Difference between revisions of "DMZero"
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== Talents == | == Talents == | ||
=== Tier One === | === Tier One === | ||
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* '''Die Hard:''' | * '''Die Hard:''' | ||
** When suffering from blood loss, roll twice to avoid death. | ** When suffering from blood loss, roll twice to avoid death. | ||
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* '''Cold Hearted:''' | * '''Cold Hearted:''' | ||
** +1 Corruption, immune to seduction, gains +20 on opposed Charm tests. | ** +1 Corruption, immune to seduction, gains +20 on opposed Charm tests. | ||
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* '''Technical Knock:''' | * '''Technical Knock:''' | ||
** Can un-jam a weapon as a Half Action once per round. | ** Can un-jam a weapon as a Half Action once per round. | ||
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* '''Armor-Monger:''' | * '''Armor-Monger:''' | ||
** Any armor worn by the character gains +2 AP. | ** Any armor worn by the character gains +2 AP. | ||
+ | * '''Mechadendrite Training (Utility), Medicae:''' | ||
+ | ** Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others. | ||
=== Tier Three === | === Tier Three === | ||
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** All manner of Mechanicus-related augmentations | ** All manner of Mechanicus-related augmentations | ||
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* '''Mechanicus Implants:''' | * '''Mechanicus Implants:''' | ||
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* '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.'' | * '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.'' | ||
** +2 to Initiative rolls. | ** +2 to Initiative rolls. | ||
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=== Mutations === | === Mutations === | ||
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! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability | ! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability | ||
|- | |- | ||
− | | Melee || N/A || 1d10+ | + | | Melee || N/A || 1d10+7 E || 6 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare |
|} | |} | ||
− | ''''' | + | '''''LasCarbine''''' |
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability | ! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability | ||
|- | |- | ||
− | | | + | | 75m || S/2/- || 1d10+3 E || 0 || 60 || Half || Reliable || 2.5kg || Common |
|} | |} | ||
===Cybernetics=== | ===Cybernetics=== | ||
− | * '' | + | *''GQ Blade Tine'' |
− | ** | + | **+5 to Medicae and Interrogation tests, 1d5+2, Pen 2, Tearing |
− | * '' | + | *''GQ Nerve Induction Tine'' |
− | ** | + | **+20 Interrogation, +20 Charm |
− | * '' | + | *''GQ Medicae Mecandrite'' |
− | ** | + | **+10 to Medicae, +10 to Interrogation, stanuch blood as half action, 6x drug injectors, Chainscaple |
− | * '' | + | *''Utilty Mecandrite'' |
− | ** | + | **+10 tech use, smoke, oil, Monoknife |
===Other Gear=== | ===Other Gear=== | ||
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* Unholy unguents | * Unholy unguents | ||
* Dataslate | * Dataslate | ||
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== Alignment == | == Alignment == | ||
* Khorne: 0 | * Khorne: 0 | ||
− | * Nurgle: | + | * Nurgle: 1 |
* Slaanesh: 0 | * Slaanesh: 0 | ||
* Tzeentch: 0 | * Tzeentch: 0 | ||
− | *Unaligned: | + | *Unaligned: 2 |
==Experience== | ==Experience== | ||
− | '''Experience (Total: 7000, Used: | + | '''Experience (Total: 7000, Used: 6900)''' |
− | * | + | *Mechandrite (Medical) 500xp |
− | * | + | *Interrogation 200xp |
+ | *Medicae 200xp |
Latest revision as of 05:28, 21 November 2012
Background[edit]
Overview[edit]
Zero was always interested in the the strength of the flesh, so much so he decided to improve on the human form in the end such work caused him to be declared herticus and cast out.
Appearance[edit]
Zero is unpleasent to look upon he is more than happy to test his own work upon himself, and thus he is a nightmarish mismash of various grafts and minor mutations.
Personality[edit]
Craftmanship Betrayal Acendency
Desires and Goals[edit]
Achive his dream to create the ultimate human, that will claim all for humanity
Enemies and Hatreds[edit]
History[edit]
Views[edit]
Profile[edit]
Character Name | Player Name | Race | Archetype | Party Role | Infamy | Wounds | Corruption | Experience |
---|---|---|---|---|---|---|---|---|
Z.E.R.O | Faustus21 | Human | Heretek | Medicae/Information-Gather | 22 | 15 | 5 | 6900/7000 |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
---|---|---|---|---|---|---|---|---|
34 | 34 | 30 | 30 | 34 | 48 | 30 | 50 | 30 |
Skills[edit]
- Strength
- Agility
- Dodge,
- 'Intelligence
- Common Lore (Adeptus Mechancius, Tech), Forbidden Lore (Xenos), Logic, Medicae, Tech Use, Scholastic Lore (Chymistry), Security
- Perception
- Willpower
- Interrogate
- Fellowship
Talents[edit]
Tier One[edit]
- Die Hard:
- When suffering from blood loss, roll twice to avoid death.
- Enemy (Adeptus Mechanicus):
- Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
- Cold Hearted:
- +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
- Technical Knock:
- Can un-jam a weapon as a Half Action once per round.
- Total Recall:
- Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
- Weapon Training:
- Las, Power, Primary, Shock
Tier Two[edit]
- Armor-Monger:
- Any armor worn by the character gains +2 AP.
- Mechadendrite Training (Utility), Medicae:
- Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
Tier Three[edit]
Traits[edit]
Traits[edit]
- Binary Chatter:
- Gain +10 to tasks that involve ordering or communicating with servitors
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
- +2 to Initiative rolls.
Mutations[edit]
Equipment[edit]
Armour[edit]
- Light Carapace Armour:
- Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
Weapons[edit]
Power Axe (Best) w/ Cursed Metal
Range | RoF | Dam | Pen | Mag | Reload | Special | Weight | Availability |
---|---|---|---|---|---|---|---|---|
Melee | N/A | 1d10+7 E | 6 | N/A | N/A | Power Field, Unbalanced | 8 kg | Extremely Rare |
LasCarbine
Range | RoF | Dam | Pen | Mag | Reload | Special | Weight | Availability |
---|---|---|---|---|---|---|---|---|
75m | S/2/- | 1d10+3 E | 0 | 60 | Half | Reliable | 2.5kg | Common |
Cybernetics[edit]
- GQ Blade Tine
- +5 to Medicae and Interrogation tests, 1d5+2, Pen 2, Tearing
- GQ Nerve Induction Tine
- +20 Interrogation, +20 Charm
- GQ Medicae Mecandrite
- +10 to Medicae, +10 to Interrogation, stanuch blood as half action, 6x drug injectors, Chainscaple
- Utilty Mecandrite
- +10 tech use, smoke, oil, Monoknife
Other Gear[edit]
- Unholy unguents
- Dataslate
Alignment[edit]
- Khorne: 0
- Nurgle: 1
- Slaanesh: 0
- Tzeentch: 0
- Unaligned: 2
Experience[edit]
Experience (Total: 7000, Used: 6900)
- Mechandrite (Medical) 500xp
- Interrogation 200xp
- Medicae 200xp