Gunstar Quicksilver: Difference between revisions
Created page with "Wiki Template A character in Gunstar_Autochthonia:_Raiton_Wing Gunstar Autochthonia: Raiton Wing == Name == '''Callsign:''' <br> == Concept == '''Caste''': <br> '''Anima..." |
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Wiki Template | Wiki Template | ||
A character in [[Gunstar_Autochthonia:_Raiton_Wing Gunstar Autochthonia: Raiton Wing]] | A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]] | ||
== | == Quicksilver Huntress == | ||
'''Callsign:''' <br> | '''Callsign: Shrike''' <br> | ||
== Concept == | == Concept == | ||
''' | '''Alchemical''': <br> | ||
'''Anima Banner:''' <br> | '''Anima Banner:''' <br> | ||
Line 26: | Line 26: | ||
==Essence== | ==Essence== | ||
1 | |||
== Exaltation Die == | == Exaltation Die == | ||
d6 | |||
== Virtues == | == Virtues == | ||
[suppress for d4 + 1E + 1 Limit] | [suppress for d4 + 1E + 1 Limit] | ||
Valor d8, Conviction d10, Temperance d6, Compassion d6 | |||
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[d8 or d4+1E] | [d8 or d4+1E] | ||
Living Weapon (Moonsilver), Seeking Humanity, Thinks At Skew Angles | |||
== | == Augmentations == | ||
Wits Augmentation d10, Dex Augmentation d10 | |||
===Skills=== | ===Skills=== | ||
Gunnery d10, Sail d10, Dodge d10, Awareness d6, Athletics d6, Stealth d6, Investigation d6 | |||
===Backgrounds=== | ===Backgrounds=== | ||
Artifact d10 (Lightning Ballista) (Alt Essence Wall Projector), Class d6 | |||
== | == Implants == | ||
Hundredfold Strafing Methodology: Add a d6 to the dice pool for every extra target, and keep an extra Effect die for every extra target. | |||
Precalculated Evasion System: Spend 2 EP to prevent all effects from a Physical attack | |||
Plasma Thruster Array: Add a d6 to the dice pool and step up the Effect Die by 1 when creating a Flightspeed Asset | |||
Transcendant Multimodal Artifact Matrix: Swap between Essence Wall and Lightning Ballista | |||
Secondary Sensory Upgrades: For 1 EP, Immunity to Complications and Stress caused by visual sensory effects. | |||
Body-Reweaving Matrix: Spend 1 Essence to recover Physical stress and Step Back Physical Trauma. | |||
Paramagnetic Tether Beam: Add a d6 to the pool and Step Up the Effect die when creating a Grabbed Complication. | |||
Optical Cloaking Field: Add d6 and step up the effect die by 1 when creating Camouflage assets. During a transition scene, spend 1E to create an optical shroud effect covering all allies within 50 yards. Allies hidden in this way are perfectly concealed to normal visual senses until they attack or otherwise draw attention to themselves, breaking the camouflage. | |||
== Panoply == | == Panoply == | ||
Lightning Ballista: Add a d6 to the pool and Step Down the largest-rolling die, then Step Up the effect die when causing physical stress. | |||
Essence Wall Projector: Add a d6 to the pool and Step Up the Effect die when creating an Essence Wall asset | |||
== Milestones == | == Milestones == | ||
What have I lost? | |||
1 XP when you disregard the feelings or concerns of a human | |||
3 XP when you declare that you care enough about a human to endanger a mission or goal, or endanger a human for a mission or goal | |||
10 XP when you let that human die for a mission or goal, or allow the mission or goal to fail to protect that human | |||
I'm Coming Home | |||
1 XP when you first set out into the unexplored Void | |||
3 XP when you seek out Implants to let you stay out longer in the Void without a Gunstar | |||
10 XP when you have yourself modified enough so that you cannot return, or turn them down permanently. | |||
===Virtue Flaw=== | ===Virtue Flaw=== | ||
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== XP == | == XP == | ||
19 | |||
== Notes == | == Notes == |
Latest revision as of 22:54, 28 January 2013
Wiki Template
A character in Gunstar Autochthonia: Raiton Wing
Quicksilver Huntress[edit]
Callsign: Shrike
Concept[edit]
Alchemical:
Anima Banner:
Biography[edit]
Personality[edit]
Appearance[edit]
Character Sheet[edit]
Essence[edit]
1
Exaltation Die[edit]
d6
Virtues[edit]
[suppress for d4 + 1E + 1 Limit]
Valor d8, Conviction d10, Temperance d6, Compassion d6
Distinctions[edit]
[d8 or d4+1E]
Living Weapon (Moonsilver), Seeking Humanity, Thinks At Skew Angles
Augmentations[edit]
Wits Augmentation d10, Dex Augmentation d10
Skills[edit]
Gunnery d10, Sail d10, Dodge d10, Awareness d6, Athletics d6, Stealth d6, Investigation d6
Backgrounds[edit]
Artifact d10 (Lightning Ballista) (Alt Essence Wall Projector), Class d6
Implants[edit]
Hundredfold Strafing Methodology: Add a d6 to the dice pool for every extra target, and keep an extra Effect die for every extra target.
Precalculated Evasion System: Spend 2 EP to prevent all effects from a Physical attack
Plasma Thruster Array: Add a d6 to the dice pool and step up the Effect Die by 1 when creating a Flightspeed Asset
Transcendant Multimodal Artifact Matrix: Swap between Essence Wall and Lightning Ballista
Secondary Sensory Upgrades: For 1 EP, Immunity to Complications and Stress caused by visual sensory effects.
Body-Reweaving Matrix: Spend 1 Essence to recover Physical stress and Step Back Physical Trauma.
Paramagnetic Tether Beam: Add a d6 to the pool and Step Up the Effect die when creating a Grabbed Complication.
Optical Cloaking Field: Add d6 and step up the effect die by 1 when creating Camouflage assets. During a transition scene, spend 1E to create an optical shroud effect covering all allies within 50 yards. Allies hidden in this way are perfectly concealed to normal visual senses until they attack or otherwise draw attention to themselves, breaking the camouflage.
Panoply[edit]
Lightning Ballista: Add a d6 to the pool and Step Down the largest-rolling die, then Step Up the effect die when causing physical stress.
Essence Wall Projector: Add a d6 to the pool and Step Up the Effect die when creating an Essence Wall asset
Milestones[edit]
What have I lost?
1 XP when you disregard the feelings or concerns of a human
3 XP when you declare that you care enough about a human to endanger a mission or goal, or endanger a human for a mission or goal
10 XP when you let that human die for a mission or goal, or allow the mission or goal to fail to protect that human
I'm Coming Home
1 XP when you first set out into the unexplored Void
3 XP when you seek out Implants to let you stay out longer in the Void without a Gunstar
10 XP when you have yourself modified enough so that you cannot return, or turn them down permanently.
Virtue Flaw[edit]
Other Milestone[edit]
XP[edit]
19