RQ6 sheet: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
 
(47 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=Attributes=
=Basics=
*Str       
*''[summary]''
*Con       
*Siz 
*Int       
*Dex       
*Pow         
*Cha 


*Str: 10 || Con: 10 ||  Siz: 10 ||  Int: 10 ||  Dex: 10 ||  Pow: 10 || Cha: 10


*Action pts  
*Action pts:  ||  Dam mod: +xdx ||  Healing rate:  ||  Luck pts:  || Move:  || SR:
*Dam mod  
*Experience mod:
*xp mod  
*Magic pts:
*Healing rate
 
*size
*Passions
*Luck pts 
** 3 %
*Magic pts
** 2 %
*Movement 6
** 1 %
*SR


=Skills=
=Skills=
''Generic Skills''
''Standard Skills''


*athletics (str+dex)
*Athletics (str+dex) %
*boating (str+con)
*Boating (str+con) %
*brawn (str+siz)
*Brawn (str+siz) %
*conceal (dex+pow)
*Conceal (dex+pow) %
*customs (int x 2)
*Customs (int x 2) % +20
*dance (dex + cha)
*Dance (dex + cha) %
*deceit (int+cha)
*Deceit (int+cha) %
*drive (dex+pow)
*Drive (dex+pow) %
*endurance (con x 2)
*Endurance (con x 2) %
*evade (dex x 2)
*Evade (dex x 2) %
*first aid (int + dex)
*First Aid (int + dex) %
*influence (cha x 2)
*Influence (cha x 2) %
*insight (int + pow)
*Insight (int + pow) %
*locale (int x 2)
*Language (native tongue) (int+cha) % +20
*perception (int + pow)
*Locale (int x 2) %
*ride (dex + pow)
*Perception (int + pow) %
*sing (pow + cha)
*Ride (dex + pow) %
*stealth (int+dex)
*Sing (pow + cha) %
*swim (str+con)
*Stealth (int+dex) %
*unarmed (str+dex)
*Swim (str+con) %
*willpower (powx2)
*Unarmed (str+dex) %
*Willpower (powx2) %


''Professional Skills''
''Professional Skills''
*ACTING (chax2)
*Acting (cha x2)
*ACROBATICS (str+dex)
*Acrobatics (str+dex)
*ART (pow+cha)
*Art (pow+cha)
*BINDING (pow+cha)
*Bureaucracy (int x2)
*BUREAUCRACY (intx 2)
*Commerce (int+cha)  
*COMMERCE (int+cha)
*Courtesy (int+cha)
*COURTESY (int+cha)
*Craft (dex+int)  
*CRAFT (dex+int)
*Culture (int x2)
*CULTURE (intx2)
*Disguise (int+cha)
*DISGUISE (int+cha)
*Engineering (int x2)
*ENGINEERING (intx2)
*Gambling (int+pow)
*GAMBLING (int+pow)
*Healing (int+pow)
*HEALING (int+pow)
*Language (int+cha)  
*LANGUAGE (int+cha)
*Literacy (int x2)
*LITERACY (intx2)
*Lockpicking (dex x2)
*LOCKPICKING (dex x2)
*Lore (???) (int x2)  
*LORE (X2)
*Mechanism (dex+int)
*MECHANISM (dex+int)
*Musicianship (dex+cha)
*MUSICIANSHIP (dex+cha)
*Navigation (int+pow)  
*NAVIGATION (int+pow)
*Oratory (pow+cha)
*ORATORY (pow+cha)
*Seamanship (int+con)  
*SEAMANSHIP (int+con)
*Sleight (dex+cha)
*SLEIGHT (dex+cha)
*Streetwise (pow+cha)
*STREETWISE (pow+cha)
*Survival (con+pow)
*SURVIVAL (con+pow)
*Teach (int+cha)
*TEACH (int+cha)
*Track (int+con)
*TRACK (int+con)
 
=Cults & Magic=
*Magic Points: Max: Current:
**Crystal:  Max: Current:
 
*Folk Magic (pow+cha) % +30
**Source of spells:
**Spells:
 
*Animism
**Binding (pow+cha) %
**Trance (pow+con) %
**Cult (rank):
**Fetish: Name (spirit type, fetish description) - ''what it does''


=Languages=
*Theism
**Devotion (pow+cha) %
**Exhort (int+cha) %
**Cult (rank):


=Cult=
*Mysticism
 
**Meditation (int+con) %
=Magic=
**Mysticism (pow+con) %
**Cult (rank):


*Sorcery
**Invocation (int x2) %
**Shaping (int+pow) %
**Cult (rank):


=Combat styles=
=Combat styles=
*Unarmed
*Unarmed (str+dex)
*
*Combat style XXX (str+dex) %
** ''Weapons:''
** ''Trait:''
*Combat style XXX (str+dex) %
** ''Weapons:''
** ''Trait:''


