forbidden Lore (Xenos) (Int)
 
Inquiry (Int)
 
Intimidate (Fe)
 
Literacy (Int)
 
Logic (Int)
 
Pilot (Spacecraft) (Ag)
 
Scrutiny (Pe)
 
Search (Pe)
 
Secret Tongue (Rogue Trader, Underdecks) (Int)
 
Scholastic Lore (Astromancy) (Int)
 
Speak (Low and High Gothic, Trade Cant) (Int)
 
 
----
 
  
'''Talents'''
+
=Talents=
 
    
 
    
Ambidexterity
+
  Air of Authority ''on successful Command test, affects 1d10+6 NPCs''
  Air of Authority
+
Ambidextrous ''can use either hand with no penalty''
  Dark Soul
+
Battle Rage ''can Parry while Frenzied''
  Die Hard
+
  Dark Soul ''takes half penalty from Malignancy Tests''
  Enemy (Ecclesiarchy)
+
  Die Hard ''when bleeding out, can roll twice to avoid death''
  Flagellant
+
  Enemy (Ecclesiarchy) ''-10 to Fellowship Tests''
  Foresight
+
  Flagellant ''pray 20 mins a day and inflict a point of damage, if can't -5 penalty to all Tests; +10 WP vs mind control or Malignancy; Frenzy as free action''
  Frenzy
+
  Foresight ''10 minutes of studying a problem, gain +10 to next Intelligence Test''
  Iron Discipline
+
  Frenzy ''+10 WP, ST, TG, WP; -20 BS, IN; must melee nearest enemy; immune to Fear, Pinning, stunning, Fatigue; can't Parry, retreat or flee; must use All-Out Attack as much as possible''
  Leap Up  
+
  Iron Discipline ''if visible, inspire up to 4 followers to re-roll WP vs Fear or Pinning; leading boarding action, gains +10 to Command Tests''
  Renowned Warrant  
+
  Leap Up ''stand up as Free Action''
  Sound Constitution x3  
+
Peer (Academics, Nobility, Underworld) ''+10 Fellowship Tests vs target group''
 +
  Renowned Warrant ''+10 Interaction Tests vs those who recognise his Warrant''
 +
  Sound Constitution x3 ''+1 Wound ea''
 +
Two-Weapon Wielder (melee) ''attack with a weapon in each hand; -10 to each attack''
  
----
+
==Talent Wishlist==
 +
Swift Attack
  
'''Gear'''
+
=Gear=
 
   
 
   
  BC autopistol
+
  BC autopistol (Expander and Manstopper rounds available)
  CC power sword
+
  CC power sword (built into his command baton)
 +
CC power maul (built into his command baton)
 +
GC MIU (+10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced)
 
  BC stormtrooper carapace
 
  BC stormtrooper carapace
 +
subskin armour
 
  Micro-bead  
 
  Micro-bead  
 
  Void-suit
 
  Void-suit
 
  Fine clothing
 
  Fine clothing
 
  Xeno-pelt cloak
 
  Xeno-pelt cloak
 +
Personal riding-dragonnel (Can't handle promethum, gives her horrible gas.)
 +
An ivory pipe, the gold-chased bowl engraved with a hawk in flight, with contrails as the stem
 +
A supply of high provender. Nothing but the best for the captain
 +
Lord-Captain's baton
  
----
+
==Gear Wishlist==
 +
Rosarius
 +
Power fist (Jokaero digital powerfist for the win)
 +
Power armour
 +
Quality upgrade for my power-sword, power-fist
 +
Sanctified upgrade for my power-sword, power-fist
 +
Hexagrammic upgrade for armour
  
'''Other'''
+
=Other traits=
  
 
  +1 PF
 
  +1 PF
Line 116: Line 134:
 
  +10 to visible ally within earshot as free action
 
  +10 to visible ally within earshot as free action
 
  Infuriated by threats to himself or those under his charge
 
  Infuriated by threats to himself or those under his charge
 +
+50 Achievement Points when completing any objective for an Endeavour
  
