In the Halls of Undermountain: Language Colours: Difference between revisions

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Created page with "=Text Colours for Language Selection= For ease of reading and convenience various languages that the PCs speak are being colour coded. IMPORTANT NOTE: RPG.NET RULES STATE THAT ..."
 
 
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=Monster Languages=
=Monster Languages=
* <span style="color:#008000">Goblin</span>
* <span style="color:#800080"><b>Deep Speech</b></span>
* <span style="color:#800080">Deep Speech</span>
* <span style="color:#008000"><b>Goblin</b></span>
* <span style="color:#000080"><b>Primordial</b></span>


=Civilized Race Languages=
=Civilized Race Languages=
* Common
* <b>Common</b>
* <span style="color:#8B4513"><b>Dwarven</b></span>
* <span style="color:#DAA520"><b>Elven</b></span>

Latest revision as of 01:20, 8 September 2012

Text Colours for Language Selection[edit]

For ease of reading and convenience various languages that the PCs speak are being colour coded.

IMPORTANT NOTE: RPG.NET RULES STATE THAT RED IS RESERVED FOR MODS ONLY

Monster Languages[edit]

  • Deep Speech
  • Goblin
  • Primordial

Civilized Race Languages[edit]

  • Common
  • Dwarven
  • Elven