Leo-36: Difference between revisions
Created page with "==Background== === Overview === === Appearance === === Personality === * '''Wealth:''' ** Extra Acquisition at +20, -3 WP * '''Greed:''' ** +4 Corruption, -10 Commerce * '''Pe..." |
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==Background== | ==Background== | ||
=== Overview === | === Overview === | ||
A former loyalist who was cast out of the Imperium by the slander and calumny of his peers, Leo-36 has embraced the heretek lifestyle and revels in debauchery and the bloody press of melee combat. | |||
=== Appearance === | |||
After extensive conversion, Leo is now more machine than man and resembles a steel-skinned humanoid with chiselled metallic features and fiberglassed hair. He garbs himself in a suit of archaic plate armor constructed from advanced materials (counting as light carapace) and wields a power axe of his own design which uses the power of his potentia coil to energize itself. | |||
=== Personality === | === Personality === | ||
* '''Wealth:''' | * '''Wealth:''' | ||
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=== Desires and Goals === | === Desires and Goals === | ||
To return to the Lathes one day and show the ones who cast him out how much he appreciates them for starting him on the Path to Glory. | |||
=== Enemies and Hatreds === | === Enemies and Hatreds === | ||
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==Skills== | ==Skills== | ||
* '''Agility:''' Stealth | |||
* '''Intelligence:''' Logic, Tech Use, Security | * '''Intelligence:''' Logic, Tech Use, Security | ||
** '''Common Lores:''' Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War | ** '''Common Lores:''' Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War | ||
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== Talents == | == Talents == | ||
=== Tier One === | === Tier One === | ||
* '''Cursed Heirloom''' | |||
** Gain a piece of armor/weapon that will always stay with you. | |||
* '''Die Hard:''' | * '''Die Hard:''' | ||
** When suffering from blood loss, roll twice to avoid death. | ** When suffering from blood loss, roll twice to avoid death. | ||
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** +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests. | ** +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests. | ||
* '''Unnatural Strength (+ | * '''Unnatural Strength (+3):''' | ||
** +4 to Strength Bonus, - | ** +4 to Strength Bonus, -10 to the difficulty of all Strength-based tests. | ||
=== Mutations === | === Mutations === | ||
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! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability | ! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability | ||
|- | |- | ||
| Melee || N/A || 1d10+ | | Melee || N/A || 1d10+14 E || 7 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare | ||
|} | |} | ||
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===Cybernetics=== | ===Cybernetics=== | ||
* '''Cerebral Implant (Good):''' | * '''Cerebral Implant (Good):''' | ||
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests | ** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests | ||
* '''Luminen Capacitors (Good):''' | * '''Luminen Capacitors (Good):''' | ||
** May recharge drained objects with a Toughness test. Gain +10 to this test. | ** May recharge drained objects with a Toughness test. Gain +10 to this test. | ||
* '''Optical Mechadendrite:''' | |||
** It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.'' | |||
* '''Synthmuscle (Best):''' | * '''Synthmuscle (Best):''' | ||
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* Unholy unguents | * Unholy unguents | ||
* Dataslate | * Dataslate | ||
* | * Cameleoline Cloak | ||
== Alignment == | == Alignment == | ||
* Khorne: 0 | * Khorne: 0 | ||
* Nurgle: 0 | * Nurgle: 0 | ||
* Slaanesh: | * Slaanesh: 0 | ||
* Tzeentch: 0 | |||
* Tzeentch: | *Unaligned: 0 | ||
*Unaligned: | |||
==Experience== | ==Experience== | ||
'''Experience (Total: 7000, Used: | '''Experience (Total: 7000, Used: 6450)''' | ||
* Stealth (200xp) | |||
* Cursed Heirloom (250xp) |
Latest revision as of 01:55, 10 December 2012
Background[edit]
Overview[edit]
A former loyalist who was cast out of the Imperium by the slander and calumny of his peers, Leo-36 has embraced the heretek lifestyle and revels in debauchery and the bloody press of melee combat.