----
+
=XP Expenditure=
  
'''XP expenditure'''
+
'''Origin Path''' (600xp)
'''Origin Path''' (300xp)
 
 
  Haunted by His Own Sins (300xp)
 
  Haunted by His Own Sins (300xp)
 +
The One to Redeem Them (300xp)
  
'''Characteristics''' (1550xp)
+
'''Characteristics''' (1050xp)
  WS +15 (850xp)
+
  WS +10 (350xp)
 
  IN +10 (350xp)
 
  IN +10 (350xp)
 
  FE +10 (350xp)
 
  FE +10 (350xp)
  
'''Rank 1''' (1000xp)
+
'''Rank 1''' (900xp)
 
  Ambidextrous (200xp)  
 
  Ambidextrous (200xp)  
 
  Awareness (100xp)
 
  Awareness (100xp)
Common Lore (Rogue Trader) (100xp)
 
 
  Dodge (100xp)
 
  Dodge (100xp)
 
  Pilot (Space Craft) (100xp)
 
  Pilot (Space Craft) (100xp)
Line 138: Line 156:
 
  Speak (trade cant) (100xp)
 
  Speak (trade cant) (100xp)
  
'''Rank 2''' (1800xp)
+
'''Rank 2''' (2100xp)
 
  Barter (200xp)
 
  Barter (200xp)
 
  Charm +10 (200xp)
 
  Charm +10 (200xp)
Line 147: Line 165:
 
  Intimidate (200xp)
 
  Intimidate (200xp)
 
  Sound Constitution x2 (400xp)
 
  Sound Constitution x2 (400xp)
 +
Two-Weapon Wielder (Melee) (300xp)
  
'''Rank 3''' (1800xp)
+
'''Rank 3''' (2050xp)
 
  Acrobatics (200xp)
 
  Acrobatics (200xp)
 
  Charm +20 (200xp)
 
  Charm +20 (200xp)
 
  Command +20 (200xp)
 
  Command +20 (200xp)
  Scrutiny (200xp)
+
  Ride (250xp)
  Search (200xp)
+
Scholastic Lore (Heraldry) (200xp)
 +
  Scholastic Lore (Legend) (200xp)
 
  Secret Tongue (Underdeck) (200xp)
 
  Secret Tongue (Underdeck) (200xp)
 
  Sound Constitution (200xp)
 
  Sound Constitution (200xp)
 
  Iron Discipline (200xp)
 
  Iron Discipline (200xp)
 
  Leap Up (200xp)
 
  Leap Up (200xp)
 +
Battle Rage (500xp): Elite Advance
  
50xp unexpended
+
0xp unexpended

Latest revision as of 11:14, 16 November 2012

Main Page
"Courage is as much the mark of a gentleman as courtesy."

Young hugh laurie.jpeg

Details[edit]

Name: Victoris Cornelis Peregrinus; Victor Peregrin in the vernacular. He occasionally answers to "Pen", a nickname he earned while in school.

Career Path: Rogue Trader

Gender: Male

History: A bookworm of slight physical stature, Pen, nicknamed for his habits in school, isn't anyone's idea of a dashing starship captain, which is probably why so many of his enemies are dead. Born on the lush garden-world of Elysia IV, he was brought up the youngest son of the planetary nobility: while he had been assured of a much more well-rounded education than that of his older brothers, who had been packed off to military academy as soon as it was seemly, he was also in no danger of inheriting anything worth having. Aware of this from a young age, he quickly developed keen mercantile instincts, and was known as something of an information- and contraband- broker at his elite boarding school, capable of supplying anyone anything, for the right price. He developed networks of friends and debtors, and became adept at always coming ahead. In his schooldays he was known for convincing others to do his schoolwork for him, while he pursued his own interests. Too brilliant to be occupied for long with the syllabus, which he scorned as paltry and unworthy of his attention, he devoted his attention to the study of the stars, which to him promised freedom from the tiresome, ritualised formalities of the caste-nobility.