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
Line 118: Line 139:
|}
|}


=Hit locations=
=Hit locations & Armour=
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
!width="200"|Location Name
!width="400"|Location - Armour (Enc.)
!width="200"|Armour types
!width="50"|A.P.
!width="50"|H.P.
!width="50"|H.P.
!width="50"|A.P.
!width="80"|Location
!width="50"|Enc.
!width="100"|Location
|-
|-
|'''Head''' || - || '''-''' || - || - || 19-20
|'''Head''' - armour ( ) || '''-''' || - || 19-20
|-
|-
|'''Left Arm''' || -|| '''-''' || - || - || 16-18
|'''Left Arm''' - armour ( ) || '''-''' || - || 16-18
|-
|-
|'''Right Arm''' ||- || '''-''' || - || - || 13-15
|'''Right Arm''' - armour ( ) || '''-''' || - || 13-15
|-
|-
|'''Chest''' ||- || '''-''' || - || - || 10-12
|'''Chest''' - armour ( ) || '''-''' || - || 10-12
|-
|-
|'''Abdomen''' ||-|| '''-''' || - || - || 07-9
|'''Abdomen''' - armour ( ) || '''-''' || - || 07-09
|-
|-
|'''Left Leg''' || - || '''-''' || -|| - || 04-06
|'''Left Leg''' - armour ( ) || '''-''' || -|| 04-06
|-
|-
|'''Right Leg''' || - || '''-''' || - || - || 01-03
|'''Right Leg''' - armour ( ) || '''-''' || - || 01-03
|}
|}
*Healing rate
*Healing rate
*Armour Enc.:
*Armour / clothing notes:
=Equipment & Money=
*Equipment
*Money
=Background & Notes=
*Background:
*Notes:


=Passions=


=Background=


=Armour/Equipment/cash=
Back to [[Arkat Returns]]

Latest revision as of 16:20, 6 October 2014

Basics[edit]

  • [summary]
  • Str: 10 || Con: 10 || Siz: 10 || Int: 10 || Dex: 10 || Pow: 10 || Cha: 10
  • Action pts: || Dam mod: +xdx || Healing rate: || Luck pts: || Move: || SR:
  • Experience mod:
  • Magic pts:
  • Passions
    • 3 %
    • 2 %
    • 1 %

Skills[edit]

Standard Skills

  • Athletics (str+dex) %
  • Boating (str+con) %
  • Brawn (str+siz) %
  • Conceal (dex+pow) %
  • Customs (int x 2) % +20
  • Dance (dex + cha) %
  • Deceit (int+cha) %
  • Drive (dex+pow) %
  • Endurance (con x 2) %
  • Evade (dex x 2) %
  • First Aid (int + dex) %
  • Influence (cha x 2) %
  • Insight (int + pow) %
  • Language (native tongue) (int+cha) % +20
  • Locale (int x 2) %
  • Perception (int + pow) %
  • Ride (dex + pow) %
  • Sing (pow + cha) %
  • Stealth (int+dex) %
  • Swim (str+con) %
  • Unarmed (str+dex) %
  • Willpower (powx2) %

Professional Skills

  • Acting (cha x2)
  • Acrobatics (str+dex)
  • Art (pow+cha)
  • Bureaucracy (int x2)
  • Commerce (int+cha)
  • Courtesy (int+cha)
  • Craft (dex+int)
  • Culture (int x2)
  • Disguise (int+cha)
  • Engineering (int x2)
  • Gambling (int+pow)
  • Healing (int+pow)
  • Language (int+cha)
  • Literacy (int x2)
  • Lockpicking (dex x2)
  • Lore (???) (int x2)
  • Mechanism (dex+int)
  • Musicianship (dex+cha)
  • Navigation (int+pow)
  • Oratory (pow+cha)
  • Seamanship (int+con)
  • Sleight (dex+cha)
  • Streetwise (pow+cha)
  • Survival (con+pow)
  • Teach (int+cha)
  • Track (int+con)

Cults & Magic[edit]

  • Magic Points: Max: Current:
    • Crystal: Max: Current:
  • Folk Magic (pow+cha) % +30
    • Source of spells:
    • Spells:
  • Animism
    • Binding (pow+cha) %
    • Trance (pow+con) %
    • Cult (rank):
    • Fetish: Name (spirit type, fetish description) - what it does
  • Theism
    • Devotion (pow+cha) %
    • Exhort (int+cha) %
    • Cult (rank):
  • Mysticism
    • Meditation (int+con) %
    • Mysticism (pow+con) %
    • Cult (rank):
  • Sorcery
    • Invocation (int x2) %
    • Shaping (int+pow) %
    • Cult (rank):

Combat styles[edit]

  • Unarmed (str+dex)
  • Combat style XXX (str+dex) %
    • Weapons:
    • Trait:
  • Combat style XXX (str+dex) %
    • Weapons:
    • Trait:
Weapon/Shield Name Damage Size reach comb eff mileu AP/HP. traits Range Enc.
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -

Hit locations & Armour[edit]

Location - Armour (Enc.) A.P. H.P. Location
Head - armour ( ) - - 19-20
Left Arm - armour ( ) - - 16-18
Right Arm - armour ( ) - - 13-15
Chest - armour ( ) - - 10-12
Abdomen - armour ( ) - - 07-09
Left Leg - armour ( ) - - 04-06
Right Leg - armour ( ) - - 01-03
  • Healing rate
  • Armour Enc.:
  • Armour / clothing notes:

Equipment & Money[edit]

  • Equipment
  • Money

Background & Notes[edit]

  • Background:
  • Notes:


Back to Arkat Returns