Difference between revisions of "DMZero"

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(Created page with "==Background== === Overview === Zero was always interested in the the strength of the flesh, so much so he decided to improve on the human form in the end such work caused him to...")
 
(Alignment)
 
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**
 
**
 
*''Agility''
 
*''Agility''
**
+
**Dodge,
 
*'Intelligence''
 
*'Intelligence''
**
+
** Common Lore (Adeptus Mechancius, Tech), Forbidden Lore (Xenos), Logic, Medicae, Tech Use, Scholastic Lore (Chymistry), Security
 
*''Perception''
 
*''Perception''
 
**
 
**
 
*''Willpower''
 
*''Willpower''
**
+
** Interrogate
 
*''Fellowship''
 
*''Fellowship''
 
**
 
**
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== Talents ==
 
== Talents ==
 
=== Tier One ===
 
=== Tier One ===
* '''Cursed Heirloom'''
 
** Gain a piece of armor/weapon that will always stay with you.
 
 
* '''Die Hard:'''  
 
* '''Die Hard:'''  
 
** When suffering from blood loss, roll twice to avoid death.
 
** When suffering from blood loss, roll twice to avoid death.
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* '''Cold Hearted:'''  
 
* '''Cold Hearted:'''  
 
** +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
 
** +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
* '''Mechadendrite Training (Utility):'''
 
** Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
 
 
* '''Technical Knock:'''  
 
* '''Technical Knock:'''  
 
** Can un-jam a weapon as a Half Action once per round.
 
** Can un-jam a weapon as a Half Action once per round.
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* '''Armor-Monger:'''  
 
* '''Armor-Monger:'''  
 
** Any armor worn by the character gains +2 AP.
 
** Any armor worn by the character gains +2 AP.
 +
* '''Mechadendrite Training (Utility), Medicae:'''
 +
** Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
  
 
=== Tier Three ===
 
=== Tier Three ===
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** All manner of Mechanicus-related augmentations
 
** All manner of Mechanicus-related augmentations
  
* '''Machine (4)'''
 
** Gain 4 points of AP that stack with armor but not Natural Armor. All the creature's AP count against Fire. Immune to mind-affecting psychic powers, vacuum, cold and breathing effects.
 
  
 
* '''Mechanicus Implants:'''  
 
* '''Mechanicus Implants:'''  
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* '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.''
 
* '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.''
 
** +2 to Initiative rolls.
 
** +2 to Initiative rolls.
 
* '''Unnatural Intelligence (+2):'''
 
** +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.
 
 
* '''Unnatural Strength (+4):'''
 
** +4 to Strength Bonus, -20 to the difficulty of all Strength-based tests.
 
  
 
=== Mutations ===
 
=== Mutations ===
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! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
 
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
 
|-
 
|-
| Melee || N/A || 1d10+15 E || 7 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare  
+
| Melee || N/A || 1d10+7 E || 6 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare  
 
|}
 
|}
  
'''''Heirloom Shield (Best) w/Mono and Maglock upgrades'''''
+
'''''LasCarbine'''''
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
 
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
 
|-
 
|-
| Melee || N/A || 1d10+7 I || 2 || N/A || N/A || Defensive || 3 kg || Very Rare
+
| 75m || S/2/- || 1d10+3 E || 0 || 60 || Half || Reliable || 2.5kg || Common
 
|}
 
|}
  
 
===Cybernetics===
 
===Cybernetics===
* '''Cerebral Implant (Good):'''  
+
*''GQ Blade Tine''
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
+
**+5 to Medicae and Interrogation tests, 1d5+2, Pen 2, Tearing
  
* '''Luminen Capacitors (Good):'''  
+
*''GQ Nerve Induction Tine''
** May recharge drained objects with a Toughness test. Gain +10 to this test.
+
**+20 Interrogation, +20 Charm
  
* '''Optical Mechadendrite:'''
+
*''GQ Medicae Mecandrite''
** It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.''
+
**+10 to Medicae, +10 to Interrogation, stanuch blood as half action, 6x drug injectors, Chainscaple
  
* '''Synthmuscle (Best):'''  
+
*''Utilty Mecandrite''
** Unnatural Strength (4)
+
**+10 tech use, smoke, oil, Monoknife
  
 
===Other Gear===
 
===Other Gear===
* Combi-tool
 
** ''+10 to Tech-Use Tests''
 
 
* Unholy unguents
 
* Unholy unguents
 
* Dataslate
 
* Dataslate
* Cameleoline Cloak
 
  
 