His aspiration of reaching them, however, came at the point of a sword. His family was, unbeknownst to them, of ancient extraction and was a cadet branch of a Rogue Trader dynasty. House Peregrine, since the defection of its patriarch Calidus Peregrine to the side of Chaos two hundred years ago, had fallen into disfavour. It had been deserted by its allies, its interstellar empire picked apart by its enemies. For two centuries the dynasty had fought a rearguard action across the galaxy, losing ship after ship and scion after scion; Pen's family remained the last viable branch of the house with a genetic signature pure enough to inherit the dynasty's ancient Warrant of Trade.

Pen, tinkering with an ancient family crest that depicts an unfamiliar device, triggers a gene-scanner and an attached beacon that calls across the stars to those loyal to the Peregrines. But their former friends are now foes. And so their rivals descended on Elysia in force. Seeding the atmosphere with Ork spores from orbit, they scorched Elysia to the bedrock in a "cleansing" attempt that had reached its terminal stages by the time the local Imperial Navy could respond. Pen, however, had been spirited off-planet with only moments to spare by loyal retainers of his dynasty, who responded to the distress call.

Even today, Pen remains haunted by how his carelessness resulted in the loss of everything he held dear. While he hasn't lost his curiosity and drive to explore, he is now fiercely protective of his honour and his name, and those who shelter beneath it. He will keep faith with his follows, he vows, and let his enemies know his wrath. He's beginning to build a name for himself as a canny negotiator, a trustworthy ally and partner, and an absolute demon with a sword.

Stats[edit]

Power Sword.jpeg
Character Name Player Name Career Path Ship's Role Rank Experience
Victoris Cornelius Peregrinus, "Pen" Delacroix Rogue Trader Lord-Captain 3 11250 /12999
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Noble-born Savant Chosen by Destiny High Vendetta Haunted by His Own Sins The One to Redeem Them
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Points Insanity Corruption
55 25 25 40 40 40 25 30 60 14 4 4 0
CC Power Sword: 55%; 1d10+7E; Pen 5; +15 Parry; 75% chance of destroying opposed weapon; 3kg
CC Power Maul: 55%; 1d10+5E/1E; Pen 4/2; after taking at least 1 point of damage after Armour and Toughness Bonus, enemy must make a Toughness test (+10 for every AP in that location) - failure causes Stunned status for Damage/2 rounds; 3.5kg
BC autopistol: 25%; 30m; 6 rd auto fire; 1d10+3I; Pen 1; Clip 18; full-action reload; 2.5kg, never jams
 - expander rounds
BC Stormtrooper carapace armour and subskin armour: Head 6AP, Arms/Body/Legs 8 AP; wt 7.5kg
Frenzy: +10 to WS, TG, WP, ST; immune to Fear, pinning, stunning, Fatigue; can Parry (w/ Battle Rage) but not retreat or flee
Two-Weapon Fighting: can make an attack with a weapon in each hand; -10 to each attack

Characteristics[edit]

WP: 45 (+10 Advance) = 55
BS: 25 (+/- 0) = 25
ST: 25 (+/- 0) = 25
TG 43 (-3 Savant) = 40
AG: 40 (+/- 0) = 40
IN: 30 (+10 Advance) = 40
PE: 25 (+/- 0) = 25
WP: 35 (-5 Noble-born) = 30
FE 42 (+5 Noble-born, +3 Savant, +10 Advance) = 60

Skills[edit]

Agility

Acrobatics
Dodge +10
Pilot (Spacecraft)

Fellowship

Barter
Command +20
Commerce +10
Charm +20
Deceive

Intelligence

Common Lore (Imperium, Koronus Expanse)
Evaluate
Forbidden Lore (Xenos)
Inquiry
Literacy
Secret Tongue (Rogue Trader, Underdecks)
Scholastic Lore (Astromancy, Heraldry, Legend)
Speak (Low and High Gothic, Trade Cant)

