NYSRPG:Attributes: Difference between revisions

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In nys, attributes are immutable traits inherent to the character and represent his/her potential.


==Possibilities==
There are many possible attributes for an RPG system.
Here are some:
*Strength (Arms/Legs)
*Health (Poison and Diseases)
*Agility (Dodge/Balance)
*Dexterity (Hand-eye Coordination)
*Influence (Influence rolls)
*Beauty
*Resistance (Marathon)
*Intelligence
*Memory
*Will
*Magery
*Charisma
*Alertness
*Senses
*Empathy
*Self-control
*Intuition
*ESP
==Choices==
As you can see, some of these can, and should be, condensed.
For example:
*Health + Resistance = Vitality
*Intelligence + Memory = Intellect
*Alertness + Senses + (possibly)Empathy = Perception
*Will + Self-control = Will
While others are situational, and can be put aside:
*Magery
*ESP
*Beauty (note that while everyone has a Beauty score, it's not very important in-game)

Latest revision as of 04:13, 31 May 2015