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| In nys, attributes are immutable traits inherent to the character and represent his/her potential.
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| ==Possibilities==
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| There are many possible attributes for an RPG system.
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| Here are some:
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| *Strength (Arms/Legs)
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| *Health (Poison and Diseases)
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| *Agility (Dodge/Balance)
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| *Dexterity (Hand-eye Coordination)
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| *Influence (Influence rolls)
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| *Beauty
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| *Resistance (Marathon)
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| *Intelligence
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| *Memory
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| *Will
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| *Magery
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| *Charisma
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| *Alertness
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| *Senses
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| *Empathy
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| *Self-control
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| *Intuition
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| *ESP
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| ==Choices==
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| As you can see, some of these can, and should be, condensed.
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| For example:
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| *Health + Resistance = Vitality
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| *Intelligence + Memory = Intellect
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| *Alertness + Senses + (possibly)Empathy = Perception
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| *Will + Self-control = Will
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| While others are situational, and can be put aside:
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| *Magery
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| *ESP
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| *Beauty (note that while everyone has a Beauty score, it's not very important in-game)
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