Perception

Awareness (Pe)

Talents[edit]

Air of Authority on successful Command test, affects 1d10+6 NPCs
Ambidextrous can use either hand with no penalty 
Battle Rage can Parry while Frenzied
Dark Soul takes half penalty from Malignancy Tests
Die Hard when bleeding out, can roll twice to avoid death
Enemy (Ecclesiarchy) -10 to Fellowship Tests
Flagellant pray 20 mins a day and inflict a point of damage, if can't -5 penalty to all Tests; +10 WP vs mind control or Malignancy; Frenzy as free action
Foresight 10 minutes of studying a problem, gain +10 to next Intelligence Test 
Frenzy +10 WP, ST, TG, WP; -20 BS, IN; must melee nearest enemy; immune to Fear, Pinning, stunning, Fatigue; can't Parry, retreat or flee; must use All-Out Attack as much as possible
Iron Discipline if visible, inspire up to 4 followers to re-roll WP vs Fear or Pinning; leading boarding action, gains +10 to Command Tests
Leap Up stand up as Free Action
Peer (Academics, Nobility, Underworld) +10 Fellowship Tests vs target group
Renowned Warrant +10 Interaction Tests vs those who recognise his Warrant
Sound Constitution x3 +1 Wound ea
Two-Weapon Wielder (melee) attack with a weapon in each hand; -10 to each attack

Talent Wishlist[edit]

Swift Attack

Gear[edit]

BC autopistol (Expander and Manstopper rounds available)
CC power sword (built into his command baton)
CC power maul (built into his command baton)
GC MIU (+10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced)
BC stormtrooper carapace
subskin armour
Micro-bead 
Void-suit
Fine clothing
Xeno-pelt cloak
Personal riding-dragonnel (Can't handle promethum, gives her horrible gas.)
An ivory pipe, the gold-chased bowl engraved with a hawk in flight, with contrails as the stem
A supply of high provender. Nothing but the best for the captain
Lord-Captain's baton

Gear Wishlist[edit]

Rosarius
Power fist (Jokaero digital powerfist for the win)
Power armour
Quality upgrade for my power-sword, power-fist
Sanctified upgrade for my power-sword, power-fist
Hexagrammic upgrade for armour

Other traits[edit]

+1 PF
+10 Interaction vs authority, formal situations, xeno-species and alien cultures
+10 to visible ally within earshot as free action
Infuriated by threats to himself or those under his charge
+50 Achievement Points when completing any objective for an Endeavour

XP Expenditure[edit]

Origin Path (600xp)

Haunted by His Own Sins (300xp)
The One to Redeem Them (300xp)

Characteristics (1050xp)

WS +10 (350xp)
IN +10 (350xp)
FE +10 (350xp)

Rank 1 (900xp)

Ambidextrous (200xp) 
Awareness (100xp)
Dodge (100xp)
Pilot (Space Craft) (100xp)
Renowned Warrant (200xp)
Secret Tongue (Rogue Trader) (100xp)
Speak (trade cant) (100xp)

Rank 2 (2100xp)

Barter (200xp)
Charm +10 (200xp)
Command +10 (200xp)
Common Lore (Koronus Expanse) (200xp)
Deceive (200xp)
Forbidden Lore (Xenos) (200xp)
Intimidate (200xp)
Sound Constitution x2 (400xp)
Two-Weapon Wielder (Melee) (300xp)

Rank 3 (2050xp)

Acrobatics (200xp)
Charm +20 (200xp)
Command +20 (200xp)
Ride (250xp)
Scholastic Lore (Heraldry) (200xp)
Scholastic Lore (Legend) (200xp)
Secret Tongue (Underdeck) (200xp)
Sound Constitution (200xp)
Iron Discipline (200xp)
Leap Up (200xp)
Battle Rage (500xp): Elite Advance

0xp unexpended