Appearance[edit]
After extensive conversion, Leo is now more machine than man and resembles a steel-skinned humanoid with chiselled metallic features and fiberglassed hair. He garbs himself in a suit of archaic plate armor constructed from advanced materials (counting as light carapace) and wields a power axe of his own design which uses the power of his potentia coil to energize itself.
Personality[edit]
- Wealth:
- Extra Acquisition at +20, -3 WP
- Greed:
- +4 Corruption, -10 Commerce
- Perfection
- +5 Ag, -3 Per, -3 Fel
Desires and Goals[edit]
To return to the Lathes one day and show the ones who cast him out how much he appreciates them for starting him on the Path to Glory.
Enemies and Hatreds[edit]
History[edit]
Views[edit]
Profile[edit]
Character Name | Player Name | Race | Archetype | Party Role | Infamy | Wounds | Corruption | Experience |
---|---|---|---|---|---|---|---|---|
Leo-36 | Silent Wayfarer | Human | Heretek | Infiltrator/Melee | 22 | 17 | 5 | 6950/7000 |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
---|---|---|---|---|---|---|---|---|
41 | 36 | 31 | 41 | 50 | 50 | 22 | 31 | 24 |
Skills[edit]
- Agility: Stealth
- Intelligence: Logic, Tech Use, Security
- Common Lores: Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War
- Forbidden Lores: Archeotech
- Languages: Low Gothic
- Scholastic Lores: Astromancy
- Weapon Skill: Parry
Talents[edit]
Tier One[edit]
- Cursed Heirloom
- Gain a piece of armor/weapon that will always stay with you.
- Die Hard:
- When suffering from blood loss, roll twice to avoid death.
- Enemy (Adeptus Mechanicus):
- Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
- Cold Hearted:
- +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
- Mechadendrite Training (Utility):
- Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
- Technical Knock:
- Can un-jam a weapon as a Half Action once per round.
- Total Recall:
- Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
- Weapon Training:
- Las, Power, Primary, Shock
Tier Two[edit]
- Armor-Monger:
- Any armor worn by the character gains +2 AP.
Tier Three[edit]
Traits[edit]
Traits[edit]
- Binary Chatter:
- Gain +10 to tasks that involve ordering or communicating with servitors
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- Machine (4)
- Gain 4 points of AP that stack with armor but not Natural Armor. All the creature's AP count against Fire. Immune to mind-affecting psychic powers, vacuum, cold and breathing effects.
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
- +2 to Initiative rolls.
- Unnatural Intelligence (+2):
- +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.
- Unnatural Strength (+3):
- +4 to Strength Bonus, -10 to the difficulty of all Strength-based tests.
Mutations[edit]
Equipment[edit]
Armour[edit]
- Light Carapace Armour:
- Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
Weapons[edit]
Power Axe (Best) w/ Cursed Metal
Range | RoF | Dam | Pen | Mag | Reload | Special | Weight | Availability |
---|---|---|---|---|---|---|---|---|
Melee | N/A | 1d10+14 E | 7 | N/A | N/A | Power Field, Unbalanced | 8 kg | Extremely Rare |
Heirloom Shield (Best) w/Mono and Maglock upgrades
Range | RoF | Dam | Pen | Mag | Reload | Special | Weight | Availability |
---|---|---|---|---|---|---|---|---|
Melee | N/A | 1d10+7 I | 2 | N/A | N/A | Defensive | 3 kg | Very Rare |
Cybernetics[edit]
- Cerebral Implant (Good):
- Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
- Luminen Capacitors (Good):
- May recharge drained objects with a Toughness test. Gain +10 to this test.
- Optical Mechadendrite:
- It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.
- Synthmuscle (Best):
- Unnatural Strength (4)
Other Gear[edit]
- Combi-tool
- +10 to Tech-Use Tests
- Unholy unguents
- Dataslate
- Cameleoline Cloak
Alignment[edit]
- Khorne: 0
- Nurgle: 0
- Slaanesh: 0
- Tzeentch: 0
- Unaligned: 0
Experience[edit]
Experience (Total: 7000, Used: 6450)
- Stealth (200xp)
- Cursed Heirloom (250xp)