Mecha Gundam Stories Momo: Difference between revisions
No edit summary |
|||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Mecha_Gundam_Stories|Main Page]] | |||
=Molly "Momo" Morrison= | =Molly "Momo" Morrison= | ||
'''Goal:''' Find out what happened to her Father. | |||
[[File:Mo.jpg]] | [[File:Mo.jpg]] | ||
Line 39: | Line 43: | ||
=Nero= | =Nero= | ||
RGM- | RGM-79V Night Seeker | ||
==Attributes== | ==Attributes== | ||
Line 45: | Line 49: | ||
Weapons: 2 | Weapons: 2 | ||
Armour: | Armour: 1 | ||
Technology: 4 | Technology: 4 | ||
Line 53: | Line 57: | ||
==Weapons== | ==Weapons== | ||
100mm Machinegun (2, Impact) | |||
Beam Sabre (0, Energy) | Beam Sabre (0, Energy) | ||
==Configurations== | ==Configurations== | ||
Analyser: Before making an Attack roll, the player may spend 1 point of Overdrive to active Analyzer. They then choose an enemy mecha to scan and an ally to receive battle information. On that ally’s next Attack roll against the analyzed mecha they roll 2 additional dice. Also, the entire squad can know the weapons carried on the mecha and how many boxes were marked out on the mecha’s Stability Track at the time of the analysis | '''Analyser:''' Before making an Attack roll, the player may spend 1 point of Overdrive to active Analyzer. They then choose an enemy mecha to scan and an ally to receive battle information. On that ally’s next Attack roll against the analyzed mecha they roll 2 additional dice. Also, the entire squad can know the weapons carried on the mecha and how many boxes were marked out on the mecha’s Stability Track at the time of the analysis | ||
'''Booster:''' Before making a Movement roll, the player may spend 1 point of Overdrive to activate Booster. The player may choose to reallocate any number of dice from Defense and add them to their Movement stat until the start of their next turn. | |||
=Linked Stats= | |||
Attack = Weapons + Strength = 3 | |||
Defense = Armor + Will = 5 | |||
Engineering = Technology + Agility = 6 | |||
Movement = Speed + Intelligence = 8 |
Latest revision as of 13:12, 11 May 2013
Molly "Momo" Morrison[edit]
Goal: Find out what happened to her Father.
Attributes[edit]
Strength: 1
Agility: 2
Intelligence: 4
Will: 4
Skill[edit]
Mecha Combat: 3
Personal Combat: 1
Social: 2
Field Ops: 2
Repair: 3
Medic: 2
Traits[edit]
Knowledgeable
Nerdy
Oblivious
Optimistic
Nero[edit]
RGM-79V Night Seeker
Attributes[edit]
Weapons: 2
Armour: 1
Technology: 4
Speed: 4
Weapons[edit]
100mm Machinegun (2, Impact)
Beam Sabre (0, Energy)
Configurations[edit]
Analyser: Before making an Attack roll, the player may spend 1 point of Overdrive to active Analyzer. They then choose an enemy mecha to scan and an ally to receive battle information. On that ally’s next Attack roll against the analyzed mecha they roll 2 additional dice. Also, the entire squad can know the weapons carried on the mecha and how many boxes were marked out on the mecha’s Stability Track at the time of the analysis
Booster: Before making a Movement roll, the player may spend 1 point of Overdrive to activate Booster. The player may choose to reallocate any number of dice from Defense and add them to their Movement stat until the start of their next turn.
Linked Stats[edit]
Attack = Weapons + Strength = 3
Defense = Armor + Will = 5
Engineering = Technology + Agility = 6
Movement = Speed + Intelligence = 8