== Alignment ==
 
== Alignment ==
 
* Khorne: 0
 
* Khorne: 0
* Nurgle: 0
+
* Nurgle: 1
 
* Slaanesh: 0
 
* Slaanesh: 0
 
* Tzeentch: 0
 
* Tzeentch: 0
*Unaligned:
+
*Unaligned: 2
  
 
==Experience==
 
==Experience==
'''Experience (Total: 7000, Used: 6450)'''
+
'''Experience (Total: 7000, Used: 6900)'''
* Stealth (200xp)
+
*Mechandrite (Medical) 500xp
* Cursed Heirloom (250xp)
+
*Interrogation 200xp
 +
*Medicae 200xp

Latest revision as of 05:28, 21 November 2012

Background[edit]

Overview[edit]

Zero was always interested in the the strength of the flesh, so much so he decided to improve on the human form in the end such work caused him to be declared herticus and cast out.

Appearance[edit]

Zero is unpleasent to look upon he is more than happy to test his own work upon himself, and thus he is a nightmarish mismash of various grafts and minor mutations.

Personality[edit]

Craftmanship Betrayal Acendency

Desires and Goals[edit]

Achive his dream to create the ultimate human, that will claim all for humanity

Enemies and Hatreds[edit]

History[edit]

Views[edit]

Profile[edit]

Character Name Player Name Race Archetype Party Role Infamy Wounds Corruption Experience
Z.E.R.O Faustus21 Human Heretek Medicae/Information-Gather 22 15 5 6900/7000
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
34 34 30 30 34 48 30 50 30

Skills[edit]

  • Strength
  • Agility
    • Dodge,
  • 'Intelligence
    • Common Lore (Adeptus Mechancius, Tech), Forbidden Lore (Xenos), Logic, Medicae, Tech Use, Scholastic Lore (Chymistry), Security
  • Perception
  • Willpower
    • Interrogate
  • Fellowship

Talents[edit]

Tier One[edit]

  • Die Hard:
    • When suffering from blood loss, roll twice to avoid death.
  • Enemy (Adeptus Mechanicus):
    • Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
  • Cold Hearted:
    • +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
  • Technical Knock:
    • Can un-jam a weapon as a Half Action once per round.
  • Total Recall:
    • Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
  • Weapon Training:
    • Las, Power, Primary, Shock

Tier Two[edit]

  • Armor-Monger:
    • Any armor worn by the character gains +2 AP.
  • Mechadendrite Training (Utility), Medicae:
    • Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.

Tier Three[edit]

Traits[edit]

Traits[edit]

  • Binary Chatter:
    • Gain +10 to tasks that involve ordering or communicating with servitors
  • Mechanicus Implants:
    • All manner of Mechanicus-related augmentations


  • Mechanicus Implants:
    • All manner of Mechanicus-related augmentations
  • The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
    • +2 to Initiative rolls.

Mutations[edit]

Equipment[edit]

Armour[edit]

  • Light Carapace Armour:
    • Locations (Arms, Body, Legs), AP 5, 15 kg, Rare

Weapons[edit]

Power Axe (Best) w/ Cursed Metal

Range RoF Dam Pen Mag Reload Special Weight Availability
Melee N/A 1d10+7 E 6 N/A N/A Power Field, Unbalanced 8 kg Extremely Rare

LasCarbine

Range RoF Dam Pen Mag Reload Special Weight Availability
75m S/2/- 1d10+3 E 0 60 Half Reliable 2.5kg Common

Cybernetics[edit]

  • GQ Blade Tine
    • +5 to Medicae and Interrogation tests, 1d5+2, Pen 2, Tearing
  • GQ Nerve Induction Tine
    • +20 Interrogation, +20 Charm
  • GQ Medicae Mecandrite
    • +10 to Medicae, +10 to Interrogation, stanuch blood as half action, 6x drug injectors, Chainscaple
  • Utilty Mecandrite
    • +10 tech use, smoke, oil, Monoknife

Other Gear[edit]

  • Unholy unguents
  • Dataslate

Alignment[edit]

  • Khorne: 0
  • Nurgle: 1
  • Slaanesh: 0
  • Tzeentch: 0
  • Unaligned: 2

Experience[edit]

Experience (Total: 7000, Used: 6900)

  • Mechandrite (Medical) 500xp
  • Interrogation 200xp
  • Medicae 200xp