Leo-36: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Created page with "==Background== === Overview === === Appearance === === Personality === * '''Wealth:''' ** Extra Acquisition at +20, -3 WP * '''Greed:''' ** +4 Corruption, -10 Commerce * '''Pe..."
 
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Background==
==Background==
=== Overview ===
=== Overview ===
A former loyalist who was cast out of the Imperium by the slander and calumny of his peers, Leo-36 has embraced the heretek lifestyle and revels in debauchery and the bloody press of melee combat.


=== Appearance ===
After extensive conversion, Leo is now more machine than man and resembles a steel-skinned humanoid with chiselled metallic features and fiberglassed hair. He garbs himself in a suit of archaic plate armor constructed from advanced materials (counting as light carapace) and wields a power axe of his own design which uses the power of his potentia coil to energize itself.


=== Appearance ===
=== Personality ===
=== Personality ===
* '''Wealth:'''
* '''Wealth:'''
Line 13: Line 15:


=== Desires and Goals ===
=== Desires and Goals ===
 
To return to the Lathes one day and show the ones who cast him out how much he appreciates them for starting him on the Path to Glory.
 


=== Enemies and Hatreds ===
=== Enemies and Hatreds ===
Line 34: Line 35:
==Skills==
==Skills==


* '''Agility:''' Stealth
* '''Intelligence:''' Logic, Tech Use, Security
* '''Intelligence:''' Logic, Tech Use, Security
** '''Common Lores:''' Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War
** '''Common Lores:''' Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War
Line 43: Line 45:
== Talents ==
== Talents ==
=== Tier One ===
=== Tier One ===
* '''Cursed Heirloom'''
** Gain a piece of armor/weapon that will always stay with you.
* '''Die Hard:'''  
* '''Die Hard:'''  
** When suffering from blood loss, roll twice to avoid death.
** When suffering from blood loss, roll twice to avoid death.
Line 85: Line 89:
** +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.
** +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.


* '''Unnatural Strength (+4):'''  
* '''Unnatural Strength (+3):'''  
** +4 to Strength Bonus, -20 to the difficulty of all Strength-based tests.
** +4 to Strength Bonus, -10 to the difficulty of all Strength-based tests.


=== Mutations ===
=== Mutations ===
Line 99: Line 103:
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
|-
|-
| Melee || N/A || 1d10+15 E || 7 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare  
| Melee || N/A || 1d10+14 E || 7 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare  
|}
|}


Line 110: Line 114:


===Cybernetics===
===Cybernetics===
* '''Cerebral Implant (Good):''' <free>
* '''Cerebral Implant (Good):'''  
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests


* '''Luminen Capacitors (Good):'''  
* '''Luminen Capacitors (Good):'''  
** May recharge drained objects with a Toughness test. Gain +10 to this test.
** May recharge drained objects with a Toughness test. Gain +10 to this test.
* '''Optical Mechadendrite:'''
** It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.''


* '''Synthmuscle (Best):'''  
* '''Synthmuscle (Best):'''  
Line 124: Line 131:
* Unholy unguents
* Unholy unguents
* Dataslate
* Dataslate
* Optical Mechadendrite (Good)
* Cameleoline Cloak
** It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.''
* Luminen Capacitors (Good)
** ''With a successful Toughness Test, the character may recharge or power machinery. Grant a +10 bonus to all Toughness Tests made to use them (in effect, making the Tests one Degree easier).''


== Alignment ==
== Alignment ==
* Khorne: 0
* Khorne: 0
* Nurgle: 0
* Nurgle: 0
* Slaanesh: 1
* Slaanesh: 0
** ''Dodge''
* Tzeentch: 0
* Tzeentch: 3
*Unaligned: 0  
** ''Forbidden Lore (2), Logic''
*Unaligned: 12  
** ''Ballistic (1), Intelligence (1), Perception (1), Common Lore (4), Lingustics (1), Scholastic Lore (1), Security, Tech-Use, Trade''


==Experience==
==Experience==
'''Experience (Total: 7000, Used: 6950)'''
'''Experience (Total: 7000, Used: 6450)'''
* Stealth (200xp)
* Cursed Heirloom (250xp)

Latest revision as of 01:55, 10 December 2012

Background[edit]

Overview[edit]

A former loyalist who was cast out of the Imperium by the slander and calumny of his peers, Leo-36 has embraced the heretek lifestyle and revels in debauchery and the bloody press of melee combat.

