Difference between revisions of "Angel"

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'''Angel, PL 8'''
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'''Angel, PL 10'''
  
'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
+
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 14 (+2), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
  
'''Skills:''' Acrobatics 4 (+8), Bluff 3 (+6/+14), Diplomacy 3 (+6/+14), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 5 (+6), Pilot 2 (+6), Profession (CEO) 3 (+4), Sense Motive 4 (+5), Stealth 4 (+8)
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'''Skills:''' Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
  
'''Feats:''' Accelerated Stealth, Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Martial Artist, Martial Strike, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 2''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
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*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Combat:''' Attack +6 (+8 unarmed), Grapple +10, Damage +3 (unarmed), Defense +8 (+3 flat-footed), Knockback -1, Initiative +8
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'''Combat:''' Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6
  
'''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5
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'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3
  
'''Drawbacks:''' Disability (Hollow Bones, Takes +1 Knockback), Power Loss (Flight, When wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and all Combat Feats, Only work when he is flying, -2)
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'''Drawbacks:''' Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)
  
'''Abilities 31 + Skills 9 (36 ranks) + Feats 31 + Powers 16 + Combat 28 + Saves 11 - Drawbacks 5 = Total 120'''
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'''Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114'''

Latest revision as of 20:15, 30 April 2006

Angel, PL 10

Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 14 (+2), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)

Feats: Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 7 (Falling Damage [Flaw: Limited], High Altitude, High Velocities)
  • Super-Senses 1 (Extended Vision)

Combat: Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3

Drawbacks: Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)

Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114