Knuckle Sarnie: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
 
(132 intermediate revisions by 12 users not shown)
Line 1: Line 1:
- Main Page; [[Keep On The Borderlands]]
- Main Page; [[Keep On The Borderlands]]
*Combat
**Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.
He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect.
He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....


* Name: '''Knuckle Sarnie''' Shortstump
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* Title: '''Veteran'''
* Class: ''' Halfling'''
* Level: ''' 1 '''
* Experience Points:  0 (+10%)
* Total Hit Points:  '''6'''
* Armor Class: '''3'''
* Encumbrance: 635 (light encumbrance)
* Movement Rate 30'/Round


* Background: "Huuuur"
    '''Knuckle Sarnie'''
        Class:             Halfling
        Level:                6 (Myrmidon)
        Experience Points: 41363 (+10%)  (61000 for 7th level)
        Total Hit Points:    30
        Armor Class:          -3(1)
        Movement:              6"/Round


*Special AbilitiesHalflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses. Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized. When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers. Halflings have an innate ability to hide anywhere there is some cover.
    '''Attributes:'''
        Strength      '''18''' +3 melee, open doors, damage with thrown weapons
        Intelligence  ''' 3'''
        Wisdom        '''11'''   
        Dexterity      '''13'''  +1 missiles, -1 armor class, +1 individual initiative
        Constitution  '''11''' 
        Charisma      '''10''' 


==Abilities and Saving Throws==
</div>


*Strength '''18'''  +3 to hit & damage in melee, open doors, damage with thrown weapons


*Intelligence '''3'''  Trouble speaking, cannot read or write


*Wisdom '''11'''      
==Valuables==
     Person:
      3000 gp - wt 3000
 
 
    Goblinfell:
        110 ep - wt  110
        gems (100, 100) - wt 20
        gems (10, 10, 10)
   
    Guild:
        gems  (50, 50,  500) 
        gems  (50, 50, 50, ) 
      10,000 cp floor of the inn.


*Dexterity '''13'''  +1 to hit with missiles, -1 armor class, +1 individual initiative
==Equipment==


*Constitution '''11''' 


*Charisma '''10'''  
 
    Weapons:
      '''[[Mace +1]]'''     1d6 - wt 30
      '''[[Hand Axe +1]]''' 1d6 - wt 30
      Hand axe              1d6 - wt 30
      knuckle dusters      1d3 - clubhouse
      Headbutt              1d6
      Bow                      1d6




{| border="1" cellpadding="2"
!width="200"|Saving Throws
!width="50"|
|-
|'''Poison or Death Ray''' || '''10'''
|-
|'''Magic Wand'''|| '''11'''
|-
|'''Turn to Stone or Paralysis''' || '''12''' 
|-
|'''Dragon Breath''' || '''13'''
|-
|'''Spells or Magic Staff''' || '''14'''
|-
|}


==Combat Values==


{| border="1" cellpadding="2"
|-
|'''Armor Class of Foe''' || '''9''' || '''8''' || '''7''' || '''6''' || '''5''' || '''4''' || '''3''' || '''2''' || '''1''' || '''0''' || '''-1''' || '''-2''' || '''-3'''
|-
|'''To Hit Roll Needed'''|| '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20''' || '''20''' || '''20'''
|-
|}


==Valuables==
    Coins:
      5 gp - wt 5
==Equipment==
    Weapons:
      mace, 1d6  - wt 30
      sling, 1d4 - wt 10
      knuckle dusters 1d3 - wt 10
      Headbutt 1d6


     Armour:
     Armour:
       mail and shield. - wt 500
       '''[[Plate mail +3]]'''  - wt 250
      '''[[Shield +1]]'''      - wt  50
 
 
 
 
 
 
 
 
 
 
 
 


     Other:
     Other:
      Camel
      two wheeled cart
       backpack        - wt 80
       backpack        - wt 80
       3 weeks rations  
       3 weeks rations  
       torches
       2 torch
      0 oil
       tinderbox
       tinderbox
       2 wine skins  
       2 wine skins  
       rope 50'  
       rope 50'  
       iron spikes (12)  
       iron spikes (12)  
       small sacks
       small sacks (2)
      Holy water x 4






Total Encumbrance:  10 + 390 + 80 + 10 + 600 = 1100


- Main Page; [[Keep On The Borderlands]]
- Main Page; [[Keep On The Borderlands]]

Latest revision as of 04:10, 23 June 2013

- Main Page; Keep On The Borderlands

  • Combat
    • Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.

He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect. He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....

   Knuckle Sarnie
       Class:             Halfling
       Level:                 6 (Myrmidon)
       Experience Points: 41363 (+10%)  (61000 for 7th level)
       Total Hit Points:     30
       Armor Class:          -3(1)
       Movement:              6"/Round
   Attributes:
       Strength       18  +3 melee, open doors, damage with thrown weapons
       Intelligence    3 
       Wisdom         11     
       Dexterity      13  +1 missiles, -1 armor class, +1 individual initiative 
       Constitution   11   
       Charisma       10  


Valuables[edit]

   Person:
      3000 gp - wt 3000


   Goblinfell:
       110 ep - wt   110
       gems (100, 100) - wt 20
       gems (10, 10, 10)

    
   Guild: 
       gems  (50, 50,  500)  
       gems  (50, 50, 50, )  
     10,000 cp floor of the inn.

Equipment[edit]

   Weapons:
      Mace +1     1d6 - wt 30
      Hand Axe +1 1d6 - wt 30
      Hand axe              1d6 - wt 30
      knuckle dusters       1d3 - clubhouse
      Headbutt              1d6
      Bow                      1d6




   Armour:
      Plate mail +3   - wt 250
      Shield +1       - wt  50







   Other:
      Camel
      two wheeled cart
      backpack         - wt 80
      3 weeks rations 
      2 torch 
      0 oil
      tinderbox
      2 wine skins 
      rope 50' 
      iron spikes (12) 
      small sacks (2)
      Holy water x 4 


Total Encumbrance: 10 + 390 + 80 + 10 + 600 = 1100

- Main Page; Keep On The Borderlands