Appearance[edit]

After extensive conversion, Leo is now more machine than man and resembles a steel-skinned humanoid with chiselled metallic features and fiberglassed hair. He garbs himself in a suit of archaic plate armor constructed from advanced materials (counting as light carapace) and wields a power axe of his own design which uses the power of his potentia coil to energize itself.

Personality[edit]

  • Wealth:
    • Extra Acquisition at +20, -3 WP
  • Greed:
    • +4 Corruption, -10 Commerce
  • Perfection
    • +5 Ag, -3 Per, -3 Fel

Desires and Goals[edit]

To return to the Lathes one day and show the ones who cast him out how much he appreciates them for starting him on the Path to Glory.

Enemies and Hatreds[edit]

History[edit]

Views[edit]

Profile[edit]

Character Name Player Name Race Archetype Party Role Infamy Wounds Corruption Experience
Leo-36 Silent Wayfarer Human Heretek Infiltrator/Melee 22 17 5 6950/7000
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
41 36 31 41 50 50 22 31 24

Skills[edit]

  • Agility: Stealth
  • Intelligence: Logic, Tech Use, Security
    • Common Lores: Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War
    • Forbidden Lores: Archeotech
    • Languages: Low Gothic
    • Scholastic Lores: Astromancy
  • Weapon Skill: Parry

Talents[edit]

Tier One[edit]

  • Cursed Heirloom
    • Gain a piece of armor/weapon that will always stay with you.
  • Die Hard:
    • When suffering from blood loss, roll twice to avoid death.
  • Enemy (Adeptus Mechanicus):
    • Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
  • Cold Hearted:
    • +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
  • Mechadendrite Training (Utility):
    • Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
  • Technical Knock:
    • Can un-jam a weapon as a Half Action once per round.
  • Total Recall:
    • Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
  • Weapon Training:
    • Las, Power, Primary, Shock

Tier Two[edit]

  • Armor-Monger:
    • Any armor worn by the character gains +2 AP.

Tier Three[edit]

Traits[edit]

Traits[edit]

  • Binary Chatter:
    • Gain +10 to tasks that involve ordering or communicating with servitors
  • Mechanicus Implants:
    • All manner of Mechanicus-related augmentations
  • Machine (4)
    • Gain 4 points of AP that stack with armor but not Natural Armor. All the creature's AP count against Fire. Immune to mind-affecting psychic powers, vacuum, cold and breathing effects.
  • Mechanicus Implants:
    • All manner of Mechanicus-related augmentations
  • The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
    • +2 to Initiative rolls.
  • Unnatural Intelligence (+2):
    • +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.
  • Unnatural Strength (+3):
    • +4 to Strength Bonus, -10 to the difficulty of all Strength-based tests.

Mutations[edit]

Equipment[edit]

Armour[edit]

  • Light Carapace Armour:
    • Locations (Arms, Body, Legs), AP 5, 15 kg, Rare

Weapons[edit]

Power Axe (Best) w/ Cursed Metal

Range RoF Dam Pen Mag Reload Special Weight Availability
Melee N/A 1d10+14 E 7 N/A N/A Power Field, Unbalanced 8 kg Extremely Rare

Heirloom Shield (Best) w/Mono and Maglock upgrades

Range RoF Dam Pen Mag Reload Special Weight Availability
Melee N/A 1d10+7 I 2 N/A N/A Defensive 3 kg Very Rare

Cybernetics[edit]

  • Cerebral Implant (Good):
    • Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
  • Luminen Capacitors (Good):
    • May recharge drained objects with a Toughness test. Gain +10 to this test.
  • Optical Mechadendrite:
    • It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.
  • Synthmuscle (Best):
    • Unnatural Strength (4)

Other Gear[edit]

  • Combi-tool
    • +10 to Tech-Use Tests
  • Unholy unguents
  • Dataslate
  • Cameleoline Cloak

Alignment[edit]

  • Khorne: 0
  • Nurgle: 0
  • Slaanesh: 0
  • Tzeentch: 0
  • Unaligned: 0

Experience[edit]

Experience (Total: 7000, Used: 6450)

  • Stealth (200xp)
  • Cursed Heirloom (250xp)