Harold Barrowside: Difference between revisions

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Created page with "- Main Page; Keep On The Borderlands * Title: '''Halfling Veteran''' * Class: '''Halfling''' * Level: ''' 1 ''' * Experience Points: '''0''' +10% * Total Hit Points: '''4..."
 
add equipment
 
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* Experience Points:  '''0''' +10%
* Experience Points:  '''0''' +10%
* Total Hit Points:  '''4'''
* Total Hit Points:  '''4'''
* Armor Class: '''9'''
* Armor Class: '''0 (-2 for larger creatures)'''
* Encumbrance: ''' '''
* Encumbrance: ''' '''
* Movement Rate: '''40'/Round'''
* Movement Rate: '''30'/Round'''
* Background:  
* Background:  


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==Valuables==
==Valuables==
* 170 gp
* 3 gp


==Equipment==
==Equipment==
Platemail
Shortbow +4 1d6+1
40 arrows
3 silver arrows
2 Hand axes +4/+1 1d6+1
Backpack
Rations (3 wks)
Waterskins (2 filled)
Torches (6)
Tinder box
Holy water (1 vial)
Large sack
Encumbrance: 673


- Main Page; [[Keep On The Borderlands]]
- Main Page; [[Keep On The Borderlands]]

Latest revision as of 23:18, 9 September 2012

- Main Page; Keep On The Borderlands

  • Title: Halfling Veteran
  • Class: Halfling
  • Level: 1
  • Experience Points: 0 +10%
  • Total Hit Points: 4
  • Armor Class: 0 (-2 for larger creatures)
  • Encumbrance:
  • Movement Rate: 30'/Round
  • Background:
  • Abilities: Halflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses. Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized. When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers. Halflings have an innate ability to hide anywhere there is some cover.
  • Languages: Common

Abilities and Saving Throws[edit]

Abilities Score Bonuses and Penalties
Strength 13 +1 to hit & damage in melee, open doors, damage with thrown weapons
Intelligence 6 Can read and write only simple, common words
Wisdom 10
Dexterity 18 +3 to hit with missiles, -3 armor class, +2 individual initiative
Constitution 12
Charisma 9 maximum of 4 retainers, with default morale of 7
Saving Throws
Poison or Death Ray 10
Magic Wand 11
Turn to Stone or Paralysis 12
Dragon Breath 13
Spells or Magic Staff 14


Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
To Hit Roll Needed 10 11 12 13 14 15 16 17 18 19 20 20 20

Valuables[edit]

  • 3 gp

Equipment[edit]

Platemail Shortbow +4 1d6+1 40 arrows 3 silver arrows 2 Hand axes +4/+1 1d6+1


Backpack Rations (3 wks) Waterskins (2 filled) Torches (6) Tinder box Holy water (1 vial) Large sack

Encumbrance: 673

- Main Page; Keep On The Borderlands